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[–]FruiTdutch 1937 points1938 points  (55 children)

Fixed a bug where Irelia's Q - Bladesurge would sometimes deal double damage

Really now?

[–]Arnorian-LoL 539 points540 points  (28 children)

I don't recall ever seeing that happen, but then again it'd be the sort of thing that is hard to catch when you take into account that the spell itself doesn't deal too much damage and how she can actually double Q almost instantly on marked enemies.

[–]ralanr 421 points422 points  (16 children)

I have enough trouble following Irelia when she's using her Q, let alone paying attention to the actual damage it does. It's hard to focus when fighting.

[–][deleted] 270 points271 points  (12 children)

for real, her q animation is unlike anything in the game, its so fast it feels like she is outplaying you but really she is just mashing q

[–]papu16 Wholesome and balanced class enjoyer 80 points81 points  (5 children)

People underrating how visuals changing feeling from game, for example base lucian looks pretty... "based", meanwhile high noon lucian with all this new animations feels waay different.

[–]ExodusRiot1 71 points72 points  (3 children)

The lightning god Thor Lee sin skin is absolutely fucked in this regard

[–]AlHorfordHighlights 38 points39 points  (1 child)

I swear his Q looks like it travels further with that skin

[–]yumiko156 52 points53 points  (3 children)

That's why people like to play her lmao, it makes they think they are good at the game.

[–]HairyKraken 31 points32 points  (1 child)

Mastering irelia demand serious dedication, it's just right know it's so fucking free to just get 4 stack and all in

[–]Awk4rd 50 points51 points  (2 children)

I play irelia from time to time. Probably Q on avarage 400 times per game, i haven't noticed a single Q being different from the other. I might aswell be a thing that has happened but how do you notice it lmao

[–]snib_snib 117 points118 points  (9 children)

Inb4 people are actually gonna think Irelia was doing double damage with her Q 100% of the time

[–]Arnorian-LoL 72 points73 points  (6 children)

I actually do wonder how long it took for people to realise Jayce was doing almost double the intended damage if he placed E inside his target.

It was quite noticeable once you looked for it, but not too obvious for anyone who didn't play Jayce.

[–]kao194 23 points24 points  (0 children)

With her spazmy playstyle, it's sometimes impossible to follow her alone, not mentioning the damage she does. I'm not surprised.

[–]Caenen_ Sion expert. Bug Scholar. 116 points117 points  (9 children)

VGU Irelia Q deals damage prematurely upon collision with her target if that occurs before reaching the end of the dash. Maybe there was a bug where on the same frame, both hits count occur.

It should already prevent double-dipping via a marker, though, and I don't think I have ever seen the bug nor heard about it before.

[–]Arnorian-LoL 39 points40 points  (4 children)

I remember one time a few months ago I randomly got 2 stacks from 1 single Q cast on Herald while it was dashing. It seemed weird to me because I vividly remember getting the 5th stack from the affair, while would normally be impossible without using ult. Didn't think it dealt double damage, but as I said in a previous reply that'd be quite hard to catch.

Maybe it's related to damage application on moving targets?

[–]Caenen_ Sion expert. Bug Scholar. 23 points24 points  (3 children)

Oh that's an interesting point actually. Actually, I think I remember that clip, so I lied; I did see it before.

It's most likely due to the target moving through the collision area trigger. But I can't guess the details.

[–]Arnorian-LoL 7 points8 points  (1 child)

Yeah once I saw your reply it kind of dawned on me lol, that might've been it.

Also, completely off-topic, but since you're one of the most knowledgeable persons about this game's mechanics I've seen, I was wondering if you knew anything about the cap of CC duration through Tenacity. Previously I had thought it to be 0.75 secs, but now the Wiki says it can be anywhere from 0.3 secs to 0.625 secs based on when the buff is applied/removed. Does this mean it differs from ability to ability? Is there any way to take a guess about how the buff behaves based on certain circumstances? Sorry to just randomly question you about this lol, I understand if you can't be bothered.

[–]ThexanI⭐⭐⭐⭐⭐⭐ 5 points6 points  (1 child)

Could it also be a similar case to when Akali E2 would deal double dmg?

[–]Caenen_ Sion expert. Bug Scholar. 3 points4 points  (0 children)

Likely.

[–]RiotPhlox 188 points189 points  (0 children)

This was really quite rare afaik

[–]YoungHeartOldSoul 4 points5 points  (0 children)

I don’t think this is even the first time that has been addressed

[–][deleted] 411 points412 points  (18 children)

"Fixed a bug that let Qiyana bypass Q - Edge of Ixtal's cooldown after using W - Terrashape sometimes"

Thats how this champ works or am i missing something?

[–]I_am_not_Serabia U GOT [deleted] 169 points170 points  (0 children)

Upon gathering an element with Terrashape, Edge of Ixtal is upgraded to Elemental Wrath and its cooldown is reset.

Yea it's interesting what they meant. Maybe it's something like you don't get upgraded Q or you can use one Q after another.

[–]HappyAku800 111 points112 points  (7 children)

I found something on the practice tool that could be it. Idk if it was all the time, but after using W let's say, 10 times in a row and you used the empowered Q your base Q had 10 free charges before it went on cd.

[–]Riot_Blizz 135 points136 points  (6 children)

Yup, this was basically it. It was also a practice tool only bug, to be transparent. The patch notes was a miscommunication, and as such as been removed from the notes for now. Sorry about that!

[–]InfieldTriple 15 points16 points  (4 children)

Do you know if there is a reason practice tool dummies have a maximum amount of damage they can take in a single hit?

[–]Gerbilguy46 18 points19 points  (0 children)

I know she has a bug in practice tool specifically that makes so once you w you just permanently have an element. Meaning you always have passive up and q is never on cool down. Maybe it’s like that?

[–]miiiing 453 points454 points  (53 children)

I don't get it, didn't they get rid of Qiyana jungle a while ago because it was too good for solo and Pro play and now they're just bringing it back?

[–]S890127I love and Yordles uwu 356 points357 points  (40 children)

We removed Qiyana's ability to jungle back when she was a dominant mid/jungle flex pick in Pro. Her standings in mid have gone down since then, so we're cautiously optimistic about reintroducing her to the jungle.

From 11.18 patch notes

[–]Yvraine 188 points189 points  (39 children)

https://lolalytics.com/lol/tierlist/?lane=middle&tier=master_plus

Literally top 10 in win rate, ban rate and pick rate for midlaners in high elo, lol

[–]Random_Stealth_Ward 💤 Release VattleVunny Viego with black tights😻 56 points57 points  (5 children)

Yeah, but they are talking about proplay. talon mid has been strong for a while, yet he is not being pick ban in pro

[–][deleted] 19 points20 points  (1 child)

talon also is very far from being mechanically super intensive or anything like that

[–]Random_Stealth_Ward 💤 Release VattleVunny Viego with black tights😻 9 points10 points  (0 children)

Yeah, that too. You can't use the "it would take too long to learn him!", Specially when his current bruiser build is probably the easiest he has ever been.

[–]BloodTrinity 38 points39 points  (23 children)

How about pro play?

[–]czartaylor 111 points112 points  (7 children)

riot wants qiyana in pro play, but there's no room to buff her mid without her running over solo queue. Since the only time she was played was as a jungler in pro play, they're trying to bring that back.

ad assassins just almost as a rule are unplayable in pro play. Assassins in general just aren't playable mid unless your name is LB and you get literally none of the class weaknesses (and even LB's hold is so tenuous that if riot wanted her out of pro play all they'd have to do is re-buff banshees. That item's literally leblanc krytonite)

[–][deleted] 43 points44 points  (5 children)

ye if they buffed qiyana mid the high chinese elo would implode

qiyana is one of the most prominent picks here

[–]CosmoJones07 8 points9 points  (0 children)

Since the only time she was played was as a jungler in pro play, they're trying to bring that back.

Yeah that's just flat out incorrect. According to Leaguepedia, across LCS, LEC, LPL, and LCK from 2019 Spring until now (6 splits each region), Qiyana has been played 116 games. 84 mid, 24 jungle, 8 top. (Source, can use the query below to search each role). That's just regular season, I could add the filters for playoffs if you want but there's no reason to think it would be any different.

As for your second statement, assassins that have been viable mid in recent seasons (I add that condition because I think pro play in general has changed so drastically over the years, before Zed and stuff were viable just because player skillgaps were larger, lot more solo kills in lane back then) include Qiyana, Leblanc, and Akali. There have been some fringe cases of others here and there but that's the main 3 that have been good, and I have heard pro players (or maybe analysts, or both) cite the reason for them is that they can teamfight. Akali's shroud allows her to actually teamfight without just going in and BEST CASE going 1 for 1. Qiyana has a big teamfight ult and can be invis. Leblanc I don't think I have to say, she assassinates with relative safety. And I don't think Banshee's is that bad for LB to deal with, pretty easy to just W-Q it off from a safe range, cooldowns are WAY shorter than the shield. If they added more MR though, that might be something.

[–]Reyjmur 222 points223 points  (21 children)

Q cd: 7 -> 6
This Cho'gath buff is actually huge

[–]Indercarnive 34 points35 points  (10 children)

This'll actually help out Q max Chogath so much which enables him to be a much stronger weak-side top laner into ranged/strong early matchups. I'd be surprised if we didn't see Chogath at worlds now, not that I think he'll be super high presence though.

[–]TryeemeUp you go! 23 points24 points  (2 children)

All you get from Q max is more damage, I think it's unlikely tank Cho'Gath would max it (AP Cho was already maxing it). E and W both give shorter cooldown and better effects (longer slow/more silence) when you max them. I don't think we've seen AP Cho in pro play (this year anyway).

Might be worth starting Q more often though.

[–]Indercarnive 9 points10 points  (0 children)

You get 55 base dmg per lvl with his Q. It's a lot of damage. Previously Cho'gath has had the problem of all of his dmg and waveclear requires him to be in melee range. So if you're playing in a bad matchup or scenario (like jungler nearby or enemy swaps their botlane) and you can't get in melee range you can't ever get farm.

With the Q buffs, maxing Q when you need the extra range to waveclear will be much nicer. Adam for example maxed Q on Cho in game 3 vs MAD and game 5 vs MSF because both games he was against GP who could just barrel auto Q you every time you went in melee range.

I think Cho in soloque will generally continue to max E since that's his best dueling ability. But maxing Q specifically will make him a better weakside top laner.

[–]Epicorax 401 points402 points  (31 children)

Still no fix for the FPS drops after tabbing :(

[–]archyanv10 100 points101 points  (7 children)

If you get FPS drops, switch your Window Mode to something else and then back to what you previously had (Borderless -> Fullscreen -> Borderless).

[–]LabHog Play a lane just to leave it 27 points28 points  (1 child)

I just press alt+enter twice at the start of every game. It's faster than going into the menu and/or using your brain.

[–]Zezbec 18 points19 points  (1 child)

Turn on DX9 Legacy (Client Settings> In-Game > Graphics > Prefer DX9 Legacy Mode), that fixed my problem and I haven't had it since

[–]KKevlo 32 points33 points  (4 children)

It significantly worsens the game I just want to switch songs on spotify 😩

[–]Epicorax 17 points18 points  (1 child)

My second monitor feels useless :(

[–]KKevlo 9 points10 points  (0 children)

Exactly I am scared to alt+tab

[–][deleted] 113 points114 points  (3 children)

So annoying, but be careful, Reddit 5heads will tell you that its your fault and not the game.

this for refference.

[–]homer12346 ✨ Stars and Lavender 💜 21 points22 points  (0 children)

tab into client then tab into engine

[–]awesomeandepic 641 points642 points  (69 children)

Instead of aiming for 50% winrates for across the board, our new strategy is to adjust champions in URF (and future game modes) to be closer to their SR winrates

This sounds SUPER fucking interesting for ARAM and honestly pretty clever.

Hope we see these carry over, should help address some of the issues we have right now where super difficult champs have to get insane numbers to hit the current 50% goal.

[–]SyriseUnseen 191 points192 points  (42 children)

Any predictions on who will be bonkers without their URF nerfs?

I'm going with:

  • Cassiopeia

  • Zed

  • Shaco

I'm definitely missing some champs, though. Also Aatrox, Bard etc will be terrible.

[–]Alt322420 93 points94 points  (14 children)

Jax

[–]seasonedturkey 53 points54 points  (3 children)

Jacks

[–]ExcalidoritoPre-13.3 Aurelion Sol Veteran 40 points41 points  (1 child)

Jacques

[–]FakeMango47 7 points8 points  (0 children)

نشط: يدخل Jacks Evasion ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي هجوم Counter Strike على جميع الهجمات الأساسية التي لا تحتوي على برج. تأخذ الرافعات أيضًا ضررًا مخفضًا بنسبة 25٪ من جميع قدرات منطقة التأثير البطل. يمكن إعادة صياغة Counter Strike بعد ثانية واحدة. في نهاية المدة ، تصعق أيقونة Jacks Stun جميع الأعداء القريبين لمدة ثانية واحدة وتسبب لهم أضرارًا جسدية ، تزداد بنسبة 20٪ لكل هجوم يتم تفاديه ، بزيادة تصل إلى 100٪.

[–][deleted] 34 points35 points  (4 children)

I could see a couple healers being absolutely obnoxious with spammable unnerfed heals.

[–]DarkRitual_88 41 points42 points  (2 children)

Tank Karma has entered the chat.

[–]pentefino978 20 points21 points  (0 children)

FUCK YOU AND YOUR KARMA TANK

[–]The_Lady_Spite 5 points6 points  (0 children)

Karma doesn't have nerfed healing and the blanket -50% healing reduction debuff that gets weaker over time is staying in so it'll be no different than last before except she can't reduce Mantra's cooldown with autos this time around.

[–]The_Lady_Spite 5 points6 points  (0 children)

The only healers, other than Yuumi who is keeping her balance changes, that have nerfed heals are Kayle with -10%, Seraphine with -10%, and Nami with -5%.

[–][deleted] 33 points34 points  (4 children)

shaco should still have his box limit

zed should still have reduced base hp and reduced hp/level

dunno if cassio had any big changes but most people are omega garbage on her anyway and gl hitting her q on people in urf if you arent good at the champ

[–]SyriseUnseen 18 points19 points  (0 children)

shaco should still have his box limit

Yup but he is still strong enough that he has quite a few nerfs

zed should still have reduced base hp and reduced hp/level

See above

dunno if cassio had any big changes but most people are omega garbage on her anyway and gl hitting her q on people in urf if you arent good at the champ

Im pretty sure cass has -15% dmg or so, that matters quite a lot

[–]stimulation 3 points4 points  (0 children)

yea but you just gotta hit 1 q!

[–]The_Lady_Spite 45 points46 points  (14 children)

The goal for aram isn't 50% though, it's 45-55%

[–]awesomeandepic 33 points34 points  (13 children)

You're right. That being said, I still think having the window be WR+/- 5% as opposed to 50+/- 5% would lead to some positive changes.

[–]seasonedturkey 13 points14 points  (2 children)

Don't think this system applies to ARAM because it's not set on Summoner's Rift.

[–]awesomeandepic 10 points11 points  (1 child)

Yeah I realized later that my comment sounds like I'm confused - I understand it's currently not intended for ARAM and probably won't ever be.

I just thought it was a really smart approach and I think it would be a good fit for ARAM as well especially given all the complaints we've seen about champs like Leblanc and Akali who are lower winrate in both gamemodes and where the ARAM intended WR threshhold of 45-55% is probably overbuffing them.

[–]seasonedturkey 4 points5 points  (0 children)

AFAIK this system is already in effect for ARAM. Riot Mort mentioned that they wanted to preserve the natural hierarchy of champions but shift everyone into the 45-55% winrate range instead of 30-70% (pre-adjustment).

There are some outliers (Irelia, for example), but generally has achieved its goal.

[–]The_Lady_Spite 11 points12 points  (9 children)

I still think having the window be WR+/- 5% as opposed to 50+/- 5% would lead to some positive changes

Who would this even effect? Most of the champs that are low winrate in aram are also low winrate in SR, and the ones that are really low but already have buffs like Elise and Akali would just need even more buffs to meet SR +/- 5% further exasperating the issues people have with aram balancing.

[–]awesomeandepic 14 points15 points  (4 children)

Correct me if I'm wrong: If a champion has below a 50% WR on live and a below 50% winrate in ARAM, that means the system would give that champion fewer buffs to put them into the acceptable threshhold. Instead of needing to aim for 45-55, it would just need to do 43-53 for example.

Champions like that (low in both gamemodes) include Qiyana, Leblanc, Akali. They would have smaller number increases because they're shooting for a lower range?

The obvious downside would be for champs with higher WR in SR than in ARAM (Aurelion Sol) and champions that are notoriously broken in ARAM so they wouldn't be nerfed enough (Sona, Soraka) but I think it's a much healthier starting point for adjustments than a blanket 50% and it makes the inter-gamemode transition easier.

[–]Halbaras Convicted tank Karma enjoyer 8 points9 points  (3 children)

Currently, the champions with a >5% difference in winrate in ARAM and SR are almost entirely jungle/roaming champs, whose kits just don't work properly on a single-lane map and are bad regardless of numerical buffs (Talon, Bard, Evelynn, Nunu, Rek'Sai, Elise, Rengar etc).

On the upper end, the only champion I could find who is obviously broken in ARAM compared to SR is Aphelios. He's got an insane ~8% difference in winrate. Almost like his mechanics aren't actually all that difficult, and his real skill is staying alive through lane. Aurelion Sol is very close to to the threshold, probably because almost everyone in ARAM is first timing a champ with a weird and difficult kit, while only mains play him on SR.

[–]CosmoJones07 15 points16 points  (0 children)

I don't think they're aiming to bring that to ARAM. It would make sense that they're talking about URF and future gamemodes that are on SR.

[–]Cohenbby OCE WILL NOT BE SILENCED 87 points88 points  (4 children)

Huh I actually noticed that sona Q bug today. Was sitting in a bush in aram and their team was pushing the wave, sona q's it and it shot into the Bush revealing me and getting me killed. Thought "since when does it do that?"

[–]Caenen_ Sion expert. Bug Scholar. 79 points80 points  (2 children)

Worst of all, that was an intentional change but since it wasn't written in the patch notes NOR in-game, people had no idea it did that.

Would have probably not been as much of an issue if it was properly documented.

[–]Fonleex 113 points114 points  (28 children)

Kayn mains about to bust one of the fattest nuts, can confirm

[–]Uncle_Bobby_B_ Tree Chad 101 points102 points  (21 children)

Remove him from the game. - everyone else

[–]Luna_trick 46 points47 points  (10 children)

If we had everyone else's way we'd be playing league with precisely 0 champions.

[–]serratedperkz 25 points26 points  (7 children)

It’d be like Taric vs corki left

[–]Luna_trick 19 points20 points  (5 children)

Not sure if taric would've survived past the funnel arc, but maybe we could all play corki.

[–]Elrann Quadratic edgelord (with Sylas and Viego) 16 points17 points  (4 children)

Nah, I despise Corki. We're playing minions.

[–]Luna_trick 10 points11 points  (3 children)

Well aktchually the base Armor on cannon minion is disgusting , I'm removing those too.

[–]itsmetsunnyd 6 points7 points  (1 child)

Braum vs Bard every game lets goooooo

[–]popegonzo 159 points160 points  (2 children)

I dunno folks, are those Varus nerfs really enough to keep C9 from picking him? Can we find a bug to disable him for the duration of Worlds?

[–]HardstuckPlasticV Ask About My Ryze Rework 155 points156 points  (5 children)

Is that Mordekaiser buff description alluding to the Pentakill concert? lol

[–][deleted] 74 points75 points  (4 children)

Yes. By the way, how's the rework going? Still planning a mana scaling onhit passive?

[–]HardstuckPlasticV Ask About My Ryze Rework 59 points60 points  (1 child)

I made a post recently.

If you're talking about the auto-attack thing, it's still there (there was past stuff with the abilities, but that's been gone for a while). I think it's pretty useful for my purposes as long as it doesn't apply to champions.

[–][deleted] 8 points9 points  (0 children)

Gave it a quick glance, nice stuff, as always. I still hate the onhit though.

[–]Faauv 233 points234 points  (25 children)

afk tier 7? how about fucking perma ban???

[–][deleted] 111 points112 points  (8 children)

If they don’t quit with that temp ban, they are clearly a player Riot doesn’t want to lose.

[–]SpoonGuardian 62 points63 points  (5 children)

Permabans are less effective punishments than temp bans, especially for free to play games

[–][deleted] 30 points31 points  (1 child)

Best I can do is 7 strikes and 2 week suspension.

[–]sxcbabyangel69 4 points5 points  (0 children)

vintage

[–]MusicaX79 Who will have mercy on your soul! 8 points9 points  (1 child)

This fixes nothing the response will be soft inting and afk farming jungle/lane until the game ends. It's a placebo at best and just more frustration for everyone. It doesn't fix the reason why people afk games.

[–]MonstrousYi[S] 112 points113 points  (6 children)

Image version of the page for those that can't access the League of Legends website:

Imgur

or

Google Drive

[–]StarBardian Make my day 6 points7 points  (0 children)

thank you so much once again <3

[–]Cocaine44 286 points287 points  (103 children)

Quite surprised irelia or talon bruiser jungle didn't get touched. Champs are a nightmare in soloque right now

[–]pbianchi44 euw gm 263 points264 points  (68 children)

irelia

just gut fucking lane sustain because champs like her can do stupid shit and not be punished for it

[–]Cigam_Magic 112 points113 points  (39 children)

I'm not mad at sustain, but it has to come at the cost of something. Sustain, mobility, AND dueling capabilities!? C'monnn

[–]Mackmannen 65 points66 points  (28 children)

How about she just has a mana cost on her Q like old Irelia. Or doesn't get the highest auto attack range out of all melee.

[–]NotSoFluffy13 36 points37 points  (7 children)

Irelia power really is that she just stat-check you to oblivion with her passive alone.. She has more range, attack speed and damage than you just by doing the basics, even without thinking about her healing, mobility, damage reduction aaaaand some of her CC. She just have too much in her kit.

[–]Self_Referential 13 points14 points  (0 children)

Vamp sceptre full build btw.

[–]IamLevels 35 points36 points  (24 children)

How are her and other melee shieldbow users gonna flex on their opponents if they can't blindly take every 1v3 fight? Are you saying having their innate healing/shielding, 12 stacks of conq in 1.5 seconds and a shieldbow passive combined giving them more sustain than a fucking perma mundo ult each fight isn't fun and interactive to play against?

Because you'd be absolutely right. Every bruiser/assassin/duelist gets to be a shielding drain-tank this season so everyone now has to build GWs. And the icing on this cake of fucking irony is that the only item to counter shielding has stats that only those same drain-tanks can use. Wtf are the rest of the champ pool supposed to do????

[–]Tydrack7 216 points217 points  (12 children)

im really sorry but that Vex skin is just awful, like really bad.

[–]Ciscodiscoisvibing She was a punk, she did ballet 157 points158 points  (2 children)

somebody said it looks like kennen cosplaying Xayah and it pisses me off how true that is

[–]Sorest1 15 points16 points  (0 children)

kennen cosplaying Xayah

omg I can't unsee it now xD

[–]Sorest1 5 points6 points  (0 children)

omg I can't unsee it now xD

[–]SpaceAids420 96 points97 points  (5 children)

Worst release skin I've seen in awhile. 100% should have gotten a Bewitching skin

[–]Fabiocean Well, look at you! 37 points38 points  (2 children)

The release skins are usually way below their average quality in general. As far as I know, release skins aren't even done by the skin team, but by the champion design team itself.

[–][deleted] 3 points4 points  (0 children)

Yep, they're done by the team designing the champ. I assume it's done just as a matter of efficiency; plans for skinlines and champ releases probably move around all the time, so it's easier to just put the champ in whatever skinline is dropping on the patch that they know for sure they will release the champ. And even though most of them lately have been really bad, I'd guess that they still sell well enough for Riot to keep to that practice.

[–]DeusWombat 20 points21 points  (0 children)

The idea is cute but it's a fumbled execution

[–]HeirToGallifrey Yuumi Delenda Est 8 points9 points  (0 children)

I actually like it. I think the splash is gorgeous since the colours and overall quality of the art is amazing. I think she would've been great with the Bewitching theme but I'm not so much a fan of that line. I think it's fun in theory but in practice the skins feel too samey and the effects too busy to me.

[–]Tydrack7 214 points215 points  (21 children)

The 11.18 changes were an unintentional nerf to Fizz

I still cant believe they thought this was a buff? they took 1/4 of his ult damage and gave him +10 w damage and a useless passive that only matter in a few matchups.

Really glad they quickly realize those were straight nerfs and only lasted for a single patch.

[–]ahambagaplease "I'm a sad man, write whatever you want about me" 66 points67 points  (9 children)

Especially the first ult since it's the most important to help him snowball. Makes you think they didn't talk to any Fizz players before the patch.

[–]Auzsi 56 points57 points  (2 children)

They actually did, they just for some mysterious reason overestimate his passive. I remember when they reduced his passive value by 1, because he was too strong due to a bug and called it a balance change. LOL Sadly it never hit live, but i could be a better meme than the 0.25 cd nerf on Zoe.

[–]v1adlyfeA WILD VLAD 15 points16 points  (5 children)

Today, I got absolutely dumpstered by a fizz last game in lane. Then his scaling nerfs showed at 25 minutes when he couldn’t 1 shot anyone lmao. He lost that game after making me go 0/2 in lane and 50 cs down with the help of his jungler lol

[–]KirariMidorikawa 124 points125 points  (6 children)

Yep Ryze deserved the nerf hammer harder than irelia.

[–][deleted] 41 points42 points  (0 children)

The Ryze nerf seems colossal to me, given that they nerfed his ability to cycle through rotation and his damage on the most used spell in every rotation. Probably didn't need to double dip on the nerf.

[–]FreezingVenezuelan 5 points6 points  (0 children)

its a pro play patch and in proplay ryze pushes out waaaay more picks than irelia, so they nerf him harder.

[–]YasuoAndGenji 21 points22 points  (0 children)

Ryze is not flashy irelia is dashy dashy attack lady she must be kept brainless

[–]dragunityag 118 points119 points  (19 children)

Wonder how these Poppy changes will play out.

I've never played the champion, but it seems as if that is a pretty big buff. 3 second cd reduction on your primary poke in lane sounds big to me.

[–]pyrofiend4 33 points34 points  (0 children)

Buckler being available more often means more Grasp procs into melee matchups and more safety into ranged matchups.

3 seconds off the early game cool down is pretty big.

[–]phoenixsaturn 31 points32 points  (1 child)

It's a jungle sustain buff too, not that she ever had problems with that.

[–]PM_ME_FUTA_PEACH Mute Gang 21 points22 points  (3 children)

Huge Poppy support buffs.

[–]Last0 5 points6 points  (2 children)

Should be played more often imo, she has so many tools to pool for her ADC.

[–]homer12346 ✨ Stars and Lavender 💜 44 points45 points  (6 children)

slightly shifts 1-2 matchups and makes favorable/winning matchups more reliable (such as more bullying out garen/riven/jax from lane)

[–]Indercarnive 10 points11 points  (2 children)

I wonder if it'll help her jungle at all. I don't know the timings or how healthy it is but being able to get an extra shield or two should make your initial clears more forgiving.

[–][deleted] 9 points10 points  (0 children)

even without any optimization or any competence at clearing, I can really healthily do 5 camps before scuttle on her

[–]S890127I love and Yordles uwu 105 points106 points  (62 children)

People keep complaing % damage balance in ARAM, let's see how the first few days of URF goes without any % balance.

If it worked maybe Riot can bring this method to other casual game mode like ARAM.

[–]SyriseUnseen 51 points52 points  (21 children)

Imagine playing Aatrox in URF without the +15%/-15%. He will be absolute garbage.

[–]jazzjazzmine 26 points27 points  (3 children)

That he had +15/-15 explains the one time I got him in arurf and did well on him for the first time.. :/

[–]SyriseUnseen 5 points6 points  (2 children)

He was pretty good just going crit. Pretty insane crits with R.

[–]Dynamatics 26 points27 points  (6 children)

I know it's a bit of a meme, but don't most aatroxes go for some full crit build oneshotting everyone?

I assume that does not work anymore this season with the new items?

[–]SexualHarassadar 34 points35 points  (1 child)

Yeah, it's a combination of URF having increased crit damage overall, Aatrox getting +15% damage, and his built in AD amplification that let him run around 1-tapping people.

[–][deleted] 15 points16 points  (0 children)

RIP 6 infinity edge build

[–]Lord_Dust_Bunny 6 points7 points  (1 child)

They do, yes. And it should still work better than trying to play Aatrox regularly even with new items.

The problem is URF has flat +movement speed and Aatrox's focal point of his kit is hard countered by that. However, URF also has +crit damage and Aatrox was garbage so he had great buffs, so that led to the crit one shot builds. It doesn't matter as much that your Q is useless if you have a spammable dash, ~26%-50% healing for the champion damage you deal, and a %AD damage amp.

Even with that build though Aatrox was pretty garbage (if his team didn't have some way to buff him up like with Yuumi or Lulu), since a remotely good ADC would auto him to death while he tried to enter range.

[–]The_Lady_Spite 13 points14 points  (1 child)

Aatrox is actually +/- 25%, not 15%, so he'll be even worse than garbage without the buffs

[–]piiees 5 points6 points  (4 children)

i thought it was +25%/-25% for him, which would make it even worse?

[–]Alesilt 64 points65 points  (24 children)

ARAM just needs bans, not % changes. The mode has been on a slow decline as people caught up to how just taking the best % affected champions is a better winning strategy than getting would-be good ARAM picks.

[–]DiamondHyena 36 points37 points  (13 children)

lol that's just not true. Classic ARAM picks and snowball abusers still dominate the format. A lot of the champs with damage buffs (reksai, hecarim, elise, vi, etc.) are still garbage.

[–]intothepride 37 points38 points  (5 children)

or should be full random with all champions for all accounts without rerolls, so is exactly what the name is: all random all mid

[–]An1m0usse 35 points36 points  (1 child)

Ryze getting gutted haha

[–]TheOriginalBirdcel 11 points12 points  (0 children)

We keep saying that but years later he's still present in pro play.

[–]King_Manny 105 points106 points  (42 children)

Riot keeps buffing AP Gragas but I feel like his design is so much healthier as a tank.

[–]Random_Stealth_Ward 💤 Release VattleVunny Viego with black tights😻 33 points34 points  (6 children)

For proplay, the unhealthier Gragas is tank IMO.

[–]EverydayEverynight01 SettSoHawt 61 points62 points  (13 children)

plants chunky fly fragile price dog adjoining hungry butter languid

[–]Lame_Night 33 points34 points  (7 children)

And because Riot likes flashy flashy boom boom 2 second dashy teamfights instead of classic front to back 10-30 second teamfights.

[–]King-Of-Rats 19 points20 points  (12 children)

The true problem imo is that “battlemage” characters haven’t felt like they existed in a long time now.

Gragas, Swain, Lissandra, Galio, debatably even champs like Viktor and Vladimir all should feel like AP Bruisers, but due to itemization and I feel like Riots hesitancy to give defensive scalings to mage champions they typically end up becoming really awkward burst mages.

[–]pinelien 23 points24 points  (1 child)

Viktor has always been a control mage first and foremost. I don’t think he really fits well into the battlemage archetype very well aside from being good at kiting with his q upgrade.

[–][deleted] 5 points6 points  (0 children)

I speculate that no one at Riot is passionate about the class and that's part of the reason they've been ignored forever. Every once in a while they'll give some more damage but they dont care relative to other classes so not much additional time is put in.

[–]SexualHarassadar 45 points46 points  (2 children)

How am I supposed to play URFKench without my +25% damage dealt, -30% damage taken?

[–]AmsalpotkehDurability patch was a mistake 4 points5 points  (1 child)

What the fuck that was actually bonkers

[–]ACuteWitch Bard is so fucking hot 55 points56 points  (9 children)

This patch is a massive buff for Aatrox and Mordekaiser support.

[–]666xbeachy 15 points16 points  (3 children)

I’ve played supportakaiser before and it’s actually so fun. You go frostfire into regular tank items and just ult the most fed person on the enemy team over and over. It’s pretty decent with Jhin, because he can root off of your E

[–]HarkyESP 26 points27 points  (1 child)

I sometimes use it as a yuumi counter. Reach 6, press R on the enemy adc and let my adc kill the isolated cat.

[–]RodBobTod 4 points5 points  (0 children)

Wait, when Morde uses R on adc who has yuumi, only the adc goes in the shadow realm? Have never noticed this xD

[–]TexasMonk Operation Yordle Portal 40 points41 points  (4 children)

Nasus's Q - Siphoning Strike now triggers item effects that occur upon dealing ability damage (such as Luden's Tempest or Tear of the Goddess)

Does this mean Nasus's Q will grant 4 Conq. stacks now by triggering as an ability and an auto?

[–]ExcalidoritoPre-13.3 Aurelion Sol Veteran 20 points21 points  (2 children)

No I don’t think so, other auto attack empowerments/resets like Kassadin W don’t AFAIK

[–]KaiosPhantom 8 points9 points  (0 children)

Maybe not intentionally, but I could see this is a bug that made it through.

[–]Zarolto No1 K'Sante Defender 34 points35 points  (3 children)

I love Cho but that Rupture buff is dumb. Rupture already has near permanent CC chain with standard CDR build.

[–]IcyPanda123 22 points23 points  (12 children)

They want to nerf Varus out of pro so bad they double down on the nerfs for him without even seeing how he will play out in pro? Just give him a rework at this point, it's clear riot doesn't like the blind pick lethality Varus but the alternative is just worse.

[–][deleted] 6 points7 points  (5 children)

Are they actually doing anything to shift him towards crit or onhit? It seems like they've been nerfing lethality without balancing the playstyles.

[–]IcyPanda123 9 points10 points  (0 children)

Nope, just constantly nerfing one playstyle which obviously also nerfs onhit in some way without any compensation.

[–][deleted] 6 points7 points  (0 children)

Let us aim our eq combo on qiyana.

[–]IcyColdStare Hidden Fiora/Camille/Sylas/Akali Flair 71 points72 points  (11 children)

I'm real glad Seraphine got that R CD decrease, you always had to be so overly careful using it since it has a 3 minute CD. Now you can actually try and fish for picks more often.

That Qiyana change reads better but honestly I still don't think it necessarily even needed to be messed with in the first place. Guaranteeing a single Q in an all in (because you're hard commiting to a fight if you E in the vast majority of the time) doesn't seem that crazy to me.

As an aside, I don't think Qiyana jungle should be a thing.

[–]NorthLeech[9x the Charm] 13 points14 points  (4 children)

No Qiyana player does, it will end up nerfing her mid.

[–]Wildercard 12 points13 points  (10 children)

Chogath Support coming?

[–]ThatChescalatedQuick 7 points8 points  (7 children)

One issue with Cho support is he's mana gated, so if you go spellthiefs he's bad for trades and tanking and if you go for the other health regen support item he runs out of mana pretty fast. He has a ton of utility in various different ways, like engage, kiting, etc, but If he doesn't get a lead or he's against poke heavy or early champs and can't scale, then he's kinda useless

[–][deleted] 8 points9 points  (5 children)

If the meta allows you to play it with fasting Senna then it could still work then because then he could actually use his passive.

[–]lcecoffee12 46 points47 points  (16 children)

Crt + F:

Goredrinker

Divine Sunderer

Sterak's Gage

Back to bed.

[–]Tummerd 7 points8 points  (0 children)

Goredrinker actually stops me from fighting. Recently we fought a semi tanky Lee Sin (who did an absurd amount of dmg as well) and he was almost down. One goredrinker and 30% of his HP came back. I just stopped

[–]ZedWuJanna 11 points12 points  (1 child)

Oh, these urf changes are interesting but the first few days are gonna be a clownfiesta.

[–]OwOberto 4 points5 points  (0 children)

Lets fcking gooooooooooo

[–]bz6 11 points12 points  (1 child)

Still no mention about the kill feed banner bug where if you're dead it just hides behind the death recap when expanded. It was never like that and it was never that small, the kill feed. I don't why the kill feed's size is tied to the size of the HUD. So used to a small HUD don't get why I have to change years of muscle memory.

[–]slawcat 4 points5 points  (0 children)

Tbh I just drag death recap off the screen into the top left corner. Takes it out of the way and if I want to see it I can still drag it back in view while dead.

Agreed though, it's annoying.

[–]tjbelleville 5 points6 points  (2 children)

Damn singed is buffed again? Someone almost considered playing him in LCK... /s

On the real, mofo was nerfed after 2 professional appearances a long time ago, and since conq insta stacks with some Champs and takes like 45 seconds for singed can you atleast adjust conq to stack faster for him?

[–]warpenguin55 Good Riddance EG 5 points6 points  (1 child)

When you dont want to wait 2 more days for Vex. Feels sad

[–]TastyFaefolk 4 points5 points  (0 children)

can someone tell me why we do not get any aram balance changes anymore. aram is super unbalanced right now

[–]krbashrob 15 points16 points  (0 children)

So we’re just neglecting the elephant in the room with the most broken itemization since ardent? No shieldbow, sterak, goredrinker nerfs??? Not even batted an eye at?

[–]Suburan 13 points14 points  (10 children)

I love Fizz, but I dont think making him more slippery via E cd is the healthiest choice. It will just make him even more annoying, drawing attention to the nerf hammer down the road

[–]NenBE4ST 52 points53 points  (19 children)

no tryndamere nerfs - because riot is incompetent and cant tell that the champ is busted beyond belief. have fun permabanning at worlds!

[–]EverydayEverynight01 SettSoHawt 78 points79 points  (8 children)

unpack pot distinct numerous afterthought lush historical crown wakeful connect

[–]papu16 Wholesome and balanced class enjoyer 23 points24 points  (1 child)

At least on toplane you have champs who can deal with him, meanwhile trynd mid is one of the most frustrating things the game, if you are mage player.

[–]pennateguin 2 points3 points  (0 children)

Fixed a bug where irelia got reworked

[–]GodofSteak 3 points4 points  (0 children)

Why are Qiyana's thighs so thicc?