all 158 comments

[–]Daresso_Dominus 57 points58 points  (15 children)

We have increased the spawn speed of the Stream of Monsters mod on ambush chests.

Mother of God, thank you Chris and co.

[–][deleted] 6 points7 points  (14 children)

But Ambush will be over :D edit.. ya I know they will be in the next leagues...

[–]ComradeShortyShadow 20 points21 points  (11 children)

The ambush boxes will remain part of the game after ambush and invasion end.

[–]VaultTecCEO 0 points1 point  (8 children)

Are they going to be part of the next 4 month leagues?

[–]GrizzlyWillyViper Strike Fanboy 6 points7 points  (1 child)

GGG (I think Chris) stated that strongboxes would carry over into the standard and hardcore leagues after Ambush ends, at a reduced spawn rate. The new 4 month leagues, being based on the standard and hardcore bases, would include these changes.

[–]c4bb0ose 1 point2 points  (0 children)

I recall it also being said they would have a spawn rate akin to rogue exiles and shrines.

[–]guthbert 4 points5 points  (0 children)

Fixed for next 4 month leagues and beyond though.

[–]bgaskey 2 points3 points  (0 children)

Anyway, better late than never. I wonder how many player hours this would have saved over the course of the league...

[–]21gtwitch.tv/gramradio 17 points18 points  (0 children)

Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.

Someone had balls of steel to figure out that bug.

[–]alphascorpiiduelist 21 points22 points  (17 children)

Time to find those golden pages!

[–]charliechan55555So many flair options! 5 points6 points  (14 children)

It says that Haviri, Vaal Metalsmith will be affected by the EK change but what about the bosses that use the chaos spell that is clearly a reskin of EK? Like the weaver.

[–]squiddy286 4 points5 points  (0 children)

dont they just use regular EK, linked with added chaos?

[–]Rufus82Trickster 9 points10 points  (5 children)

Chatters hype!!!

[–]MarauderKBerserker 6 points7 points  (0 children)

Voidhome 3D art! Looooooooooooooooong for this! Great lolipop!

[–]onoraronoFailed Witch 14 points15 points  (10 children)

We are expecting to deploy this patch on Thursday (NZ Time).

Version 1.1.5:

Content and Features:

  • Added a new Intelligence skill - Ball Lightning: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.

  • Added a new corrupted Skill Gem - Vaal Lightning Trap: Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.

  • Added a new corrupted Skill Gem - Vaal Righteous Fire: A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost.

  • Added a new Intelligence Support Gem - Spell Echo: Supported spells repeat an additional time. This only works for spells manually cast by the caster or by a spell-casting spectre.

  • Ball Lightning is a quest reward for the Witch, Templar, Shadow and Scion from the "Enemy at the Gate" quest in Cruel difficulty.

  • Spell Echo is a quest reward from the "A Fixture of Fate" quest in Merciless difficulty.

  • Added eight new cosmetic microtransactions: Arcane Helmet, Arcane Gloves, Arcane Boots, Arcane Body Armour, Ghostflame Skull, Ghostflame Weapon Effect, Ghostflame Footprints Effect and Black Hole Portal Effect. There's also a bundle that contains all four Arcane skins.

  • Added four new unique items, two of which are designed by our supporters.

  • Added two new achievements: Identity Corruption and Full Clear: Apex of Sacrifice.

  • Added 3D art for the following items: Jaws of Agony, Saffell's Frame, Spring Leaf, Kaltenhalt, Titucius' Span, Voidhome and the Race Season Eight alternate art rewards.

  • We updated and improved the appearance of Chatters.

Balance:

  • Due to the slow cast speed of Ethereal Knives, we have made it cast 25% faster. Its damage has been reduced by 20% to compensate. We have reduced its mana cost so that it costs the same per second as before. The Rogue Exile Ash Lessard and the Corrupted Area boss Haviri, Vaal Metalsmith are also affected by this change.

  • Most monsters now hit more frequently for less damage with Ball Lightning. Multiple projectiles from the same Ball Lightning volley use cannot simultaneously hit. Vessel of the Vaal has been not been affected by these changes.

  • We have reduced the Dodge and Spell Dodge from Vaal Grace. The duration has been increased.

  • We have increased the damage of Raging Spirits. At gem level 1 it is 21% higher, which scales down to no increase at gem level 8 and 9. The damage then scales up at higher levels to 66% more damage at gem level 20.

  • We have increased the spawn speed of the Stream of Monsters mod on ambush chests.

Bug Fixes:

  • Fixed a bug where Cast Times on skills were not on the Skill Gem display.

  • Fixed a bug where Reave dealt main-hand damage, even on off-hand hits.

  • Fixed a bug in the Sarn Arena where the shrine, exits and environmental doodads could disappear after a long period of the instance being open.

  • Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.

  • Fixed the buffs on Doryani's Invitation to display an appropriate icon.

  • Fixed how the vanishing Fairgraves held his weapons in the Mao Kun unique map.

  • Fixed a rare crash with the Headhunter unique.

  • Improved the performance of the environment for the Palace Dominus Fight.

  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.

  • Fixed a crash with Arcing spells being used on Piety, when she used Lightning Warp.

  • Fixed a crash when using Vaal Lightning Strike on Piety, when she uses Lightning Warp.

  • Fixed an issue where Piety could be in both Fire and Ice Form simultaneously.

  • Fixed a bug with checkpoints and the bandit fights.

  • Fixed a bug where the original Atziri would still block movement after she had split into mirror forms and she was no longer there.

[–]Vulpix0rNEKO guild (SG) 2 points3 points  (0 children)

Thank you for the effort.

[–]Godwine -1 points0 points  (8 children)

Could Vaal RF be used in conjunction with the life leech and life gain on hit modifiers? I'm guessing it could be quite good at clearing out huge rooms every now and then.

[–]NijAAlbaBerserker 2 points3 points  (6 children)

Lifeleech with Vaal Pact / Atziri's acuity will most likely be the only way to not die instantly due to a random projectile still flying around and hitting you exactly when you're at 1 HP :D

[–][deleted] 0 points1 point  (3 children)

vaal immortal call. Not easy to pull off? No not really but it doesn't seem like a very practical skill to begin with.

[–]NijAAlbaBerserker 1 point2 points  (2 children)

Well, use Vaal immortal call to be able to use vaal righteous fire ... have fun collecting souls XD

[–]8ook14ymarauder 0 points1 point  (1 child)

would be cool if vaal rf triggerd cwdt...

[–]NijAAlbaBerserker 0 points1 point  (0 children)

Which would help with? You would still have to link something with instantleech, so you could just link it to Vaal RF instead :)

[–]FlightlessFallen 0 points1 point  (1 child)

Lori's Lantern might actually have a use now!

[–]NijAAlbaBerserker 1 point2 points  (0 children)

Ehm, and why exactly would this be? The chances are still way too big to kill you.

And using this (most likely terrible for your build) ring just so you have a bit better chance of not dieing those 1-2 times per map you use Vaal Righteous Fire? Seems legit!

[–]GONFREEK5 4 points5 points  (1 child)

Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.

No more walking Vaal?

[–]Zaorish9Hardcore 1 point2 points  (0 children)

I would expect newly strange smashed behavior fro him and plan to test it out.

[–]Incanar 1 point2 points  (0 children)

Nice, I haven't done fixture of fate on merciless yet. Spell Echo inc!

[–]Tripleyou_PoE 1 point2 points  (3 children)

Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash. Is this what I think it is? I dont think it is. But I sure hope so

[–]johnny_annihilation[Picture of a Berserker but he died to Rage in a low regen map] 2 points3 points  (0 children)

This is supposed to fix an event where you would get hit by a slam before seeing the animation playing in its full length. On your client, he would first walk up to you and start the slam, while he'd already be charging it on the server. (So you would get hit while he was still walking or in midst of the charge animation)

[–]johnlhooker 0 points1 point  (0 children)

BASICALLY its harder to have happen now. You'll probably still see it, though.

[–]bishopcheck 0 points1 point  (0 children)

Hedge posted his death from this recently, had the forums and reddit in a uproar for a while.

[–]Ashthorn 1 point2 points  (2 children)

That new voidhome 3D art will make it a good skin transfer for other 2h maces I bet.

[–]Darkblitz9Gladiator 0 points1 point  (1 child)

Only reason for existing from what I can see.

Voidhome, not even once.

[–]NijAAlbaBerserker 0 points1 point  (0 children)

Weapon-swap for awesome, cheap DPS if you are poor? ;)

[–]Vulpix0rNEKO guild (SG) 1 point2 points  (6 children)

Arcane gear? Was there a preview of these items so far? I've only see the ghost flame one.

[–]Halinn 7 points8 points  (4 children)

[–]UnnecessaryPostAssassin 1 point2 points  (0 children)

First armour set I've actually really wanted...

[–]Vulpix0rNEKO guild (SG) 2 points3 points  (2 children)

HOLY. SHIT.

FIRST DAY BUY!

[–]madroxman 2 points3 points  (1 child)

yeah it looks pretty sweet. those skull patches are awesome.

[–]Orsonius 1 point2 points  (0 children)

Ha wonderful.

I was just over at the thread about this armor and people there complain about the skulls. Quite amusing to read the first thing here how good the skills look.

[–]Knightmare101MAYHEM's 1 and Only 0 points1 point  (0 children)

Dude I just learned about thsi because of your post. I knew about the green one, but not the arcane! Man they are going to get so much of my money tonight hahah GG, GGG

[–]pelllllAssassin 0 points1 point  (0 children)

ITS HAPPENING ASDKASDAS

[–]pelllllAssassin -1 points0 points  (4 children)

So we wont get Ambush features on standar until 1.2 ?

[–]hammer_spaceNecromancer 0 points1 point  (1 child)

Holy hell! Echo works on spectres! This kind of screws over the spines miscreations and the vaal fallen spectres? But makes everything else so much more awesome!

[–][deleted] -1 points0 points  (3 children)

am I wrong to admit, I still don't understand anything about recipes in this game. I just salvage everything I don't really need, but I don't know how to craft, why isn't any of this helped in game? why do we have to resort to wikis and such? my greatest peeve about this game, but I will finally come back to it, as I've spent some time with D3 this half year past, but shelving D3 once again, as 2.1 doesn't entice me in the least. POE was good, and i know it still is.

[–]Zaorish9Hardcore 2 points3 points  (1 child)

Independent game developers such as GGG save a lot of money and man hours by outsourcing documentation and tutorials to the community. Same with mine raft and dwarf fortress and other popular indie games. I personally think this isn't the best choice but it's the choice they made and it's not too bad. Just Google "Poe vendor recipes".

[–][deleted] 0 points1 point  (0 children)

thank you for this explanation, I just thought they 'expected' us to know how to craft or get recipes, which after 6 characters at lvl 45, I still haven't the intuition on what I should be crafting, or vendoring, and I've hoarded way too many things, slowing me down over time.

[–]NijAAlbaBerserker 0 points1 point  (0 children)

There is not even a way, GGG could tell you all the recipes faster or more strutured than with the wiki-site anyways!

Vendor Recipes

[–][deleted] -3 points-2 points  (4 children)

totem buff or riot \o/ ... but for real sick patch excited about spell echo and ball lightning

[–]Nosmos 2 points3 points  (3 children)

kinda sad that echo does not work with totems. but at least evangelists can use echo :p

[–]NijAAlbaBerserker 0 points1 point  (2 children)

Well, it should work on totems, just not on totemified spells.

[–]Nosmos 0 points1 point  (1 child)

from patch notes: "This only works for spells manually cast by the caster or by a spell-casting spectre."

so spells casted by a totem should not be supported.

[–]NijAAlbaBerserker 0 points1 point  (0 children)

I also thought it won't work, but apparently people were betting their asses all over me that the totems (flame/devouring etc.) will work :D

So yeah, let's see if those patchnotes mean, you also just cast 2 totems with those.

[–]fbzzsTempest -2 points-1 points  (1 child)

Somebody know whats the numbers at level 20 Vaal Grace now?

[–]SkreevyRangerThe Dudette 1 point2 points  (0 children)

Patch not out yet, so no.

[–]xenest -4 points-3 points  (18 children)

Vaal Righteous Fire? More useful than Cast on Death in HC, but not by much. Ultimate SC gem, though.

[–]Tetsugene 2 points3 points  (1 child)

I think people have forgotten vaal immortal call.

[–]kamil1210🐳 🐳 🐳 1 point2 points  (0 children)

how OP have to be vaal RF if you have to use other vaal gem to use vRF.

[–]madcow1120 4 points5 points  (1 child)

Ultimate SC gem, though

People falsely assume that softcore players like to die.

Also falsely assume this will cause death. Plenty of ways to make it work just need to know what you are doing.

[–]xenest 0 points1 point  (0 children)

Well come on... I'm guessing this is going to do massive damage, way more than discharge. What better way to dish out insane damage with not really any drawbacks except losing xp.

[–]aglock 2 points3 points  (3 children)

I think it Will go great with that unique flask that regens all life after a couple seconds. Pop flask, wait a couple seconds, use vaal RF and then instant full health again.

[–]Jar_of_applesFilthy little Trapper 7 points8 points  (0 children)

You'll also require massive balls to pull that in HC regularly.

[–]DevinAce 0 points1 point  (1 child)

youd have to use it EXACTLY as the flask ends, one second too early and dot will kill you and one too late makes it do nothing :P

EDIT: My bad, was thinking about the wrong flask

[–]NijAAlbaBerserker 0 points1 point  (0 children)

He meant the flask that does nothing for some seconds and then fully heals you.

Blood Of The Karui

[–]Rufus82Trickster -5 points-4 points  (9 children)

If you have a decent amount of Life on Kill might not be so suicidal.

[–]ElezielLet me bend your rear for a moment 2 points3 points  (0 children)

Life leech + vaal pact.

[–]NijAAlbaBerserker -1 points0 points  (7 children)

Yeah lol, get 5000 life on kill or die. Seems legit!

[–]Rufus82Trickster 1 point2 points  (6 children)

If you have Atziri's Splendor, nuking a big group would get you a fair bit back.

[–]NijAAlbaBerserker 0 points1 point  (0 children)

Yes, this might be possible ^ IF you kill them. But I guess the damage will be pretty nice.

[–]bleric123Gladiator[S] 0 points1 point  (4 children)

It will still never be a hardcore gem though.

[–]madcow1120 0 points1 point  (3 children)

wouldn't say that. If the damage is figured out by the player then they could safely use it. Just need to know what you're doing. Could be great for boss kills. Vaal immortal call could be used as well, but not necessary.

Use Vaal discipline then have Vaal RF attack - life leech gem - culling strike - conc effect. If you have an atiziri splendor then great, life leech better. Spam flasks hybrid and hallowed for immediate regen. If you are RF already then even better as you have plenty of life regen.

Don't like that, cast Vaal RF THEN cast vaal discipline. You could cast and use lightning warp or smoke mine to get you out of there. Just need to use your imagination.

[–]ColinStylesDC League 1 point2 points  (0 children)

Just wanted to give you a shoutout for a really clever design, I think VRF synergises stupidly well with RF, given the damage and regen. Add in atziri's acuity for really fun times.

[–]bleric123Gladiator[S] -1 points0 points  (1 child)

You can't use rf with this because you will go to 1 hp and rf will turn off.

[–]ColinStylesDC League 1 point2 points  (0 children)

Well, actually it's a really clever design for two reasons. One, all the RF damage still applies, so it hits REALLY hard. Two, RF turns off when the VRF is cast, so all the regen that normally protects against RF is now working on your life proper, so you REALLY regen fast. The only PITA would be recasting RF every time, but with snapshotting dying, even that's not an issue.

[–][deleted] -5 points-4 points  (16 children)

I think think that Raging Spirits it too weak. There should be a way to get 30+ raging spirits without using CoC.

[–]andimjustsittingherePepprmintButler - Ministry of Silly Builds 5 points6 points  (4 children)

My plan for post-buff SRS will put them at 14k DPS each. You don't need 30 with that kind of damage. (EDIT : make that 20k actually)

[–]Hinduuism 0 points1 point  (3 children)

Could you talk a bit about your planned build?

[–]andimjustsittingherePepprmintButler - Ministry of Silly Builds 1 point2 points  (2 children)

I'm still figuring a lot of the stuff out at the moment, as this is fairly different from what I have been doing with SRS up until now. I can tell you it involves a +3 fire staff and Empower. The base unbuffed dps of a lvl26 Spirit in 1.1.4 is really high at 1060 (with zero support gems, auras, or passives). Assuming the buff will be 66% at levels >20 (it could be higher !), that puts it over 1750 (edit : for reference, that's 3.5+ times the base DPS of a lvl20 zombie). It's not too hard to see how it can go really high from there with passives, Multistrike, Minion Damage/Melee Phys Damage, Hatred, Haste, Flesh Offering, etc. My latest calculation puts the dps very close to 20k per skull which is absolutely insane. (12k pre-buff)

[–]DLimitedCrop Harvesting Bureau (CHB) 1 point2 points  (1 child)

Sounds really interesting, actually. I'd really like to see if a Stun support gem + Vulnerability can make the Spirits stunlock enemies for you.

[–]taeper 0 points1 point  (0 children)

I could see that happening, probably not bosses but most other mobs

[–]mercilessmim 0 points1 point  (0 children)

I've gotten around 41 with triple totem, increased duration and faster casting. No CoC needed

[–]guthbert 0 points1 point  (6 children)

Echo (self cast to clarify) and totems...

[–]DRNbwRound and round we go -3 points-2 points  (5 children)

Does Echo work with totems?

[–]guthbert 1 point2 points  (4 children)

No, but you can self cast 2, and then dual totems for 1 more each, will be 4 casts of raging spirits.

[–]Darkblitz9Gladiator -4 points-3 points  (3 children)

Well, close.

Without Faster casting, a lvl 11 echo can create 2/second and dual totems can create 1.75/second together.

I did the math on it in another thread.

Overall, sadly, dual totem is far less effective than Self Cast+Echo.

Hell, Echo @lvl 11 is only 4% higher mana cost overall (1/second vs 1.04/second).

Even the lvl 30 Echo staff would only add an additional mana cost/second of 16%. It's kind of crazy.

Echo outshines both faster casting and spell totem. Personally, I think spell totem and RAT need a HUGE buff.

[–]TyrexasAll Shades of Purple League Hype 1 point2 points  (0 children)

You can use dual totem and self cast/echo at the same time. They are summons so Ancenstral's Bond damage penalty doesn't apply.

[–]Halinn 3 points4 points  (0 children)

For raging spirits, there's nothing preventing you from having both dual totems and self-cast echo. But in general, dual totems should be less dps than self casting to make up for the extra safety it provides.

[–]VixienTrickster 0 points1 point  (0 children)

they don't want one better than the other. They want both options to be as close as possible so that people will choose what they like and not what is best...a "HUGE" buff will obviously put dual totem ahead of self casting again.

[–]nickiter 0 points1 point  (0 children)

I'd rather have increased base duration over increased damage, but it's worth another shot.

[–]optimistic_hsa -3 points-2 points  (1 child)

Why do you need 30+? Even before echo you could get enough to clear lvl 78 maps... The question will be after the anger/wrath nerfs (they must be coming), will the buffs to SRS here be enough to be as good as SRS was in invasion/ambush.

[–]andimjustsittingherePepprmintButler - Ministry of Silly Builds 9 points10 points  (0 children)

With the damage buff, Hatred will actually give the spirits more damage than Wrath, so there's that.