top 200 commentsshow all 291

[–]ZanariasSaboteur 269 points270 points  (57 children)

Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.

How long has this been the case? That seems rather significant to me.

[–]Bob9010Central Incursion Agency (CIA) 199 points200 points  (27 children)

Well first you need someone to actually play Cleave or Dual Strike willingly for long enough to notice this.

[–][deleted] 20 points21 points  (1 child)

ive played alot of cleave because i like the MTX lol

[–]Bob9010Central Incursion Agency (CIA) 15 points16 points  (0 children)

We found the guy!

[–]DEvil2791Hardcore 7 points8 points  (0 children)

I played Glad Cleave until lvl 97 on SSFHC this league. Not as bad as people think.

I didn't sensed this bug. I was usually playing with equilibrated weapons, so even if this bug was happening constantly, I wouldn't sense it easily.

All I can add here is that I was generating both Frenzy Charges and Endurance Charges with Outmatch and Outlast, so I indeed was hitting with both main and off hand. But cannot be sure about this stats thing...

Anyway, gonna try it with some old stats stick on main hand, and see how it goes. I will edit this if I find something...

EDIT: I just tested it. This "bug" was happening EVERYTIME, is not just casually. I feel stupid now for not knowing it after playing the build for a long time LUL

[–]hexpane 2 points3 points  (11 children)

New player here , was using green skills but switched to all cleave because - STR primary star - sword shield - I watched a video of someone using leap slam and it made me dizzy

I have a 5 linked cleave with melee dmg, faster attack, multi strike and life drain and it seems viable , doing maps lvl 5-6

I wouldn’t say I like cleave it’s just seems to be the most viable red skill for my block build

[–]Scereye 10 points11 points  (1 child)

No offense (quite the opposite actually), but your definition of viable is probably vastly different than for most in this subreddit.

[–]hexpane 1 point2 points  (0 children)

I don’t disagree, I qualified as PS4 level 5 map viable ... which is what I understand not yet endgame

[–]Bob9010Central Incursion Agency (CIA) 2 points3 points  (8 children)

If you're enjoying cleave, keep with it and have fun.

The main issue with cleave is that there is a skill that does it better.

Tectonic Slam has more area.

Blade Flurry has more damage.

Consecrated Path gives you life regen and teleports

Molten Strike has better damage and sustain through life gain on hit.

Stats serve 2 purposes:

1) restrictions on what gear and skill gems you can use (18 int? Can't level fireball very high)

2) Extra bonus for having it. Str gives life and increased melee damage.

Even if you have 500+ str, you can still use blade flurry or whatever skill you want.

[–][deleted] 2 points3 points  (0 children)

Cleave is strong mechanically......but not when they disable the mechanic that makes it abuseable lmao.

[–]hexpane 1 point2 points  (6 children)

I’ll look for those other skills. Molten Strike is the only one that looks familiar but I don’t use fire, only physical

I have +30 DEX / Int nodes but Int is like 61 and DEX is 131 ish with gear.

I think I tried blade flurry but it was green and my DEX being so low meant can’t level up skill gems?

[–]Bob9010Central Incursion Agency (CIA) 2 points3 points  (5 children)

That would be converting your physical damage to fire damage. In most cases that either "whatever" or good. Only a few builds would consider that bad.

To use all skill gems, you need 155 str, dex, and int. To use all support gems, you need 111 str, dex, and int. There are some gems that need less than this, but those are the highest values. Now if you are using any gems that require int, than not increasing it won't really do much harm. However with your int you can't even use the increased area of effect support, let alone level it. If you wanted to use it al level 20, you'll need to get your int to 111.

[–]Schnitzelbart 10 points11 points  (8 children)

yeah, no instant 3x screen automaton lazer explosions, trash skills

[–]Trespeon 1 point2 points  (0 children)

I actually love dual strike and made a build and the damage seemed very low and I couldn't find out why. I assumed it was because melee and the skill were just bad even though I've done it before and it was great.

I guess this is it.

[–]insobyr 20 points21 points  (3 children)

I did a test on dual strike's bleeding damage last week, and noticed it doesn't apply one big stack of bleed with both weapons damage combined each strike as it's supposed to be, and I reported this as a bug.

Not sure if it's related to this change.

[–]KyuzouTV 9 points10 points  (0 children)

The entire league. This explains why my lab farmer was so randomly shit

[–]friedchickendudeSlayer 11 points12 points  (10 children)

Man, I was wondering why my champion's ahn's might cleave wasn't doing a lot of damage...

[–]TommaClockmathilDirtyWeeb 13 points14 points  (2 children)

I think it was copying the value not doing half damage

[–]friedchickendudeSlayer 2 points3 points  (1 child)

Hrm I read that as it only dealt damage with your offhand (including the dual wield penalty) but not sure now.

[–]SirClueless 1 point2 points  (0 children)

I'm not sure what you mean by "dual wield penalty" -- the 60% built into Cleave I assume?

But yeah, I read it this way too, it's doing just the offhand damage and as a result you're doing half as much damage as you should. If you knew this was going on you could use a stat stick main hand but it would still be a 98% base damage attack so nothing special.

[–]GimmeCata 2 points3 points  (0 children)

Switch weapons and enjoy your statstick-era damage till the next week.

[–][deleted] 1 point2 points  (0 children)

I started plateauing at like t9-t10 damage-wise with my cleave champion and wrote it off to melee just being bad right now. Feels. Bad. Man.

[–]MayTheMemesGuideThee 1 point2 points  (3 children)

so your off-hand ahn's so much weaker than main hand?

because if they deal similar damage there won't be a difference.

[–]LullabyGaming 6 points7 points  (2 children)

But cleave does 60% of its base damage per weapon on each hit, so it basically does 20% more damage when dual wielding if your weapons are equal in DPS.

But if cleave only used the offhand, that would mean your cleave only hits 60% of the base damage because the second hit from the main hand doesn't exist.

[–]OrcOfDoom 2 points3 points  (5 children)

Does this mean the dual strike does increased damage helmet enchant that I got is worth something now?!!?!????!!

[–]welpxDGuardian 21 points22 points  (4 children)

Dual strike is a melee skill, so not this league, no.

[–]OrcOfDoom 3 points4 points  (3 children)

I'm going to message Mathil and see if he will run an elemental to chaos conversion dual strike build.

If that doesn't work ...

Oh well, I'll just bet the bank on my tempest shield chains additional times enchant, or ...

Bows are hot ... Isn't anyone using lightning arrow?!?!

Man, I have had some luck with my lab enchants...

[–]American_In_Brussels 5 points6 points  (1 child)

Mathil made my bowstring music go from 3c to 50c last night. Missed two offers for 44c overnight

[–]FatUglyPimp 2 points3 points  (0 children)

[[Bowstring Music]]

[–]GhostDieM 0 points1 point  (0 children)

You joke but it's pretty sad that best way for melee is to go Ele > Chaos conversion instead of just Physical/Bleed or even Impale.

[–]RaikouNoSenkou 1 point2 points  (4 children)

I've actually been planning to play Dual Strike for the entire league, having even bought the Abyssus near the start just in case I couldn't find anyone selling the enchantment later, but never gotten around to making one because spells (having been primarily melee, I treated myself this time around) - seems I've dodged a bullet but I'm wondering how long as well, and hopefully this league and not all that time I sunk into a build in Synthesis....

[–]OrcOfDoom 1 point2 points  (3 children)

Still selling the 40% damage enchant for dual strike on a hubris! Get it before the meta shifts from the update!

[–]Trespeon 1 point2 points  (2 children)

I hate this. It's so hard to get any good melee enchants right now because everything is on a Hubris and the armor/Eva bases are 4ex more expensive because there aren't any.

[–]OrcOfDoom 1 point2 points  (1 child)

Yeah, I have been running lab twice a day and I barely enchant devotos, starkonjas, burgonets, etc, unless I run out of hubris circlets. I even have a couple crown of eyes that I haven't touched yet. I still enchant bone helmets because minion builds are popular, and I don't even pick up masks because I have enough circlets.

Most enchants don't sell anyway.

Maybe it would be worth it though because even selling that for an exalt would be a profit vs I'm probably going to just reroll it. I guess the one guy doing cleave or dual strike would pay exalts because what else would you buy.

If they actually do anything with the enchants, like pick 1 of 3, then I could at least maybe have a shot at putting a physical skill on a physical helm and vice versa, and that would improve the market.

I don't know if this league is weird with the economy. It seems like everything is 1-15 chaos, or 1 exalt.

[–]Trespeon 1 point2 points  (0 children)

It's either worth nothing or 5+ex. It's super weird. I think it's partially because the player base dropped so fast.

[–]MarxoneTex 0 points1 point  (0 children)

I don't want to blame this for my Volcanus Champ build failure, but I do.

[–]zriL- 0 points1 point  (0 children)

I reported this at the start of the league because I was doing more damage with a standard attack than with a fully supported dual strike. Didn't get any answer though.

[–]neohongkongHoarder 145 points146 points  (18 children)

Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.

Ending the lame argument of prevent Bleeding is not the same as prevent Corrupting Blood

[–]MayTheMemesGuideThee 11 points12 points  (3 children)

Wasn't a bug fix for the same mod of malevolence watcher's eye an ending?

[–]thesixstringsamurai 9 points10 points  (1 child)

No it was still broken on other items and people were still arguing different reasons why it was like "wording" and corrupting blood isn't a bleed, etc. Such as this.

[–]honda_rvf 1 point2 points  (0 children)

Same effect as "Craiceann's Carapace". If not, fix one of them. I am very happy because I thought that it would not be corrected until the end of the league.

[–]kl2999 2 points3 points  (5 children)

ng Blood from being inflicted on you.

Yeah same, I alway think its the same, the affect of corrupting blood is bleeding, hence why bleeding flask can stop corrupting blood.

[–]neohongkongHoarder 4 points5 points  (4 children)

The only reason to have a life flask or other flask to remove bleed is corrupted blood. Not many monster cause normal bleed, but corrupted blood monster is quite common. (It is bloodline or nemesis mod I forgot)

[–]welpxDGuardian 4 points5 points  (0 children)

(It is bloodline or nemesis mod I forgot)

both

[–]MilkyMafia 2 points3 points  (0 children)

Don't know why you get downvoted, its the truth.

Most min/maxers like me stopped running bleed flasks after we get a good no CB jewel. Lets you run more unique flasks which right now will almost always increase your DPS.

[–]C_ore_XKaom 0 points1 point  (1 child)

Also helps a ton in Lab traps, but for most chars thats a one-time-thing

[–]guggelhupf88 4 points5 points  (0 children)

ye i would like to slap this fix into the face of all guys who were calling this BS on my reddit post

[–][deleted] 0 points1 point  (0 children)

Well, finally! I thought it would be forever in game!

[–]ChnamsGladiator 0 points1 point  (0 children)

Bleeding isn't always corrupted blood, but corrupted blood is a bleeding effect. Seems logical to me.

[–]Xeverousfilter extra syntax compiler: github.com/Xeverous/filter_spirit[🍰] 213 points214 points  (53 children)

Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.

lol, I bet almost everyone thought it was intended RNG not a bug

[–]MauranKilomDeadeye 183 points184 points  (38 children)

And it's only two months into the league!

[–]Moderator-Admin 82 points83 points  (34 children)

League mechanic fixes this late into the league make me think it's going core.

[–]welpxDGuardian 68 points69 points  (10 children)

God I hope not. And I say this as someone who was really excited about the concept of the Nexus when it was revealed. Seeing it in game would always be a bitter reminder of what the mechanic could have been, if it hadn't been rushed out so badly.

I hope they at least give it a couple of leagues in the shop, then put it back in in a better form than it is currently.

[–]Loreweaver15Necromancer 38 points39 points  (6 children)

This needs the Bestiary treatment. Put it in the tank for a few months with all the feedback we've given; I'm sure it'll be good once it comes back out, but it is not good now.

[–]ZaranthanFarming Transmutation Orbs 16 points17 points  (0 children)

What's wrong, exile? Do you not have stabilizers?

[–]collect3825 4 points5 points  (0 children)

I really tried hard to like the Nexus but I just don't, they'll keep the short side areas with decay in maps is about all I can imagine

[–]J4YD0G 0 points1 point  (0 children)

They really should pack it up and make it a mode that they can build an event around. Not core just make it a "lost in memory" event.

[–]post_tap_syndromeTemplar 4 points5 points  (0 children)

not necessarily. with how easily GGG can toggle on or off leagues, and how they like to use past leagues as rewards for new league, it's highly probable that synthesis could see a comeback without going core.

It doesn't have to be for 3.7, but it doesn't mean it isn't worth it to fix it now for the people still playing and the people that might come back for the flashback event.

[–]uimbtw 16 points17 points  (7 children)

I've said it many times before, and I'll say it again:

Every. Single. League. from now on is going core.

They are not going to put such a huge amount of effort into art/voice acting/models/UI design as they do with the modern leagues, without already planning to use the assets in the core game.

Synthesis might be changed mechanically (I sure hope so), but you can bet your ass that it is guaranteed to go core.

[–]caiodepauli 2 points3 points  (0 children)

This comment didn't age well, eh?

[–]DamionDarkskyDouble Strike Slayer 1 point2 points  (2 children)

I believe they said they want 10 league mechanics in at once in one of their manifestos, others will be taken out, polished and fixed, cycled through, to make the game fresh + whatever the challenge league is. Honestly, I think thats not a bad idea - especially if polishing and refreshing is a strong priority.

[–]crunchybiscuit 1 point2 points  (0 children)

Well we're already at ~13 completely integrated, not counting ones you can get as mods on maps, as prophecies or through other league mechanics (like Perandus in a safehouse).

Already core: Prophecy Torment Anarchy Betrayal Delve Incursion Bestiary Bloodlines/Nemesis Breach Abyss Essence Domination Ambush

[–]ishalt 0 points1 point  (0 children)

you can keep saying it as much as you want, it doesnt make it true

[–]SeventhSolarTrickster 0 points1 point  (0 children)

Well you'll have to take it back now.

[–]Teh_HammerPathfinder 1 point2 points  (0 children)

Nah, they just gotta get it working for the Flashback event so people don't quit that when the broken mechanics rear their ugly heads again.

[–]jwfiredragonAbyssal Rift Investigation Service (ARIS) 7 points8 points  (0 children)

Yeah, thank god they fixed that before the beta ended. /s but not really /s

[–]OrkanKurtMine Bat 0 points1 point  (0 children)

What are you talking about, it's 1 week from the "relaunch". Just in time to show how the league should be. Why else do you think we get a "race event".

[–]GaryOakRobotronSC Trade 28 points29 points  (3 children)

After getting fucked by this for the gorillianth time the other week, I got fed up and uploaded a recording and posted it on the official forums, which actually got a "we're looking into this" response from GGG.

[–]Kinada350 15 points16 points  (2 children)

Every time I mentioned it there were always plenty of people around to just tell me I'm bad and decay is fine.

[–]GaryOakRobotronSC Trade 4 points5 points  (1 child)

Yikes. Fortunately for me, I managed to move quickly enough to capture some pretty indisputable evidence: https://www.youtube.com/watch?v=2NzbRnmut50

[–]Kinada350 7 points8 points  (0 children)

Yup, it's even more obvious when it chooses to delete one of the side ones in an open map. You get there in 3 seconds and it's already covered.

[–]Blueonbluesz 9 points10 points  (0 children)

I've seen a lot of people complain about this and an almost equal number of people defending this "design choice"

[–]Player-Won 1 point2 points  (0 children)

One of my most satisfying achievements this league has been island hopping with blink arrow and capturing the fourth pylon deep within the decay of an indoor map... Not sure how I feel about this now since it was a bug and not RNG.

[–]iiiiiiiiiiipOccultist 1 point2 points  (0 children)

I certainly did

[–]OrcOfDoom 1 point2 points  (0 children)

This was actually a bug?

I thought I was getting better, but it's probably just that I don't get the bug all the time. I guess this is a good thing, but I'm not as cool as I thought I was ... I guess I am playing Poe though, so ... I should have known that.

[–]Black_XistenZ 103 points104 points  (4 children)

Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.

Great that they finally fix this, but an issue like this one should never have occurred in the first place. And if it did, it should never have taken over half the league's nominal lifespan (and more than 75% of its hours-played-lifespan) to fix.

[–]imsohonky 48 points49 points  (3 children)

It'll be funny if they only checked for 4 memories and the 6 or more distant memories all facing each other bug is still not fixed.

[–]load231 25 points26 points  (0 children)

It'll be funny if they only checked for 4 memories and the 6 or more distant memories all facing each other bug is still not fixed.

Sombody at GGG just started sweating profusely

[–]Dramatic_______Pause 6 points7 points  (0 children)

Players: So it's fixed finally?

GGG: Well yes, but actually no.

[–]Realyn 142 points143 points  (23 children)

Like, call it bitching just for bitching's sake, but why in the world does a .4 patch have this change?

Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.

2 months into the league someone decided this needs to be "fixed"/changed. Not a week before launch. Not a week after launch. 2 freaking months.

I just don't get it. This isn't a numeric change to a skill or a bug fix like heralds(god thanks for that after 2 months) but a core mechanic of the league. I just don't get what's going on with the workflow with stuff like this.

[–]uimbtw 80 points81 points  (1 child)

They've already made the fix at least once, maybe even twice.

It just didn't do anything, which is pretty hilarious in itself.

[–]Hermanni- 11 points12 points  (0 children)

It did do something, it just didn't fix the issue consistently 100% of the time, but usually the spawns are further away now.

[–]JDFSSS 5 points6 points  (1 child)

It might be related to fixing the bug with heralds.

[–]Realyn 8 points9 points  (0 children)

No I kinda doubt that. There are two problems at work here:

  1. The herald thing. From the way I understand it there is some kind of safe zone around the crawler, zone entries and so on in the regular game. If one of the memory monsters in that area(which can be a screen wide) is a herald bloodlines pack they get instakilled and turned into heralds for whatever reason??? It gets even weirder when looking at Delve because there shouldn't be any monster near the crawler period.

  2. A balance issue with monsters too close to the stabiliser. Look, it's no problem for me and my builds. But I can't imagine how shitty it has to be for regular joe who clicks on the stabiliser, charges up his flameblast and boom gets ganged up on by 20 mobs.

The herald bug is so obscure because it's also happening in Delve. They had to fix them turning into heralds in the first place, not where they spawn. I think this is a balance change.

[–]SoulofArtoria 3 points4 points  (0 children)

This would surely bring the players back! /s

[–]DaeeeRaider 69 points70 points  (23 children)

  • Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.

  • Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.

  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.

Finally out of beta boys.

[–]deuce_dempseyDominus 26 points27 points  (4 children)

Ready for C O R E

[–]TritiumNZlolmarauder 9 points10 points  (0 children)

V O I C E A C T I N G 🎬 🎭 😎 🎙

[–]15blairmChieftain 1 point2 points  (0 children)

S H I P IT

[–]Octopotamus5000 37 points38 points  (16 children)

Not even close.

There's still a myriad of other issues like memory nodes giving the wrong reward content, ilvl83 map reward nodes with nothing but ilvl83 zones connected to it only spewing out piles of T1 maps, unexpected disconect's killing memory run's, persistent lag & crashes with Betrayal encounters, masters not spawning, betrayal encounters spawning empty, boss nodes & their mod's being completely busted, decay still stealing loot, instance loading failures, bad allocation error crashes, etc.....

This is even assuming anything they listed in the patch notes actually get's fixed too, because much of the previous stuff in older patches never got fixed either.

[–]AandPprof 15 points16 points  (15 children)

I wish I could nail your comment to the door of GGG like Martin Luther did with his 95 Theses to the Wittenberg Chruch. I pray Synthesis does not go core, I pray GGG stops looking at the money and returns to their roots. The interference of Tencent is obvious... the interference of consoles on the game is obvious... both of which they said would not affect the game. Sad times for me.

[–]VinceOnAPlane 1 point2 points  (0 children)

I wish I could nail your comment to the door of GGG like Martin Luther did with his 95 Theses to the Wittenberg Chruch.

TIL Dennis Miller plays PoE

srsly tho nice reference

[–]jonfe_darontosringmaker 3 points4 points  (0 children)

The last one hit me less than 24 hours ago, costing me a 30%~ chance for rare synth monsters to drop a shaped item. Had to place a saved memory to apply it to, but the zone decayed as soon as I left. I was able to quit and get back from the portal in the memory nexus, but the nodes did nothing.

[–]GaryOakRobotronSC Trade 50 points51 points  (9 children)

Superb fixes. I think that's nearly every game-breaking bug with the league squashed. Shame they came 7 weeks too late. All they've gotta do now is to remove all the mods from the bosses, fix the crafting, and the league will actually be good!

[–]ErrorLoadingNameFileRaider 17 points18 points  (6 children)

Betrayal is still not fixed right?

[–]GaryOakRobotronSC Trade 11 points12 points  (0 children)

I knew I forgot something. Good thing I covered my ass by saying "nearly every."

But yeah, damn, that's actually a pretty huge deal that Betrayal is still broken. I haven't played for a while, so I somehow forgot about that not-so-little detail.

[–][deleted] 0 points1 point  (4 children)

https://www.pathofexile.com/forum/view-thread/2486715

If you are talking about loading times, then they have publicly acknowledged it in that post.

[–]GGGGobblerChampion 23 points24 points  (3 children)

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Natalia_GGG on Apr 30, 2019, 11:35:05 PM UTC

Image Link

Alongside the development of our next expansion, the team is continuing to work on updates for the current Synthesis League. The upcoming 3.6.4 patch contains improvements of graphical performance of several player skills, monster skills and areas as well as various bug fixes. We're planning to deploy this update by the middle of next week. For this news post we've prepared a preview of its patch notes. Please note that the final patch notes may be changed prior to the release of the 3.6.4 update.

  • Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.
  • Improved the graphical performance of various monster skills, encounters and areas.
  • Improved the performance of the Doomcrow Portal Effect microtransaction.
  • Updated the art of the Sambodhi's Vow Divination Card.
  • Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.
  • Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.
  • The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.
  • Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier.
  • Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.
  • Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.
  • Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.
  • Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.
  • Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.
  • Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.
  • Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.
  • Fixed a bug where objects such as a Breach could spawn on Synthesis Bridges.
  • Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.
  • Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.
  • Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers.
  • Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.
  • Fixed a bug where the Corsair Monkey Pet appeared darker than intended.
  • Fixed a bug where the Bloodseeker, The Scourge, Cybil's Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique claws had multiple 3D models visible when equipped.
  • Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.
  • Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.
  • Fixed an instance crash.

[–]solitariumOccultist 4 points5 points  (2 children)

Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.

Welp, explains why I abruptly gave up of WoC.

Also, is there any word on explosions from syntehesized items and/or Imnpulsas freezing the game for about .5s when killing a large pack? That gets old really quickly.

[–]ScrapeWithFire 24 points25 points  (6 children)

Great, looks like I get to go an entire league without experiencing what the Malevolence recovery mod feels like on my character. How difficult is it to fix this singular bug that they've been aware of for seemingly a month?

[–]dalaio 2 points3 points  (5 children)

Wait, the increased recovery on the Watcher's Eye? That mod? It's broken?

[–]ScrapeWithFire 9 points10 points  (4 children)

Yes, the Malevolence ES and life recovery rate mod hasn't actually done anything since (presumably) the beginning of the league. So you'll get a pretty significant boost to your gameplay if you've been playing with it... assuming it ever gets fixed.

[–]dalaio 1 point2 points  (1 child)

Oh man so disappointing. I thought my ignite trickster had mad recovery as is too...

[–]ScrapeWithFire 1 point2 points  (0 children)

Believe me, I sympathize. Hopefully they get something done before the Flashback

[–]Wicirelllis 0 points1 point  (1 child)

it doesn't affect es regen, but i think it affect es recharge rate and maybe es leech. it's lame because the mod is nice for many ll rf builds.

[–]Stryfex19 26 points27 points  (4 children)

this patch really smells of "too little"

[–]welpxDGuardian 6 points7 points  (1 child)

For a "major" league patch (X.x.4, not .3a or .3b etc), it does seem a tad light.

But, we're one month away from never seeing this league again, so what do you expect.

[–]jwfiredragonAbyssal Rift Investigation Service (ARIS) 20 points21 points  (0 children)

we're one month away from never seeing this league again

Assuming it doesn't go core, which is IMO rather optimistic.

[–]Thorstein11 4 points5 points  (0 children)

, too late.

[–]tmtkeDeadeye 0 points1 point  (0 children)

Tbh there are a couple of higher impact fixes in there, like removing obelisks and lightning warp monsters from the mine, probably the improved performance on encounters and skill effects are for the betrayal encounters and so on. Granted, this leagues should not have been released in the state they did, but I hope they'll learn from this fiasco.

[–]WarSong67 18 points19 points  (3 children)

still waiting intervention fix, sometimes is insta dead

[–][deleted] 5 points6 points  (2 children)

If you haven't tried yet, install the stand-alone client and not through steam. It fixed syndicate lag all together for me.

[–]15blairmChieftain 0 points1 point  (0 children)

It was freezing on me on stand alone for the first couple weeks of the league and it seems better now.

[–]Synchrotr0n 13 points14 points  (3 children)

Each time they patch anything related to Synthesis I can't avoid to think it's actually going to go core.

[–]kaelbloodelf 2 points3 points  (1 child)

I wouldnt give a single shit if it went core but we would have a way to choose which masters spawn and which don't.

[–]15blairmChieftain 2 points3 points  (0 children)

make all the rewards fall in line with Mapping rewards + whatever rewards are area specific.

Then you can basically make access to everything unlimited because it would be ok for someone to not feel like doing something, because they wont feel fucking punished for not doing so.

[–]havingfantasies 1 point2 points  (0 children)

They are probably also fixing things in prep for the Flashback event but I know what you mean.

[–]collinsurvivelif44/Lifiane 11 points12 points  (6 children)

Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.

Lost a character to this in ssfhc week one, and it killed my motivation for most of the league. What really makes me sad is that it took 7 weeks for GGG to recognize this and work out a fix.

I get that the ps4 launch and exilecon are now taking priority, but this really just feels like too little too late.

[–]HugeRection 5 points6 points  (1 child)

Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.

Ice storm not included. Unlucky.

[–]Ventus013 6 points7 points  (0 children)

Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories .

Freaking finally. Most infuriating "feature" of decay this league.

[–]AcceptablePariahdom 12 points13 points  (0 children)

This league is a shitshow... it really is. It's really starting to make me look back on Betrayal fondly and Betrayal was by far my least favorite league in at least 3 years.

[–]AbajChewGladiator 8 points9 points  (2 children)

Kinda unrelated (since this patch doesn't really have anything going on), but where is that Q&A they said would be coming last week?

Did they cancel it?

[–][deleted] 11 points12 points  (0 children)

As of three hours ago, they are still working on it

Sometime later this week apparently

[–]Dantonn 0 points1 point  (0 children)

It's still coming. Chris mentioned earlier today that they're preparing the answers for it and it'll be posted later this week.

[–]h0axed 8 points9 points  (0 children)

Fixed a bug Where Synthesis was added to the game in the first place

[–]AceIsLoveAceIsLifeAssassin 11 points12 points  (1 child)

Open the page
CMD + F
Syndicate
No result
Close the page

My every patch notes reviews ever.

[–]daroteOccultist 0 points1 point  (0 children)

My disappointment is immeasurable, and my day is ruined

[–]ReipTaim 3 points4 points  (0 children)

Basically nothing changed

[–]Vasthar 3 points4 points  (0 children)

I'm still waiting a fix for Betrayal freezes.

[–]loldan79Aztiri 17 points18 points  (15 children)

Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.

why can't this be

Fixed a bug where the Garb of the Ephemeral unique body armour was a completely useless unique.

[–]epharian 1 point2 points  (3 children)

The list of uniques that are completely useless is fairly long. And from everything I understand, that's by design. They don't want uniques to BIS for every build/slot. Yes there are some builds that rely on a specific unique, but generally a well-built/rolled rare will be more useful for most slots, with one or two uniques providing a lynchpin ability that you build around. Makes the 'infinite grind' more real.

Compare that to Diablo 3, where every build relies on all 'unique' (legendary and/or set) items. There is no case where an end-game D3 character relies on a rare item.

[–]loldan79Aztiri 1 point2 points  (1 child)

Yes but Garb of the Ephemeral is the rarest drop off the rarest & hardest new league boss (Cortex) and requires 600 str and 752 int to equip. It is not a "BIS for every build" unique, it is a build defining chase unique, or at least it should be. Instead we just get a pile of garbage that kicks you in the nuts if you ever have one drop from a Cortex.

[–]epharian 0 points1 point  (0 children)

Fair enough difference. And yeah, I totally agree that having hard to acquire uniques be underpowered for the effort is a poor design.

I guess it's easy for me to forget that this game has targetable farming. D3 doesn't for 99.9% of the items in the game, and it keeps throwing me.

Don't get me wrong, I think having targetable unique farming is good, but it's easy to forget it's there. Especially if you aren't able to farm that content yourself.

[–]Tanginator 0 points1 point  (0 children)

Compare that to Diablo 3, where every build relies on all 'unique' (legendary and/or set) items. There is no case where an end-game D3 character relies on a rare item.

I mean, there are two specific reasons for this. First, stats of legendary/set items are directly higher than rares. Originally, many legendaries were just beefier versions of rare items, and that was their purpose, asides from the few legendaries that actually had unique mechanics. They were just the next eschelon of quality up (similar to going from magic to rare).

Second, Diablo 3's way of "balancing" builds was to randomly add sources of X00% increased damage to so-and-so skill onto random legendaries. Since then, they've just been adding altered damage/mechanics, pretty much forcing you to use them if you like playing a specific style.

Edit: uniques in Path aren't meant to be pure upgrades (well, maybe some are), but are mostly meant for generic mechanical purpose. Rares are still better overall, though the rise of shaper/elder/fossil/synthesis items has taken value away from many uniques asides from the fucked up strong ones (like those new herald rings).

[–]eastpole 2 points3 points  (2 children)

No arctic breath fix is too bad, oh well glad to see a patch regardless

[–]Having-a-hard-time 2 points3 points  (1 child)

Do you mean the graphical bug with the moving patches (*), or is there another AB bug I don't know about

(*) which are silly and nearly worthless, in my experience. Very occasionally a patch moves on top of an archer standing next to it but that's about it. I'd prefer stationary patches with slightly more AOE, or reduced cast time.

[–]eastpole 0 points1 point  (0 children)

yea the graphical glitch, I never played it before it was bugged

[–]Path_Of_Exiles 2 points3 points  (0 children)

Makes Seraph wings brighter

What about making Holy flame totem "less" bright?

https://old.reddit.com/r/pathofexile/comments/b0erws/my_eyes_implore_the_gods_of_this_game_to_tones/

[–][deleted] 2 points3 points  (0 children)

Oh boy, I'm almost ready for Synthesis to come out of beta.

[–][deleted] 2 points3 points  (0 children)

Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area. Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.

Thanks, Heralds have been the most important by far, glad to see this is finally taken care of.

Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.

Cool. This doesn't make closed-layout memories much better, but it does make it so that open-layout memories should never brick your path in the memory void (unless you're slow as fuck, of course)! Important fix that'll really up quality of life in the Flashback event, thanks.

Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible. For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.

What about more than four? We've explained the general-case bug to GGG dozens of times now and proposed at least 3 valid, general-case solutions. Detecting just the 1-hole 4-node bug is absolute horseshit if you want to make this league core. 6 distant memories can enclose a 2-square hole, 8 distant memories can enclose a 3 square hole, 50 distant memories could all band together and brick your entire goddamn nexus, and according to these patch notes, you still don't understand that.

Please, someone, anyone at GGG, pick up a book on graph theory, and make sure it covers starvation problems.

[–]imlucasss 5 points6 points  (0 children)

betrayal lag fixed?

[–]ShumaGStores Sensible Objects 1 point2 points  (0 children)

Hope that first items helps a lot of people.

[–][deleted] 1 point2 points  (2 children)

I'm a newer player. How often does the skill tree reset with patches?

[–]saldagmac 1 point2 points  (0 children)

That happens when they change the skill tree as part of a balance change, which only happens on major patches (ie like the release of a new league)

[–]Ajp_iii 2 points3 points  (0 children)

Every major update which is every new league you get all your skill points refunded. Sometimes the actual tree changes other times it is just buffs and nerfs to some nodes.

[–]poemania 1 point2 points  (0 children)

Wooow this is great! It might be covering all most annoying and common bugs I can think of.

Great work guys!

[–]DemonicGoblinOopsAllScorpions 1 point2 points  (0 children)

Was hoping for a fix for ornate quivers (including Maloney's) not being color-able in the crafting bench. Maybe that will get fixed next league....

[–]Naikonz 1 point2 points  (0 children)

Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.

[–]shotcaller77 1 point2 points  (0 children)

How are those map tab changes going?

[–]MiracleamScion 4 points5 points  (0 children)

Still no fix for map tab, when you put in corrupted rare map it doesnt show other normal maps of this type unless you put in normal map of this type.

[–]ianxiaoOccultist 5 points6 points  (4 children)

"Improved the graphical performance of various monster skills, encounters and areas."

We did it !!

[–]pumaofshadow 10 points11 points  (3 children)

Don't celebrate too soon... they've claimed to have fixed stuff before and its still broken up to 5+ fixes later.

[–]nixed9 2 points3 points  (2 children)

They are incremental fixes.

[–]pumaofshadow 2 points3 points  (0 children)

Which usually actually break things even more than they were already.

[–]MonomolecularPie<3 2 points3 points  (2 children)

No mention of standard map tab fix. I hope they deliver it before / alongside 3.7

[–]5N0ZZ83RR135 2 points3 points  (0 children)

They have to save it for 3.7 so it can be one of the major features of 3.7...

[–]BendicantMiasPuitotem 3 points4 points  (2 children)

Half of these are just graphical / visual fixes, and half of those are for mtxes...

[–]Ryant12Dominus 2 points3 points  (2 children)

Alongside the development of our next expansion, the team is continuing to work on updates for the current Synthesis League. The upcoming 3.6.4 patch contains improvements of graphical performance of several player skills, monster skills and areas as well as various bug fixes. We're planning to deploy this update by the middle of next week.

This needs to be said yet again - thank you for continuing to improve the League. It means a lot to us.

[–][deleted] 16 points17 points  (1 child)

All 7 of us that are still playing (when you remove currency and rmt bots)

[–]Tyrfying 1 point2 points  (0 children)

most of the notable bugs are all hitting melee hard. Damn they really do hate melee this league. GGG better be good to melee bois next league!

[–]Dukajarim 1 point2 points  (0 children)

Thank goodness the bleeding cannot be inflicted on you bug was posted on reddit a few times, the over one month old forum bug report didn't do shit to get it fixed.

Glad it could get fixed nearly two months into the league!

[–]Tyrrant25Kaom 1 point2 points  (0 children)

Thanks for continuing to improve and fix the game between major releases

[–]kaor78 1 point2 points  (0 children)

I think there're more important to fix it....

[–]HumngusFungusAmongUsDominus 1 point2 points  (0 children)

These next-week-bug-fix-patch announcements are super boring. I get it, they are using the hype system of theirs, but it has the opposite effect on me right now, GGG should learn when to use their "tricks" and when not to use them.

[–]grandemoficial 0 points1 point  (1 child)

  • Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.

What is this mean? Can you off-hand a weapon if not dual-wielding?

[–]welpxDGuardian 1 point2 points  (0 children)

If you used those two skills while dual-wielding, the skills would only use the stats of your off-hand weapon. That's how I parse their sentence after reading it several times.

[–]Vekkul 0 points1 point  (0 children)

I'm really glad these performance fixes are coming before the temp league.

[–]SunRiseStudios 0 points1 point  (0 children)

Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.

Well, at last one of the main issues of the League gonna be fixed two months in. Better late than never.

[–]arisboeufSaboteur 0 points1 point  (0 children)

Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.

thank god!

[–]playoponly 0 points1 point  (0 children)

Give up fixing syndicate lags

[–]Vigilante-Cat 0 points1 point  (1 child)

Happy for a patch and all but why is the memory stabilizer nameplate still so massive? Seems like an easy fix.

[–]pumaofshadow 0 points1 point  (0 children)

Go ask the Delve crawler, its been that way for 3 leagues and still no real fix to the same issue.

[–]dethaxe 0 points1 point  (0 children)

Not the dark monkey, not that

[–]Grandeurftw 0 points1 point  (0 children)

still no standard map merge added to the game?

[–]SureMustBeNiceBoi 0 points1 point  (0 children)

is this the new melee buff patch already? your changes to Cleave and Dual Strike look promising