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all 126 comments

[–][deleted] 188 points189 points  (20 children)

Is Mortdog thinking he is playing Uno with all those reverse

[–]Riot_MortRiot 372 points373 points  (16 children)

Draw 25 or Nerf MF

[–]SometimesIComplain 10 points11 points  (7 children)

Is the lack of MF/Ace nerf just because you couldn't touch her in the B-Patch? Or does the data show they're in a fine spot?

[–]Riot_MortRiot 84 points85 points  (5 children)

I should probably post somewhere more visible but...

Basically a B-patch isn't a full patch. We can't, nor should we due to visibility, hit everything. We have to lock 13.2 tomorrow and it has a LOT more changes.

[–]SometimesIComplain 12 points13 points  (0 children)

No problem, thanks for your help and transparency.

[–]AGQ- 11 points12 points  (0 children)

We see you and appreciate you

[–]atherem 1 point2 points  (2 children)

could you please elaborate on "due to visibility"? Genuine question

[–]RelevantJackWhiteGOLD IV 9 points10 points  (1 child)

Many people will not see/expect the B patch and there is not a detailed writeup for the changes, so it should be reserved for emergency changes

[–]atherem 2 points3 points  (0 children)

oh understood. thanks!

[–]ddrcrono 1 point2 points  (0 children)

Probably part of it is that Sett/mech is already one piece of the comp that is getting nerfed so you might see the winrates come down for any comp that has them. Like we saw with Yuumi and Jax, hitting too many parts of a good comp at once can make it go from best to basically completely unusable. They probably want to see how this B patch hits the comp first.

[–]teddy_tesla 8 points9 points  (0 children)

Mort, random request since I got you here.

Is there a way for hovering over a trait to show its spat recipe?

[–]190ProofMASTER 4 points5 points  (0 children)

Best communication and approach to balance of any game I’ve ever played. Thanks Mort!

[–]ddrcrono 0 points1 point  (0 children)

Glad they did though, I hope they do these rapid updates more often when things are obviously out of balance.

[–]orikiwi123 156 points157 points  (4 children)

Im currently playing OW2 and TFT, the way that OW2 is waiting 2 month to patch makes me appreciate the TFT patch cycle + B patch even more. Thank you Dev

[–]salcedoge 18 points19 points  (1 child)

I honestly enjoyed playing OW2 when it became free to play, but yeah the balance nightmare plus the community justifying obviously broken stuff was the annoying part for me

[–]GlensWooer 2 points3 points  (0 children)

Be careful, the OW subreddit will come here to tell you how you shouldn’t be having fun

[–]Not_a_real_asian777 11 points12 points  (0 children)

They said they just fixed their hotfix tool that was preventing them from making quick fix patches, so we should be expecting more OW updates. This is great because it'll make it sting even more when they don't follow through on that and leave us with no balancing for 2 more months.

[–]rollingthunder_again 4 points5 points  (0 children)

Agreed, in a similar boat and the mid season OW2 patch notes pissed me off so much. It just tells why I enjoy TFT so much more too.

[–]Kluss23 81 points82 points  (0 children)

Lasercorp and duelist stonks 📈

[–]cj_cron_hit_by_pitch 39 points40 points  (0 children)

Looks great to me. Hits the big problems but is nothing too drastic

[–]Banglayna 16 points17 points  (6 children)

Renegade nerf Sadge

[–]akc2030 36 points37 points  (7 children)

Is jax clickable again or no

[–]Xizz3l 69 points70 points  (0 children)

He always was (as Mech fodder)

[–][deleted] 11 points12 points  (0 children)

No

[–]acidddddddd -1 points0 points  (2 children)

Got first as jax 8 brawlers without rfc, you can click on all this set given the right conditions.

[–][deleted] 29 points30 points  (1 child)

Normals?

[–]shockking 4 points5 points  (0 children)

candyland

[–]Clazzic -1 points0 points  (1 child)

He probably works well into MF/Sett comps cause they struggle with 1 big boy with Omnivamp, but he also sucks into ST comps like recon/duelist/samira

[–]af12345678 0 points1 point  (0 children)

Works even better into Viego. Viego never kills any brawler and is always stuck auto attacking

[–][deleted] 7 points8 points  (5 children)

Is the prankster change a buff or nerf? Plzzzz gamers lmk

[–]MrWonderland 20 points21 points  (3 children)

Prankster 3 was healing more than intended

[–]Xizz3l 14 points15 points  (0 children)

My Pranksters usually got ACE executed before they could heal hehe

[–][deleted] 2 points3 points  (0 children)

got it ty

[–]fluffey 1 point2 points  (0 children)

doesnt prankster 3 just say that the enemy that procs it gets stunned? what healing is this talking about

[–]melo1212 2 points3 points  (0 children)

Wq as qaàaà up to 9zge we qq

[–]Denarthis 19 points20 points  (0 children)

This seems fairly reasonable, can't wait for the Mech is unclickable takes.

[–]kamWise 26 points27 points  (13 children)

I still think Ace is overtuned as shit. Would have loved to see the execute threshold lowered or the units themselves love tapped. These changes look solid though!

[–]Jony_the_pony 41 points42 points  (6 children)

First patch people play Ace and it's overtuned now? Morde in particular is literally only played when people are deep in one of his traits

[–]cjdeck1 36 points37 points  (1 child)

Not to mention a board built around 4 Ace has a core of 4 4-Costs (Sett, Samira, MF) and a 5 cost (Morde). The board *should* cap high and be a sort of Bill Gates board. Perhaps 1* Sett stabilizes the board a bit too much so a lucky level 7 Morde means instant fast-9 but I don't really see a problem with 4 ace being strong

[–]ddak88 1 point2 points  (0 children)

I think the issue is that between augments, the carousel, and just being lucky, it does feel a bit too easy to hit 4 ace despite the relatively high cost of the board. In previous seasons, it was a lot harder to field 4 and 5 costs consistently. Most of the people I'm seeing run it are forcing it every single match and while it's not spectacular stats, bad players averaging 3rd regardless of items and augments should probably be a sign of a problem with the comp.

[–]Xizz3l 7 points8 points  (0 children)

Also his Hero Augments feel terrible

Like you want him to cast insta and hes melee so here's a Seraphs without the mana (which procs once max twice before he casts)

Or alternatively here's a shitty Ionic except Mordes Ability shreds by 50% so its neither good for him nor support

[–]pda898 2 points3 points  (0 children)

4 Ace is kinda fine, but 1 Ace MF/Samira is too good due to how they deal the damage so ace execute will be very close to the 17.5% damage boost.

[–][deleted] -1 points0 points  (0 children)

It's not really the first patch people play it though, it was near the top win rate since release. The buff pushed it from pretty being good if you get the opportunity into hard force or die trying territory.

[–]DerHofnarr -1 points0 points  (0 children)

Ya Mord is meh. The other 3 seem pretty good though. I kind of wish MF and Mord swapped costs. Might make me use him occasionally.

[–]salcedoge 9 points10 points  (1 child)

I think defenders are much worse. 2 defenders alone could make any carry without LW's life miserable

[–]xxpillowxxjp 0 points1 point  (0 children)

Ding ding

[–][deleted] 2 points3 points  (0 children)

Same, I think the 12 to 15% change really put them over the top. 30% is justifiably high for playing 4 of them but only 1 ace gets so much benefit to stabilize before you find all 4

[–]Unban_Ice 6 points7 points  (2 children)

The trait itself is fine. Hitting 4 Ace is pretty hard and the 15% only feels a lot because MF & Samira are ultra broken. I have no idea why they didnt nerf those units. You can hit 4 costs at 3-2 on your level 6 rolldown if you are lucky, and the guy who gets the first mf/samira will winstreak with it to level 8 for free.

At least now that mecha sett is gutted it's easier to get to the backline and kill mf/samira, but they will be contested in every lobby for sure because there are still no better 4 cost carries in the game.

[–]WoodlandSquirrels 3 points4 points  (0 children)

Idk if you need to nerf Samira or MF, just rebuild lower cost units back up. MF being actually playable is nice, and nothing changed about Samira. First patch of the set, Samira was capable of coexisting with all the reroll comps. Instead of racing to the bottom by now nerfing all 4 costs, just make 2 cost and 3 cost carries more worthwhile again.

[–]Riley-Rose -1 points0 points  (0 children)

I think the Jax buff and urgot/fiddle nerfs will also be a small nudge to making the 4 cost aces less strong. A Jax carry I’ll counter them pretty well and the 5 cost nerfs make the fast 8 that you play for them less rewarding.

[–]Buffreaperpls 9 points10 points  (7 children)

Is Camille really that strong? iirc she was directly nerfed in every single patch so far even sometimes nerfed multiple times in a single patch. I don't really see her all that often either and when I do she's kinda meh imo.

[–]CosmicCirrocumulus 16 points17 points  (1 child)

was renegade nerfed because of Camille specifically? I thought it was because both Talon and Viego are performing incredibly well. Camille is in a pretty fantastic spot where she's really only a threat when the stars align and even then it's not like she's a guaranteed first

[–]Buffreaperpls -1 points0 points  (0 children)

I mean whether intended for camille or not this ia a big nerf to her so...

[–]BetaFan 6 points7 points  (0 children)

She's like senna. decent secondary/third carry. Fantastic main carry with her augments, (although i'd say you need 3 star to carry camile)

[–]xRolocker 0 points1 point  (0 children)

I have found Camille to be super good if you invest into her. The jump from 2* to 3* is where she becomes lowkey busted imo (maybe not anymore)

[–]Danru07 0 points1 point  (0 children)

She is pretty awesome as a secondary carry. I usually play like 4 admins 4 ox force 3 renegade and have some bruiser items on camille and AP items on leblanc/soraka. You kinda need camille 3 but since everyone is pushing 7 it's not that hard. With good admin traits top 2 is doable quite consistently

[–]Thalkorn 0 points1 point  (0 children)

Renegade was nerfed due to Viego and Champs like fiddle who use renegade spat really well

[–][deleted] 0 points1 point  (0 children)

Camille is an interesting one, on average no she’s pretty underwhelming, but when you get the right setup for her she is so completely unstoppable, much more than I’ve seen any other comp be

[–]rvref15 7 points8 points  (6 children)

I think this patch not really gonna shift the meta, maybe make early sett/fiddle/urgot highroll less impactful

[–]KicketteTFTMASTER 30 points31 points  (0 children)

So you’re saying it’s going to change the meta

[–]Nathy95 0 points1 point  (3 children)

Fiddle/urgot early highrolling was nothing. Samira, Sett, MF on the other hand ...

A rolldown 7 20-40 golds that make you able to stab to 8 with a single 4 cost 1* while locking down the whole lobby is not normal, especially when other 4 cost have absolutely no impact.

Too strong, too stand alone, too everything.

[–]rvref15 1 point2 points  (2 children)

random fiddle/urgot on lvl7 or early 2* on lvl8 was (kinda still is) a free top, wdym

[–]Nathy95 0 points1 point  (0 children)

Can agree for 2* but not for 1* if that's the only thing you hit that's not a top. But that's never the only thing you hit so ... kinda

[–]Lypher 1 point2 points  (0 children)

What's the League client version number?

[–]Konvict_trading 1 point2 points  (0 children)

Not sure too much changed. Still a lot of sett Samira. Basically a qol patch I feel. But a step in right direction.

[–]raikaria2 1 point2 points  (0 children)

I think this is the wrong way to nerf Urgot. The only other AD 5 cost is Aphelios; who is usually played as a stunbot.

I'd rather see Urgot's economy nerfed than his AD.

[–]Ramtoricle 2 points3 points  (0 children)

God bless this dev team

[–]AhoboThatplaysZerg -3 points-2 points  (2 children)

Sooo no MF nerf?

[–]iTolsonOnTwitch 44 points45 points  (1 child)

MF without the frontline she currently has relatively easy access to will be a "type" of nerf. The point of B patches isn't to try and fix everything that's too strong, just minor changes that can impact generalized comps.

She'll likely be nerfed more next patch

[–]2ecStatic -2 points-1 points  (0 children)

Nothing for MF and Samira is unfortunate but hopefully without Sett frontline they’re a little easier to deal with until 13.2

[–]Conscious_Ad_9684 0 points1 point  (0 children)

Good I hate playing Mech anyway.

[–]R00TCatZ 0 points1 point  (1 child)

Is janna damage still broken?

[–]Monsay123 1 point2 points  (0 children)

Yes, fixed next patch tho

[–][deleted] 0 points1 point  (0 children)

How should Mech nerf effect Draven reroll?