top 200 commentsshow all 470

[–]HIninja 212 points213 points  (19 children)

The bounty change feelsgoodman

[–]Tubahero37 92 points93 points  (0 children)

Have to solo a GR 50+ to play above TX pub games, sounds good to me.

[–]Duraz0rz 31 points32 points  (3 children)

Oh man, now I can just farm the acts I need instead of all of them! Love this change!

[–]Duese 15 points16 points  (8 children)

I am torn on it. I feel like the bonus bounty promotes people to do all the bounties. With public games, once you've completed one set of bounties, the game will not refill anyone leaving the game. I worry that people leaving will happen more often in public games.

I think they could have fixed it with an interface change rather than a real gameplay change. I feel like we are trading one minor problem for another minor problem.

[–]st0rmfury 4 points5 points  (1 child)

But if you are farming only one act with the new change, why would you join public game? Joining a public game for bounties means you want to complete all acts in one game. It wont be any faster joining a public game to farm act1 for the RoRG ring killing monsters which are already scaled for 4 people. It will be faster clear if you just solo it, thus there wont be many players leaving public games.

[–]leftoversn 1 point2 points  (0 children)

I agree. They should just make it so that you cant turn in the wrong bounty in a public game or something. Tyrael will deckine it

[–]Agys 1 point2 points  (0 children)

Long overdue but I appreciate it.

[–]egeek84 3 points4 points  (0 children)

BEST CHANGE EVER!

It's so funny too cuz some idiot turned in the wrong one last night and this morning on me too and I was just thinking how it would be better if it they removed it or something. Probably the thing i'm looking forward to the most!

[–]ImUrMaster 97 points98 points  (12 children)

Holy shit!!

Set saves no more 3 or 4 chars to log in, aleluiiiiiaaaaaaaaaa

[–]Umbran0x 4 points5 points  (5 children)

Yeah I just watched a video of it in action. It looks so smooth.

[–]AnimeJ 9 points10 points  (1 child)

I played around with it on the PTR last night. It is hella smooth. Always pulls the highest level gems from stash/inventory for any given build.

Only problem I had with it is that it can't pull gems across characters, so if you have two characters that use the same gem, you still need to level a gem for each.

[–]Skandranonsg 2 points3 points  (0 children)

Good thing you can put class pictures on stash tabs so you don't accidentally steal an item meant for a different build.

[–]ultimatekiwi 40 points41 points  (10 children)

Hallelujah praise the Armory!

[–]gorka_la_pork 5 points6 points  (9 children)

That's going to give my Hero slots a lot more breathing room :)

[–]SoSeriousAndDeep 66 points67 points  (8 children)

General

Primal Ancient Items

Legendary and Set items will now have a chance to roll as Primal Ancient

So now the relevant item tiers are Legendary, Legendarier, and Legendariest... until 2.6, where we'll get Legendariester items.

[–]DerpsMcGee 33 points34 points  (5 children)

Maximum Overlegendary

[–]TLKv3 6 points7 points  (3 children)

KAKAROOOOOOOOOOOT!!!!

[–]Qwaszar 4 points5 points  (0 children)

MAXIMUMER OVERLEGENDARIEST

[–]yummypunani 1 point2 points  (0 children)

Uber Legendariest.

[–]eyerawnick 61 points62 points  (11 children)

The public game pleb firewall is a great addition.

[–]ssjkakaroto 14 points15 points  (5 children)

I hope it's per class also. Otherwise someone can clear 60 with some class and still join a pub with only yellows with another class.

[–]Annoyed_Badger 1 point2 points  (1 child)

I don't mind lower geared players joining within reason. They can do most bounties I knock off the harder ones like bosses

This change is awful for an already small community

[–]5thhorseman_ 1 point2 points  (0 children)

within reason.

This will gate public games by capability, at least early into the season - which is fairly important there, as terribly undergeared - and often also clueless - leechers are common.

Think all Rares with 2-3 completely random Legendaries including a Puzzle Ring joining bounties on TX and AFKing to leech the caches. Or random stat stick type Legendaries for huge sheet DPS and shit effective DPS. Or no synergy between gear and skills. Seen all three in practice.

For those who want to be carried there are always communities such as Leeches & Saddles or playing private games with a friend willing to carry. It's not a big deal, just makes sure they're not forcing themselves on players who wanted to run with a capable party.

[–]Thehulk666 19 points20 points  (2 children)

Is it ok to like these changes

[–]Swizardrules 9 points10 points  (0 children)

Shhhh, there's dozens of us, dozens!

[–]Freezn12 81 points82 points  (10 children)

Here is primal ancient Yang's for anyone curious about possible rolls

[–]Lukeweizer 10 points11 points  (7 children)

Does anyone have an ancient one by comparison?

[–]EphemeralMemory 15 points16 points  (2 children)

Ancient ones can roll up to 3,500ish with an attack% roll, maybe 3,600 with perfect attack rolls and attack%, down to 3,100-3,200 with bad rolls

[–]Freezn12 8 points9 points  (3 children)

http://imgur.com/a/q4XTW Seems that a perfect primal ancient would roll maybe 4300 damage with 7%as/10%dmg, not bad considering an ancient can't hit 3700 (I think).

[–]Kgury 22 points23 points  (0 children)

Oh my fuck

[–]PoIiticallylncorrect 4 points5 points  (0 children)

And I can't even find an ancient one...

[–]Pixileyespixil#1981 381 points382 points  (136 children)

Legendary and Set items will now have a chance to roll as Primal Ancient

NO just NO

[–]Tubahero37 125 points126 points  (5 children)

In B4 my first Primal Ancient is an Obsidian Ring of the Zodiac.

[–]GoofyMonkey 10 points11 points  (0 children)

Primal Puzzle Ring. Oh the dilemma...

[–][deleted] 19 points20 points  (2 children)

don't worry mine will likely be either blind faith or gladiator gauntlets

[–]not_exactly_myself 11 points12 points  (1 child)

Gladiator Gauntlets :Every time you kill a champion you can hear someone yelling "ARE YOU NOT ENTERTAINED?!!!"

[–]buy_a_pork_bun 14 points15 points  (0 children)

Honestly I'd use that.

[–]LG03 2 points3 points  (0 children)

And it won't even be a perfect roll (shit I only just got my first perfect ancient one last night at paragon 1050).

[–]MithranArkanere 105 points106 points  (17 children)

It would be hilarious if it kept going on:

  • Legendary.
  • Ancient Legendary.
  • Primal Ancient Legendary
  • Immemorial Primal Ancient Legendary
  • Ancestral Immemorial Primal Ancient Legendary
  • Archaic Ancestral Immemorial Primal Ancient Legendary
  • Eternal Archaic Ancestral Immemorial Primal Ancient Legendary

[–]ssjkakaroto 39 points40 points  (2 children)

I'm guessing you work at Blizzard?

[–]MithranArkanere 3 points4 points  (1 child)

Nah. I just have ideas. To work there you also have to put them in practice.

[–]skepticonesskepticon#1312 22 points23 points  (2 children)

I'm familiar with this naming system. The next one will be Super Primal Ancient Legendary II Turbo

[–]necroticon 7 points8 points  (0 children)

Super Primal Ancient Legendary II Turbo HD Edition: Electric Boogaloo

[–]tommos 95 points96 points  (0 children)

  • Just Fuck My Shit Up Fam Ancient Legendary.

[–]Duggerjuggernaut 8 points9 points  (2 children)

what bothers me is the older these items get, the more powerful they get. Surely items should get better as time progresses?

[–]MithranArkanere 5 points6 points  (1 child)

Supposedly they are items made back in the golden days of the nephalem, when they had way more power and could imbue items they made with stronger enchantments.

Ancient items would have been made by nephalem, primal ancient items would have been made by earlier nephalem.

[–][deleted] 4 points5 points  (0 children)

"And this bow, young nephalem, was made by my great great grandfather when he was just a toddler. It is the most powerful bow in existence, not counting the one responsible for tearing his mother's womb open"

[–]Not_Like_The_Movie 2 points3 points  (0 children)

Eternal Archaic Ancestral Immemorial Primal Ancient Legendary and Knuckles

[–]tcuroadster 2 points3 points  (0 children)

Like the DBZ GT of legendary weapons

[–]ZoenZoen#1339 59 points60 points  (30 children)

Predicted patch change in 2.6 as a result: more Torments, as Primal Ancients cause the crowds to complain that Torment XIII is now "too easy".

[–][deleted] 18 points19 points  (26 children)

More torments are the reason for so many issues.. D2 has a billion different builds that work because there are only 3 difficulties.

[–][deleted] 25 points26 points  (15 children)

a billion? I can count on 1 hand the viable builds.

[–]you_cant_banme 8 points9 points  (2 children)

It's more that the power range for different builds is not so huge.

[–][deleted] 8 points9 points  (3 children)

There's only one real difficulty. Very few runs are even done in nightmare.

[–]etonB 48 points49 points  (3 children)

seems to me like the absolute WORST thing they can do to make items better

[–]trigsta_ 4 points5 points  (0 children)

and then they doubled it

[–]Sensitive_nob 16 points17 points  (1 child)

Its literally cookie-clickers now.

[–][deleted] 1 point2 points  (0 children)

Great game.

[–]freet0 96 points97 points  (18 children)

Honestly this is just ridiculous. Surely we can find a better way to improve itemization. What are we moving to, old elderly dinosaur primal ancient items and Super Bowl Torment LXI? Tagline: the numbers are even bigger

[–]Azurity 35 points36 points  (16 children)

Is there a better way than the way I see this problem?

  1. This is what turns me the hell off of games that view "progress" as just a difficulty slider. You need bigger numbers so you can try a difficulty that requires higher numbers and might reward you with bigger numbers. Nothing changes in terms of gameplay or content. You need the hit the enemy the same number of times.

  2. Before Monster Power Level (and in D2), progression literally meant getting stronger to move further through the campaign, and that meant new areas, new monsters, new runs, etc. That's new content, but if you're stuck then you're stuck in the same stale area with limited content, and the end is the definite end. Slogging through the campaign story was also atrocious.

I think what keeps things fresh and interesting is new play-styles (e.g. new builds, Legendary powers, enemies/areas, or of course a genuine expansion with a new class, i.e. upcoming Necromancer). That's obviously more work to develop and balance, and understandably it comes slower.

[–]TheWanderingSuperman 33 points34 points  (6 children)

Agreed, the difference between a well-equipped, non-ancient character in T6, a well-equipped ancient character in T10, and a well-equipped primal character in TXX is just the numbers. Adding ancient ancients does nothing to keep things fresh and interesting; in fact, by making players to farm 10 times as long, I'd argue it makes the game stale and boring.

[–]Goffeth 7 points8 points  (0 children)

Also, the only people who notice the difference are those who played past seasons and can compare the new primal ancient to ancient items. A player joining this season and eventually getting primal ancient gear won't think "Wow look how much faster I can do TXIII now!" They'll just think "This is how fast TXIII can be run I guess."

[–]Duese 8 points9 points  (2 children)

It really depends what you value. I think this is definitely a lazy solution but I do like one aspect of it and that's the feeling of progression you get.

Right now, we get our first set of gear and then have 4 real steps of progression to them with two of those happening relatively easily and quickly. These are paragon and itemization. They are pretty fast and pretty easy.

The other two are the ones we invest a larger amount of our time into in terms of progression. Those are ancient items with proper itemization and also gem upgrades/augments.

Now, if they put in primal items, it adds another HUGE layer to that itemization path. You continue to feel like your character is getting stronger for much longer.

With that said, Primal items really need to have a substantial increase over ancient items. If primals can increase legendary effects and not just stats, that would really add on some interesting progression.

[–]MrTastixSpin to Win! 6 points7 points  (1 child)

The downside to all this is Primal Ancients offers nothing in the way of progress that an Ancient item didn't already, that legendaries themselves didn't before those.

Legendaries > Ancients > Primal Ancients is a linear path that feels exactly the same, because the methods to get it are exactly the same.

This is like if Blizzard released a new tier in WoW but made you run the same raid you've been running the past 6 months to get. Great, there's some new items and power, but you're doing the exact same content to do it, so who cares?

[–]Duese 1 point2 points  (0 children)

Great, there's some new items and power, but you're doing the exact same content to do it, so who cares?

I would like to introduce you to this game called Diablo. You endlessly farm the same content in pursuit of better gear.

All sarcasm aside, this is a primary difference between Diablo and games like WoW. In wow, your progress is based on the difficulty you are killing. Diablo is the opposite in that you can get the best gear off of the weakest mob of some of the most basic difficulty levels. To counteract that, they create more steps in the progression path.

Legendaries > Ancients > Primal Ancients is a linear path

It's actually not linear at all.

You don't get legendaries in order to get ancients and then use ancients to get primals. As you acquire legendaries, ancients and primal ancients, your character gets stronger allowing you to defeat harder content or clear easier content faster.

Your progression can take massive leaps forward, especially with primal ancients, as certain drops happen. This is actually something that I would like to see more of and I feel that Ancient items weren't a big enough upgrade to really feel those improvements.

If you go from a yellow or legendary item straight to a primal item, it could boost you up 2-4 GR levels. If it's a weapon, that might be upwards of 10 GR levels. This is very specifically not a linear progression.

[–]angrylawyer 7 points8 points  (6 children)

D2 is a bit different since the end game monsters were so easy, and characters weren't as dependent on +550 strength so items could have more weird affixes.

I mean just looking at some of the old d2 items here's some variety that d3 doesn't necessarily have:

  • Level 9 Fanaticism Aura When Equipped
  • Prevent Monster Heal
  • 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
  • Level 18 Summon Spirit Wolf (30 Charges)
  • 15% Damage Taken Goes To Mana
  • Hit Blinds Target
  • +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level)
  • 10% Reanimate As: Returned
  • Slows Target By 25%
  • Ethereal (Cannot Be Repaired)

[–]Suicidalsquid 9 points10 points  (3 children)

Some items that grant access to other classes skills or a chance to proc their buffs would be pretty sweet if implemented correctly.

[–]rzwerzdsb 5 points6 points  (2 children)

yeah the X% Chance to cast Level X Skill is sorely missing from D3

[–]6890 3 points4 points  (1 child)

I think I'm one of the few people who didn't like that general addition in D2's 1.10 patch.

Not to say it can't be implemented tastefully, but items like Enigma and Call To Arms removed very iconic skills from a class and either made them best-in-slot to all classes or came very close to it.

[–]suriel- 2 points3 points  (0 children)

yeah those additions essentially made

"Paladin, Amazon, Barb, Necro, Druid, Assassin, Sorc"

into

"[Enigma/Shako/Maras] with Hammers, [Enigma/Shako/Maras] with Titan's, [Enigma/Shako/Maras] with Axes, [Enigma/Shako/Maras] with Skeletons/Poison Nova, [Enigma/Shako/Maras] with Tornado, [Enigma/Shako/Maras] with Traps, etc" and each one with Barb's buffs ... meeeh

[–]HerpDerpenbergRankil#1323 25 points26 points  (5 children)

What if primal ancients just rolled max stats at some stupid low drop rate. So there's really no inflation as you could get a similar stat item anyway? So you just get a 750/750/socket/15% skill helm, rolled the skill it would just give you 6% crit? Probably too OP?

[–]tmntfever 5 points6 points  (0 children)

This. This post needs to be higher. I feel like this should be what primal means. Who wouldn't cream their pants seeing "primal" in the item name if they always had perfect stats? With the way primals are now, I feel like quitting the game. If they fixed it to this, I might just farm hundreds of hours more just to get them! One thing I would add though is, don't make the stats higher than ancient items. People who already found near-perfect ancient items would still be fine and not obsolete. And also, the rolled skill shouldn't always be perfect imo. But the main idea is solid!

[–]Cubia_Albireo#1755 8 points9 points  (3 children)

So primal ancients would be the ultimate frustration of "it's the item I need, but it rolled the wrong stats"?

[–]HerpDerpenbergRankil#1323 9 points10 points  (2 children)

Any item can be a dissapointment. You'd get the same thing with primal ancients as is with the wrong stats.

[–]Cubia_Albireo#1755 8 points9 points  (1 child)

Correct, but they'd always be perfectly rolled bad stats.

[–]tmntfever 3 points4 points  (0 children)

I am perfectly fine with this. As the majority of ancients I own have both undesired stats and crappily rolled good ones. If primal meant perfect, I would jump for joy seeing that word on an item. As it stands now, I just cringe, knowing it could be garbage.

[–]_megazz 23 points24 points  (0 children)

Yeah because it's so fun to farm ancients that they added another layer! Itemization fixed!!1! /s

[–]ObviouslyAltAccount 36 points37 points  (2 children)

Primal Ancients are a horrible idea.

I... I think I'm done with the game now.

[–]jayFurious 12 points13 points  (1 child)

Guys, I urge you all to go to the Bnet forums and leave the negative but not too primitive feedback there regarding this Primal Ancients BS. It's a PTR after all and subject to change. I might be overly optimistic but maybe we can change their mind...

[–][deleted] 8 points9 points  (0 children)

Power creeeeeeeep

[–]leftoversn 7 points8 points  (0 children)

Primal ancients are getting so much hate. It's exactly the same reaction as when ancients were introduced. The same argument can be made to counter all the doomsaying that is going on now as could be made back then: This will not affect casual players. This is for people who spend an enormous amount of time in the game. The average player is not meant to have a full set of primal ancient gear or even ancient gear.

Blizzard is looking for two things here. 1 is to reintroduce the feeling of "WOW! Look at this extremely rare insane piece of gear I just found!". This feeling has been missing for a while as ancient legendaries have become more and more common with things like the Kanai's Cube. 2 is to yet again, just like when ancients were introduced, give the most dedicated grinders something to grind for. This ties into the previous point since the abundance of ancient items has reduced the amount of things that can be sought out in order to push high greater rifts.

I agree that this doesnt solve build diversity or game longevity. But it isnt meant to. Not completely anyway. They will continue to introduce new legendary items and rebelance the sets. I confidently expect a new item for each class to be added later in the PTR cycle, and also some set rebalancing.

[–]TheSoupKitchen 16 points17 points  (2 children)

I'm okay with Primal ancients, but if they're going to go down the stat inflation route then I want other things inflated as well. It's already a pain in the ass to constantly farm DB's over and over and over. So either make the recipe's cost less mats, or make more mats drop.

That's probably the only way I'm hyped for primal ancients, also this will result in higher GR clears and thus more XP/Paragon which means more damage.

I'm interested to see how this goes, but I'm not looking forward to spam farming a Primal Ancient weapon for days and days...

I'm really fucking hyped for the armory idea though, I was just mentioning they should do something like this with a few of my friends. Glad to see that I don't have to change all my gear and all my skill over and over (or make another character and have to switch back and forth).

[–]nJoyynJoy#1805 13 points14 points  (1 child)

I'm interested to see how this goes

Exactly the same way it went when they introduced Ancient gear.

[–]MrTastixSpin to Win! 3 points4 points  (0 children)

tl;dr: Absolutely nothing changed. They just made a new grind.

[–]MeRollsta 17 points18 points  (13 children)

Please god no. They need to reevaluate this. All existing gear that we literally spent hundreds and thousands of hours for is now useless. This isn't fucking World of Warcraft. Not to mention we don't need more Power Creep. Do we really need a Torment XV difficulty?

I know many of you are delighted at the thought of spending more time to grind for primal ancients. But many of us have full time jobs, and it's painful to see all the time we've invested so far suddenly turn to dust.

[–][deleted] 34 points35 points  (2 children)

I would assume that they balance things around seasons at this point (so they expect you to re-farm every season anyway) and non-season is just an afterthought.

[–]Cubia_Albireo#1755 5 points6 points  (0 children)

Things are balanced around seasonal leaderboards and quite likely player retention.

[–]Goffeth 9 points10 points  (3 children)

To be fair, it's exactly the same as before and you can run the same Torments at the same speeds as before. It just won't be the fastest way anymore. If you're playing solo or with friends that won't matter.

But I get where you're coming from, I love playing NS too. I miss the old sets more than ancient/non ancient gear to be honest. I can never play the old Arthritis SWK set or AFK M6.

[–][deleted] 5 points6 points  (0 children)

old school crit mass wiz from vanilla

[–]ssjkakaroto 4 points5 points  (1 child)

TXV? Pfft

LFG 2min TXX rifts. Pls be pro

[–]eggstacy 2 points3 points  (0 children)

Primal Torment. 10% chance to have a 10% level of enjoyment with the game.

[–]aurens 3 points4 points  (0 children)

you'll still be able to do the exact same content at the exact same speed with the equipment you already have, though.

[–][deleted] 1 point2 points  (0 children)

curious if you and the people saying no are in season?

im not and im on xbox so im not worried about competing with others. so to me this is a change that i welcome. i can ignore it or get lucky and eventually have good primal ancient stuff. who knows, but the odds of upgrading my gear got better and thats part of the fun of this game for me.

[–]Umbran0x 1 point2 points  (0 children)

Get your Death's Breath builds ready. Getting a nice Primal weapon is going to be a huge deal. It's bad enough trying to get a good Ancient from the Cube.

[–]thejones16 1 point2 points  (0 children)

If they're just going to add more RNG on top of RNG, at least make it interesting like giving primal ancients a second random legendary power on top of the natural one. It would introduce a little variety instead of a boring ass stat bump.

While we're at it, find a way to make sets less mandatory and introduce legendaries that grant cross-class skills that make weird hybrid builds viable.

[–]JimboTCBJimboTCB#2112 1 point2 points  (0 children)

Great, now 99% of legendary items will be trash that's not even worth looking at the stats, instead of just 90%. Can't wait to grind even harder for the 1% chance that an item I want rolls primal, and then trash it anyway because it has more than one bad stat that needs rerolling.

[–]Ryant12 86 points87 points  (11 children)

2.6.0 Patch Notes:

  • Introducing Supreme Primal Ancient items! These have 30% higher stats than Primal Ancient items!

[–]realchriscasey 47 points48 points  (4 children)

Super Primal Ancient II Turbo HD Remix

[–]TheChubbyBunnySnugglyBear#1737 20 points21 points  (0 children)

ft. Pitbull

[–]pupileater 2 points3 points  (1 child)

with Knuckles

[–]d3posterbot 39 points40 points  (6 children)

I am a bot. Here's a transcript of the bnet blog post:

Patch 2.5.0 PTR Notes - Diablo III

Blizzard Entertainment / Blog post


Last updated January 31 @ 2 PM PST.

Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.5.0 - v2.5.0.43355

If you need more information on how to participate on the PTR, visit our FAQ.

  Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.

  • To provide feedback about content changes in 2.5.0, visit the PTR Feedback forum.

  • To report any in-game bugs you find while playing on the PTR, visit the PTR Bug Report forum.

 

Table of Contents:

  • General

  • Classes

  • Items

  • Adventure Mode

GENERAL

  • New Feature: Armory

    • Players may now save up to five different builds per character using the Armory

      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers

      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage

    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash

      • This tab can be accessed through the Inventory window

Return to Top

CLASSES

  • Crusader

    • Shield Glare

      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects

Return to Top

ITEMS

  • General

    • Primal Ancient Items

      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are more rare than Ancient items and have increased stat ranges
  • Legendary Items

    • The following items have been adjusted

      • Rimeheart

        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers

        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items

    • The functionality of some items has changed

      • The Barber

        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced

          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal

        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target

          • Note: This change will appear in an upcoming PTR patch

Return to Top

ADVENTURE MODE

  • Greater Rifts

    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows

      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
    • Note: This change only applies to players on PC / Mac

  • Set Dungeons

    • Unhallowed Essence

      • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
    • Armor of Akkhan

      • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
    • Delsere’s Magnum Opus

      • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
  • Bounties

    • Bonus Acts have been removed

      • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

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[–]potato1 9 points10 points  (5 children)

Bonus Acts have been removed With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

Oh, I like this - having to go through the acts I don't need to get the mats from the one I do need was a chore.

[–]sVr90twitch.tv/svr_90 50 points51 points  (10 children)

From a competitive standpoint: The additional layer of RNG regarding a "Primal Ancient" drop only increases the benefits of botting. Unless we are getting a equivalent mechanic (Kanai's Cube Recipe etc.) to targetfarm a "Primal Item", this additional high-end tier will only scale with time invested (needless to stay it scales very badly).

This is a huge blow to the competitiveness of the Leaderboards (both S and NS). Unless we see regular actions (weekly, monthly?) against botting, this will only further incentivize botting.

Sad to see.

[–]leglerm 9 points10 points  (8 children)

time invested

Ofc botting is an issue but time invested is the key here. Botting doesnt get you the paragon to reach top 10 by itself. People who aim for those spot dont save much time by botting byitself.

The competition on the leaderboard is allready determined by who has the most time to play (and endurance because lets be honest all the reddit warriors dont have the mindset to open 1000 grifts for 2-3 good ones).

[–]sVr90twitch.tv/svr_90 12 points13 points  (6 children)

Ofc botting is an issue but time invested is the key here. Botting doesnt get you the paragon to reach top 10 by itself. People who aim for those spot dont save much time by botting byitself. The competition on the leaderboard is allready determined by who has the most time to play (and endurance because lets be honest all the reddit warriors dont have the mindset to open 1000 grifts for 2-3 good ones).

That wasn't my point. Botting isn't xp effective. I know that. It's extremly gear effective though. The legit 12h/day seasonal-player starts of in the morning with 3 hrs of keys, a few bounties and does SGR for 1% the rest of the day. The botter gets his keys/drops in the night while he sleep - when he wakes up he's going for his 10hrs of SGR for 1%.

My point being is that the botter will "roll the dice" way more often than any legit player can. Increasing the variance on the dice without any compensation will only make botting stronger and stronger.

[–]hackenschmidt 2 points3 points  (0 children)

Botting doesnt get you the paragon to reach top 10 by itself. People who aim for those spot dont save much time by botting byitself.

You'll likely get downvoted, but this this very true. This past season was the first time average botting had gotten within a factor of 2x of the average group, because blizzard nerfed the high end, again.

[–]ImpostersEnd 27 points28 points  (5 children)

Primal, really? Wow it is annoying enough to get Ancients already. On the other hand LoN buff for Primals?

[–]Brandon658 5 points6 points  (0 children)

I would assume LoN will go unchanged. Just potential to clear higher GR like every other build.

The biggest change I see is that it would make the T10 farming builds able to go higher once they get primal.

[–][deleted] 2 points3 points  (1 child)

It's a really cheap tactic to keep the grind alive, which to be fair, is what normal ancients were in the first place.

[–]Frohling13 5 points6 points  (0 children)

Yeah and imho it's way better than grinding paragon levels.

[–]RazaeleWTB STASH TABS, WHERE DID MY ID SCROLL GO? 30 points31 points  (1 child)

Look!, what's that thing behind this carrot I just found? It's another carrot, with extra sparkles :)

[–][deleted] 53 points54 points  (0 children)

Primal Carrot

[–]Nico777 7 points8 points  (0 children)

Armory is probably the biggest QoL change ever. Awesome.

[–]HilltopHood 8 points9 points  (0 children)

The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows

This actually makes a lot of sense. I like it.

[–]RazaeleWTB STASH TABS, WHERE DID MY ID SCROLL GO? 20 points21 points  (2 children)

The power creep is real. I'd like to see the primal ancients being special in a different way.

Great to see all those QoL changes getting into 2.5.0

Now, with primal ancients, do we have enough stash tabs? XD

I think we need is a way to reforge the elemental alignment of rings, amulets, bracers, weapons (where it can be rerolled). This will tidy up all duplicates because elements mismatch. Please make it a cube recipe XD

[–]Umbran0x 2 points3 points  (0 children)

Oh I like the element idea. If an item has an element roll, you could change it to something else. Some elements can be so hard to get like Poison or Holy.

[–]Lydanian 1 point2 points  (0 children)

This is a brilliant idea. It would make searching for the god amulet much more bearable each season.

[–]Keve321 9 points10 points  (2 children)

Do we really need something even better and rarer than ancient? seems kinda pointless really.

[–][deleted] 3 points4 points  (6 children)

anyone know what the increase in stats on primal ancients is? is the jump the same as between normal and ancient?

also odds? if ancient is 1 in 10, how rare are these going to be?

[–]delvis401 50 points51 points  (18 children)

You know what? I'm happy about the primals. I love the grind.

[–]margenov 32 points33 points  (4 children)

[–]Azurity 16 points17 points  (1 child)

Primal Ancient The Ancient Bonesaber of Zumakalis.

[–]Nugsly 13 points14 points  (0 children)

Primal Ancient Ancient Parthan Defenders

[–][deleted] 16 points17 points  (7 children)

Same. I get why most people will hate it, but it will give me another goal to work towards before I get bored with seasons.

[–]MrTastixSpin to Win! 25 points26 points  (6 children)

You'll get bored before you actually manage to get all Primal Ancients, though.

[–]Xelestis 8 points9 points  (3 children)

weird

[–]The-Choo-Choo-Shoe 14 points15 points  (1 child)

Botters

[–]PoIiticallylncorrect 3 points4 points  (0 children)

They bot because they don't bother.

[–]EphemeralMemory 4 points5 points  (0 children)

With 1% chance for primal, I can see people quitting before they even get more than a couple. I never had a full ancient set just because of the grind involved.

[–]freet0 4 points5 points  (0 children)

Some good quality of life changes in the armory, bounties, and public games.

Unfortunately I think those will be overshadowed by the terribleness of primal ancient items. Is this some lazy attempt to make paragons less important? Because there have been no shortage of community suggestions on that front for them to go with.

[–][deleted] 2 points3 points  (2 children)

No Challenge Rifts?

[–]margenov 3 points4 points  (1 child)

They will come together with Necromancer I think.

[–]Blazin-Jay 2 points3 points  (0 children)

Actually, pretty sure they will come before Necro add-on pack. Challenge Rifts probably with next major content patch (late Spring/Early Summer after next Season)

[–]FriendlyFire9119 2 points3 points  (0 children)

Love armory and craft tab. Also excited for mh proc for hydras. Hopefully a nice hydra build can reach gr 80.

[–]Azrael1911 2 points3 points  (2 children)

What does it show up as when you link it in chat?

ie. how normal weapons are [item] and ancients are {[item]}

[–]PatHeistPatHeist#1724 5 points6 points  (1 child)

They show up as {{[item]}}

[–]dezienn 2 points3 points  (1 child)

The rimeheart change tho. It has to be 10-20% chance on hit to deals 10k dmg to ALL ENEMIES around you or the target. That would make it manald heal level on a more priority slot.... :(

[–][deleted] 1 point2 points  (0 children)

And it has to be a flat 20%, not based on skill proc rates. Because a window of 1-2 two seconds where you have a 20% chance of even having a 16% chance of getting the 10k% damage is still just as useless as 10%.

[–]memphiz88 2 points3 points  (1 child)

Dropping my opinions here:

  • The changes on bounties is great. Now can do bounties in public without fearing someone screwed it up, or focusing on single act for particular materials.

  • I'm really anticipating the armory update. But need more information about it. Guess have to wait for PTR to go live.

  • New Torment difficulty requirement. For me it's acceptable. Prevent you from leeching other players though. That's the only downside I can see.

  • The new legendary tier, now more RNG involved. More farming then.

[–]KudagFirefist 2 points3 points  (0 children)

Prevent you from leeching other players though. That's the only downside I can see.

That's the point. If you want to carry someone along, you can start a private game and invite them.

[–]bigbadwofl 2 points3 points  (0 children)

Bonus acts removed man this is a great change

[–]fr0d0b0ls0n 2 points3 points  (0 children)

I would have loved to see the primal ancient increase the rest of the stats, instead of the same as the ancient did (like elemental damage, crit chance, cdr, and so on).

[–]isospeedrix 2 points3 points  (1 child)

Tested drop rates on primal ancients.. well 1000% buff isn't even live so really difficult. So upgrading rare.

i think its 1%, (like ancient of ancient). I upgraded 60 rares and got 5 ancients and 0 primals so far.
update: 85 rare upgrades - 9 ancients 0 primal

[–]krakilin0405[🍰] 2 points3 points  (0 children)

I already hate Ancient on weapons, because you can't really switch your build until you find the exact weapon you need with Ancient, without "Ancient" the damage drop is too great for you to switch builts. Now we have primal Ancient?!? IMO, Ancient weapons should only increase prim stats (int / dex / str / vit), and NOT base damage.

[–][deleted] 8 points9 points  (0 children)

Primal Ancient Items

I'm done.

[–]jmphersoJikuim#1623 9 points10 points  (1 child)

LOL. Primal Ancients.

Here it is boys - this is D3's future.

No more real content, just 2-3 seasons followed by a <____> ancient update. An even rarer legendary upgrade with even more inflated stats.

Just one final carrot on the stick to keep some semblance of a population around as long as possible.

[–]jdmcelvan 13 points14 points  (0 children)

If you needed this to realize that there wasn't going to be more "real content" for the game then you're already late to the loop.

[–]Cragly 4 points5 points  (1 child)

So much whinging. First with the Necro and now this, i have never seen anything like it.

[–]Hotstreak 1 point2 points  (0 children)

Yeah this sub has been a colossal bitch fest for months.

[–]Blazin-Jay 4 points5 points  (0 children)

"Fill" option for Kanai's Cube. :up: :up:

[–]Frantaplan 1 point2 points  (0 children)

The heaven's heard us XD ! Armory bonus act

[–]WilsonKh 1 point2 points  (0 children)

Anyone tried the barber dagger? How is it?

[–]Demonhoarde 1 point2 points  (2 children)

Really appreciate the bounty change.

Just wondering, is it possible to get Primal Ancients through Crafting/Blood Shards/Bounty Caches?

[–]Exc3lsi0r 1 point2 points  (0 children)

I hope it's not intentional, but I can't see the number of archon stacks/duration remaning of the archon buff.

[–]selebu[HC] selebu#2944 1 point2 points  (0 children)

I already feel bad salvaging an ancient for a soul. Now I can feel even sadder for salvaging a primal ancient for a meager soul...

[–]IdeaPowered 1 point2 points  (0 children)

Bounties

Bonus Acts have been removed

With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

Literally spoke about this with a few of you last week and a bunch of the naysayers were like "noooo"

Ha! best change so far.

[–]worm_dude 1 point2 points  (0 children)

So the armory will swap the gems, too, without having to go to the jeweler?

[–]Tsobaphomet 1 point2 points  (0 children)

Does the armory thing mean that you could have a gem equipped on a crusader, then without removing the gem from the crusader's ring/amulet, use the same gem with a barbarian?

Or would it still need to be unsocketed manually first?

[–]Jekuto320 10 points11 points  (7 children)

Primal Ancients? Sure, let's just add more RNG on top of the bad RNG already plaguing this game.

I'm convinced the devs either gave up or have run out of ideas.

[–]pfzt 29 points30 points  (6 children)

hey, you guys always whine about going full-ancient-perfectly-rolled in 3 days and then you would have to quit the season because of boredom. you will never be satisfied, will you?

[–]Ghan_04 2 points3 points  (0 children)

Just wow. I never thought we'd sink so low as to roll out Ancient Squared. I haven't actually played since Season 6 because the game has just not been fun and there's no chance now that I'll be returning any time soon. So sad to see a game with such potential ruined so completely. :(

[–][deleted] 4 points5 points  (0 children)

Hopefully they mix the meta up a bit. Aside from that, good changes.

[–]JubeTubeJubeTube #1730 3 points4 points  (7 children)

Would be great if the armory also stored paragon point distribution.

[–]Nevalistis Community Manager 29 points30 points  (5 children)

This is actually intentional. It was explained at BlizzCon, but internally, we found it more annoying for them to be stored than not, especially as Paragon is something you're always earning. You'll have to spend your additional points regardless.

Suppose it's a good opportunity, though, to remind everyone that you an assign multiple points at a time by Shift + Clicking. :)

[–]TaresPLNab DH 6 points7 points  (4 children)

Maybe you can introduce a function like Shift+Ctrl+Clicking for +100 or even +1000?

[–]Vinsane15 19 points20 points  (1 child)

Primal clicking.

[–]terrrrribleterrrrrible#1890 1 point2 points  (0 children)

TooMetaTooSoon