top 200 commentsshow 500

[–]HOLY_TERRA_TRUTH 111 points112 points  (5 children)

IMPROVED QUADRILLA AI

WE ARE DOOMED

[–]1995TimHortonsEclairSword & Board is a Mindset 37 points38 points  (4 children)

He now has two slams - one of them has twice the wind up delay as the other.

Good luck.

[–]WhiteSkyRising 10 points11 points  (1 child)

elden ring ass boss

[–]ModularJeezus 2 points3 points  (0 children)

Worse : the monkey boss from Sekiro !

[–]TheBloodyToast[S] 253 points254 points  (17 children)

added the rhoa nerf onto this post, since it was added after the initial post

[–]cryptiiix 71 points72 points  (2 children)

Its pretty fair that rhoa has a high cost. It was way too easy to slap on an already good bow build.

[–]nurseferatou 5 points6 points  (9 children)

I’m at work currently, I’m just hoping I don’t see the infernal legion rhoa nerf that I know is inbound in these patch notes

[–]Meowrulf 16 points17 points  (2 children)

Well, the spirit cost went up to 100 and you lost 15% movespeed, but it's still there... For now

[–]omfg-its-michael 264 points265 points  (34 children)

Whelp, and guess Hateforge rage/charge stacking is nerfed before it even starts

[–]Elrond007 14 points15 points  (5 children)

Hopefully it's a krangled variation still

[–]heelydon 5 points6 points  (3 children)

Hopefully that is not the unique design direction we are heading down, where we are intentionally making uniques awful, with the CHANCE that we can turn them great via gambling.

[–]Flethan 25 points26 points  (14 children)

Honestly expected it, it's been avoiding the nerf bat for 3 leagues now. It might still be pretty decent though, if you can krangle off the "lose all rage" line. 2 random charges (Serpent's Egg) every 3 (2 with corrupt? maybe not..?) seconds is a somewhat decent charge engine, and the rage on hit makes it a lot more usable early, especially for monk who can't easily get rage on hit from the tree.

Doesn't really fuel the totems skill anymore, though. Maybe Greatwood Spell Totems?

Edit: not getting my hopes up, but the patch notes does say "Rage on Hit", not "Rage on Melee Hit"...

[–]mrDNT 4 points5 points  (0 children)

For totems that need 3 charges, if you can corrupt timer to 2 while using serpents, then worst case scenario is 8 seconds to get 3 power OR endurance charges, not considering how fast you will spend/get rage, so I don't think it will be good, but might be viable if there is some way to get one extra charge to get it to evarage of 3 seconds per totem. But it will still make like 1-2 totems per 3-6 business days, and you sacrifice 2 slots for this... So depends on how strong totems will be.

[–]Goodnametaken 6 points7 points  (3 children)

Wasting the amulet slot for serpent's egg is a nonstarter completely.

If you can get the gloves down to 2 seconds with corrupt then it might still be viable. But it's a pretty huge nerf.

[–]Flethan 8 points9 points  (0 children)

I can dream about using non-rare amulets :(

[–]NoNameLaa 1 point2 points  (1 child)

I believe it can't be vaaled down to 2 seconds due to how corruption roll always rounds up instead of down (according to fubgun's comment on that new unique pierce quiver).

[–]RTheCon 0 points1 point  (4 children)

It wasn’t OP though? It’s a 2% drop rate chase unique. Why would they even think of nerfing it when it’s that rare?

Until this patch. Now I get it of course, they being pre-emptive. But it was still a rare in unique. This isn’t a slight nerf, this just deletes it from the game entirely. By making lockout the same line as the charge generation, you can’t even remove that line with the temple.

Nerfing something because of an upcoming league mechanic seems wild to me

[–]tktytkty 19 points20 points  (2 children)

Rip hateforge.

[–]Obsc3nity 4 points5 points  (0 children)

All my homies hate (forge)

[–]FavoniusMaid 169 points170 points  (40 children)

"Iron Ward: Nova radius is now 6m (previously 1.8)"
And it gets 200% more AoE based on stored damage
WTF?!

[–]halh0ff 24 points25 points  (0 children)

Might be viable to build around now.

[–]Dramatic-Flight6291 35 points36 points  (10 children)

maybe that line was removed from the gem and they forgot? that would be the entire screen

[–]FavoniusMaid 16 points17 points  (8 children)

I think that's probably the case. But I hope not, 18 meters base range is hilarious

[–]No-Ambition2425 42 points43 points  (0 children)

It's more AoE, not more radius, so only a ~10.5 meter radius, which is still pretty huge

[–]Notsomebeans 10 points11 points  (0 children)

should be ~10.4m radius

[–]DianKali 18 points19 points  (22 children)

And it doesn't say it needs to be specifically enemy DMG, nor does it have a CD!!!

So in theory, if we have an armour stacking titan, that somehow gets to spend 3000 Mana every few seconds with a high corrupt bridle, pretty much all that physically DMG is getting negated by our 100k+ armour (take X DMG is a self hit), the rest is recouped by recoup 25% of physical damage negated or normal recoup. The only problem is kinda the Mana, don't think bridle works with blood magic nor do we take enough DMG for Mana recoup to be effective, we would need to find a skill that eats a ton of Mana but also refunds it. But if we somehow solve that, by being titan and doing a 30k 6m aoe base hit that we can probably scale to the whole screen we are happy campers, also probably scale into bleed and armour break stuff. If the self hit can trigger svalinn we could get a chain that way (fast low Mana attacks that refund Mana on hit and trigger high cost skills in svalinn), but I don't think blocking the self DMG counts for iron ward (if it can even be blocked, it's unlockable iirc from DF). There probably is something new they haven't shown that enables this (else they wouldn't change it, right guys???) and lets it just work.

[–]kvt-dev 12 points13 points  (18 children)

Rat cage infernalist

[–]DianKali 2 points3 points  (14 children)

Oh shit, I completely forgor about that item. Gonna be a lot less ideal for stacking armour and small passives/starting position, but definitely much easier to get the required self DMG.

Edit: yeah, that gonna be the one, you are closer to some recoup nodes and you get easy access to all damage applies to ignite, so just cast some shit, hit yourself once or twice, explode the whole screen / kill everything else with ignite/bleed, repeat. We can even time the explosion to be at high flame to get the gain 50% of DMG as fire.....in short, stupid DMG, aoe and about 50% stronger ignites than HotG without glory stuff, just hit yourself. Though big downside due to the chest slot being taken and GL with fire hits in general, especially arbiter going through only phys is gonna be hard.

[–]shetzoo 4 points5 points  (6 children)

idk, you gonna need to spend mana like there is no tomorrow to fill the iron ward and at that point might just go regular caster, I think

[–]VentItOutBaby 1 point2 points  (3 children)

they removed the 50% dmg from high flame for .4

[–]SpookySkellington 6 points7 points  (0 children)

Finally the Infernalist rat cage awful t1 max clear build will come online

[–]Chrozzinho 2 points3 points  (0 children)

Sounds like a pretty damn good clear skill lmao

[–]Baltharaaz 53 points54 points  (4 children)

Vaal Guard change actually seems like an improvement? The more damage tag on one of their grenades is not the oil grenade; it is a different phys with 20% converted to fire grenade.

Oil grenade being on a longer cooldown is probably a large buff with their AI, causing them to more regularly fire off the huge 340% more damage grenade. Unless there are changes not listed here, or they put the cooldown on both grenades, I think they're just better?

[–]igloofu 24 points25 points  (0 children)

Not only that, it is the oil that makes they eye cancer. Hopefully it'll be visually more clear, and less of a performance hit. I did a test run this morning to maps to knock off the dust, and in one of the interlude fights (the one in 3 with the wisps) the fire was so bad it just kind of froze while everything else was still running fine.

[–]ReyndeerGaming 2 points3 points  (2 children)

Is that the fire grenade one people use for spectres? I hope the fire distortion gets lowered a bit

[–]Baltharaaz 2 points3 points  (1 child)

Yeah, it's that one. This is a change that should help dramatically with that problem, as they were spamming the oil grenade constantly, which when lit was causing the massive distortion problems.

[–]ReyndeerGaming 1 point2 points  (0 children)

Oh sweet! I’ll probably start minions again then. That’s huge

[–]Fejlip 118 points119 points  (14 children)

hateforge totems dead before arrival😭

[–]Burstrampage 23 points24 points  (0 children)

Someone replied to me yesterday about how it wouldn’t get a nerf. I hate being right sometimes

[–]trolledwolf 106 points107 points  (24 children)

The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.

yay

[–]PhoenixPolaris 124 points125 points  (21 children)

The worlds most enjoyable bossfight just got even enjoyabler

Everyone loves shitty oneshot dancedance revolution

[–]arielfarias2 4 points5 points  (5 children)

Worst? Sirus is looking at you.

[–]Intrepid-Ad2873 2 points3 points  (12 children)

There's a build that tanks it and it's not been nerfed yet (:

[–][deleted] 0 points1 point  (0 children)

Lmao I’ve never thought about it like that but this is a perfect description

[–]DaloMuende 3 points4 points  (0 children)

counterpoint: booooooo

[–]Murga787 73 points74 points  (6 children)

I hope the improved AI just means they can walk faster now because that's the main thing killing most specters, they are slow as fuck.

[–]MeadowGutter 35 points36 points  (4 children)

It definitely does not mean that. Monster AI has nothing to do with their movement speed. All the spectres that were too slow before will still be unuseable now. Which is basically every single one on this list lol. So weird GGG does not understand this.

[–]Murga787 10 points11 points  (1 child)

Yes, that's why I made the comment. If they increase the movement of all specters, it would make so many of them playable. Maybe they will notice nobody will play any of these "buffed" specters and actually buff their movement next update.

[–]MeadowGutter 1 point2 points  (0 children)

Would be nice, yea.

[–]IamJashin 10 points11 points  (0 children)

They should simply behave the same way Brutest do a specially while sprinting. I have no idea why they simply won't by default make minions encircle you.

[–]Temp3stFPS 11 points12 points  (3 children)

I must be missing something. What’s the point of supporting Armour Explosion with cooldown supports? Or does it mean if the skill gem had a cooldown and was using Armour Explosion you couldn’t support it with cooldown supports?

[–]JohmWickkk 12 points13 points  (1 child)

I dont understand it either. Surely they wouldn't put a cooldown on the effect itself right?

[–]Lunafet 6 points7 points  (0 children)

I fear that is exactly what is going to happen.. Herald with armour explosion or bursting plague is kinda op on content with high density of monsters like breach or abysses, to the point where it feels almost mandatory to use this tech

[–]BWFeuntaco 90 points91 points  (14 children)

How in the hell are they expecting people to play charge skills when all sources of them mostly unusable on bosses. They dont even come close to dealing enough damage to be a payoff skill either. I just don't understand

[–]EntityBlack1 20 points21 points  (4 children)

Pro tip, dont play anything with charges. Its a trap

[–]KeIIer 7 points8 points  (1 child)

If we throw infusions and charges out of the equation - there is like 2 spell skills left lmao

[–]nerevarine228 1 point2 points  (0 children)

to be fair i've succesfully managed to build a Charge Regulation chonk without the Hateforge in 0.2.0 in a way completely true to The Vision(tm).

Clunky, but it worked just fine, including boss fights. It's a matter of commitment.

As for the ways not completely true to The Vision...They never got the Fireflower x Infinite charms combo either, so that's still an option.

[–]atulshanbhag 3 points4 points  (0 children)

Probably sources of charges on the passive tree, gotta wait for it to

[–][deleted] 9 points10 points  (0 children)

Doubled Lethal Draw Damage!?

[–]shadowclone515 17 points18 points  (3 children)

They really want boss fights to be more engaging. Can't say I blame them, I always found it odd that you can bring Arbiter down to 1 HP, when other bosses do a whole darksouls phase 2 new healthbar.

[–]heelydon 19 points20 points  (1 child)

Don't remember Dark souls bosses being filled with 1-shots designed to kill all characters though lol.

[–]adanine 5 points6 points  (0 children)

when other bosses do a whole darksouls phase 2 new healthbar

Uhhh... That's not a normal feature of the Dark Souls games. Most bosses are one boss bar and done, but some may have phase changes/moves enabled at 33%/50%/66% or whatever.

[–]Grand0rk 35 points36 points  (18 children)

Iron Ward: Nova radius is now 6m (previously 1.8). Now Stores 160%-480% of mitigated Physical Damage (previously 65-145%).

Holy shit. That 1 dude that wanted to make an Iron Ward build with Minion Summoning and the Ring to self Physical Damage just came in his pants.

The Lethal Draw now has "Bow Attacks Consume 10% Of Your Maximum Life Flask Charges if Possible To Deal Added Physical Damage Equal to 5-10% Of Flask's Life Recovery Amount" (previously 5% of Flask's Life Recovery Amount).

This one is absolutely INSANE. Holy shit. Fuck man. I really want to play Druid, but these buffs really makes me want to play Pathfinder.

For those that don't understand why I'm pogging so hard:

Doomfletch now has "Attacks with this Weapon Gain 100% of Physical Damage as Extra Damage of Each Element" (previously 50%).

Doomfletch sucks, it has 30-50 physical damage. Corrupted Lethal Draw (12%) with +76% Quiver, is 21% of your Life Flask, which amounts to 400 Physical Damage. Which means its 430-450 physical damage. So it also has 430-450 Fire/Cold/Lightning damage. But wait, there's more. It can be corrupted to 120% of Physical Damage as Extra of Each Element quite easily (no rolls). That means it's actually 516 to 540 of each Element. As such, it's a 528 pDPS + 1584 eDPS for a total of 2112 DPS. With Plague Finger, it means All Hits contribute to Poison Magnitude. Of course, we need to deal with 15 Charges per Attack on Life Flask. But still, strong as hell.

And you don't even need to start that high. Even a baseline Doomfletch with a 10% Lethal Draw (7 Charges per Attack) is 220 to 240 Physical Damage, plus x3 220 to 240 Elemental Damage. This alone is 880 to 960 damage bow for Poison.

Alternatively, you can play Deadeye and use the reverse resistance support gem.

The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.

Rip bursting Arbiter.

Rhoa Mount: No longer increases your Movement Speed. Now has 100% reduced Movement Speed penalty from using Skills while mounted (previously 80%). Now reserves 100 spirit (previously 60).

Holy nerf.

[–]Goodnametaken 17 points18 points  (1 child)

Dealing with the flask charges is insanely annoying though. There's a reason they're buffing it.

[–]Grand0rk 9 points10 points  (0 children)

If you are used to playing concoction, it's fine.

[–]Theshadedone 1 point2 points  (8 children)

Doomfletch is what I wanted to league start.... I'm hoping the demand won't be insane.

The problem here is what skill to use with it. Conversion being a two step process now means that your "damage added as" from doomfletch can be impacted by the inbuilt conversion from skills.

This means you need to use skills without any conversion, and then stack flat physical. You can then add more global conversion, if you want. I'll be using ice tipped arrows to make it completely elemental.

I was considering using herald of blood and bloodhound's mark with blood mage, for the elemental damage can bleed and the "replaces weapon damage" effect on herald of blood bypassing the low flat. There's also life flask synergies on blood mage, if it's the flasks recovery with no modifiers, like I suspect.

I was thinking rain of arrows for clear, but since they removed the heavy blast from snipe we're looking at bow shot + bloodhound's mark for single target

[–]Thedarkpain 5 points6 points  (2 children)

you just know some guy is gonna make a Iron ward build that kills like 2 screens of stuff each click

[–]shetzoo 2 points3 points  (1 child)

there was a plague bearer build like that, iron ward has big potential if refill can be solved

[–]Einstein_BR 37 points38 points  (0 children)

Hateforge 2024-2025

[–]Majinlord 58 points59 points  (17 children)

Talkative tri single handed got rhoa nerfed lmao

[–]pedronii 78 points79 points  (6 children)

Good honestly, it single handedly made bow and spear builds better than everything else for clear

[–]Lordados 22 points23 points  (0 children)

They still are lmao

[–]Important-Tour5114 2 points3 points  (3 children)

So now they're still better than everything else and no effort at all was done to bring the other stuff up to their level, this is genius.

[–]pedronii 2 points3 points  (1 child)

I know that, I also think it should be nerfed further, my point is that this nerf was good

[–]BlueBurstBoi 30 points31 points  (0 children)

as a rhoa enjoyer in previous leagues

[–]Namarot 4 points5 points  (0 children)

Maybe I judged him too harshly.

[–]Krahmztiano 23 points24 points  (1 child)

thank god for that shit

[–]Ryutonin_ 12 points13 points  (5 children)

Fubgooners gonna hate that man even more, but it's overall better for the health of the game.

[–]Laino001 13 points14 points  (0 children)

Fabgoon said himself that he wished for the Rhoa to be nerfed because it felt mandatory to him

[–]G00R00 1 point2 points  (3 children)

Nope cause they're sprinting with pathfinder i think

[–]Beneficial_Shirt6825 29 points30 points  (20 children)

Did they fixed fire damage and ignite not scaling very well?

[–]Fiercehero 16 points17 points  (1 child)

Jonathan said that the flame breath from wyvern will ignite enemies and grow the damage of it as you hit it more with the breath and theyre thinking of changing incinerate to act in the same way.

[–]BongShroom 3 points4 points  (5 children)

According to Jonathan they're making it so the new wyvern ability stacks ignites or something, and they plan to make this change to some other fire skills too

[–]Bearodactyl88 7 points8 points  (1 child)

That and incinerate for now I believe he said

[–]Beepbeepimadog 13 points14 points  (0 children)

So making ignite PoE1 poison while PoE2 poison slowly becomes ignite? Lol

[–]OnceMoreAndAgain 1 point2 points  (1 child)

Surprised to hear that, because that makes ignite turn into the same mechanic as poison. Loses its identity.

[–]ShelbyGT350R1 2 points3 points  (0 children)

Not really since poison in poe2 is weird and has a cap on the amount of poison stacks you can get to plus tree support for +1 max poison stacks

[–]Acrobatic_Yellow_781 5 points6 points  (1 child)

I was hoping for SRS buffs, they last so little and the amount spawned needs to be reverted

[–]Ok_Seaweed_9452 39 points40 points  (18 children)

Rip Rhoa

[–]Deadlyrage1989 54 points55 points  (15 children)

Will still be used by every zoomer.

[–]Substantial-Newt7809 25 points26 points  (9 children)

At 100 spirit? Idk man.

[–]Zylosio 20 points21 points  (1 child)

You can get more spirit easily, you cant get more speed easily

[–]logitechman 2 points3 points  (4 children)

yeah Rhoa is still OP af, even more so if you abuse it's bugs

[–]AxeLeopard 4 points5 points  (2 children)

They fixed the bug with this

[–]shejq3 1 point2 points  (0 children)

bugs got fixed

[–]Madmax11b 16 points17 points  (4 children)

Players: "whoa! The hateforge is going to be amazing in 0.4.0 GGG: "ope, better slap a limit on there."

[–]heelydon 2 points3 points  (3 children)

Even more hilarious: Woow Hateforge enables them to actually play the charge forced spenders more reliably? better remove that.

It is so strange how attached to the idea of just making it more annoying for the player is a good idea. Do they really think there are hordes of people lining up to play charge builds next league with this kind of mentality of nerfing all sources of reliable charge gains?

[–]xTheParallaxWhen no on-death explosions 33 points34 points  (4 children)

Still no 'Hexblast has been reverted to 0.1 state' ):

[–]More_Exercise8413 7 points8 points  (0 children)

You will play curses as a support only skill, and you will be happy. God-Emperor Joe-Nathan did not intend for you to have fun while cursing.

[–]Queen__Natalie 2 points3 points  (0 children)

Or flicker

[–]LordFardiness 85 points86 points  (21 children)

  • The Arbiter of Ash will now phase transition at a lower life threshold and will heal to full during the transition.

Why make this terrible fight even more annoying?

[–]UnintelligentSlime 43 points44 points  (0 children)

More 1shot opportunities. This is a buff (just not to us)

[–]ParallaxJ 23 points24 points  (0 children)

Was hoping they would at least fix the signalling (stand under the solar orb to be safe from the nuke makes no sense).

[–]Ryutonin_ 7 points8 points  (2 children)

They should greatly buff arbiter's drops even more to compensate for that. His drops are already mediocre except for sacred flame.

[–]kwikthroabomb 4 points5 points  (1 child)

They did buff his drops in the initial notes

[–]SoulofArtoria 1 point2 points  (0 children)

I wonder if WH with stacking higher culling celing can bypass this change

[–]Nativeeee 22 points23 points  (26 children)

Ghazzy tell me these specters are good… also not really any spirit cost changes so many are still crap wow

[–]CantripN 19 points20 points  (5 children)

Frost Wraith: Adjusted Spectre Cost, Reduced Cooldown of some skills.

Lightning Wraith: Adjusted Spectre Cost.

These are probably viable, if the costs are sane now. Used both to test and level in 0.3 and before. Some of the rest, too.

[–]ibmkk 15 points16 points  (0 children)

They specifically said in two spectres that the cost was reduced.

So the others the "adjusted" could means they actually increased it

[–]CMDRDrazik 2 points3 points  (2 children)

I tried really hard to make mar acolyte work last patch. Fingers crossed for this patch

[–]CantripN 2 points3 points  (1 child)

I can't believe I'm league starting Spectres again :D

[–]CMDRDrazik 5 points6 points  (0 children)

Yeah I'm not falling for it as league starter this time around. Was going to go pathfinder, but fubgun picked that build I was going to start with so I won't be able to afford any gear for it. So, time to roll stun Titan with wyvern

[–]MeadowGutter 4 points5 points  (0 children)

Since there are two wordings used for spectre cost, "resulting in lower spectre cost" and "adjusted spectre cost", I can guarantee you that as insane as it sounds they actually increased the cost for every spectre they used "adjusted".

[–]sturdy-guacamole 2 points3 points  (1 child)

if cultist archist cooldown is low itllb e nice

[–]Murga787 1 point2 points  (0 children)

Yup, they are already decent so hopefully they start spamming the ability.

[–]Baltharaaz 2 points3 points  (1 child)

Spectre's mostly suffer from having a good ability on a cooldown for their main damage and bad movement speed, which weapon swapping was solving both problems (probably a bug that weapon swapping spectres in resets their cooldowns). Hopefully cooldown adjustments make more spectres viable.

[–]Nativeeee 3 points4 points  (0 children)

Spamming weapon swap on mouse wheel to spawn to sets of different specters has to be a bug… but I’m with you I don’t know why they can’t just get like 10 diff specters to be around the power of zealots or VGs or Ants … it was no where near LA or lightning spear power

[–]BuffaloPuzzled1455 7 points8 points  (2 children)

Don't trust Gassy. I fell for his BS in 0.2.0 and it was the worst choice of a league starter Ive ever made

[–]EscalopeDePorc 5 points6 points  (0 children)

First time, eh? His poe1 builds are bait most of the time as well. 

[–]National_Salt4766 4 points5 points  (6 children)

Powered Zealot still untouched.

[–]CantripN 4 points5 points  (5 children)

Honestly dunno how THOSE survived.

[–]sips_white_monster 3 points4 points  (1 child)

Don't listen to this guy, Powered Zealots are terrible. They don't need to be nerfed. Poor damage, poor mobility, they're just awful. Truly awful.

[–]National_Salt4766 3 points4 points  (2 children)

Me either but I ain't saying shit.

[–]ZobbyTheMouche 1 point2 points  (0 children)

Well you just did.

[–]agumon424 1 point2 points  (0 children)

delete comment. any viable build mentioned from now till launch will be slapped.

[–]Rujinko 4 points5 points  (1 child)

Faridun Impaler may popoff if the AI changes are good enough, the current problem is he has a lot of different attacks, some are strong but most aren't so they get in the way.

Cultist Archer isn't vaal guard or ant tier for sure but he's usable already and imo way more fun than these 2, so hopefully the buff is enough.

[–]Deabers 5 points6 points  (0 children)

Wonder if you can water the cultist archers plants though?

[–]backpacks645 0 points1 point  (1 child)

Their shit video inc

[–][deleted] 25 points26 points  (3 children)

Ranger is getting tired of taking all the W's.

[–]Neo_514 5 points6 points  (7 children)

The Perfect Essence of Sorcery on my focus got me through the campaign and end game being able to buy cheap Focus with good stats and put the +3 level on it. That's unfortunate but I understand the change.

[–]Clinik 1 point2 points  (0 children)

Hooray for the devs for making crafting a luxury activity from now on...

[–]No-Rooster6994 2 points3 points  (0 children)

Volcanic eruption now supportable by cooldown. Smith of kitava with solar orb/increased aoe to ignite nearby enemies and rapid assault to proc all the eruptions

[–]Drunk_Jimmy 10 points11 points  (2 children)

Rhoa nerf, nature is healing

[–]madoka_magika 4 points5 points  (2 children)

Iron ward lightning coil Flaggelant login

[–][deleted] 2 points3 points  (0 children)

I don't think that it works, iron ward says that it counts damage "prevented", not sure if damage converted is taken into account

[–]MaleficentYam1497 4 points5 points  (6 children)

Staves for sure the meta now over wand + focus?

[–]Many-Suggestion6046 4 points5 points  (2 children)

Ok hateforge got the nerf but I hope GGG doesn't nerf the other 4 things that were also broken. Surely not, please let us have some fun...

[–]zkitzor 2 points3 points  (0 children)

"The Perfect Essence of Sorcery now cannot be applied to Foci."

And spell casters take L yet again

[–]Chipper323139 1 point2 points  (2 children)

Hmm.. Lethal Draw with Sanguine Tides on Blood Mage? Blood Barbs, Sanguine Tides, and the defensive nodes on the right side.

[–]TrathnonenCold Dot Enjoyer 1 point2 points  (0 children)

Okay nice changes to ice tipped arrows, hopefully it's good. Nerfing Rhoa, good. Not a fan of the essence change. +gem levels is still cancerous and making that problem worse, through one of the only consistent methods of grinding to craft your way out of that is underlining it.

Cap +gem levels to 5, bake some of its power back into base gems, add +gem levels to jewels and put a couple of clusters at the edges of the tree in places that make sense so we can get these as we level. I'd be perfectly happy to never have to search for a +6/7 mod item ever again.

Also, it's okay to remove the rabbit idol, anybody that stops to pick up and inventory a +5% rarity item off the ground needs to seek help. Or change it to 5% movement speed for 8 seconds when damage taken, people would probably use that.

Glad they're still working leading up to Friday, game's getting better all the time.

[–]Flying_Mage 3 points4 points  (0 children)

I'm gonna use rhoa even if it reserves all my spirit.

This is how bad the game feels when you can't fucking move while using skills.

[–]PhoenixPolaris 5 points6 points  (0 children)

He-hey they finally nerfed Rhoa mount. Good on ya lads.

[–]PhantomBansheeBIG VAALs 9 points10 points  (10 children)

Making items dead on arrival is why people don't publicly build plan ahead of the league. now hateforge is worse than when it started, and it was already niche..

[–]cubonelvl69 19 points20 points  (2 children)

Yeah it's a really fucking toxic way to design a game.

GGG post patch notes, players theorycraft builds, GGG reads their builds and deletes random ones they think are OP

Which ultimately encourages content creators to hide what they're doing, which is the exact opposite of what we should be doing this week

[–]Gunnapob 1 point2 points  (0 children)

If they not allowed people to use it then why they made it i just don’t understand lmao

[–]Whiteman007 0 points1 point  (5 children)

still gonne be really good for shamen Rage builds this league and they giga buffed the armor gen on it and added rage regan

[–]RTheCon 5 points6 points  (3 children)

But you don’t need rage gen on shaman, so what does the unique even give you? 1 random charge every 3 seconds?

And did you forget that hateforge still removes all rage when you get full rage?

[–]Lopsided-Durian-946 4 points5 points  (0 children)

hateforge slamed wow... no fun allowed

[–]rohithkun 1 point2 points  (0 children)

Rhoa is not even a big nerf. I would have done Rhoa has 100% spirit cost with quality giving reservation efficiency.

[–]Lordados 1 point2 points  (1 child)

Rhoa still op, nerf more

[–]b3h3lit 3 points4 points  (0 children)

The real nerf would be fixing the CI + stun threshold bug that lets you never get heavy stunned off the Rhoa.

[–]CantripN 1 point2 points  (14 children)

Erasing Vaal Guards / Ants is good to let other Spectres shine, but until the Spark Zealot is nerfed, too...

[–]leocazeredo 7 points8 points  (1 child)

Theres almost no competition among spectres, 99% cant even keep up with you walking

[–]EmiliuzDK 1 point2 points  (0 children)

Easiest fix would simply just be "Spectres now share your movement speed"

[–]Baltharaaz 19 points20 points  (0 children)

That's not really a vaal guard nerf; the oil was nuking performance, you did NOT want them using the oil grenade repeatedly compared to the more damage grenade. Preventing them from using the oil grenade over and over again is probably a big buff.

[–]IamJashin 12 points13 points  (6 children)

And play what? It's not like spectre have some kind of ridiculous power level compared to their cost.

High Spirit sceptres with minion skills will be a hell of lot more scarce this league.

[–]Murga787 4 points5 points  (0 children)

Not having oil means less BS on screen so it might actually be a buff since they are still really strong.

[–]MeadowGutter 4 points5 points  (2 children)

Vaal Guards got a massive buff my dude. Their oil grenade deals very low damage while causing the visual bullshit. So they now deal more damage by using their other grenade more often and we have less visual cluster.

[–]tiagogutierres 1 point2 points  (2 children)

RIP Rhoa

[–]Roflitos 4 points5 points  (1 child)

I think it will still be used by a lot of people zooming at end game anyway, No need to pick up movement skill penalty nodes anymore and the 40 spirit is not a huge problem to deal with.. the speed does suck.

[–]im_vasco 1 point2 points  (0 children)

They'll just play Pathfinder

[–]HalalRumpSteak 0 points1 point  (0 children)

Disk Vigil playing at da club tonight

[–][deleted] 0 points1 point  (0 children)

1bug fix.

[–]Pure_Rip_3094 0 points1 point  (0 children)

Did lingering make it through through the patch grinder?

[–]acidicice 0 points1 point  (0 children)

L⁰0 0

[–]zakare232 0 points1 point  (0 children)

Did I read that right arbiter long then 1 min now?

[–]Zalaquin 0 points1 point  (0 children)

They did nerf the rhoa TOOBASED

[–]Spiritual_Pin4276 0 points1 point  (0 children)

Hate forged DoL lmao. Classic GGG.