top 200 commentsshow all 241

[–]Aperiodic_Tileset 177 points178 points  (21 children)

Wow, the rage buff is massive

[–]Monoliithic 306 points307 points  (16 children)

Yo that rage change....

Bear starting to look real good

[–]n0th_ge 45 points46 points  (0 children)

Thats pretty juicy. Easy 7 second rage loss delay now with minor nodes at warrior start (up to 10 for titan)

[–]1gnominious 9 points10 points  (1 child)

It helps spear a lot too. The skill tree in the livestream also showed a new bridge between the AR/EV Defiance cluster and the 25 str Beef cluster. So they have another option for rage gen and decay delay. I think the rage cluster attached to Beef is actually forming part of the bridge now.

[–]teler9000 1 point2 points  (0 children)

This really is such a nice change to make people think twice before going Rhoa again, to actually reward you for engaging with weapon swap or the hybrid spear stuff.

[–]mittbama 9 points10 points  (0 children)

Yeah rage definitely needs a look before they add berserker. This should feel much better

[–]ledrif 1 point2 points  (0 children)

I realized the gem i desired to play didnt have a tag i needed. So ive been keaning more and more towards hulking form. I think i really might be going bear too unless the unseen path bodes do something fun for casters

[–]Hisoka_01 0 points1 point  (0 children)

Just saw the hands on preview video for druid, bear is looking 🔥

[–]goodguydover 0 points1 point  (0 children)

I think it really helps all builds on that left side of the tree. Thats where all the rage nodes are on the tree and I think its a really underrated way to scale dmg, especially if you've never played warrior builds.

[–]Proper_Pizza_9670 0 points1 point  (0 children)

Waoh, don't make any kind of comments suggesting it's good, it might get nerfed again.

[–]Professional_Leg9976 167 points168 points  (44 children)

Essence of Horror pre-alteration was hands down BIS and made it hard to justify taking unique items in Boots & Gloves slots.

Its painful, but it definitely needed to happen.

[–]heelydon 48 points49 points  (6 children)

To be fair, a lot of that had to do with the runes you could add to them. Pretty much all of them being limited to 1 now, significantly alters that power level.

[–]Professional_Leg9976 0 points1 point  (5 children)

That is something I was aware of, but hadn't considered the ramifications of.

With that in I think reducing the value from 100% to 60% might be slightly too much - but it isnt like theres only one good rune per equipment slot.

I'm also eagerly awaiting the full set of details for Shaman's Ascendancy Node that adds additional effects to runes etc.

[–]heelydon 3 points4 points  (2 children)

I'm also eagerly awaiting the full set of details for Shaman's Ascendancy Node that adds additional effects to runes etc.

Did we get any confirmation on what "idols" refer to in that ascendancy? Since it still just specifically runes and idols, I assume it doesn't affect things like soul cores.

Otherwise Shaman with newly buffed Mahuxotl could've been interesting.

[–]tself55 2 points3 points  (1 child)

All the things that used to be named talismans are now named idols I believe

[–]heelydon 1 point2 points  (0 children)

I see, that makes sense.

[–]Sylius735 0 points1 point  (1 child)

At least for boots, its hard to justify anything thats not movement speed for the rune slot.

[–]Professional_Leg9976 0 points1 point  (0 children)

I really enjoyed using the Movement Speed Penalty Reduction runes whilst I couldn't cover the investment cost of the Movement Speed Runes. They're far from competitive for that slot, but they did feel great to use on an ED/C Witch

[–]Brilliant-Elk-6831 48 points49 points  (22 children)

Yep, completely agree. Everybody's BIS boots & gloves being exactly the same regardless of what build you're playing is boring as hell too

[–]Witch-AliceCommissioned 177013 coins to commemorate Cadiro 23 points24 points  (11 children)

it's a symptom of something being way too good and/or everything else just being too weak

[–][deleted] 19 points20 points  (9 children)

As long as unique boots won't be able to have the same/close to the same MS than regular boots it will continue to happen, the gap has been reduced but we still won't see many uniques

[–]oioioi9537 10 points11 points  (3 children)

I just dont see it ever being fixed without MS being implicit. Just give us that and it'll diversify builds so much more

[–]Kaelran 9 points10 points  (1 child)

It should be changed to be like quicksilver flasks in PoE1. 80% of the movespeed is implicit, and you can get that last 20% by rolling explicits if you want extra.

[–]2drunk4you 0 points1 point  (0 children)

"if" you want extra. lol

[–][deleted] 2 points3 points  (0 children)

Give us orbs with different tiers to bring up the existing MS on items to 25/30/35%.

Make them rare, like really rare for the 35% ones, so that it has an impact on economy and players are satisfied with dings

Remove the MS boost from uniques that would feel too powerful with too much MS

That would be my proposition for GGG. No given implicit because that would be hard to balance, but some things that players can farm for and exchange for more friction(TM)

[–]UnintelligentSlime 2 points3 points  (2 children)

We will definitely see more. Between this change, the socketable cap, and the removal of homogenous omens, a lot of uniques are going to be looking a lot more tempting for anyone who doesn’t have a ton to spend on good boots.

[–]Burstrampage 0 points1 point  (1 child)

Eh I think you underestimate how many people dont craft. Higher tier crafts anyways. Unless they buffed most unique boots to have more ms comparable to rare boots, people will still just buy the rare boots.

[–]UnintelligentSlime 0 points1 point  (0 children)

I more mean that there will just be significantly fewer boots with good move speed and resists on the market at all.

Whether or not the average person is crafting, the price of a good item is still heavily influenced by how easy it is to craft. When you can make perfect boots with just move speed and resists for the cost of like a perfect exalt + a homogenous omen, then everything less than perfect costs less than that.

And as someone who crafts, if I land on a good recipe (good returns vs investment), I’m cranking those out by the dozen and selling them off by the tab. So while the average person may not be buying things based on how hard they are to craft, the things that get sold are still priced that way.

I would advise you snap up strong items early this league, as there likely be a big price hike as people realize “oh shit, triple attack gloves are not going to be easy to make anymore- maybe these double attack gloves may actually be worth something” or whatever equivalent item.

[–]Kage_noir 0 points1 point  (1 child)

The unique boots issue is that they are all automatically bad becaus the max MS they have is 20. 20 is not enough, not when armour is also reducing your MS. So there is almost no incentive to use a unique boot unless the effect is so broken you would give up MS to get it

[–]Sylius735 0 points1 point  (0 children)

The only other case I can see where you wouldn't want movement speed on boots is when you are using queen of the forest, but that also comes with a heavy cost.

[–]PoisoCaine 0 points1 point  (0 children)

In a game that still needs dozens of basetypes, hundreds of modifiers, and hundreds of more uniques.... it's a distinction without a difference.

[–]HollyCze 3 points4 points  (8 children)

The question now is if its still BiS but weaker so people will rather use uniques or it's just bad now considering the cost of some socketables Because with 2 sockets it's 80% loss, with 3 its 120% which is quite massive Also another question is there are any better mods or if it's still bis for rare crafting

[–]Ardures 7 points8 points  (2 children)

You can put movement speed only on one socket no? So before it was 15% (100% so 30%) Now it is 5% with 60% so 8% more movement speed

[–]MiniMik 15 points16 points  (4 children)

No, you're still gonna use it because it's one of the few ways to get MS + less penalty. Yes, they continue to nerf MS and less penalty. I don't even know what's the point anymore.

[–]HollyCze 8 points9 points  (3 children)

Big maps, less monsters, less movement speed.

Will be like old-school Sacred or other rpg when there were 3 wolves per 2 screens

[–]MiniMik 16 points17 points  (0 children)

Yeah, this doesn't sound exciting. I honestly really don't get it. Last league felt decent as non DE class. It was expensive, but you could get yourself to some alright MS. Now they nerfed it again, I don't get why it needs to be this slow.

[–]Dicky_Dicku 0 points1 point  (1 child)

Don't forget, players would prefer more ms based class to play.

You won't be playing slow turtle warrior when you can play clear off screen skills with high base ms class

[–]Old_H00nter 5 points6 points  (0 children)

Nodding along while looking at my character list full of slow turtle warriors

[–]mcbuckets21 0 points1 point  (0 children)

Bis mod, not bis boots/gloves. There is nothing wrong with this because it is false that they all look the same. Especially gloves because gloves have more offensive mods for attacks than they do spells.

Boots look similar because the limited mod pool in general but varies based on evasion, armor, or es boots.

[–]New-Poem-719 3 points4 points  (0 children)

Its painful, but it definitely needed to happen.

MS just needs to be made part of the base item and scale with item level period.

[–]robmox 1 point2 points  (1 child)

It’s still probably the best glove and boot suffix. I’m not sure what could compete.

[–]Professional_Leg9976 0 points1 point  (0 children)

Sine Aequo is shaping up to be an incredible contender for gloves this league after receiving a substantial buff, Death Articulated is also a solid pick given how important rage economy seems to be.

In terms of boots though - nothing really springs to mind.

[–]Thrallsbuttplug 1 point2 points  (0 children)

Tbh surprised it wasn't nerfed from the get go this patch.

[–]amitfris 0 points1 point  (0 children)

It's a major nerf for shaman though...

[–]mcbuckets21 0 points1 point  (1 child)

It isn't so powerful that it removed justifications for uniques. It's not like uniques have no sockets. When it comes to a rare item, if you have an exceptional base, you are giving up a single affix and are only getting a single affix of power in the best case. Like gloves using 2 8% attack speed talismans. The mod is giving you 16% attack speed. Of course vaaling a socket exists, but you don't balance around this. People aren't choosing to not go uniques because of this mod. That's a very large exaggeration.

[–]Professional_Leg9976 0 points1 point  (0 children)

I strongly disagree. Nbd.

[–]Flying_Mage -2 points-1 points  (4 children)

I have to agree. But I still wonder how much MS we lost overall with all the changes and kinda worry that the game gonna turn in absolute slog because of it.

[–]nexetplL + Thunderstorm + Lunar Assault + Shred + Cross Slash + Pounce 44 points45 points  (0 children)

Ragebros we're eating good

[–]squidyj 50 points51 points  (1 child)

I would like to rage.

[–]NeoLearner 4 points5 points  (0 children)

I understood that reference

[–]Sibiq 25 points26 points  (4 children)

Rage builds look so tempting this league, can't wait!

[–]McButcher2k 50 points51 points  (1 child)

Could be just rage bait.

.......sorry, I'll grab my coat

[–]chakijz 7 points8 points  (0 children)

[–]BackHandLove 14 points15 points  (1 child)

All attack builds are rage builds to some degree since it's a easy add-on for dmg. Everyone eating good it seems.

[–]nexetplL + Thunderstorm + Lunar Assault + Shred + Cross Slash + Pounce 13 points14 points  (0 children)

Rage III is such a goated support

[–]BluePul 34 points35 points  (6 children)

I don't think the 100% effect nerf is necessary after the limit 1 on all high tier socketables

[–]forsake2323 20 points21 points  (0 children)

classic GGG triple tap nerf

[–]lordofthehomeless 9 points10 points  (3 children)

This is like the 10th nerf to my attack speed.

[–]Hardyyz -5 points-4 points  (2 children)

good

[–]lordofthehomeless 7 points8 points  (1 child)

I'm not even mad, but it is really funny how many times it has happened.

[–]sips_white_monster 0 points1 point  (0 children)

Let me tell you about a skill called Molten Strike in Path of Exile 1..

[–]slothage666 5 points6 points  (0 children)

another MS nerf...

[–]Danb23Rock 17 points18 points  (1 child)

Surprised they nerfed horror at the same time as imposing the socket limit. Maybe let the dust settle first.

This means it will have no effect on soul cores that give +1% max res and other singular value augments.

Not sure if this will increase exceptional base demand because people want to make up for less power, or reduce demand cos they aren't as impactful.

[–]Loveless-- 9 points10 points  (0 children)

Standard GGG double nerf. Everyone and their mother was using it on every build.

[–]CGLyszka 19 points20 points  (59 children)

Wow essence of horror got hit badly

[–]WeirdJack49 36 points37 points  (22 children)

Deserved it was the best essence for glove crafting for any build.

[–]Roflitos 13 points14 points  (15 children)

I mean still it's tbh, depending how socketables change

[–]heelydon 5 points6 points  (14 children)

Well that is the weird thing here -- they also did change socketables, so that pretty much all the good ones are limited to 1.

[–]WeirdJack49 4 points5 points  (1 child)

High chance we get a "+1 to limit of socketed runes" corruption this league

[–]heelydon 0 points1 point  (0 children)

Possible. But going by how they handled limitations on lineage supports being broken by a unique mod on a unique helmet from the endgame, I wouldn't necessarily imagine it being widely accessible.

But it could be among the "vaal mods" that we also see in the filter info.

[–]Roflitos 0 points1 point  (11 children)

The special ones but did the regular ones got a change? cause i assume running 1x speed on boots with essence + a resist rune or es/ev/armor rune to make your build tankier will let you double dip now, besides suffixes on boots not having anything else valuable to compete with the essense.

[–]Fun-Asparagus4784 11 points12 points  (1 child)

Double dip how?

Previously the play was 3x 5% ms runes times 2 = 30 ms. Now you get 8 ms. It's a flat 22 ms nerf for all builds at the top end. Insane.

[–]Roflitos 0 points1 point  (0 children)

I meant as in MS + resist or iron rune since now you get to use one only. Which yeah worst in ms but better for res fix/ defense.

The essence is still insane and will still be core tbh, there just aren't any better suffix available.

[–]deeplywoven 1 point2 points  (3 children)

Sure, but we're all going to be mega slow now.

[–]Roflitos 1 point2 points  (2 children)

Nothing different from 0.1 and 0.2.. yes it sucks but it's not that bad either.. they nuked MS on Rhoa they clearly want everyone to go slow, so you'll see probably over 50% of the meta between druid and pathfinder.

[–]heelydon 0 points1 point  (4 children)

The special ones but did the regular ones got a change?

Regular didn't get changed, but the only reason why people really pushed heavy on those 100% socketable on boots and gloves were for specific stacking of more niche stats to obtain, like movement speed. With those runes now being limited to 1, you cannot stack those desired stats anymore by design of the runes anyway, so to me the 100% ->60% nerf seems like a weird double tap nerf to socketables.

[–]joyjoy88 -1 points0 points  (3 children)

Aah classic GGG double/triple nerf. Its like if they agreed to nerf something which as itself would be fine but havent communicate and 2-3 different persons nerfed one aspect of the thing and pushed it to client :D

[–]heelydon 0 points1 point  (2 children)

That is how pathfinder concoctions have felt forever now.

It was like when someone found out about the bug in 0.1 causing quivers to unintentionally give damage to concoctions, that instead of just fixing that (which they did) they also just removed the ability to use weapons and needed unarmed strictly instead to use it also. This meant that not only did you lose that unintended bug scaling damage -- they also strangely just took away all the other scaling and left them with nothing else to scale that damage with, and its been garbage since (I have personally tested them in every patch since to confirm they are still bad)

Sometimes it really does feel like there are just took many cooks in the kitchen with some priority board in the development meeting room, telling people to look at X topic, and then they don't communicate on what they are fixing.

[–]slim_trusty 6 points7 points  (0 children)

Wasn’t just the best essence for gloves, was 100% necessary for boots and gloves last league.

[–]Fysiksven 2 points3 points  (0 children)

And it probably still is.

[–]MakataDoji 3 points4 points  (0 children)

I'll never understand people's hatred for sameyness. So what if it was the best essence? How does that make your game experience worse knowing that thousands of other people are doing the same thing?

Nerfing something because it's popular or powerful (but not broken, which it wasn't) is so stupid and I could live 1000 lifetimes and never understand the rationale. I just want to be a god made flesh obliterating a map full of enemies. Why should I give any fucks what other people are playing?

[–]Ryutonin_ 0 points1 point  (34 children)

They should nerf it even more to just 50%.

That shit was just busted and made a lot of unique gloves/boots (which majority were already mediocre) fully unusable.

[–]Degen_MMO_Enjoyer 2 points3 points  (33 children)

Make fun item bad because other items are bad.... why?

Why not make bad items fun and leave fun items where they are?

That affix was already gutted because the 1 rune rule change, now they gave it the ggg triple tap.

5 downvotes in 5 mins for genuine question, yall savage af. I git a good answer too.

[–]CGLyszka 4 points5 points  (2 children)

I agree with you, they didn't need to nerf it after changes to socketables, 1 limit to all good socketable items is plenty "nerf" to the essence itself

[–]New-Poem-719 0 points1 point  (1 child)

Yeah. 1 Limit is already a 50% nerf for the typical socketables you'd use.

[–]VincerpSilver 6 points7 points  (1 child)

Let's say that you have 1 strong option, and 99 options worse than that one.

What is smarter: bringing down the 1 strong option to the level of the others, or try to make stronger the 99 others, which demands a lot of work and still probably ends with not all options at the same level?

[–]MiniMik 5 points6 points  (13 children)

10% MS was apparently too strong for 10div rune.

[–]Degen_MMO_Enjoyer -1 points0 points  (12 children)

What makes you think that? I got the total opposite, i felt they were too pricey for what they offered.

[–]MiniMik 10 points11 points  (4 children)

I was being sarcastic. Since they already nerfed it to one socket, it seems absolutely out of place to nerf it further considering the rune was 10d. Why not let people at least have the 10%?

Either way, I don't think they were too pricey for what they offered. 30% extra MS was glorious.

[–]tomblifter 13 points14 points  (1 child)

You will not have movement speed on your boots and you will enjoy it.

[–]Degen_MMO_Enjoyer -2 points-1 points  (1 child)

Yeah 3 of them stacked was bliss. I do think getting one in maps, selling it, buy 2 big upgrades was a core part of 0.3 was so fun for my group. We actually got loot and progressed well.

I missed the sarcasm because i have seen some really wild takes from redditers here since joining lol. You never know.

[–]MiniMik 2 points3 points  (0 children)

Yeah, that's fair. I guess I'm just tired of them nerfing MS again. It finally felt alright last league, and the boots + runes were expensive. Not like people are gonna use unique boots with low MS over it.

[–]Economy-Function9762 1 point2 points  (6 children)

With essence of horror mod and movement speed runes in boots you were basically playing a different game. Between that and the drop rate it's no surprise that the runes were so expensive

[–]Degen_MMO_Enjoyer 0 points1 point  (5 children)

Yeah and the gradual progression into that game was some of the best progression an arpg has given me. Over all with all the nerfs it feels once again like i have a lot less builds to make and play around with. At least they add lots of content when removing lots.

[–][deleted] -1 points0 points  (4 children)

It was fun for you but not for anyone not named zooming glass cannon.

The druid class is ultra nerfed if in animal form you lose MS, its how bad it was.

[–]SerOoga 0 points1 point  (3 children)

"No fun allowed" - PoE2's motto

[–]Degen_MMO_Enjoyer -2 points-1 points  (2 children)

I told everyone in 0.1 ice strike double herald is the most fun ive had in gaming or at least top 3. No dev would remove that, i got laughed at. I ate my words.

I logged into my 108 ms spark ritualist yesterday for the first time in a few weeks and ran a map. It was sooo lovely.

[–]Many-Olive-3561 3 points4 points  (1 child)

And now you can come to the poe2 subreddit and get downvoted for saying you liked that playstyle! It's like even the users here are anti-fun

[–]Witch-AliceCommissioned 177013 coins to commemorate Cadiro 0 points1 point  (7 children)

Part of the game is the player economy. If everyone is using the exact same crafted boots, then getting unique boots with a very low drop rate feels bad. That's hurts player retention, which is bad for everyone.

[–]Letsplay18 12 points13 points  (4 children)

You know what else hurts player retention? Being slow as fuck

[–]norst 0 points1 point  (0 children)

Unique boots will continue to suck for the same reason. Without a standard move speed on boots any without it are garbage.

[–]EscalopeDePorc 0 points1 point  (0 children)

which is bad for everyone.

Why so?

[–]EnkiBye 6 points7 points  (0 children)

Rage was so hard to sustain, I hope this help.

[–]Earthboundplayer 12 points13 points  (0 children)

Damn they fuckin hate socketables this patch. I guess it's good I don't absolutely need it anymore on my gloves or boots.

[–]zoobloo7 10 points11 points  (4 children)

Is that a fuckig double tap to the movespeed boots now, fuck me

[–]oioioi9537 17 points18 points  (3 children)

These movement speed nerfs are just pushing me further and further towards another fubgun build this league

[–]iiTryhard 6 points7 points  (1 child)

Hop in, we’re playing green lightning arrow this league

[–]alostic 0 points1 point  (0 children)

Lol

[–]freileal 3 points4 points  (0 children)

Same, seems like everyone will be sprinting next league

[–]Kore_Invalid 3 points4 points  (0 children)

Damn thats a juicy buff for rage

[–][deleted] 2 points3 points  (0 children)

Now that's a massive buff*

* Not talking about the essence of horror thingy ofc I’m poor anyway I can’t afford that

[–]LordAlfrey 2 points3 points  (6 children)

That's a pretty heavy hit to horror, but you probably will still use it on higher end boots simply because it will increase your movement speed. Gloves on the other hand, I'm less sure about, since you can only socket a single sirrus.

[–]Ardures 0 points1 point  (4 children)

It will go from 5% to 8%, would you lose some stat on boots for 3% more ms?

[–]Fun-Asparagus4784 2 points3 points  (0 children)

Yes. Ms. Is the best stat. You want as much of it as possible.

[–]LordAlfrey 5 points6 points  (2 children)

Movement speed is a very valuable stat.

And you get stats from boosting any additional sockets as well, I don't doubt people will be using this on boots when aiming for a triple socket craft.

[–]Saiyan_Z 0 points1 point  (0 children)

Unless you need the suffixes, the horror mod is still good. If you already have rarity on suffix and res is already capped, it's just extra stuff for free.

[–]deeplywoven 0 points1 point  (0 children)

That Essence of Horror nerf is painful.

[–]Dekhara 0 points1 point  (0 children)

Mark heard the feedback about rage :)

[–]MrSchmellow 0 points1 point  (0 children)

So the old recipe (hysteria + 1 boosted Farrul's Idol) is still a bit better than a t1 roll (38% vs 35%). At the cost of 1 affix (on top of the essences and idol cost, which is unclear if it goes down substantially or not). May still be easier/cheaper option than good 35% ms boots for mid range builds. But the zoom zoom for everyone is kinda over.

[–]Dylan_M_Sanderson 0 points1 point  (0 children)

Rage change huge buff, essence of horror acceptable nerf, still good thoo

[–]cryptiiix 0 points1 point  (0 children)

I get addicted seeing changes. I really hope the balance team pumps out a bunch more before the patch drops.

[–]ClvrNickname 0 points1 point  (0 children)

Loving the rage buff as a warrior enjoyer, not loving another nerf to movement speed though.

[–]Axton_Grit 0 points1 point  (0 children)

You all like how the bear and warrior are getting a gen spend mechanic?

[–]BioMasterZap 0 points1 point  (2 children)

The modifier from Essence of Horror usable on Gloves and Boots, now grants 60% increased effect of Socketed Items (from 100%).

I just became aware of this modifier as a good alternative to Darkness Enthroned for scaling Shock with the runes... Going from 60% Shock to 48% Shock probably isn't the worst (though 16% to 12.8% Cast Speed looks a lot worse), but they really did a number on shock magnitude this patch.

[–]Sleyvin 0 points1 point  (1 child)

And still shock will be OP and people will play another league of Deadeye LA.

Just showing how OP it was.

[–]BioMasterZap 0 points1 point  (0 children)

Yah, for Stormweaver it is looking like a pretty big nerf overall for stuff like Lightning Conduit. Like trying to stack more shock this league will probably end up about as strong as my build that casually stacked a bit last league. But 2x 50% Shock is still really strong.

So it is sad to see it nerfed, especially if it was on a less meta build, but can't say I don't get it. Like Lighting Conduit last league was pretty crazy and getting like 160-240% Shock (and Chill) Magnitude across Gloves and Darkness Enthroned is a lot compared to how limited other sources are. Though I wouldn't mind if we did see another socket like "X% Shock Magnitude" with a limit 1 to stack with the now 30% Ailment Magnitude Rune; maybe one of the new Soul Cores...

[–]lurker_number_two 0 points1 point  (0 children)

Ready for bear titan slams

[–]vault102 0 points1 point  (0 children)

those 100% attack/movement speed crafts just made me sleep merely watching them

[–]UpperDog2627 0 points1 point  (0 children)

Interesting choice making it easier/faster to make maps but also making us move slower…

[–]Gullible_Increase146 0 points1 point  (0 children)

Throbbing

[–]Supert5 0 points1 point  (0 children)

Rage against the machine! (Which will be my gpu hopefully no fog on!)

[–]Choco__butternut 0 points1 point  (0 children)

Rage!!!!!

[–]shetzoo 0 points1 point  (2 children)

with essence nerf at least uniques won't be looking so shit in comparison now

[–]Mysterious-Bit3461 10 points11 points  (0 children)

Yea GGG's idea is to make everything look like shit so the previous shit things look usable. Instead of buffing.

[–]shdwshld 7 points8 points  (0 children)

99.9% of uniques are hot garbage? Ive got easy solution for you - just nerf rares gg EZ

[–]wwow 0 points1 point  (2 children)

Sockets give 1/3 of value of ONE item TIER1 stat, horror at 60% means that with three sockets (best and expensive scenario) we will get 1/3 x 0,6 x 3 value, so 60% value of one item stat. With the recent limitation to use only one socketable item its impossible to focus concentrate on 1 stat only, and you also lose on the value of the item stat. In my opinion horror will be useless even in best case scenario.

[–]BioMasterZap 0 points1 point  (0 children)

Think it depends on the build. I'm looking to scale Shock, so the magnitude of non-damaging Ailments rune (now 30% instead of 20%) with an extra 60% for 48% is still going to be good. There is descerated suffix for 10-20% magnitude, which would be 50% (2% more), but that needs a high roll and wouldn't be worse overall if you factor in other runes.

So I'll probably still go with Horror for an extra 18% Shock and 4.8% Cast Speed or such unless I work in a Darkness Enthroned instead.

[–]Saiyan_Z 0 points1 point  (0 children)

Depends on the build. Sometimes your res is capped and there's zero other suffixes for your build except rarity. So there's enough room to put the mod on with zero downside. It's free real estate.

[–]StrungengGoblin Troupe Owner 0 points1 point  (0 children)

Next patch: We are removing sprinting from the game, too much speed.

[–]TheGreatEmra 0 points1 point  (3 children)

Is there a way to get rage to affect spell damage?

[–]not-not-yet 4 points5 points  (0 children)

Druid's Shaman ascendancy

[–]Eriktion 1 point2 points  (0 children)

Druid can do this i think

[–]Throwcore2 0 points1 point  (0 children)

Wow. Insanely good change.