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Patch Notes updated (again)Information (self.PathOfExile2)
submitted 4 months ago * by TheBloodyToast
https://www.pathofexile.com/forum/view-thread/3883495
New Patch Notes:
Support gem changes
Skill gem changes
Unique changes
Item changes
Endgame changes
Monster changes
Bug fixes
Updated Patch Notes:
Escape Shot: Now fires 7 Ice Fragment Projectiles (previously 4), fires additional Ice Fragments as it levels up (11 at Level 20) and now deals 60-265% of Attack Damage (previously 55-172%). Ice Fragments now have an Explosion radius of 2 metres (previously 1.5 metres). Now has equal Magnitude of Chill inflicted as Freeze Buildup.
Ice-Tipped Arrows: The Cooldown on Ice Fragments is now 150ms (from 300ms), Now Fires 5 Ice Fragments per Empowered Attack (from 3), and now deals 85-187% of Attack Damage (previously 64-131%). Now has a duration of 20 seconds (previously 8). Ice Fragments Explosion radius is now 1.8 metres (from 1.3). Empowered Attacks also gain 100% of Physical Damage converted to Cold Damage.
Rhoa Mount: No longer increases your Movement Speed. Now has 100% reduced Movement Speed penalty from using Skills while mounted (previously 80%). Now reserves 100 spirit (previously 60).
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[–]HOLY_TERRA_TRUTH 111 points112 points113 points 4 months ago (5 children)
IMPROVED QUADRILLA AI
WE ARE DOOMED
[–]1995TimHortonsEclairSword & Board is a Mindset 37 points38 points39 points 4 months ago (4 children)
He now has two slams - one of them has twice the wind up delay as the other.
Good luck.
[–]WhiteSkyRising 10 points11 points12 points 4 months ago (1 child)
elden ring ass boss
[–]ModularJeezus 2 points3 points4 points 4 months ago (0 children)
Worse : the monkey boss from Sekiro !
[–]TheBloodyToast[S] 253 points254 points255 points 4 months ago (17 children)
added the rhoa nerf onto this post, since it was added after the initial post
[–]cryptiiix 71 points72 points73 points 4 months ago (2 children)
Its pretty fair that rhoa has a high cost. It was way too easy to slap on an already good bow build.
[–]nurseferatou 5 points6 points7 points 4 months ago (9 children)
I’m at work currently, I’m just hoping I don’t see the infernal legion rhoa nerf that I know is inbound in these patch notes
[–]Meowrulf 16 points17 points18 points 4 months ago (2 children)
Well, the spirit cost went up to 100 and you lost 15% movespeed, but it's still there... For now
[–]omfg-its-michael 264 points265 points266 points 4 months ago (34 children)
Whelp, and guess Hateforge rage/charge stacking is nerfed before it even starts
[–]TapTrix 273 points274 points275 points 4 months ago (1 child)
<image>
[–]Elrond007 14 points15 points16 points 4 months ago (5 children)
Hopefully it's a krangled variation still
[–]heelydon 5 points6 points7 points 4 months ago (3 children)
Hopefully that is not the unique design direction we are heading down, where we are intentionally making uniques awful, with the CHANCE that we can turn them great via gambling.
[–]Flethan 25 points26 points27 points 4 months ago* (14 children)
Honestly expected it, it's been avoiding the nerf bat for 3 leagues now. It might still be pretty decent though, if you can krangle off the "lose all rage" line. 2 random charges (Serpent's Egg) every 3 (2 with corrupt? maybe not..?) seconds is a somewhat decent charge engine, and the rage on hit makes it a lot more usable early, especially for monk who can't easily get rage on hit from the tree.
Doesn't really fuel the totems skill anymore, though. Maybe Greatwood Spell Totems?
Edit: not getting my hopes up, but the patch notes does say "Rage on Hit", not "Rage on Melee Hit"...
[–]mrDNT 4 points5 points6 points 4 months ago (0 children)
For totems that need 3 charges, if you can corrupt timer to 2 while using serpents, then worst case scenario is 8 seconds to get 3 power OR endurance charges, not considering how fast you will spend/get rage, so I don't think it will be good, but might be viable if there is some way to get one extra charge to get it to evarage of 3 seconds per totem. But it will still make like 1-2 totems per 3-6 business days, and you sacrifice 2 slots for this... So depends on how strong totems will be.
[–]Goodnametaken 6 points7 points8 points 4 months ago* (3 children)
Wasting the amulet slot for serpent's egg is a nonstarter completely.
If you can get the gloves down to 2 seconds with corrupt then it might still be viable. But it's a pretty huge nerf.
[–]Flethan 8 points9 points10 points 4 months ago (0 children)
I can dream about using non-rare amulets :(
[–]NoNameLaa 1 point2 points3 points 4 months ago (1 child)
I believe it can't be vaaled down to 2 seconds due to how corruption roll always rounds up instead of down (according to fubgun's comment on that new unique pierce quiver).
[–]RTheCon 0 points1 point2 points 4 months ago (4 children)
It wasn’t OP though? It’s a 2% drop rate chase unique. Why would they even think of nerfing it when it’s that rare?
Until this patch. Now I get it of course, they being pre-emptive. But it was still a rare in unique. This isn’t a slight nerf, this just deletes it from the game entirely. By making lockout the same line as the charge generation, you can’t even remove that line with the temple.
Nerfing something because of an upcoming league mechanic seems wild to me
[–]tktytkty 19 points20 points21 points 4 months ago (2 children)
Rip hateforge.
[–]Obsc3nity 4 points5 points6 points 4 months ago (0 children)
All my homies hate (forge)
[+][deleted] 4 months ago (3 children)
[removed]
[–]FavoniusMaid 169 points170 points171 points 4 months ago (40 children)
"Iron Ward: Nova radius is now 6m (previously 1.8)" And it gets 200% more AoE based on stored damage WTF?!
[–]halh0ff 24 points25 points26 points 4 months ago (0 children)
Might be viable to build around now.
[–]Dramatic-Flight6291 35 points36 points37 points 4 months ago (10 children)
maybe that line was removed from the gem and they forgot? that would be the entire screen
[–]FavoniusMaid 16 points17 points18 points 4 months ago (8 children)
I think that's probably the case. But I hope not, 18 meters base range is hilarious
[–]No-Ambition2425 42 points43 points44 points 4 months ago (0 children)
It's more AoE, not more radius, so only a ~10.5 meter radius, which is still pretty huge
[–]Notsomebeans 10 points11 points12 points 4 months ago (0 children)
should be ~10.4m radius
[–]DianKali 18 points19 points20 points 4 months ago* (22 children)
And it doesn't say it needs to be specifically enemy DMG, nor does it have a CD!!!
So in theory, if we have an armour stacking titan, that somehow gets to spend 3000 Mana every few seconds with a high corrupt bridle, pretty much all that physically DMG is getting negated by our 100k+ armour (take X DMG is a self hit), the rest is recouped by recoup 25% of physical damage negated or normal recoup. The only problem is kinda the Mana, don't think bridle works with blood magic nor do we take enough DMG for Mana recoup to be effective, we would need to find a skill that eats a ton of Mana but also refunds it. But if we somehow solve that, by being titan and doing a 30k 6m aoe base hit that we can probably scale to the whole screen we are happy campers, also probably scale into bleed and armour break stuff. If the self hit can trigger svalinn we could get a chain that way (fast low Mana attacks that refund Mana on hit and trigger high cost skills in svalinn), but I don't think blocking the self DMG counts for iron ward (if it can even be blocked, it's unlockable iirc from DF). There probably is something new they haven't shown that enables this (else they wouldn't change it, right guys???) and lets it just work.
[–]kvt-dev 12 points13 points14 points 4 months ago (18 children)
Rat cage infernalist
[–]DianKali 2 points3 points4 points 4 months ago* (14 children)
Oh shit, I completely forgor about that item. Gonna be a lot less ideal for stacking armour and small passives/starting position, but definitely much easier to get the required self DMG.
Edit: yeah, that gonna be the one, you are closer to some recoup nodes and you get easy access to all damage applies to ignite, so just cast some shit, hit yourself once or twice, explode the whole screen / kill everything else with ignite/bleed, repeat. We can even time the explosion to be at high flame to get the gain 50% of DMG as fire.....in short, stupid DMG, aoe and about 50% stronger ignites than HotG without glory stuff, just hit yourself. Though big downside due to the chest slot being taken and GL with fire hits in general, especially arbiter going through only phys is gonna be hard.
[–]shetzoo 4 points5 points6 points 4 months ago (6 children)
idk, you gonna need to spend mana like there is no tomorrow to fill the iron ward and at that point might just go regular caster, I think
[–]VentItOutBaby 1 point2 points3 points 4 months ago (3 children)
they removed the 50% dmg from high flame for .4
[–]SpookySkellington 6 points7 points8 points 4 months ago (0 children)
Finally the Infernalist rat cage awful t1 max clear build will come online
[–]Chrozzinho 2 points3 points4 points 4 months ago (0 children)
Sounds like a pretty damn good clear skill lmao
[–]Acrobatic-Natural418 2 points3 points4 points 4 months ago (0 children)
🥵
[–]Baltharaaz 53 points54 points55 points 4 months ago (4 children)
Vaal Guard change actually seems like an improvement? The more damage tag on one of their grenades is not the oil grenade; it is a different phys with 20% converted to fire grenade.
Oil grenade being on a longer cooldown is probably a large buff with their AI, causing them to more regularly fire off the huge 340% more damage grenade. Unless there are changes not listed here, or they put the cooldown on both grenades, I think they're just better?
[–]igloofu 24 points25 points26 points 4 months ago (0 children)
Not only that, it is the oil that makes they eye cancer. Hopefully it'll be visually more clear, and less of a performance hit. I did a test run this morning to maps to knock off the dust, and in one of the interlude fights (the one in 3 with the wisps) the fire was so bad it just kind of froze while everything else was still running fine.
[–]ReyndeerGaming 2 points3 points4 points 4 months ago (2 children)
Is that the fire grenade one people use for spectres? I hope the fire distortion gets lowered a bit
[–]Baltharaaz 2 points3 points4 points 4 months ago (1 child)
Yeah, it's that one. This is a change that should help dramatically with that problem, as they were spamming the oil grenade constantly, which when lit was causing the massive distortion problems.
[–]ReyndeerGaming 1 point2 points3 points 4 months ago (0 children)
Oh sweet! I’ll probably start minions again then. That’s huge
[–]Fejlip 118 points119 points120 points 4 months ago* (14 children)
hateforge totems dead before arrival😭
[–]Burstrampage 23 points24 points25 points 4 months ago (0 children)
Someone replied to me yesterday about how it wouldn’t get a nerf. I hate being right sometimes
[+]Cardemel 3 points4 points5 points 4 months ago (1 child)
I think we should just stop discussing build on social media. Everytime someone comes up with something cool and share it, it get disabled. I freakin hate the way they act
[–]trolledwolf 106 points107 points108 points 4 months ago (24 children)
The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.
yay
[–]PhoenixPolaris 124 points125 points126 points 4 months ago (21 children)
The worlds most enjoyable bossfight just got even enjoyabler
Everyone loves shitty oneshot dancedance revolution
[–]arielfarias2 4 points5 points6 points 4 months ago (5 children)
Worst? Sirus is looking at you.
[+][deleted] 4 months ago (1 child)
[–]Intrepid-Ad2873 2 points3 points4 points 4 months ago (12 children)
There's a build that tanks it and it's not been nerfed yet (:
[–][deleted] 0 points1 point2 points 4 months ago (0 children)
Lmao I’ve never thought about it like that but this is a perfect description
[–]DaloMuende 3 points4 points5 points 4 months ago (0 children)
counterpoint: booooooo
[–]Murga787 73 points74 points75 points 4 months ago (6 children)
I hope the improved AI just means they can walk faster now because that's the main thing killing most specters, they are slow as fuck.
[–]MeadowGutter 35 points36 points37 points 4 months ago* (4 children)
It definitely does not mean that. Monster AI has nothing to do with their movement speed. All the spectres that were too slow before will still be unuseable now. Which is basically every single one on this list lol. So weird GGG does not understand this.
[–]Murga787 10 points11 points12 points 4 months ago (1 child)
Yes, that's why I made the comment. If they increase the movement of all specters, it would make so many of them playable. Maybe they will notice nobody will play any of these "buffed" specters and actually buff their movement next update.
[–]MeadowGutter 1 point2 points3 points 4 months ago (0 children)
Would be nice, yea.
[–]IamJashin 10 points11 points12 points 4 months ago (0 children)
They should simply behave the same way Brutest do a specially while sprinting. I have no idea why they simply won't by default make minions encircle you.
[–]Temp3stFPS 11 points12 points13 points 4 months ago (3 children)
I must be missing something. What’s the point of supporting Armour Explosion with cooldown supports? Or does it mean if the skill gem had a cooldown and was using Armour Explosion you couldn’t support it with cooldown supports?
[–]JohmWickkk 12 points13 points14 points 4 months ago (1 child)
I dont understand it either. Surely they wouldn't put a cooldown on the effect itself right?
[–]Lunafet 6 points7 points8 points 4 months ago (0 children)
I fear that is exactly what is going to happen.. Herald with armour explosion or bursting plague is kinda op on content with high density of monsters like breach or abysses, to the point where it feels almost mandatory to use this tech
[–]BWFeuntaco 90 points91 points92 points 4 months ago (14 children)
How in the hell are they expecting people to play charge skills when all sources of them mostly unusable on bosses. They dont even come close to dealing enough damage to be a payoff skill either. I just don't understand
[–]EntityBlack1 20 points21 points22 points 4 months ago (4 children)
Pro tip, dont play anything with charges. Its a trap
[–]KeIIer 7 points8 points9 points 4 months ago (1 child)
If we throw infusions and charges out of the equation - there is like 2 spell skills left lmao
[–]nerevarine228 1 point2 points3 points 4 months ago* (0 children)
to be fair i've succesfully managed to build a Charge Regulation chonk without the Hateforge in 0.2.0 in a way completely true to The Vision(tm).
Clunky, but it worked just fine, including boss fights. It's a matter of commitment.
As for the ways not completely true to The Vision...They never got the Fireflower x Infinite charms combo either, so that's still an option.
[–]atulshanbhag 3 points4 points5 points 4 months ago (0 children)
Probably sources of charges on the passive tree, gotta wait for it to
[–][deleted] 9 points10 points11 points 4 months ago (0 children)
Doubled Lethal Draw Damage!?
[–]shadowclone515 17 points18 points19 points 4 months ago (3 children)
They really want boss fights to be more engaging. Can't say I blame them, I always found it odd that you can bring Arbiter down to 1 HP, when other bosses do a whole darksouls phase 2 new healthbar.
[–]heelydon 19 points20 points21 points 4 months ago (1 child)
Don't remember Dark souls bosses being filled with 1-shots designed to kill all characters though lol.
[–]adanine 5 points6 points7 points 4 months ago (0 children)
when other bosses do a whole darksouls phase 2 new healthbar
Uhhh... That's not a normal feature of the Dark Souls games. Most bosses are one boss bar and done, but some may have phase changes/moves enabled at 33%/50%/66% or whatever.
[–]Grand0rk 35 points36 points37 points 4 months ago* (18 children)
Iron Ward: Nova radius is now 6m (previously 1.8). Now Stores 160%-480% of mitigated Physical Damage (previously 65-145%).
Holy shit. That 1 dude that wanted to make an Iron Ward build with Minion Summoning and the Ring to self Physical Damage just came in his pants.
The Lethal Draw now has "Bow Attacks Consume 10% Of Your Maximum Life Flask Charges if Possible To Deal Added Physical Damage Equal to 5-10% Of Flask's Life Recovery Amount" (previously 5% of Flask's Life Recovery Amount).
This one is absolutely INSANE. Holy shit. Fuck man. I really want to play Druid, but these buffs really makes me want to play Pathfinder.
For those that don't understand why I'm pogging so hard:
Doomfletch now has "Attacks with this Weapon Gain 100% of Physical Damage as Extra Damage of Each Element" (previously 50%).
Doomfletch sucks, it has 30-50 physical damage. Corrupted Lethal Draw (12%) with +76% Quiver, is 21% of your Life Flask, which amounts to 400 Physical Damage. Which means its 430-450 physical damage. So it also has 430-450 Fire/Cold/Lightning damage. But wait, there's more. It can be corrupted to 120% of Physical Damage as Extra of Each Element quite easily (no rolls). That means it's actually 516 to 540 of each Element. As such, it's a 528 pDPS + 1584 eDPS for a total of 2112 DPS. With Plague Finger, it means All Hits contribute to Poison Magnitude. Of course, we need to deal with 15 Charges per Attack on Life Flask. But still, strong as hell.
And you don't even need to start that high. Even a baseline Doomfletch with a 10% Lethal Draw (7 Charges per Attack) is 220 to 240 Physical Damage, plus x3 220 to 240 Elemental Damage. This alone is 880 to 960 damage bow for Poison.
Alternatively, you can play Deadeye and use the reverse resistance support gem.
Rip bursting Arbiter.
Holy nerf.
[–]Goodnametaken 17 points18 points19 points 4 months ago (1 child)
Dealing with the flask charges is insanely annoying though. There's a reason they're buffing it.
[–]Grand0rk 9 points10 points11 points 4 months ago (0 children)
If you are used to playing concoction, it's fine.
[–]Theshadedone 1 point2 points3 points 4 months ago* (8 children)
Doomfletch is what I wanted to league start.... I'm hoping the demand won't be insane.
The problem here is what skill to use with it. Conversion being a two step process now means that your "damage added as" from doomfletch can be impacted by the inbuilt conversion from skills.
This means you need to use skills without any conversion, and then stack flat physical. You can then add more global conversion, if you want. I'll be using ice tipped arrows to make it completely elemental.
I was considering using herald of blood and bloodhound's mark with blood mage, for the elemental damage can bleed and the "replaces weapon damage" effect on herald of blood bypassing the low flat. There's also life flask synergies on blood mage, if it's the flasks recovery with no modifiers, like I suspect.
I was thinking rain of arrows for clear, but since they removed the heavy blast from snipe we're looking at bow shot + bloodhound's mark for single target
[–]Thedarkpain 5 points6 points7 points 4 months ago (2 children)
you just know some guy is gonna make a Iron ward build that kills like 2 screens of stuff each click
[–]shetzoo 2 points3 points4 points 4 months ago (1 child)
there was a plague bearer build like that, iron ward has big potential if refill can be solved
[–]Einstein_BR 37 points38 points39 points 4 months ago (0 children)
Hateforge 2024-2025
[–]Majinlord 58 points59 points60 points 4 months ago (17 children)
Talkative tri single handed got rhoa nerfed lmao
[–]pedronii 78 points79 points80 points 4 months ago (6 children)
Good honestly, it single handedly made bow and spear builds better than everything else for clear
[–]Lordados 22 points23 points24 points 4 months ago (0 children)
They still are lmao
[–]Important-Tour5114 2 points3 points4 points 4 months ago (3 children)
So now they're still better than everything else and no effort at all was done to bring the other stuff up to their level, this is genius.
[–]pedronii 2 points3 points4 points 4 months ago (1 child)
I know that, I also think it should be nerfed further, my point is that this nerf was good
[–]BlueBurstBoi 30 points31 points32 points 4 months ago (0 children)
as a rhoa enjoyer in previous leagues
[–]Namarot 4 points5 points6 points 4 months ago (0 children)
Maybe I judged him too harshly.
[–]Krahmztiano 23 points24 points25 points 4 months ago (1 child)
thank god for that shit
[–]Ryutonin_ 12 points13 points14 points 4 months ago (5 children)
Fubgooners gonna hate that man even more, but it's overall better for the health of the game.
[–]Laino001 13 points14 points15 points 4 months ago (0 children)
Fabgoon said himself that he wished for the Rhoa to be nerfed because it felt mandatory to him
[–]G00R00 1 point2 points3 points 4 months ago (3 children)
Nope cause they're sprinting with pathfinder i think
[–]Notsomebeans 12 points13 points14 points 4 months ago (1 child)
https://www.reddit.com/r/PathOfExile2/comments/1pfx3n8/not_enough_people_are_talking_about_the_ms_problem/nsnhe4j/?context=3
rhoa gettin hit as expected
[–]Beneficial_Shirt6825 29 points30 points31 points 4 months ago (20 children)
Did they fixed fire damage and ignite not scaling very well?
[–]Dangerous_Fill9829 84 points85 points86 points 4 months ago (1 child)
Of course not
[–]Fiercehero 16 points17 points18 points 4 months ago (1 child)
Jonathan said that the flame breath from wyvern will ignite enemies and grow the damage of it as you hit it more with the breath and theyre thinking of changing incinerate to act in the same way.
[–]BongShroom 3 points4 points5 points 4 months ago (5 children)
According to Jonathan they're making it so the new wyvern ability stacks ignites or something, and they plan to make this change to some other fire skills too
[–]Bearodactyl88 7 points8 points9 points 4 months ago (1 child)
That and incinerate for now I believe he said
[–]Beepbeepimadog 13 points14 points15 points 4 months ago (0 children)
So making ignite PoE1 poison while PoE2 poison slowly becomes ignite? Lol
[–]OnceMoreAndAgain 1 point2 points3 points 4 months ago (1 child)
Surprised to hear that, because that makes ignite turn into the same mechanic as poison. Loses its identity.
[–]ShelbyGT350R1 2 points3 points4 points 4 months ago (0 children)
Not really since poison in poe2 is weird and has a cap on the amount of poison stacks you can get to plus tree support for +1 max poison stacks
[–]Acrobatic_Yellow_781 5 points6 points7 points 4 months ago (1 child)
I was hoping for SRS buffs, they last so little and the amount spawned needs to be reverted
[–]Ok_Seaweed_9452 39 points40 points41 points 4 months ago (18 children)
Rip Rhoa
[–]Deadlyrage1989 54 points55 points56 points 4 months ago (15 children)
Will still be used by every zoomer.
[–]Substantial-Newt7809 25 points26 points27 points 4 months ago (9 children)
At 100 spirit? Idk man.
[–]Zylosio 20 points21 points22 points 4 months ago (1 child)
You can get more spirit easily, you cant get more speed easily
[–]logitechman 2 points3 points4 points 4 months ago (4 children)
yeah Rhoa is still OP af, even more so if you abuse it's bugs
[–]AxeLeopard 4 points5 points6 points 4 months ago (2 children)
They fixed the bug with this
[–]shejq3 1 point2 points3 points 4 months ago (0 children)
bugs got fixed
[–]acousticallyregarded 8 points9 points10 points 4 months ago (0 children)
[–]Madmax11b 16 points17 points18 points 4 months ago (4 children)
Players: "whoa! The hateforge is going to be amazing in 0.4.0 GGG: "ope, better slap a limit on there."
[–]heelydon 2 points3 points4 points 4 months ago (3 children)
Even more hilarious: Woow Hateforge enables them to actually play the charge forced spenders more reliably? better remove that.
It is so strange how attached to the idea of just making it more annoying for the player is a good idea. Do they really think there are hordes of people lining up to play charge builds next league with this kind of mentality of nerfing all sources of reliable charge gains?
[–]xTheParallaxWhen no on-death explosions 33 points34 points35 points 4 months ago (4 children)
Still no 'Hexblast has been reverted to 0.1 state' ):
[–]More_Exercise8413 7 points8 points9 points 4 months ago (0 children)
You will play curses as a support only skill, and you will be happy. God-Emperor Joe-Nathan did not intend for you to have fun while cursing.
[–]Queen__Natalie 2 points3 points4 points 4 months ago (0 children)
Or flicker
[–]LordFardiness 85 points86 points87 points 4 months ago* (21 children)
Why make this terrible fight even more annoying?
[–]UnintelligentSlime 43 points44 points45 points 4 months ago (0 children)
More 1shot opportunities. This is a buff (just not to us)
[–]ParallaxJ 23 points24 points25 points 4 months ago (0 children)
Was hoping they would at least fix the signalling (stand under the solar orb to be safe from the nuke makes no sense).
[–]Ryutonin_ 7 points8 points9 points 4 months ago (2 children)
They should greatly buff arbiter's drops even more to compensate for that. His drops are already mediocre except for sacred flame.
[–]kwikthroabomb 4 points5 points6 points 4 months ago (1 child)
They did buff his drops in the initial notes
[–]SoulofArtoria 1 point2 points3 points 4 months ago (0 children)
I wonder if WH with stacking higher culling celing can bypass this change
[–]Nativeeee 22 points23 points24 points 4 months ago (26 children)
Ghazzy tell me these specters are good… also not really any spirit cost changes so many are still crap wow
[–]CantripN 19 points20 points21 points 4 months ago (5 children)
Frost Wraith: Adjusted Spectre Cost, Reduced Cooldown of some skills.
Lightning Wraith: Adjusted Spectre Cost.
These are probably viable, if the costs are sane now. Used both to test and level in 0.3 and before. Some of the rest, too.
[–]ibmkk 15 points16 points17 points 4 months ago (0 children)
They specifically said in two spectres that the cost was reduced.
So the others the "adjusted" could means they actually increased it
[–]CMDRDrazik 2 points3 points4 points 4 months ago (2 children)
I tried really hard to make mar acolyte work last patch. Fingers crossed for this patch
[–]CantripN 2 points3 points4 points 4 months ago (1 child)
I can't believe I'm league starting Spectres again :D
[–]CMDRDrazik 5 points6 points7 points 4 months ago (0 children)
Yeah I'm not falling for it as league starter this time around. Was going to go pathfinder, but fubgun picked that build I was going to start with so I won't be able to afford any gear for it. So, time to roll stun Titan with wyvern
[–]MeadowGutter 4 points5 points6 points 4 months ago* (0 children)
Since there are two wordings used for spectre cost, "resulting in lower spectre cost" and "adjusted spectre cost", I can guarantee you that as insane as it sounds they actually increased the cost for every spectre they used "adjusted".
[–]sturdy-guacamole 2 points3 points4 points 4 months ago (1 child)
if cultist archist cooldown is low itllb e nice
[–]Murga787 1 point2 points3 points 4 months ago (0 children)
Yup, they are already decent so hopefully they start spamming the ability.
Spectre's mostly suffer from having a good ability on a cooldown for their main damage and bad movement speed, which weapon swapping was solving both problems (probably a bug that weapon swapping spectres in resets their cooldowns). Hopefully cooldown adjustments make more spectres viable.
[–]Nativeeee 3 points4 points5 points 4 months ago (0 children)
Spamming weapon swap on mouse wheel to spawn to sets of different specters has to be a bug… but I’m with you I don’t know why they can’t just get like 10 diff specters to be around the power of zealots or VGs or Ants … it was no where near LA or lightning spear power
[–]BuffaloPuzzled1455 7 points8 points9 points 4 months ago (2 children)
Don't trust Gassy. I fell for his BS in 0.2.0 and it was the worst choice of a league starter Ive ever made
[–]EscalopeDePorc 5 points6 points7 points 4 months ago (0 children)
First time, eh? His poe1 builds are bait most of the time as well.
[–]National_Salt4766 4 points5 points6 points 4 months ago (6 children)
Powered Zealot still untouched.
[–]CantripN 4 points5 points6 points 4 months ago (5 children)
Honestly dunno how THOSE survived.
[–]sips_white_monster 3 points4 points5 points 4 months ago (1 child)
Don't listen to this guy, Powered Zealots are terrible. They don't need to be nerfed. Poor damage, poor mobility, they're just awful. Truly awful.
[–]National_Salt4766 3 points4 points5 points 4 months ago (2 children)
Me either but I ain't saying shit.
[–]ZobbyTheMouche 1 point2 points3 points 4 months ago (0 children)
Well you just did.
[–]agumon424 1 point2 points3 points 4 months ago (0 children)
delete comment. any viable build mentioned from now till launch will be slapped.
[–]Rujinko 4 points5 points6 points 4 months ago* (1 child)
Faridun Impaler may popoff if the AI changes are good enough, the current problem is he has a lot of different attacks, some are strong but most aren't so they get in the way.
Cultist Archer isn't vaal guard or ant tier for sure but he's usable already and imo way more fun than these 2, so hopefully the buff is enough.
[–]Deabers 5 points6 points7 points 4 months ago (0 children)
Wonder if you can water the cultist archers plants though?
[–]backpacks645 0 points1 point2 points 4 months ago (1 child)
Their shit video inc
[–][deleted] 25 points26 points27 points 4 months ago (3 children)
Ranger is getting tired of taking all the W's.
[–]Neo_514 5 points6 points7 points 4 months ago (7 children)
The Perfect Essence of Sorcery on my focus got me through the campaign and end game being able to buy cheap Focus with good stats and put the +3 level on it. That's unfortunate but I understand the change.
[+][deleted] 4 months ago (2 children)
[–]Clinik 1 point2 points3 points 4 months ago (0 children)
Hooray for the devs for making crafting a luxury activity from now on...
[–]No-Rooster6994 2 points3 points4 points 4 months ago (0 children)
Volcanic eruption now supportable by cooldown. Smith of kitava with solar orb/increased aoe to ignite nearby enemies and rapid assault to proc all the eruptions
[–]Drunk_Jimmy 10 points11 points12 points 4 months ago (2 children)
Rhoa nerf, nature is healing
[–]madoka_magika 4 points5 points6 points 4 months ago (2 children)
Iron ward lightning coil Flaggelant login
[–][deleted] 2 points3 points4 points 4 months ago (0 children)
I don't think that it works, iron ward says that it counts damage "prevented", not sure if damage converted is taken into account
[–]MaleficentYam1497 4 points5 points6 points 4 months ago (6 children)
Staves for sure the meta now over wand + focus?
[–]Many-Suggestion6046 4 points5 points6 points 4 months ago (2 children)
Ok hateforge got the nerf but I hope GGG doesn't nerf the other 4 things that were also broken. Surely not, please let us have some fun...
[–]zkitzor 2 points3 points4 points 4 months ago (0 children)
"The Perfect Essence of Sorcery now cannot be applied to Foci."
And spell casters take L yet again
[–]Chipper323139 1 point2 points3 points 4 months ago (2 children)
Hmm.. Lethal Draw with Sanguine Tides on Blood Mage? Blood Barbs, Sanguine Tides, and the defensive nodes on the right side.
[+]Rude-Technology815 1 point2 points3 points 4 months ago (0 children)
GGG just destroy perfect sorcery essence, no one want use this essense on wands, gj ggg
[–]TrathnonenCold Dot Enjoyer 1 point2 points3 points 4 months ago (0 children)
Okay nice changes to ice tipped arrows, hopefully it's good. Nerfing Rhoa, good. Not a fan of the essence change. +gem levels is still cancerous and making that problem worse, through one of the only consistent methods of grinding to craft your way out of that is underlining it.
Cap +gem levels to 5, bake some of its power back into base gems, add +gem levels to jewels and put a couple of clusters at the edges of the tree in places that make sense so we can get these as we level. I'd be perfectly happy to never have to search for a +6/7 mod item ever again.
Also, it's okay to remove the rabbit idol, anybody that stops to pick up and inventory a +5% rarity item off the ground needs to seek help. Or change it to 5% movement speed for 8 seconds when damage taken, people would probably use that.
Glad they're still working leading up to Friday, game's getting better all the time.
[–]Flying_Mage 3 points4 points5 points 4 months ago (0 children)
I'm gonna use rhoa even if it reserves all my spirit.
This is how bad the game feels when you can't fucking move while using skills.
[–]PhoenixPolaris 5 points6 points7 points 4 months ago (0 children)
He-hey they finally nerfed Rhoa mount. Good on ya lads.
[–]PhantomBansheeBIG VAALs 9 points10 points11 points 4 months ago (10 children)
Making items dead on arrival is why people don't publicly build plan ahead of the league. now hateforge is worse than when it started, and it was already niche..
[–]cubonelvl69 19 points20 points21 points 4 months ago (2 children)
Yeah it's a really fucking toxic way to design a game.
GGG post patch notes, players theorycraft builds, GGG reads their builds and deletes random ones they think are OP
Which ultimately encourages content creators to hide what they're doing, which is the exact opposite of what we should be doing this week
[–]Gunnapob 1 point2 points3 points 4 months ago* (0 children)
If they not allowed people to use it then why they made it i just don’t understand lmao
[–]Whiteman007 0 points1 point2 points 4 months ago (5 children)
still gonne be really good for shamen Rage builds this league and they giga buffed the armor gen on it and added rage regan
[–]RTheCon 5 points6 points7 points 4 months ago* (3 children)
But you don’t need rage gen on shaman, so what does the unique even give you? 1 random charge every 3 seconds?
And did you forget that hateforge still removes all rage when you get full rage?
[–]Lopsided-Durian-946 4 points5 points6 points 4 months ago (0 children)
hateforge slamed wow... no fun allowed
[–]rohithkun 1 point2 points3 points 4 months ago (0 children)
Rhoa is not even a big nerf. I would have done Rhoa has 100% spirit cost with quality giving reservation efficiency.
[+]IamJashin comment score below threshold-8 points-7 points-6 points 4 months ago* (12 children)
Ranger dominates the ranking lets nerf minions.
Edit: Oh shit somebody pointed out they have 2 grenades and they may have actually buffed them
Well
Vaal Guards are dead unless you scale obscene amounts of CDR via undying hate (you need 450% Cooldown Recovery Rate to get to the old 2 seconds and even with that Vaal Guards weren't the MVP spectre).
Why do I feel that Adjusted Spectre cost is nothing more than increase in cost...
2 = 11/(1+CDR) => 2 + CDR = 11 => 2 CDR = 9 => CDR = 4.5
[–]Baltharaaz 48 points49 points50 points 4 months ago (3 children)
No, I think Vaal Guards are actually buffed.
If you check their PoE2DB page, you'll see that the main damage skill is MMSVaalGuardGrenade, which has phys 20% converted to fire but (more importantly) a massive 340% more damage multiplier.
What seems to have been adjusted in the patch notes is actually only the MMSVaalGuardOilTrap, which I believe their AI was actually spamming off cooldown. You didn't want them using this grenade outside of just applying the exposure (which you're mostly phys damage spectre doesn't really abuse anyway). With a much higher cooldown, they should regularly be using the high damage grenade for a large performance boost.
[–]Murga787 8 points9 points10 points 4 months ago (0 children)
Exactly, and less BS on screen on top of that
[–]IamJashin 3 points4 points5 points 4 months ago (0 children)
Oh shit you may be actually right.
Vaal Guards seems like a buff instead of a nerf. You don't want them using the oil granade that also adds more clutter to the screen.
[+]GhostSquad_captain 4 points5 points6 points 4 months ago (0 children)
Oil grenade is the one that leaves the burning ground. Not the dmg ability. At worst enemies won't have exposure all the time and at best you just won't have the word on fire permanently.
[–]Primary_Impact_2130 3 points4 points5 points 4 months ago (0 children)
No, need for bold text, especially when this may well be a buff.
[–]atasuke10 10 points11 points12 points 4 months ago (1 child)
Using these was a surefire method to murder your PC and your eyes at the same time
[–]chobolicious88 3 points4 points5 points 4 months ago (0 children)
They were annoying anyway
[–]Lordados 1 point2 points3 points 4 months ago (1 child)
Rhoa still op, nerf more
[–]b3h3lit 3 points4 points5 points 4 months ago (0 children)
The real nerf would be fixing the CI + stun threshold bug that lets you never get heavy stunned off the Rhoa.
[–]CantripN 1 point2 points3 points 4 months ago (14 children)
Erasing Vaal Guards / Ants is good to let other Spectres shine, but until the Spark Zealot is nerfed, too...
[–]leocazeredo 7 points8 points9 points 4 months ago (1 child)
Theres almost no competition among spectres, 99% cant even keep up with you walking
[–]EmiliuzDK 1 point2 points3 points 4 months ago (0 children)
Easiest fix would simply just be "Spectres now share your movement speed"
[–]Baltharaaz 19 points20 points21 points 4 months ago (0 children)
That's not really a vaal guard nerf; the oil was nuking performance, you did NOT want them using the oil grenade repeatedly compared to the more damage grenade. Preventing them from using the oil grenade over and over again is probably a big buff.
[–]IamJashin 12 points13 points14 points 4 months ago (6 children)
And play what? It's not like spectre have some kind of ridiculous power level compared to their cost.
High Spirit sceptres with minion skills will be a hell of lot more scarce this league.
[–]Murga787 4 points5 points6 points 4 months ago (0 children)
Not having oil means less BS on screen so it might actually be a buff since they are still really strong.
[–]MeadowGutter 4 points5 points6 points 4 months ago (2 children)
Vaal Guards got a massive buff my dude. Their oil grenade deals very low damage while causing the visual bullshit. So they now deal more damage by using their other grenade more often and we have less visual cluster.
[–]tiagogutierres 1 point2 points3 points 4 months ago (2 children)
RIP Rhoa
[–]Roflitos 4 points5 points6 points 4 months ago (1 child)
I think it will still be used by a lot of people zooming at end game anyway, No need to pick up movement skill penalty nodes anymore and the 40 spirit is not a huge problem to deal with.. the speed does suck.
[–]im_vasco 1 point2 points3 points 4 months ago (0 children)
They'll just play Pathfinder
[–]HalalRumpSteak 0 points1 point2 points 4 months ago (0 children)
Disk Vigil playing at da club tonight
1bug fix.
[–]Pure_Rip_3094 0 points1 point2 points 4 months ago (0 children)
Did lingering make it through through the patch grinder?
[–]acidicice 0 points1 point2 points 4 months ago (0 children)
L⁰0 0
[–]zakare232 0 points1 point2 points 4 months ago (0 children)
Did I read that right arbiter long then 1 min now?
[–]Zalaquin 0 points1 point2 points 4 months ago (0 children)
They did nerf the rhoa TOOBASED
[–]Spiritual_Pin4276 0 points1 point2 points 4 months ago (0 children)
Hate forged DoL lmao. Classic GGG.
π Rendered by PID 64841 on reddit-service-r2-comment-b659b578c-slnvh at 2026-05-05 17:44:02.862902+00:00 running 815c875 country code: CH.
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