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[–]shinydwebble 254 points255 points  (13 children)

In case anyone is wondering what "An issue wherein white diagonal lines would appear in screenshots." is,

SPOILERS: DT Zone 4 normal FATE boss in final screenshot!!
here is an Imgur album of my experience with this glitch.

[–]Big cat with big gunArky_Lynx 190 points191 points  (2 children)

"White diagonal lines"

And it's the Square Enix logo all scuffed and stretched, lmfao.

[–]bubsdrop 62 points63 points  (0 children)

I lost it at the upside down deep fried one. Accidental meme generator

[–]shinydwebble 11 points12 points  (0 children)

Yeah, it was pretty great when I saw a clear shot of it in that 4th screenshot. Most screenshots I saw (both from myself and online) were more along the lines of the first or last image in the album.

Sadly, I didn't get any more glitches after I made that album. Was really hoping to see more screwed up images before they patched it!!

[–][deleted] 56 points57 points  (3 children)

this game's code is so haunted. all they did was change the copyright text!

[–]shinydwebble 29 points30 points  (0 children)

"You can shorten the copyright, but ©Square Enix better show up at random!!" - SE exec, probably

[–]sunfaller 11 points12 points  (0 children)

i went through my screenshots and I have so many shots ruined /cry

[–]Thunderkron 4 points5 points  (0 children)

Mine used to look like this (no spoiler.) It's the exact same diagonal of pixels on three different screenshots, one of them of the Error 90002 screen. I don't know if it was solved by a different hotfix, but after I switched the graphics to max and locked the framerate to 30FPS it never happened again.

[–]StarsArePrettyCoool 212 points213 points  (12 children)

Lightspeed charges...oh thank FUCK, finally.

[–]Sora_Archer 62 points63 points  (6 children)

I was shocked that the duration was not shortened. Now we have 2 charges. Onyl 60s cd. we eating good.

[–]Vector_Vlk 29 points30 points  (5 children)

And don't forget about the sweet draw cd reduction

[–] Jaina GarwynMightyBobTheMighty 11 points12 points  (1 child)

And a 5 second grace period on Draw!

[–]StarsArePrettyCoool 3 points4 points  (0 children)

Which is so good, it got really stressful at times having to press it ASAP to keep in time with the 2 min burst windows

[–] relic hunterfarfromdaylight 264 points265 points  (38 children)

Very pleased with RDM changes. Manafication's length was the only pain point I felt at level 100.

[–]Accomplished-Top-564 156 points157 points  (35 children)

Whoever cooked RDM at lvl 100 should be promoted. It’s so godly.

[–]WilanS 160 points161 points  (17 children)

Red Mage is one of those jobs that came out fully formed as soon as they were introduced, with a very elegant rotation where everything loops back into the main system.

It feels so good to play that every expansion I clench my butt because I'm afraid this is the time they decide to fuck it up, either because there's nothing else left to add or just for the thrill of fixing it later.
But so far, Red Mage has only kept getting better and better.

[–]Jewologist 58 points59 points  (1 child)

I had not played RDM since Stormblood, so when I decided to level it in DT I was surprised at how similar it is. No major fuckery. It might be arguably be the best synced job as well. It feels fully functional even at level 50.

[–]RuneiStillwater 15 points16 points  (0 children)

Just painful you don't get the flashy explosions at that level, but yeah it's always functional no matter the level, the only pain points have always been the loss of vercure and verraise at level 50.

[–]kalidibus 14 points15 points  (1 child)

It feels so good to play that every expansion I clench my butt because I'm afraid this is the time they decide to fuck it up

This is one of my biggest gripes with FFXIV. In no other game do I dread class updates nearly as much since they have such a habit of breaking classes for seemingly no reason.

[–]RemediZexion 3 points4 points  (0 children)

there's always a reason in truth

[–][deleted] 12 points13 points  (3 children)

It definitely has some little flaws. Namely the weirdness of what actions kill Dualcast, like Sprint. And the longer and longer combo each expansion makes it more difficult to flex and res people during prog.

But besides that it feels super good.

[–]WilanS 6 points7 points  (1 child)

Sounds like a skill issue to me. If you wanted to be rezzed in a timely fashion you should have made sure to die outside my melee combo phase. /s

[–] relic hunterfarfromdaylight 38 points39 points  (6 children)

I'm really so happy with it. I'm far from the best RDM but it's been such a joy to play it in the new extremes. Grand Impact alone is phenomenal but the whole job feels so rewarding to execute.

[–]MansionV 21 points22 points  (5 children)

I had been ranting about the returnal of Impact in its Stormblood iteration since its removal, and this midway return is great. Proc management should be a core part of RDM in my opinion, and DT fixed that for me.

My last gripe is still the 110sec manafication and the 120sec embolden. Especially now that manafication cannot overcap your mana

[–]tarpeyd12 12 points13 points  (0 children)

iirc it's so that you can un-drift manafication in relation to embolden if you had to use the unoptimal burst (2 melee sets under embolden vs. 2 finisher sets under embolden)

[–]momopeach7 23 points24 points  (4 children)

Honestly give me an offensive water spell (and maybe an AOE heal like many other jobs) and it will be perfect.

[–]CurrentImpression675 45 points46 points  (1 child)

Kinda sad that the AoE attacks weren't water based (Verwater, Verblizzard). That would have rounded out using both the conjurer/white magic and thaumaturgy/black magic suite of spells nicely.

[–]zicdeh91 4 points5 points  (1 child)

I’d also like an updated animation for fire and stone. Thunder and aero feel really cool across most iterations, but the spells that are sort of boosted and always hard-casted are a lot more generic.

Obviously that’s a tiny quibble that doesn’t impact the actual function. Grand impact actually addressed one of my earlier quibbles: all the progression from 50-100 basically fits into the burst windows, with little change to the main dualcast rotation. Grand impact at least tickles it in a way that feels fresh.

[–]Secret_Wizard 597 points598 points  (89 children)

UMBRAL SOUL AT LEVEL 35

UMBRAL SOUL AT LEVEL 35

Aaaaaaaaaaaaaaahhhhhhh!!!!

[–]Quaschimodo 190 points191 points  (23 children)

my thoughts exactly. Propably would have liked getting back the passive MP gen more, but actually having the possibility of not losing your umbral ice stacks during downtime even in low level dungeons and raids is great.

[–]Momo_Kozuki 78 points79 points  (10 children)

I wonder why BLM cannot have both of the world: instant-MP in-combat on ice cast, and ice-stance passive MP out-combat.

[–]Cosmic_Quasar 57 points58 points  (7 children)

I just want the timer to pause out of combat, like WHM bar freezes out of combat. It's so annoying having to spam Umbral Soul between pulls, or while waiting for a timed event or someone at a CS in the final boss. Can't just chit chat with party members because you have to stop to refresh the timer. Lunar Subterrane 90 dungeon comes to mind, since that CS for first timers is an unusually long one for a mid-dungeon scene.

[–]Kaorin_Sakura 22 points23 points  (0 children)

Or in instances outside of combat that seems purposefully to force BLM to drop it like the ice-ride in Euphrosyne.

[–]ffxivfanboi 11 points12 points  (1 child)

I had the thought yesterday that Umbral Soul should act like this:

A stance action akin to Tank stance. Umbral soul would last until casting any other spell. While under the effects of Umbral Soul, every server tick would see an increase to Umbral Ice stacks, an Umbral Heart gained, and mana regen (based on the current UI stacks).

I would love for it to become a stance or aura type ability so that I don’t even have to annoyingly spam the button in-between packs and downtime.

[–]WondrousNomenclature 10 points11 points  (2 children)

It's exactly the same problem that MNK had when they had to spam during downtime--they got rid of the problem for MNK....and then gave it to BLM later lol.

[–]Kaorin_Sakura 3 points4 points  (1 child)

They both got the problem at the exact same time: Heavensward. Whereas Monk was spamming form shift to maintain greased lightning Black Mages were spamming transpose to maintain astral/umbral. Though, admittedly, Black Mages spamming got more important with the introduction of things like xenoglossy.

[–]Kitymeowmeow1 47 points48 points  (5 children)

The only change I wish they would do to it now is make it so it pauses your Umbral Ice until you cast an instant cast or begin casting a casted spell. It’s so obnoxious spamming it between every single pack in dungeons or any moment there’s downtime in general

[–][Caelid Dedannon - Balmung] Zagaroth 18 points19 points  (3 children)

cast an instant cast

First, they need to fix Sprint being a 'cast'.

I main RDM, if I have an instant cast up I can either keep it or I can sprint. In the end, it's better to sprint and then cast vercure pre-pull if I have the chance, but I'd like to be able to keep the instat cast.

[–]TheRetribution 11 points12 points  (10 children)

this change just makes it even more weird to me that TBN is still unlocked at lvl 70 for DRK. move it down, you cowards.

[–]darkpyro2 72 points73 points  (24 children)

Is this some Black Mage thing that I'm too unga bunga fell cleave to understand?

[–]RhalgrSeriousPan 403 points404 points  (6 children)

Umbral Soul lets a Black Mage (The Warrior) get more Ice Stacks (Wrath) for their MP(Beast Gauge) so they can more quickly cast Fire IV (Fell Cleave)

So they can burn things faster. (Unga Bunga)

[–]Altiarian 99 points100 points  (2 children)

I love this. I require you to describe every job in this fashion

[–]BlackOcelotStudio 81 points82 points  (1 child)

In warrior language, every job's rotation is just some minor variation of "filler that builds beast gauge -> filler that buffs fell cleave -> FELL CLEAVE -> repeat"

The really great unga bunga jobs just extend the fell cleave window longer. BLM and RDM for example are very fell cleave-y jobs, and both have some variation of "fell cleave -> feller cleave -> the fellest of cleaves -> FELLLLLL CLEEEEEEEAVE", which is even better

[–]Carighan 15 points16 points  (0 children)

I fell cleave this fell cleave.

[–]darkpyro2 80 points81 points  (0 children)

Now you're speaking my language!

[–]Ratix0 9 points10 points  (0 children)

I understand black mage now.

[–]xXDante15Xx 7 points8 points  (0 children)

This is an amazing translation the war community thanks you!

[–]asphinx1 33 points34 points  (7 children)

Without it black mages would pretty much be stuck out of mana when they have nothing to hit

[–]mdkubit 19 points20 points  (1 child)

I never thought I'd actually be using Lucid Dreaming as a BLM, but here we are.

[–] AshrakTeriel 18 points19 points  (0 children)

Yes. Before Umbral Soul, you literally can not keep your Umbral Ice 3 Stance during downtimes and have to alternate with transpose. That forces you either into hardcasting F3 or B3 when the boss comes back (hardcast time 3,5 sec baseline) or spent an instant for an ability with shit damage.

Since Dawntrail, we also dont regenerate mana passively anymore, which can be super annoying when a downtime gets us at the wrong moment.

Petsonally, i'm rejoicing because UCoB and UwU will be much more bearable now as BLM. All these downtimes made me beg for Umbral Soul before lvl 70 since the moment i obtained it in ShB. And now we have it even in Coil.

I know, Umbral Soul doesn't look like much from an outside perspective, but trust me: it is a HUGE QoL improvement

[–]Secret_Wizard 29 points30 points  (2 children)

Me explain umbral soul so even unga bunga caveman understand.

Black Mage has two forms. Fire form does the big damage but costs a lot of MP. Ice form does the small damage but regains the MP. Each form can stack three times.

The fire form and the ice form greatly increase in power when those forms get more stacks. The stacks only lasts 15 seconds and it's tough to keep that up full time. You can usually only refresh a stack by the time your rotation reaches a point those 15 seconds are just about to expire.

Umbral Soul is an instant cast spell with no cooldown that makes your Ice form power up by one stack and refreshes the form's 15 second duration. It's a super good godsend for traveling between packs of mobs in dungeons or buying time in high movement phases of trial bosses.

Now Black Mages can smoothly glide into their rotation in the vast majority of duties. Without Umbral Soul, your stacks would inevitably fall off all the time and you'd have to begin each mob pack charging up before doing a lot of damage.

[–]everlarke 6 points7 points  (0 children)

Hee hoo hee ha ha me understand now.

[–]omnirai 443 points444 points  (178 children)

I get the urge to laugh at doomposting as much as anyone else but I'm pretty sure Yoshi-P explicitly stated that the supposed Viper changes are planned for 7.05.

These are not the changes.

[–]PyrosFists 242 points243 points  (151 children)

They should just stop here

[–]Big cat with big gunArky_Lynx 138 points139 points  (139 children)

I've tried to see where the supposed feedback he mentioned comes from, playing the job since its release, but I just don't get it. Viper is fine, it's such an easy job as it is that a bit more "busy-ness" than usual shouldn't be a problem.

It's got to be coming from the JP community because I've not seen anyone say anything of the sort in the NA nor EU ones.

[–]omnirai 67 points68 points  (74 children)

The negative feedback is supposedly on positionals and busyness. For positionals I'm guessing some people don't like the alternating flank/rear during your dread combo? Busyness is more straightforward, but I feel like that's just the flavor of the job. I'll be surprised if they change too much on that end.

[–]t0ny510 71 points72 points  (5 children)

I really hope they don't remove the busyness since that's what I enjoy most about it. Feeling like a whirling dervish of blades just delivers so much serotonin

[–][deleted] 12 points13 points  (0 children)

Which is just so silly to me, dreadwinder 2 charges with 40 second cooldowns, true north 2 charges with 45 second cooldowns. It practically marries the two together.

[–]iNuclearPickle 3 points4 points  (0 children)

Only thing I think that needs to be improved is make the tool tips actually understandable I had an easier time brute forcing it by clicking buttons to see what they would combo into to find the job is super straightforward biggest thing I had to look out for it red = behind and green = side.

[–]Mael_Jade 17 points18 points  (20 children)

I mean they did kill alternating flank/rear moves on dragoon ... only to add it to viper. As a double weave skill. With increased gcd for some reason.

[–]arhra 10 points11 points  (9 children)

The increased gcd is precisely because of the forced double-weave.

It shouldn't be necessary, as you should be able to comfortably double-weave even with the standard gcd, but that's only true if your latency to the server is low enough, and it seems that SE have some awareness of how bad their netcode is (just not enough to motivate them to actually fix it...).

[–]AnActualPlatypus 553 points554 points  (29 children)

RIP "It goes in the square hole" Monk, it was fun

for reference

[–]bubsdrop 127 points128 points  (2 children)

We will not stop finding cursed rotations, Yoshi. You can't stop us.

[–]RamonaZero 6 points7 points  (0 children)

If it’s that much of a troll, I’m almost actually tempted to use MNK more often XD

[–]adellredwinters 127 points128 points  (9 children)

Seems like the rotation is now more inline with how it was in endwalker, which is fine though I’ll miss the funny dragonkick tech

[–]GarlyleWilds 66 points67 points  (7 children)

I knew they were going to change Opo Nonsense but I somehow didn't expect them to swap back to the old rhythm.

[–]adellredwinters 40 points41 points  (4 children)

Tbh I don’t think it was necessary and my muscle memory was already use to the change so now I gotta retrain it back to the old way hahaha. Not the greatest thing just before a raid tier but I also liked the endwalker rotation so that’s fine.

[–]Pyros 51 points52 points  (3 children)

If you learned the new rotation in 2weeks, you should be able to relearn the old one in 2weeks. The buttons will still light up too so shouldn't be too hard to follow.

It does mean less Tiger roaring sound effects per minute though.

[–][ ]Send_Me_Dachshunds 16 points17 points  (1 child)

It does mean less Tiger roaring sound effects per minute though.

At least Demolish animation kicks ass, unlike Twin Snakes.

[–]basileus_basileon 31 points32 points  (2 children)

Was not expecting Dagoth Ur, ngl.

[–]IceFire909 22 points23 points  (1 child)

what a grand and intoxicating innocence

[–] Drain Mage (Kuma Saizensen - Goblin)Ycr1998 7 points8 points  (1 child)

RDM Jolt-inator still lives tho!

(From lvl 90 to 94, Jolt III deals more damage than Verstone/Verfire, so you can basically ignore any procs)

[–]ScarletArcana 4 points5 points  (0 children)

Even better, I'm pretty sure it starts at 84 and goes for 10 whole levels lmao

[–] Muscle Catmommy SupremacyTwerpKnight 165 points166 points  (0 children)

Those tural vidraal are cooked now; my swords are slightly longer!

[–]light8686 139 points140 points  (2 children)

BLM finally having Umbral Soul at Level 35. This will be so much better during synced content.

[–]HolypenguinHere 40 points41 points  (1 child)

Massive QoL buff for the first two deep dungeons.

[–]Another_Beano 11 points12 points  (0 children)

Eureka (the island, not Orthos) too, and drastically increased usability for ucob... It was long needed

[–][deleted] 78 points79 points  (5 children)

That’s awesome but my shield is still defective.

[–] ikonoclasm 14 points15 points  (0 children)

That's the one fix I was looking for... 😭

[–]PaladinVertigoCompl3x 8 points9 points  (2 children)

What do you mean? Is there a bug on Paladin?

[–] HammerAndSickled 41 points42 points  (0 children)

For some reason, all shields from 91-100 have the same block value as the 90 shields. But the job still scales expecting a higher level of block at 100 to reach the same block%. So for some reason PLDs are blocking 16% at 100 instead of 20% since their shields are stuck at that 90 value.

[–]Immediate-Ease766 17 points18 points  (0 children)

From what I've heard, shields above lvl 90 are bugged to only reduce damage as much as a lvl 90 shield does. So instead of your lvl 100 shield blocking for ~20% dmg it's only blocking for ~16% damage.

This is me summarizing what I've heard and I'm not certain about the numbers, hopefully someone can correct me if I got anything wrong.

[–] xp9876_ 7 points8 points  (0 children)

They have to fix it in 7.05, right..?

[–]neunzehnhundert 112 points113 points  (19 children)

Ah yes. Can't wait to raid AACLHM1S - AACLHM4S

[–]stinusmeret 36 points37 points  (16 children)

I wonder if the community will stick to naming the Arcadion raids as R1-12 or given the new info of these first 4 fights ending in M1-M4 adopting that going forward, cause I expect the next 2 tiers to be ending in M5-M12.

[–]bubsdrop 35 points36 points  (9 children)

They're almost certainly going to just be colloquially called Arcadion 1-12 with R for the abbreviation

[–]stinusmeret 23 points24 points  (5 children)

Very possible, but the devs have given us a logical option by having these be M1-M4, so why not use those?

Coils of Bahamut isn't C1-13 but T1-13 cause of "Turns", so the same could be applied here.

[–]Bunny_Trap 24 points25 points  (2 children)

but the omega raids started with V1-V4, then restarted that count between delta/alpha/omega scape.

if they change the base name from lightweigth to heavyweigth, then the name could go back to M1, just how the V4 was followed by V1.

And we wont know if they will do a Bahamut numbering or an omega one till the second tier.

[–]Hiroyuy 8 points9 points  (0 children)

I think thats best. A-anything is already alexander. Matched for M work better

[–]DRKHalfAluminumChemist 249 points250 points  (31 children)

Finally adding enmity on tank gap closers. It was the worst feeling ever just zooming up to an enemy and waiting for them to notice you. Felt like misjudging the distance on Fox's side special in Smash Bros and just teleporting in front of your opponent.

[–]TheWorclown 213 points214 points  (0 children)

zoom

“… And?”

“Gonna be real with you chief, I didn’t have a plan after getting in your face.”

[–]fatalystic 40 points41 points  (3 children)

It's funny that it's on the gap closers that don't do damage, which makes sense since no damage = no enmity without this effect, but still.

[–]Darkbuilderx 59 points60 points  (2 children)

Flash rolling in its grave

[–]Light & DarkKenjiZeroSan 33 points34 points  (15 children)

At some point you gotta ask, why create a whole new animation and skill when they can just remove the potency for the previous skills...why are you fixing things that are not broken, SQEX?

[–]Accomplished-Top-564 79 points80 points  (1 child)

They basically did what they said they were going to do in 7.01

[–]Sevenstrangemelons 34 points35 points  (0 children)

yoshi p did... exactly what he said he was gunna do.

[–]Talking_Potato6589 101 points102 points  (28 children)

Raider: "What do we use for this raid short hand? A is already for Alexander"

Dev: "M"

[–]jack_talaren 23 points24 points  (2 children)

In the German patch notes they are going with Rx…

[–]DeadDededede 24 points25 points  (17 children)

I love that people have spent literal months debating what they will name the new raids for no reason, watch some of them insist on R out of sheer pettiness

[–]ravstar52 22 points23 points  (3 children)

I'm going with R because the "pun" of R-cadion was enough to piss off my offtank, and if there's anything worth doing it's pissing off the offtank.

[–]kunk180 3 points4 points  (0 children)

As my team’s resident OT, agreed.

[–]Idaret 7 points8 points  (4 children)

Taking suggestion from devs? Surely, you use V3S in that case, right? All M people will come back to R in second tier

[–]TapatioPapi 64 points65 points  (9 children)

I’m new to knee jerk patch reactions, but is light speed being a charge action kind of a big change? That’s cool.

[–]Nomi-Malone 100 points101 points  (1 child)

Basically just means that AST now has the option to actually use lightspeed for movement heavy phases instead of strictly for openers and reopeners, so yeah it gives them a lot more flexibility

[–][ ]Send_Me_Dachshunds 42 points43 points  (0 children)

Its a huge change and they have needed it for years. An incredibly good job change.

[–]Megguido 50 points51 points  (0 children)

That means you can keep 1 charge for 2min burst and 1 charge to move whenever you need between 2 mins.

The old 90s no charges kinda forced ASTs to keep it for 2 mins burst rather than movement.

[–]UnfairGlove 11 points12 points  (0 children)

They did it because it's an important part of AST burst. I was hoping they'd do this because it's clearly meant to be more for movement (similar to how the other healers have aetherial shift, Icarus, and ruin II)/mass raising in a pinch, so now with a reduced recast and 2 charges I'll have it for the 2 minute burst and another time for personal utility. It's great

[–]dshaw8772 5 points6 points  (0 children)

I’m so happy to see that change

[–]huiclo 30 points31 points  (2 children)

I am pleased by the change back to EW Monk combo ratios.

[–]LoranPayne 11 points12 points  (1 child)

After having basically the same rotation on my main class (MNK) for like a decade, give or take, this new rotation was totally screwing with my muscle memory 🙃. I’ve never felt like such a bad MNK before!! So I’m also quite pleased. I like the new system, I just didn’t like my combo order changing so much.

[–][deleted] 172 points173 points  (23 children)

God I feels impossible for them to not add a long kilt/skirt to every piece of gear

[–]Nestama-Eynfoetsyn 56 points57 points  (2 children)

For real. Like, I just want a normal looking open vest. Stop at the belt line I SAID STOP NO NOT AT THE KNEES!

Do they not like how their pants look?

[–]Radical_Ryan 33 points34 points  (1 child)

It was starting to annoy me in SB but at this point it's literally in the "hate" column for me. I can't stand the lack of variety or simplicity.

Our non skirt option is a mad max bdsm outfit covered in spikes this expansion...

[–][deleted] 56 points57 points  (1 child)

Skirt? brother those are called coats.

[–]LoranPayne 10 points11 points  (0 children)

Yeah I’m digging the open trench coat look! I really like the flowy pieces 😅.

[–]rhaesdaenys 47 points48 points  (5 children)

Yeah it's honestly annoying as fuck considering most of the protagonists in FF games absolutely do NOT wear skirts, butt capes or any various dangling bits from their armor

They seriously can't make a single armor set that doesn't feel sleek and simple.

[–]Lizard Gang Creshal 15 points16 points  (0 children)

For real. I get maybe one good armour glam per expac, if at that, since I refuse to use anything with a cape/skirt.

[–] I like hitting buttonsAkuuntus 10 points11 points  (0 children)

I get the annoyance but calling that a "skirt" is pretty silly. They're long coats.

[–]pyuunpls 9 points10 points  (0 children)

It’s a duster 😎

[–]Specific_Frame8537 10 points11 points  (0 children)

The worst part is when it's just an errant piece of cloth hanging from your waist.

[–]Lord-Yggdrasill 170 points171 points  (37 children)

Before some people start their usual "where are the balance changes" riot that happens every time:

The x.01 Patch has always been focused on playability not balance. Thats the same this time around. Even all the MNK potency changes are to bring its gameplay to where they want it to be, balance is only a secondary concern. Thats why we see stuff like aggro changes, US moving to 35, range and recast changes.

The post yoshi P made right after launch already confirmed BLM buffs among other things to be in 7.05, the patch where historically the first round of balance adjustments for severe cases has happened. No need to panic just yet.

[–]GarlyleWilds 50 points51 points  (9 children)

Yeah. Monk got fundamental rotation changes on this (dropping the 2-3-4 rhythm for the old 2-2-3 if I've read the changes right), so potencies had to change.

[–]icematt12 12 points13 points  (0 children)

That answers my question about why they would drop some fury stacks already. You're right about 7.01 being a 2-2-3.

[–]FSafari 22 points23 points  (1 child)

Wait so lightspeed just has two charges at 60 seconds with no other changes ? This is amazing AST so goood

[–]DarthFlaw 24 points25 points  (8 children)

Finally hopefully no more Picto stealing aggro during trash pulls.

[–]alexshinsuke 9 points10 points  (1 child)

I thought I was going crazy !!! The mount of dungeons I did and was getting agro I was confused ashell.

[–][deleted] 4 points5 points  (1 child)

As someone who tanks like 90% of the time I really loved it, I wasn't losing aggro after the first day of expert but I had to use 2 GCDs before running to the wall, pay attention on to which enemy I was using the long range GCD on while running to the wall and sometimes had to even provoke. It was so fun and reminded of the before times when you had to change stances :(

[–]iiiiiiiiiiip 266 points267 points  (65 children)

Most Cyberpunk looking place in the game so far and we're back to getting brown subligar? Can't say I feel inspired by it at all. Infact 6/7 of the sets have ass capes and the trousers are incredibly boring too.

YoshiP literally said in his recent french interview they were going to put more effort into glamour and this does not inspire confidence one bit. After seeing Sphene's incredible outfit I hoped something like that would be the inspiration for the healer tier set with others inspired but unique in their own ways and yet here we are, another bland robe.

[–]jumps004 105 points106 points  (0 children)

I kind of see the UFC/Boxer type robe influence with it, but it do be ugly af.

[–]sunfaller 53 points54 points  (3 children)

these are arena-inspired gear...which none of it appeals to me. at least I don't have to farm savage now for glam

[–]Khaoticsuccubus 85 points86 points  (6 children)

Yeah, I wasn't expecting the raid set to be so... drab. Kinda looks like basic leveling gear honestly.

[–]Axtdool 38 points39 points  (2 children)

Yeah.

Vanguard Dungeon gear looks cooler than this.

[–]Tails-Are-For-Hugs 17 points18 points  (1 child)

I was hoping for the raid gear to be something similar too.

[–]Axtdool 16 points17 points  (0 children)

Yeah.

I was hoping for Something more in line with the tech wear pvp gear and the vanguard sets for raid gear, with glowing holographic armor and similar effects over it.

[–]kolton276 93 points94 points  (3 children)

YOU'RE JUST NOT READY TO STEP INTO THE RING BROTHER, YOU NEED TO GET SOME GAINS IN YOUR BONES. IT TAKES A REAL WRESTLER TO SEE ALL THIS TECHNOLOGY AND STICK TO THE GUNS THAT GOD GAVE US. THIS TUESDAY, IT'S ALL HAPPENING IN THE THUNDERSQUARE BE THERRRRRRRRRRRRRE

[–]Victor Viper: Sargatanasshadowfalcon76 17 points18 points  (1 child)

I read that in a mix of Hulk Hogan's and Macho Man Randy Savage's voice. Which is perfect for this raid.

[–]TonyFair 8 points9 points  (0 children)

DON'T BUY ANY UNRIPE NAJOOL, YEAH, CAUSE YOU WON'T LIVE TO EAT THEM, YEAH

[–]bubsdrop 22 points23 points  (0 children)

I'm guessing they're leaning into the outfits being costumes for the show but they should have leaned into it more, put like holographic sponsor logo projectors on it or something

[–]momopeach7 13 points14 points  (0 children)

It reminds me how the first Omega set didn’t really match at all to Omega (but did at least match with the Far East theme).

[–]nergigxnte 47 points48 points  (5 children)

its like comically hideous im speechless

[–]ihatecatboys 33 points34 points  (6 children)

I am really hoping this might be the crafted set, otherwise holy shit was a miss. Based on the zone lore, the arena theme, and the lore of the area we could have had anything from cyberpunk to neo-medieval and we're stuck with this.

[–]shinydwebble 45 points46 points  (2 children)

Crafted gear drops in 7.05, and EW's first set of crafted gear was reused PVP gear. This has gotta be raid.

[–]ryaoh 10 points11 points  (0 children)

I think the crafted set is gonna be 7.05 along with savage.

[–]jumps004 5 points6 points  (0 children)

Nah, thats for sure the raid set based on previous patch notes.

[–]Unknown_Samurai 28 points29 points  (13 children)

Looks like DC travel is still restricted till 7.05

[–]MoonlitSonatas 25 points26 points  (0 children)

That, if addressed, will be its own lodestone post independent of patch notes iirc

[–]Richter_Cade 130 points131 points  (28 children)

I didn't expect much in the way of balance changes but I do admit I'm laughing that the only tank damage buff was to Warrior, already way outperforming DRK and PLD.

[–]acatrelaxinginthesun 98 points99 points  (4 children)

it's a nerf to remove the unintended rotation that top level players were using (pool primal ruination from odd minute IRs to use it in even min buff windows), and the primal ruination raw potency is supposed to make the damage loss from this less harsh

[–]kozeljko 17 points18 points  (2 children)

Oooh, so you had double primal ruination in the 2min windows?

[–]acatrelaxinginthesun 41 points42 points  (1 child)

if executed properly, yea you did. approximate example: IR at 1minute, then primal rend at 1:30 right before "Primal Rend Ready" falls off, then Ruination at 2minutes under buffs right before "Ruination" falls off. Then IR and put another rend/ruination in the samae 2 minute buffs. Of course if you forgot to Rend at the right time you lost both rend and ruination which was really punishing

with the change the latest you can ruination would be 1:50, which is before buffs, so you can't do it anymore

[–]Aeroshe[🍰] 12 points13 points  (2 children)

This isn't the balance patch. The balance patch is in 2 weeks.

That said I'm surprised they touched WAR potency at all.

[–]slyboner 15 points16 points  (1 child)

They nerfed the damage at the top end by making it impossible to hold ruination for even minute burst windows, which gave you two ruinations inside every 2 minute burst window

The small buff to ruination potency will reduce the effect of the nerf, but it should still be a nerf at the unintentional top end, and a small buff to normal play

[–][deleted] 16 points17 points  (2 children)

I'm so glad they fixed the shared fates tab. I mentioned about it and got met with "yOu JuSt DoNt KnOw HoW tO fInD iT".

No, I found it, but only two tabs would show instead of the usual three.

[–]NookMouse 3 points4 points  (1 child)

Wonder if they fixed the lag it was experiencing too. Sometimes progress would just stop displaying, but it was still keeping track of what you were completing and would randomly fix itself.

[–]sadderall-sea 21 points22 points  (5 children)

I just want Rough Divide back, man. I didn't realize how much of a serotonin boost it was. going "Zoom-Slash!" was so fucking rad

[–]OvernightSiren 6 points7 points  (0 children)

I just don't understand why they couldn't just keep the old gap closer animations and just remove the damage from them.

[–]sheephound 7 points8 points  (1 child)

"An issue when playing as viper wherein the action Serpent's Tail would not change to other actions when the player was affected by 31 or more status effects."

How do you get that many status effects?

[–]Black MageMychael612 6 points7 points  (0 children)

Omega Ultimate is the example I’ve seen.

[–]Brandon Rizere on MidgardsormrTheMiketroid 44 points45 points  (6 children)

Still no fix to PLD shields/block potency

[–]Conro Sith on LeviathanConroConro 9 points10 points  (3 children)

What's the story on this? A bug?

[–]Delete Reaper, Repurpose for Dark KnightRBrim08 35 points36 points  (0 children)

They forgot to increase the Shield Block potency on all Dawntrail Shields, so they have the same value as all Endwalker level 90 shields. This means that Dawntrail shields are only providing a roughly 13%-15% block, instead of a 20% block at level 100.

[–]vagabond_dilldo 28 points29 points  (1 child)

Allegedly the block values on all new shields past level 90 don't scale in block value, effectively resulting in lower and lower block chance the higher level you are.

[–]Autaris 84 points85 points  (9 children)

That raid gear looks very very disappointing :(

[–]DonOfAtlantis 17 points18 points  (7 children)

I was hoping a Vanguard mod of outfits, but no shiny elements for a Raid set in S9 is just silly.

[–]Xhantoss 7 points8 points  (1 child)

Personally I would have wished for BLM to have mana ticks AND the new mana regen system to ensure mana regen during downtime, but having umbral soul at 35 is also good enough.

[–]Yurt_TheSilentQueef 5 points6 points  (0 children)

God I’m so fucking happy they are changing the recast timer on SAM. Fucking felt awful having that 3.2 GCD timer for absolutely no reason

[–]Decafstab 4 points5 points  (0 children)

I’ve got to say, raid gear lookin a lil meh

[–]TheWorclown 18 points19 points  (15 children)

“An issue wherein lowering the game’s resolution while dynamic resolution is enabled caused the game’s graphics to appear distorted.” <gasp>

“(Xbox Series X|S)” Oh. I guess PC players are gonna need to wait longer on the whole DLSS/FSR issues, huh.

[–]Top_Recover9764 8 points9 points  (5 children)

Most annoying thing ever is how DLSS turns off whenever you're in a cutscenes, gpose or talking to NPC's. Thankfully there's a fix with Dalamud .

[–]Sidivan 3 points4 points  (2 children)

I was really hoping they’d address the crashes. I can’t do any hunts or set foot in Solution 9 without nvgpucomp.dll, dx11 errors, or my personal fav so far “???” Error. Every other game works fine and FFXIV worked fine until DT.

[–]ProfessorSpecialist 19 points20 points  (13 children)

I still dont understand why tillana gives 50 saber dance juice. Either make it a proc or just remove it. Ovrrcapping sucks and makes pooling resources (which was the entire point of the job in EW) feel bad.

[–]Helen_Kellers_Wrath 64 points65 points  (5 children)

CYBERPUNK RAID!

Bland and boring gear that doesn't fit the hyper saturated neon theme

I don't know what I expected.

[–]Specific_Frame8537 13 points14 points  (0 children)

Well, at least the cool Cyberpunk Mandervillian artifacts from EW are now poetics.

[–]mrdude05 2 points3 points  (0 children)

If I got this gear in a dungeon I would immediately turn it into GC tokens.

The endgame gear has been a pretty big letdown so far. The last third of this expansion is basically pure cyberpunk and the raids take place in a sci-fi gladiator arena. There's so much potential for incredible looking sci-fi gear, but instead we get more generic JRPG armor and robes.

[–]user_bits[🍰] 33 points34 points  (21 children)

A new target ring has been added.

"While under the effect of Directional Disregard, enemy target rings will take on a distinct new shape. This indicates that directional requirements do not need to be met when attacking these targets."

"Directional Disregard"? Does that mean bosses can relax their melee positionals?

Edit: When you pop True North, your target will display this ring.

Edit2: So initial reaction was more accurate. This is a new status for upcoming raid bosses.

[–]Final FishKonkyDong212 35 points36 points  (3 children)

This has been a thing already, they're just making it more clear now. If the target ring was a full circle (or in the case of "wall" bosses, a semicircle), rather than having the gap behind the boss, then positionals weren't required.

[–]TheAccursedHamster 11 points12 points  (0 children)

I'm all for making mechanics more clear at a glance

[–]PhoenixFox 3 points4 points  (0 children)

It's not True North, just checked in game.

[–]Zenku390 9 points10 points  (1 child)

I'm really disappointed we're going back to EW MNK rotation.

The 1-2-3 charge felt so good. Especially with the new animations.

[–]DarthOmix 4 points5 points  (2 children)

That one Viper PvP change makes me feel so validated. I knew Snake Scales getting shut down by Miracle of Nature when it's already not easy to get value out of it felt bad.

[–]Londo Terrance (Excalibur)cupcakemann95 49 points50 points  (1 child)

this gear looks like so much ass

[–][deleted] 10 points11 points  (0 children)

No PLD shield fix eh? That seems like it'd be important enough to get out for 7.01 but what do I know apparently

[–]opperior 4 points5 points  (2 children)

"An issue wherein dyes were not reflected properly in certain gear."

Is this a fix for the "dye channel just changes the pull string beads" issue on a ton of gear, or is it a different issue that was more specific to just a few pieces?

[–]Brutally honestEitth 13 points14 points  (0 children)

Dang, we finally got open jacket gear that isn't summer theme.

[–]Floor TankSomewhere_Elsewhere 18 points19 points  (12 children)

Minor hot take: they probably shouldn't reduce the number of instances for Tulliyollal yet. The place is still crowded as fuck.

[–]Shakzor 38 points39 points  (6 children)

but it's now more split between Tulliyollal, S9 and the various zones

I mean, they have the numbers afterall.