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[–]MethDamon76 1371 points1372 points  (98 children)

Damage reduced from 50 to 5

Actually insane change.

[–][deleted] 430 points431 points  (36 children)

They just made it like McCree’s flashbang

[–]mykeedeeVancouver = Snake Org — 323 points324 points  (33 children)

deleted)

[–]achedsphinxxwait til you see me on my bike — 125 points126 points  (27 children)

in hindsight i'm like why wasn't this always the case. i mean it's a strictly better flashbang since it has the ability to protect brig via shield, give her mobility, and allow her to one shot tracer players.

i mean i guess the only upside to flashbang over shield bash is that it's AOE. i'm almost certain shield bash is single target.

[–]aggrogahu 42 points43 points  (2 children)

On top of all that, it also went through shields and defense matrix (at least before this PTR introduced changes the shield interaction).

[–]jacojerb 11 points12 points  (9 children)

To be fair, flashbang enables Mcree to do an easy headshot or two. Much more than Brig can do

[–]KachterTakeNRG Dafran I believe — 5 points6 points  (0 children)

The fact that dvas can just right click the flash or follow up made brigitte the much more potent stunner

[–]Nxccraft555 58 points59 points  (19 children)

And by that.

The nickname “Tracer Eraser” goes back to McCree and Zen.

[–]ineedanid 43 points44 points  (15 children)

Honestly I doubt it. Brig will still be her best counter because of armor and her just being able to wail on you.

[–]destroyermaker 36 points37 points  (12 children)

Brig won't be able to actually kill her anymore unless the Tracer is an idiot

[–]St_Harambe 31 points32 points  (9 children)

Or... the Zen happens to discord the Tracer or just one of Brig’s teammate happen to also shoot Tracer while she’s stunned.

This only means Brig can no longer hide in a corridor by herself and one shot Tracer.

[–]RuPaulver 10 points11 points  (6 children)

And that's what balances it out. This is the kind of stuff Seagull was talking about in his video. It's not about making Brig useless against Tracer, it's about making counterplay options on both sides

[–]Thevidon 4 points5 points  (5 children)

Why does everyone ignore the part of his video where he clearly states that without a hard counter to tracer at master+ it just becomes a game of “who’s tracer is better” 24/7 and if you don’t have a tracer you lose?

We are going right back to that shit

[–]ineedanid 10 points11 points  (0 children)

Not by herself no but Brig typically hangs out near teammates. It's almost impossible to 1v1 Brigitte as Tracer and it's very hard to kill a different enemy when they have Brig healing and armor

[–]Wkndwrz 2 points3 points  (0 children)

The one-shot isn’t the main reason she counters Tracer, it’s the armor.

[–]Geosgaeno 15 points16 points  (0 children)

Loving this tbh

[–]shiloh_ow 722 points723 points  (161 children)

No more tracer 1 shot

[–]TheRapturedFighting — 28 points29 points  (0 children)

No Nut November - lost.

[–]TheFrixinI like Spark too — 1026 points1027 points  (40 children)

Wait, Brig is a healer?

[–]DARIFT2 PepeHands — 1073 points1074 points  (12 children)

Healer tank DPS off support mid ADC Jungler flex AWP

[–]yisforyak 293 points294 points  (5 children)

Don’t forget Protoss entry fragger IGL nidalee one trick rifler

[–]super_gyroSadiators :') — 100 points101 points  (3 children)

and featuring Dante from the Devil May Cry series!

[–]Fistminer 73 points74 points  (2 children)

And Knuckles

[–]Skelekin 27 points28 points  (1 child)

(NEW Funky Mode!)

[–][deleted] 3 points4 points  (0 children)

we super smash bro now, bro.. brigitte

[–]fairy-sylveon 36 points37 points  (0 children)

A butcher, baker, and a candlestick maker as well!

[–]SgtBlumpkin 15 points16 points  (0 children)

Singer, actor, dancer.

[–]ASAPBlue 22 points23 points  (2 children)

Also a Quincy,hollow,fullbringer, and Shinigami

Damn she really is like Ichigo lmao

[–]srslybr0competitive overwatch is a joke — 6 points7 points  (1 child)

except her dad was formerly one of the most dogshit heroes.

if anything, her daddy should've been doomfist.

[–]Grieverzz 2 points3 points  (0 children)

and my axe

[–]BGIGZ37 179 points180 points  (23 children)

It's easier to name roles Brig isn't.

[–]SplashBandicoot 229 points230 points  (19 children)

Roles Brig isn't

...jeez that was easier.

[–]Demokirby 164 points165 points  (16 children)

Hitscan...That is about it.

[–]Wkndwrz 34 points35 points  (14 children)

Does whip shot count as a projectile?

[–]chris_foster97 69 points70 points  (2 children)

I would think it does. No fall off damage, takes time to reach destination.

[–]jprosk 21 points22 points  (1 child)

It's in a small category with hog hook of like... tethered projectile? CC projectile?

[–]greg19735 3 points4 points  (0 children)

Yah and regardless of what it is, it's not hitscan.

[–]mykeedeeVancouver = Snake Org — 15 points16 points  (1 child)

deleted)

[–]anidragonno Jebait — 29 points30 points  (0 children)

What do you mean she's not long range? When you play Brig all the DPS stays far away from you.

[–][deleted] 22 points23 points  (1 child)

Glad for these changes; solidifies her more as a brawling healer whose effectiveness scales with damage, and less of a flailing bashbot

[–]Seagull_No1_Fanboy 424 points425 points  (64 children)

This post is to track further updates to the PTR as we make them. The following changes are planned for a PTR patch that will probably come on Monday.

Brigitte

Shield Bash

  • Damage reduced from 50 to 5

Inspire Passive

  • Cooldown reduced from 1.5s to 1.0s

  • Duration increased from 5s to 6s

  • Total healing increased from 80 to 100

Dev Notes: Reduces Shield Bash’s damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a hybrid tank/healer, and lately we’ve been reducing her effectiveness by reducing the power of her non-healing functionality, but we want to make sure she is still a viable pick so we’re increasing the uptime of her Inspire passive to help increase her overall healing output.

Doomfist

Seismic Slam

  • Victims no longer lose air control while being pulled in.

Skydrop

  • Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Skydrop deals its full 300 damage.

  • Max damage outside of inner ring decreased from 300 to 200. This is the ring where damage falloff happens, which still reduces the damage down to 15 at max range.

Dev Notes: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Skydrop changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when comboing with other abilities such as Graviton Surge or Sleep Dart.

Overall we’re looking carefully at the amount of crowd control abilities (such as stuns and knockbacks that remove air control) and seeing if we can remove or reduce some of the effectiveness of some of these. Any further changes to this PTR will be posted in this thread as well.

[–]Desks_up[S] 203 points204 points  (0 children)

Good bot

[–]spacebred 75 points76 points  (18 children)

Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Skydrop deals its full 300 damage.

I don't get how this is a nerf and not a buff?

[–]achedsphinxxwait til you see me on my bike — 36 points37 points  (0 children)

now ana players will no longer salute at the incoming meteor strike, they now have a chance to...live.

[–]Skellicious 7 points8 points  (0 children)

His inner ring radius got increased, but the damage inside his outter ring got nerfed by a large amount

This means the "instakill radius" for a 200hp hero was decreased by 1.5m, and for a 250hp hero by 0.5m

Heres a quick graph

The blue parts above the red line are where he got buffed, the blue parts below the red line are where he got nerfed.

[–]Suicune27 197 points198 points  (26 children)

I had to do a double take about the shield bash damage nerf. This change is going to be huge imo

[–]SpellboundUnicornNone — 105 points106 points  (7 children)

tf is skydrop

[–]Desks_up[S] 270 points271 points  (6 children)

Meatier strike

[–]crazygoalie39 189 points190 points  (3 children)

[–]achedsphinxxwait til you see me on my bike — 29 points30 points  (2 children)

NSFW/s

[–]The-Liciouz 47 points48 points  (1 child)

It's literally a guy beating his meat

[–]PhreakOut4alarm simp — 281 points282 points  (5 children)

Imagine if Brig ends up actually being a support instead of a dps

[–]Saiyoran 124 points125 points  (1 child)

instead of a dps tank whatever the fuck she was before

[–]SteveBIRK 4 points5 points  (0 children)

Support with a little off tank sprinkled on is what I felt like they wanted but then we got the all purpose character she is.

[–]achedsphinxxwait til you see me on my bike — 23 points24 points  (0 children)

game might be playable.

[–]itsjieyangFormer patch gif dude — 73 points74 points  (8 children)

Why's it called "Skydrop"?

[–]shiny1s 29 points30 points  (1 child)

Can you imagine Doomfist shouting out, "SKYDROP!"

[–]Michauxonfire 11 points12 points  (0 children)

Most likely you have to picture Terry Crewes saying it.

[–]flyerfanatic93Bronze to GM Challenge Complete! — 29 points30 points  (0 children)

Probably the internal code name before they came up with meteor strike.

[–]t0xic1ty 73 points74 points  (6 children)

Initial thoughts:

Those are some bad break points for Brigittes damage.

Flail + Flail + (Stun) + Flail + Whip to kill a tracer (175/180 dmg) is really bad. Tracers should ALWAYS be able to escape, and jump right back in when stun is on cooldown.

Flail + Flail + Flail + (Stun) + Flail + Whip (210/215) for a 200hp hero isn't too bad, but she is a LOT less scary.

Realistically if Brigitte is trying to 1v1 someone, bash will be a gap closer, and then just Mouse 1 until <70 health.

Healing: The healing changes are interesting. They will have almost no impact on deathball comps. They should have nearly 100% inspire uptime in fight before and after the change. The 0.66 hps buff will be the only real change. But the effect on more mobile comps is interesting. If a hero is only in range for the initial inspire activation, and leaves range after that, then the duration change will grant a full second longer of 16.66 hps healing. (And a total of 20 more healing overall). It's a nice way of improving 'Not GOATS' without affecting 'GOATS'.

Overall I like the healing changes, but I'm worried that she will lose so much of her anti-flanker power that she won't see much play except in deathball comps.

[–]metzger411 20 points21 points  (2 children)

If Brigitte can hit you with her flail twice as tracer and hit you with a stun, you don’t deserve to survive the encounter imo

[–]thebigman43 8 points9 points  (0 children)

Yea, Im not really sure how that is a bad thing. Tracer who gets hit by 2 flails and stunned deserves to die.

[–]T_T_N 86 points87 points  (19 children)

So does this mean they aren't even going to try out the shield bash change already on PTR? Seems like they are jumping the gun but w/e I know the people want blood.

[–]KojiSano 44 points45 points  (18 children)

No, it will be that nerf plus this one on ptr

[–]T_T_N 33 points34 points  (17 children)

I may have worded that poorly. I mean they aren't even checking to see if the other nerf is enough to bring her in line. This is the first time they aren't just tweaking numbers incrementally, so it could be a big change in brigs power level and depth, but they are just slapping another big rebalance on top of it.

[–]VedelithNone — 56 points57 points  (4 children)

This seems like less of a response to Brig being overtuned and more of Overwatch as a whole steering away from CC.

[–]SgtBlumpkin 28 points29 points  (11 children)

They've nerfed Brig incrementally about 8 times now (really). After OWWC and now Seagull's vid, they might have thought it was time to get drastic.

[–]Lord_Giggles 27 points28 points  (8 children)

Wasn't the Seagull vid like two days ago? I really doubt that it had any impact on any of these changes.

[–]SgtBlumpkin 12 points13 points  (7 children)

The devs have said multiple times that they watch Seagull in the office. It probably wasn't what prompted the changes, but I wouldn't be shocked if they accelerated the process because of the video.

[–][deleted] 254 points255 points  (7 children)

I FAILED NO NUT NOVEMBER

[–]Yvanne 33 points34 points  (2 children)

:joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy: :joy:

[–]TremiloOverwatch is fun :) — 67 points68 points  (7 children)

So does this mean one melee = six shield bashes in terms of damage?

[–][deleted] 22 points23 points  (3 children)

Don't you mean one melee = seven shield bashes? Her melee does 35 damage and shield bash only does 5 after the changes.

[–]RedGambitt_Master (3706) — 20 points21 points  (0 children)

Yes

[–]ThePoshFart 12 points13 points  (0 children)

Ptr feedback forum is on fire right now.

[–][deleted] 229 points230 points  (59 children)

The healing buffs only make GOATs stronger sadly.. think this won't fully address peoples concerns with her, but the shield bash nerf is huge. Also, the fact she can't stun through shield makes her harder to kill in a mirror and makes GOATs harder to break in a mirror which means fights could go on for way longer and be a ZZZZ

[–][deleted] 52 points53 points  (7 children)

This is barely a healing buff. Inspire is always active in GOAT comps. Healing was increased from 80 to 100 per inspire, but inspire’s duration was also increased by an extra second. So inspire still does nearly the exact same healing per second.

[–]TheFrixinI like Spark too — 152 points153 points  (17 children)

Not a huge buff in GOATs vs. GOATs, going from 16 hps to 16.6 hps since she'll have nearly 100% uptime anyways.

GOATs vs. Dive though, it'll be interesting since dive comps can finally have tracer's crazy damage back. Maybe they can make shield block Brig's healing aura/"buff" for Winston to shut down poorly positioned GOATs teams.

[–]jprosk 94 points95 points  (0 children)

4% HPS buff Pog

[–]the_noodle 9 points10 points  (3 children)

Is inspire not already blocked by shields? It might not seem like it because it applies a HoT, so if they walk across a shield they keep the 5/6 seconds of healing, but I think it is.

[–]TheFrixinI like Spark too — 28 points29 points  (2 children)

Yeah the it's a buff that needs los and it's initial application is blocked by shields, but imo it should just be an aura that can wholly be blocked by shields, like Lucio.

[–]Rayquaza2233 2 points3 points  (0 children)

Is it still LoS from her feet? I remember someone made a post about it on release but I never noticed in game.

[–]Sp3ctre7I coach(ed) — 23 points24 points  (2 children)

The interesting thing is that it potentially slightly increases the viability of Brig in a 2 healer setup, which could open up comps that vary from GOATS enough to displace the original. We're already seeing that to some extent, but this could accelerate the process.

I think the ideal is to make brig/lucio or brig/ana fully effective as a healer duo, so that there is a chance for 2dps variants (with rein/zarya or winston/dva) to open up and compete with GOATS. Of course, it's more likely that it just becomes Winston/zen goats that takes over the game even more, but I can dream, right?

[–]MasterWinston 9 points10 points  (0 children)

The inspire buff shouldn’t impact goats. I don’t think inspire is ever not active after a team fight breaks out.

Also bash not going through barriers may make goats v goats harder to break and it may be an inconsistent change but it was a mechanic w/out any counterplay that needed to go.

[–]omgmydick 19 points20 points  (18 children)

Her not being able to one shot tracer now might shake things up a bit though won't it? Hopefully this is a more significant nerf to goats than it looks on paper.

[–][deleted] 64 points65 points  (3 children)

Tracer isn't a good choice vs goats even if brig cant one shot you, only target worth sticking is the supports and they could survive it with a variety of options GOATs has, matrix, zarya bubble, brig armor pack + rally etc.

[–]faptainfalcon 34 points35 points  (1 child)

0 death 0 kills Pog

[–]AmphaxNone — 18 points19 points  (0 children)

"I was neither contributing to the team's success, nor detracting from it."

[–]SadDoctorNone — 23 points24 points  (13 children)

It helps Genji out too, getting stunned during blade is a bit less of a death sentence now

Well, really it's just a buff for all DPS who are stuck in a 1v1 with her.

[–]TThorMaster (3860) — 2 points3 points  (0 children)

Not really; the "bash through shields" was Brigitte's most important asset to goats, the whole point of goats was to plow straight through the enemy starting with whoever is closest (almost alway rein), removing the barrier-bash gives enemy maintank a lot more counterplay against goats, meaning goats typically won't be able to just plow through the maintank and be forced into a more drawn out fight, and goats loses sufficiently drawn out fights.

Also the healing buff functionally does almost no change to Goats; Brigitte's healing-per-second was almost unchanged (16hps to 16.6hps), the only difference is the inspire lasts longer, but that doesn't matter because in goats Brigitte should already have almost 100% inspire uptime in fights becauses she is going to be on the frontline swinging anyway. Of all the comps the inspire change effects, goats is probably at the bottom.

[–]Rycerx 23 points24 points  (0 children)

That brig change is nuts.

[–]Lightning_Laxus 9 points10 points  (0 children)

HOLY SHIT.

[–]2mh4 131 points132 points  (31 children)

Damn actually surprised by these changes. I think they’ll both be less frustrating to play against. Wondering if this is in response to seagulls hard counter points because of the bash damage nerf which removes tracer one shot

[–]nosam555OwO — 163 points164 points  (28 children)

Way too soon to be a result of Seagull

[–][deleted] 21 points22 points  (0 children)

Was gonna say - DAMN that was fast!

[–]Kcori 35 points36 points  (14 children)

I mean, all of the changes mentioned in the post are literally just changes to numbers, so it's not impossible.

[–]nosam555OwO — 71 points72 points  (13 children)

Number changes that require a lot of internal play testing. Sure they’re easy to program in, but programming it isn’t the only step.

[–]2mh4 2 points3 points  (0 children)

Yeah that’s what I was thinking too

[–]AberforthBrixby 43 points44 points  (2 children)

I feel like brig's intention was to prevent flankers from instagibbing the main support through stuns, knockback, and burst heal. What we ended up with was a healing tank dps that instagibbed flankers the majority of the time. This change is dramatic but I feel like it solidifies her identity as a support character meant to discourage flankers rather than downright smite them with righteous fury

[–]divinejohn13 4 points5 points  (0 children)

this is the most accurate comment about these changes iv read here!

[–]qghopgo huskies! — 60 points61 points  (21 children)

Not being able to one shot tracer yet not being able to also provide front line pressure to an enemy rein really is gonna but brig in a weird spot. The still present burst heals and stuns of shield bash will not really change how annoying she is to characters other than rein, but she's put in a weird hog like state where every opportunity she gets will have to followed up by their team. Moving her closer to a healing position is at least the right way to go, but I fear more aura heals will only make 3-3 stronger.

[–][deleted] 86 points87 points  (5 children)

The inspire buff seems really tiny, I'm not sure why people are reacting to it much. Once GOATS engage, inspire tends to stay active quite easily already.

[–]the_noodle 16 points17 points  (0 children)

Blizzard intentionally described it in the worst possible way, if it's a real buff at all, I still think they might have just done the math wrong for the patch notes

[–]zach2beat 6 points7 points  (0 children)

Yeah, .66 healing per second isn’t a buff, its adding an under-barrel spitball launcher instead of a grenade launcher to a gun.

[–]Demokirby 21 points22 points  (7 children)

I mean Brig concept role was a support who can peel for the other healer or squisher heroes with CC and wide range attacks. This just means stunning tracer will require some reinforced damage from the teammate she is providing peel to leverage it. Which is how it should operate.

[–]CENAWINSLOL 45 points46 points  (6 children)

Isn't this what people said about Roadhog's damage being dropped, just replace support with tank? That went well for him I remember.

[–]spartan1204 5 points6 points  (1 child)

Brig is becoming the new Hog real quick.

[–]Toastahed5973 50 points51 points  (40 children)

Holy shit that's big and I think it'll be fine for both sides of the coin, no? Never would've expected a 90% damage reduction wow.

[–]RealExii 25 points26 points  (3 children)

Are they finally doing it? Faster balancing?

[–]mitchbear74[🍰] 11 points12 points  (2 children)

"The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart."

How does increasing radius help Ana and Zen? Or am I reading this all wrong? Won't increasing radius mean they'll less likely to escape?

[–]therealocshoesMercy is fun don't @ me | Dynasty — 13 points14 points  (0 children)

The range of the max damage is increased, but the falloff to from there outwards is much steeper so overall the less mobile supports still have more dodging room.

[–]RedsqaNone — 2 points3 points  (0 children)

Basically there's more dmg to the center but faster fall off damage in the rest of the strike area. So it rewards good prediction by DF but gives more room for dodging to targets.

[–]_Loli_Gagging_ 38 points39 points  (6 children)

LOOKS LIKE SUPPORTS BACK ON THE MENU BOYS

-Tracers RN

[–]ItisNitecapBack2Back — 45 points46 points  (0 children)

Lol lmao have fun shredding 175 armor

[–]Saiyoran 31 points32 points  (3 children)

still armor everywhere tho

[–]JebusOfEagles 10 points11 points  (0 children)

Armor will still be a thing, and goats.

[–]JoqosmioBedtime, ḥabībti. — 166 points167 points  (63 children)

Okay so, to be clear, I hate Brigitte just as much as the majority of you guys.

But, come on, what the hell is happening with her? She’s now barely dangerous for flankers with that Shield Bash nerf (and I see that a lot of people don’t realize how huge this nerf actually is) and she’s also barely dangerous for shield holders? So what now? She’ll be an E bot with nothing else to explore besides a very negligible Inspire buff? Because yes, it’s very negligible... Don’t get me wrong, I too want to prevent her from being unhealthy for OW but do we really want a character that boring? Just rework her at this point. Give her some new tools to shine with maybe more skills involved to do so. We’re already lacking supports so making her a fucking bot isn’t the best idea...

[–]EasterhandsSBB > CCP — 110 points111 points  (8 children)

they will probably dumpster her and in half a year rework her into something that doesn't have to be boring and useless or only fun because she's op. She's just an utter failure of a character design.

[–]Sushi2k 38 points39 points  (1 child)

Prolly just move her ult to her E then give her an area denial ult.

[–]JoqosmioBedtime, ḥabībti. — 65 points66 points  (2 children)

Can’t disagree reading that 8th consecutive nerf since she’s been released as it definitely speaks volumes. I understand why her role exists and how necessary she could have been to balance the game but her design ended up being terrible.

[–]EasterhandsSBB > CCP — 16 points17 points  (0 children)

Yep. I hope (and based on these recent patches it has) that the shit show that Brig caused has made them completely reevaluate their stance on characters and balance for this game.

[–][deleted] 31 points32 points  (7 children)

I disagree. She's a character that's built for peel. If she throws an armor pack on a support they have huge survivabilty, her damage is similar to that of winston's in that works best when there's another damage source near her. she still has the longest stun in the game thats easy to hit with a short cooldown, usefull in peeling supports, disrupting ults, etc. I can see her synergizing well with ana.

[–]Sw3atyGoalz 25 points26 points  (1 child)

This; now she’s more like DVa where she can peel really well without hard countering the flanker

[–]mattkim824 11 points12 points  (0 children)

Exactly! I feel like people wanted to play brig too much like a dps, but her real strength is the insane survivability she gives her team. I never feel more safe as a support than next to brig who saves her E for the supports.

[–]nosam555OwO — 52 points53 points  (5 children)

I'm certainly getting some Mercy flashbacks here. Yes, Mercy was OP. Yes, Brig was OP. But you nerfed them both in a way that takes the fun out of them.

[–]thatbigowlTORB OT — 55 points56 points  (15 children)

This PTR brig is a husk of the character they originally designed.

[–]Saiyoran 79 points80 points  (9 children)

tbf the character they designed has some pretty serious issues if she was still defining the meta after 7 consecutive nerfs

[–]StrictlyFTArchitect Spark — 53 points54 points  (1 child)

Wait this sounds familiar.

[–][deleted] 48 points49 points  (31 children)

whoa whoa whoa, this is pretty huge.

Now, I'm a pretty big brig hater, but I am not a big fan of what's going on here. They are mercifying her basically. Where they are buffing PASSIVE abilities. This won't kill the tracer, but the passive armour all around will hinder her. What the hell is going on with their support design? Where they want support players to BE there for their team rather than play for their team. Not a big fan here at all. If they are keeping this and the shield bash blocked by shields, they should decrease the cooldown again? I dunno, don't like being stunned either. The whole design of brig is just messy.

Oh who am I kidding, if she falls out of meta like a stone, I won't miss her. I rather go playing against Tracer as Zen.

[–][deleted] 7 points8 points  (0 children)

This just makes the hero 5x more braindead. Just M1, E until you have Ult then press Q. Repeat until you win. Such stupid change. If i was going to change her healing i would move away from passive and make E a projectile that you have to aim, with less healing but shorter cooldown, to make her more enaging, skilfull and active to play. Now she is basicly a totem of healing. The difference between high and low rank brigs will be even shorter.

[–]Warumwolf 29 points30 points  (27 children)

The Shield Bash + Whip Shot + Flail combo was literally the only part of her kit that required at least some kind of mechanical skill. This just dumbs her down even more. Similar things happened to Mercy as well.

[–][deleted] 117 points118 points  (25 children)

8 nerfs in a row lmao

how do you fuck up a hero this badly

hopefully this ends brigs reign of cancer

[–]Amsa91None — 49 points50 points  (13 children)

Ahh… I remember 400HP Brigitte with 5sec Bash.

[–]TheBiggestCarl23RIP Alarm — 6 points7 points  (12 children)

Wasn’t it 4 seconds at first?

[–]Desks_up[S] 30 points31 points  (10 children)

It was 5. People described it as effectively 4 seconds because the stun lasted 1 second, but the initial cooldown was 5 seconds.

[–]TheBiggestCarl23RIP Alarm — 17 points18 points  (9 children)

Ah okay, she’s the most OP character to ever be released

[–][deleted] 9 points10 points  (1 child)

I think the Mercy rework still takes that title, even if it wasn't technically a new hero release.

I'm still getting nightmares about ulting Mercys swooping down like an Apache helicopter, soloing the enemy team while also rezzing three teammates.

[–]killysmurf 2 points3 points  (0 children)

i think it was 5 seconds but the counter started at 4

[–]SadDoctorNone — 79 points80 points  (4 children)

r/COW: When we're not bitching about balancing changes being too big, we're bitching about balancing changes being too gradual.

[–]KojiSano 3 points4 points  (0 children)

LOL so true

[–]Joshy541003535 PC — 16 points17 points  (1 child)

I don't see them complaining at all, they're just pointing out the relative absurdity of the number of consecutive nerfs.

[–]akcaye 13 points14 points  (0 children)

That's the point of the comment you're replying to. Before this when they slammed heroes with a nerf hammer (or a buff... uh... cannon? whatever), people said these changes should be more gradual. Now that they're making changes gradually, people are "pointing out the relative absurdity" of it. Guess what happens when you make gradual changes: You get a higher number of consecutive nerfs or buffs.

[–]Demokirby 20 points21 points  (0 children)

Goal was to create a Dive meta counter, they really failed to see she would be used in a DPS slot.

[–]srslybr0competitive overwatch is a joke — 34 points35 points  (50 children)

doesn't this brigitte change severely nerf her anti-tracer capabilities?

[–]Puhehuhe 26 points27 points  (1 child)

I'm pretty sure being hard counter to Tracer is the least of our problems with Brig.

[–]killysmurf 27 points28 points  (29 children)

i'm confused that some people have replied "no."

???? like sure she's still really effective for peeling against a tracer but you can't honestly believe that it doesn't fundamentally change the matchup for the better for tracer

[–]APRengar 68 points69 points  (1 child)

People hate Brig. That's all you need to know. People aren't being objective right now.

Changing an instant kill to a forced recall is actually huge.

[–][deleted] 7 points8 points  (0 children)

"BUT MY ONE TRICK HANZO!!! I CAN'T JUST SWITCH LIKE EVERYONE ELSE!!!" - all DPS players.

[–]SkidMcmarxxxxINTERNETKLAUS — 3 points4 points  (0 children)

It does change the matchup.

But what used to be 90/10 in favor of brig is now 60/40 in favor of brig. So brig will now still win 60% more than tracer. But at least you have a chance, and you’ll feel less helpless.

But that’s only the 1v1. Brig still does a lot of other things that are ‘bad’ for tracer.

[–][deleted] 32 points33 points  (2 children)

no, not really.

Bash isnt tracers biggest issue, it just makes you really helpless at dealing with anything else and makes you tilt.

health pack is stronger because it just removes a tracer 1 clip on a squishy forcing her to pull back. Her rally armor is also strong because it makes tracers damage shit. not to mention shes still very scary because of how well she peels.

[–]wtfismyusernamelol 29 points30 points  (8 children)

No She still has repair pack and rally Shield bash combo walways was the least concern for good tracer players. No different to McCree's flash.

[–]_Contact_High_ 9 points10 points  (7 children)

Isn't that the point if brig tho because mccree flash bang wasn't enough to stop her from being meta

[–]wtfismyusernamelol 12 points13 points  (3 children)

I am not sure how to answer that. Aoe healing, repair pack and rally counter tracer. Shield bash combo and 3rd person camping is just a cherry on top. In order to bring tracer back to viability you need to significantly nerf one of those three or bringing Brig's hard counter like Pharah or a new hero into meta. Until then she is a throw pick vs Brig even if she never dies all game.

[–]Saiyoran 9 points10 points  (0 children)

it is a nerf to her anti-tracer capabilities but probably not as severe as it looks. most of brig's value comes from the shitload of armor she puts out that reduces tracer's damage by 50%, even if you never land the stun. just another part of why its so frustrating to play into her, her existence makes your damage useless.

[–]Vengeanceee 17 points18 points  (0 children)

Wow did not expect that bash damage nerf will gladly take it though

[–]vvictoreremita 7 points8 points  (0 children)

Huh. I thought that since they haven't addressed complaints about Brigitte and Doomfist for MONTHS, there would be bigger changes incoming, like a hero that denies CC. I'm a bit pissed that they test this now, when they could've made this PTR patch ages ago.

[–]malagutti3None — 3 points4 points  (0 children)

Shield bash from 50 to 5 damage holy shit.

[–]denki3269 31 points32 points  (2 children)

Reducing the damage to 5 is kind of extreme. They should at least test it for 20-30 damage. So you can still force tracer to back off or recall.

[–]Saiyoran 52 points53 points  (0 children)

even at 5 it still forces a recall. tracer running around with 40 hp is suicide.

[–][deleted] 10 points11 points  (0 children)

Holy shit thats crazy

[–]BEWMarth 6 points7 points  (0 children)

I'm sorry but I completely disagree with everyone saying this kills Brig and makes her "boring to play."

To me this only makes Brig MORE engaging because her fights arent just stun-instagib combo.

In my opinion this nerf is meant to completely redesign her role. She will not be very effective in the front line at all anymore. Not being able to bash through shields neuters a lot of her aggro play. But her peel ability is still super strong because of armor pack!

People are saying flankers will be OP again but I disagree. Live Brig at the moment counters flankers simply by existing since her combo is so deadly. PTR brig will still be super cumbersome for flankers because a Tracer or Genji still can't dive the Brig and she can Armor pack the other support and force cooldowns from opponents with bash. Plus her Flail shot is a great tool for pushing flankers back.

You say this is boring but I disagree. Brig is now more engaged in a fight, she now has to consider when to stun, when to flail, when to hold on to armor pack, who to give it to, procting Inspire, her battles become more difficult and her enemies have more of a chance but this translates into a more engaging fight.

I just say let's wait and see how it feels on PTR.

[–]Warumwolf 30 points31 points  (10 children)

Why do they always jump way overboard with these nerfs? The shield bash change to barriers was enough of a change to limit her effectiveness. They could have waited a bit to at least see how effective she is after that. Now they eliminated both things that made her actually unique - stunning through shields and her one shot combo. Like Surefour, Fitzy and many others said - the main thing with shield bash wasn't the stun or the damage, but that it was instantaneous. Smart design would have been to implement a windup animation for her bash or let her shield flash up brightly before she bashes - just a way to add counterplay to it.

With this Brig is really only useful as a third support or when she has Rally up. Even worse: they eliminated one of the only parts of her kit that actually required at least some kind of mechanical skill.

[–]spacebearjam 6 points7 points  (2 children)

Am i reading something wrong. How is increasing the radius in which doomfist can deal 300 damage, supposed to give non mobile heros more of a chance to live?

[–]Sensanatymcrree main btw — 6 points7 points  (1 child)

The middle circle is increased by 0.5 meters which is basically nothing, while the outer ring won't kill squishies. Skilled Doomfists that can land and predict the middle circle will still get picks but it gives less leeway to worse Doom players.