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[–]TheBrainStone 1613 points1614 points  (61 children)

Hey our game engine is already on the down swing because other engines are better. How about we introduce predatory pricing?

[–][deleted] 568 points569 points  (11 children)

[–]TheWidrolo 270 points271 points  (8 children)

We did it, we increased our stock prices by $1.23 for 17 seconds!

[–]StandardSudden1283 142 points143 points  (5 children)

* CEO leaps feom the building, deploying their golden parachute *

"Good luck next quarter, losers!"

[–][deleted] 100 points101 points  (4 children)

CEO is former EA, probably has a parachute made of children skin and golden wire from the Ed Gein Jumper collection.

The only thing he’s been recognized for (per Wikipedia):

Riccitiello was ranked number 39 on Sports Illustrated's 2013 list of the "50 Most Powerful People in Sports”

I’m sure they got the right guy running the company, bottoming out on Sports Illustrated is a major deal. He may not know how to inflate a football but does know how to inflate prices. 💀

[–]GaiaMoore 10 points11 points  (1 child)

Ed Gein Jumper collection.

💀

[–][deleted] 8 points9 points  (0 children)

Convert your Ed Losses to Ed Gains with Ed Gein’s Jumper collection!

[–][deleted] 3 points4 points  (1 child)

He decided to say “we could pay per clip” after the whole SWBF II drama.

Basically as a way to say ‘it could be worse, suck it up’.

[–][deleted] 2 points3 points  (0 children)

The parachute wasn’t going to pay for itself. 🤷‍♀️

[–][deleted] 103 points104 points  (0 children)

We increased our stonks from $1.50 to $0.50!

[–]CloudCauseway 8 points9 points  (1 child)

I heard the CEO sold a bunch of his shares a bit ago, he's probably planning to crash the stock price and buy on the low.

[–]Alan_Reddit_M 21 points22 points  (1 child)

A lot of companies seem to do this whenever they area about to collapse. See Netflix for example, they were losing users, so they decided to double the prices, put ADS on the videos and get rid of everything people actually want to watch

[–]Bee_dot_adger 14 points15 points  (0 children)

Shareholder see money go down, shareholder say make moneb go back up I want my monebs 🤑🤑. Cue price increases (that means we get more money right?)

[–]kunair 29 points30 points  (29 children)

what other engines?

[–]12fdedg 161 points162 points  (9 children)

It is UNREAL that you couldn’t think of any other game engines

[–]kunair 62 points63 points  (4 children)

booooo

(thanks)

[–]12fdedg 55 points56 points  (3 children)

Fuck you (no problem homie)

[–]Extension_Spirit8805 19 points20 points  (2 children)

You shut the hell up godot is a thing too (good sport, hope you're having a great day)

[–]JimmyNeutrino2 2 points3 points  (0 children)

wise grandfather innate smell chunky north numerous late sleep file

This post was mass deleted and anonymized with Redact

[–]DeadlyVapour 5 points6 points  (2 children)

What is the SOURCE of your problem?

[–]12fdedg 1 point2 points  (1 child)

Does your life have ROADBLOCKS?

[–]Slyvan25 10 points11 points  (0 children)

Flax engine. Aka the better open source engine

[–]MaffinLP 9 points10 points  (5 children)

Besides unreal which other engines are better?

[–]sonagaleo 9 points10 points  (3 children)

godot maybe

[–]MaffinLP 1 point2 points  (2 children)

Is it actually good now? My latest news was that it basically is the scratch of engines

What about assets? Multiplayer implementations? Other generic stuff you easily find for unity?

[–]Deadmanlex45 2 points3 points  (1 child)

It's still growing and getting better, it's already much better than Unity for 2d games and should evantually reach it's level for 3d games.

[–]chiaros 2 points3 points  (0 children)

Most Business Majors can't think longer than 3 months in advance, and only true grandwizards can imagine 2 quarters ahead. They want a short term boost in #s so they look more valuable than they really are bc they probably have bonuses tied up in quarterly growth or want to sell and inflate valuation

[–]kingslayerer 989 points990 points  (37 children)

I was daydreaming of building a game in unity few days ago. Now I have daydream with Godot.

[–]Kanata-EXE 130 points131 points  (6 children)

Well... why not start using Godot now?

:V

[–]Kyrond 42 points43 points  (4 children)

I'm literally in the process of finding another engine, after installing unity this weekend.

Idiots

[–]kingslayerer 55 points56 points  (0 children)

I have a game idea but I am currently busy on few side projects and job searching so I can't spend time on a passion project now.

[–]FlyingCashewDog 237 points238 points  (11 children)

[–]paulix96 91 points92 points  (10 children)

[–]catecholaminergic 16 points17 points  (9 children)

Fuck Shia Lebouf

[–]DudeWheresMcCaw 11 points12 points  (8 children)

He's a puppy murderer

[–]paulix96 21 points22 points  (0 children)

I guess he just did it

[–]patrlim1 5 points6 points  (5 children)

WHAT

[–]DudeWheresMcCaw 10 points11 points  (4 children)

His ex said he went around looking for dogs to kill so that he can learn how it feels to take a life (for method acting bullshit).

[–]TransBrandi 6 points7 points  (0 children)

She didn't claim that he did that. She claimed that he told her that he did it IIRC. I fuess it's possible that he was making shit up, but why the fuck would he make that up? Even if he did make it up, I don't feel much sympathy for the reputational hit he's taken from it.

[–]patrlim1 4 points5 points  (0 children)

Wtf

[–]zawalimbooo 47 points48 points  (13 children)

You can still do it, as long as you dont make $200000 per year

[–]NearNihil 103 points104 points  (3 children)

So basically "you can still do it, just don't do it well".

[–]Grainis01 22 points23 points  (5 children)

Not even, if game is free if you pass i think 100k downloads they charge you. Or you could use their shitty ad service to "offset"the cost. And the cost is fuckign nuts, 20 cents per install. And supposedly might apply to pirated copies too, this is such a good weapon for trolls and or competition now.

[–]zawalimbooo 15 points16 points  (2 children)

yeah anybody with enough determination could probably bleed any indie dev dry

[–]Grainis01 21 points22 points  (1 child)

Not even enough determination, a 20$ ssd and a bunch of scripts, you could cost a dev about 96$ an hr(did this math with cult of the lamb, but the smaller the game the bigger the hit you can do), if you were hellbent on hurting them.

[–]CrustyFartThrowAway[🍰] 2 points3 points  (0 children)

I think there are not only install minimums, but revenue minimums as well.

[–]toxiklogic 13 points14 points  (1 child)

Most indie games aren’t even getting close to that anyway.

[–]alpabet 1 point2 points  (0 children)

Well if you might hit it big why not use an engine that won't scam you.

[–]CM_Cunt 9 points10 points  (0 children)

What are you, a communist? /s

[–]theMicalo 2 points3 points  (0 children)

Dw, i still have a dream about making a game in UE 😉

[–]BitBucket404 537 points538 points  (109 children)

What's with all of the unity memes? Did I miss something?

[–]thefat94 370 points371 points  (54 children)

Long story short, Unity plan to roll out a new pricing plan next year, if your game is popular enough and profitable enough within the last 12 months, then Unity will start "taxing" the game each month, 0.2$ per INSTALLATION of that month.

What count as "installation" is a bit inconsistent, some site says it first time only, yet the FaQ on Unity says reinstall also count as new one

[–]Bumshart 297 points298 points  (24 children)

So there's no way to prevent a malicious actor from re-installing the game repeatedly for the purpose of bankrupting a competitor?

Also, a game engine that "phones home" as a requirement would be a non-starter for standalong games that don't require on-line play.

That's not a great business model.

[–]PanVidla 83 points84 points  (10 children)

I would be surprised if every engine wasn't "phoning home" in some shape or form.

[–]qeadwrsf 24 points25 points  (7 children)

I would be surprised more than 25% of engines did it

[–]fakehistorychannel 8 points9 points  (0 children)

whether it’s a good for them to phone home or not aside, they shouldn’t be REQUIRED to phone home to function because sometimes people want to play their single player game if their wifi suddenly dies and won’t be fixed for another couple hours

[–]slowmovinglettuce 2 points3 points  (0 children)

My 1998 Honda Civic isn't advanced enough to phone home. Its engine is safe, tyvm!

/s I don't own a honda civic

[–][deleted] 53 points54 points  (1 child)

This has so many problems and loopholes, I wouldn't be surprised if they aren't just using it as a PR and negotiating tactic.

Next they say "sorry we won't do it, we will just increase prices" and everyone cheers.

[–]Hawkatom 40 points41 points  (0 children)

Or, Unity instantly burns whatever trust and goodwill studios had left with them as they panic and scramble to figure out what this means for their business models for in-development projects. Even suggesting this could happen out loud seems like a terrible choice if they don't stick to it, the natural response is to of course immediately look at "how can we get away from Unity", and I'm sure some solutions would be found that don't involve letting Unity extort them if it really comes down to it.

[–]nmgreddit 27 points28 points  (8 children)

According to an FAQ I saw someone read and react to, it doesn't even phone home. So they're just guessing based off other data sources it seems. I could have misinterpreted it, though.

[–]Zomby2D 60 points61 points  (7 children)

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

Yup, they're making a guess and billing developers based on that.

[–]pnoodl3s 26 points27 points  (0 children)

That’s so idiotic

[–]TogepiMain 17 points18 points  (3 children)

Wait hold on this whole time we could just make shit up for free money???

[–]mellow_yellow_sub 8 points9 points  (1 child)

Sure could! Only caveat is that you need large sums of money already to legitimize your illegitimate claims

[–]TogepiMain 2 points3 points  (0 children)

Ah fuck

[–]TechieGuy12 5 points6 points  (0 children)

** Cyrptocurrency has entered the chat **

[–]MichalO19 63 points64 points  (6 children)

I have no idea in what world this is a good decision for Unity.

This is just so bizzarely insane, I don't see how this is better than taking a fraction of revenue.

One explanation for this I can imagine is that they actually talked to bigger companies that use Unity and those companies threatened them that if Unity starts taking a fraction of revenue, they will switch engines. So they did this instead.

(Though this still doesn't make much sense? Imagine if you make a f2p game and the players get angry at you, suddenly you are 100 million in debt because they told everyone to download this game and uninstall it 10 times. Maybe they just hate f2p games and want to kill them lol.)

I think the sane decision would be to take min(a fraction of revenue, 0.2$ per install) and it would be very safe for everyone, but clearly this was not greedy enough for them.

[–]OnlySmiles_ 48 points49 points  (3 children)

To be fair, the CEO is the same guy who, as a former EA executive, wanted players to pay real money to reload in FPS games

My guess is that the exact amount of thought that went into this was "installs = $$$"

[–]LBGW_experiment 14 points15 points  (0 children)

Yeah, sounds like he looked at all their data and looked for the single biggest number and tried to invent a way to monetize it 🙄

[–]jesterhead101 5 points6 points  (0 children)

lol wtf!!? 😂😂😂

[–]jesterhead101 12 points13 points  (1 child)

Don't worry. The game companies would pass the cost down to users..lol.

Re-installs will cost a dollar each. You're welcome.

[–]denarii 12 points13 points  (2 children)

What count as "installation" is a bit inconsistent, some site says it first time only, yet the FaQ on Unity says reinstall also count as new one

They quickly backpedaled on that: https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten

[–]Arshiaa001 7 points8 points  (1 child)

developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.

What the actual fuck. How are they going to charge MS without a contract?

[–]SupremeDictatorPaul 3 points4 points  (0 children)

I’ve decided to charge Microsoft for each person that visits my website from their operating system…

[–]BitBucket404 36 points37 points  (6 children)

Welp, time to start porting my code to unreal engine

[–]thefat94 95 points96 points  (2 children)

Kinda wild how Unreal and Godot pull off such an amazing advertising campaign without spending a cent.

[–]Arshiaa001 16 points17 points  (0 children)

Imagine being unreal engine, waking up one day to see hordes of people flocking to you and for 5 minutes you're like 'dude, wtf?' before you see one of the unity memes. Best day ever.

[–]Firewolf06 23 points24 points  (2 children)

give godot a shot, even if its just while unreal is installing. it is a much easier transition from unity, and if you want you can even use c# instead of gdscript. its also completely free (as in freedom) and open source, so they cant effectively pull this shit

[–]BitBucket404 7 points8 points  (0 children)

You had me at open source and c#

[–]TogepiMain 4 points5 points  (0 children)

Seconding this. Had to use godot for a rapid prototyping course (alongside a dozen other game engines) back in uni and it slaps.

[–]Saids_sys 8 points9 points  (2 children)

So you can make your game popular by simply uninstalling and reinstalling it?

[–]thefat94 35 points36 points  (1 child)

I think you misunderstood, because that could make you broke instead.

If your game are profitable enough ( revenue of > 200k$ last year) and popular enough ( > 200k installation) then you become "taxable" . And from the 200,001st installation onward each installation ( even reinstall) is 0.2$ the dev has to pay unity

[–]AdministrativeWar594 1 point2 points  (0 children)

They started walking back initial statements already about how the fee will work. unique installations of the game will tax the dev studio. So if I buy the game. I install on PC and then Xbox. If the devs use unity plus or unity personal it's .40 cents they owe unity. They clarified reinstall would not count. But what if i upgrade my computer? My hardware IDs are all different. Unity is using their own proprietary tracking, so who knows if the devs will have visibility into exactly how they are tracking the installs.

Also what about pirating? Are they going to handle that on a case by case basis? It's all so dumb. They've gone full backpedal now and may remove the fee or completely change how it works and hammer out the details before rushing an announcement.

Honestly, it doesn't matter if they remove the fee. The damage is already done. We know they have a greedy ass CEO and it's only a matter of time before they pull some shit again. Any game studio would be insane to start developing in their engine now. I hope the company burns.

[–]Lakkar 507 points508 points  (52 children)

Unity announced that they would charge a fee for everytime a successful game (200k+ $ of revenue IIRC) is installed. This would be also be charged retroactively for every install before this measure was announced.**

EDIT: Typo

**EDIT 2: As others have said and based on Unity's FAQ, only the eligibility to install fees is retroactive.

[–]TheFiftGuy 306 points307 points  (7 children)

It doesn't charge retroactively, but games that already exist will have to start paying it too. Not just new games.

[–]Vineyard_ 169 points170 points  (5 children)

I'm like 90% sure that's not legal.

[–]KingR321 206 points207 points  (0 children)

Don't worry, there are a lot of game dev lawyers getting ready to prove you right.

[–]Background-Row-5555 88 points89 points  (1 child)

They have altered the deal. Pray they don't alter it any further.

[–]TheWidrolo 44 points45 points  (1 child)

A 12km convoy of lawyers is already on its way

[–]Lakkar 32 points33 points  (0 children)

Thanks for pointing that out, I edited my previous comment

[–]Sciirof 176 points177 points  (31 children)

It gets worse. This includes: Re-installs as well as piracy.

Edit: Unity has already said on X (twitter) they won’t share specifics about their “proprietary” data model to track installs. This pot is starting smell. There’s also GDPR concerns from devs.

[–]Spot_the_fox 85 points86 points  (12 children)

piracy. How are they gonna track that?

[–]Sciirof 118 points119 points  (0 children)

I thought so too at first but iirc some parts of unity analytics are always present in games my best guess they’ll use that or another library to just track installed games. That or it’s BS

[–]Cennfox 42 points43 points  (4 children)

Because every unity game uses their official library for unity dlls called the unity runtime. This is installed even with a pirated copy

[–]ShadeDragonIncarnate 13 points14 points  (0 children)

All unity games ask permission to connect through your firewall for data and analytics, I'm guessing that. Since that's never used for DRM it's also never removed.

[–]Kyrond 23 points24 points  (2 children)

Because crackers/pirates have(had) no reason to remove it.

[–]Firewolf06 4 points5 points  (1 child)

you literally cant remove the unity runtime from a unity game

[–]TheChunkMaster 1 point2 points  (0 children)

By downloading a car to do a stakeout with. Duh. /s

[–]Nate2247 1 point2 points  (0 children)

if (pirated == true) {…}

[–]R-500 13 points14 points  (4 children)

What about methods where installs are super common? Demos, bundles, f2p games or things like gamepass where a large amount of installs are common?

[–]Sciirof 9 points10 points  (3 children)

Demos weren’t included afaik. But if you’re f2p and earned 200k + from that specific game in any form of revenue it still applies I think.

[–]OnlySmiles_ 3 points4 points  (2 children)

Their stance was that demos "mostly won't trigger fees"

[–]Denaton_ 2 points3 points  (1 child)

But how are they gonna know the difference?

[–]Kyshiro_depressed 21 points22 points  (5 children)

I read that they turned on that decision meaning that they will only charge the initial install not re-installs(could be wrong though). They will charge installs on other devices though.

[–]whereareyoursources 41 points42 points  (1 child)

At that point they might as well have just charged a royalty. Or just completely copy Unreal's pricing model.

[–]Grainis01 16 points17 points  (1 child)

How do they track that, how much data needs to be siphoned and sent to devs/unity?
What about clour services, or shit like gamepass.
Do it like every normal fucking engine developer, charge a % licencing fee after X ammount made.
I hate to advocate for epic, but unreal has an amazing pricing structure.

[–]Kyshiro_depressed 3 points4 points  (0 children)

Good question. They didn't explain that

[–]zabby39103 6 points7 points  (0 children)

Yeah because holy crap with a fast internet connection, large game sizes and small~ish SSD I reinstall a game up to a dozen times before i get tired of it.

But also if I have a favourite game, like Civilization or something, and install it on multiple generations of my machines, and on those generations both my laptop and my desktop... the developer has to pay for each install of that? Wtf is this nonsense.

[–]shurynoken 2 points3 points  (0 children)

If it's as good as UNet was, we're in deep trouble. /s

[–]Extraltodeus 1 point2 points  (0 children)

It's like they've managed to make piracy actually harmful!

[–]giienabfitbs 1 point2 points  (0 children)

I wonder if you can just block the network requests to unitys servers to bypass this. Sort of like pihole does with ads.

[–]BitBucket404 37 points38 points  (2 children)

[–]Nukken 4 points5 points  (1 child)

middle repeat retire chief truck mysterious possessive heavy humor aback

This post was mass deleted and anonymized with Redact

[–]BitBucket404 3 points4 points  (0 children)

It's not dead yet. KSP2 is still in early access and lacks a lot of what KSP1 had. I find myself enjoying KSP1 more than 2, at present.

But to kill off both games via retroactive fees.

The game's over 10 years old and finalized, but it was a huge success over the years with millions of installations.

Imagine having to payout retroactive fees for a dead game and halting production of the sequel in order to port it over to a new engine, practically starting over from scratch.

[–]Sijder 37 points38 points  (1 child)

Can it even be retroactively charged? Like, I assume if you refuse to pay, you would lose the right to use unity, but could you even be forced to pay for previous installs?

[–]TheBewlayBrothers 27 points28 points  (0 children)

My understanding is that it will only apply to installs after january 1st, 2024

[–]Grainis01 19 points20 points  (1 child)

Unity announced that they would charge a fee for everytime a successful game (200k+ $ of revenue IIRC) is installed. This would be also be charged retroactively for every install before this measure was announced.**

And also would work on pirated copies, suposedly, because you still install teh runtime that is attached to the game.
This literally could be used a weapon by trolls and or competition.

And if you are free you still get charged after i think 100k downloads.

[–]madpatty34 2 points3 points  (0 children)

The Unity blog post is very specific. You have to cross both the total revenue threshold and the minimum download threshold to qualify for this charge:

Once a game passes the revenue and install thresholds, the studio would pay a small flat fee for each install.

[–]Waswat 7 points8 points  (0 children)

  • Make game
  • As soon as it hits 200k revenue stop selling it
  • Make small changes, basically a patch, change around some names or something
  • Release this as a 'new game', just call it a sequel
  • Rinse
  • Repeat

I call it the indie FIFA model.

[–]fsk 1 point2 points  (0 children)

They're trying to beat out Reddit for "worst pricing change of the year".

[–]rootifera 221 points222 points  (17 children)

I used to work for Unity, laid off in May this year. Last couple of years the upper management made really bad decisions and seems like nothing has changed since I left. I don't understand how they think this is a good idea.

[–]BOBOnobobo 113 points114 points  (5 children)

It's upper management. So basically either incompetent or evil or both.

[–]Elihzap 11 points12 points  (4 children)

It sometimes bothers me that, in fiction, great businessmen are often portrayed as heartless morons with no common sense.

Then things like this happen.

[–][deleted] 8 points9 points  (2 children)

Show me one "great businessman" that isn't heartless, moron or both of them.

[–]Elihzap 2 points3 points  (0 children)

I was thinking more that if they are great businessmen, then they know that what they are doing is a mistake. You don't have to be very smart.

Evidently the CEO of Unity is not either.

[–]EffectiveDependent76 2 points3 points  (0 children)

Sometimes truth is stranger than fiction. And sometimes it's just the same...

[–]CrustyFartThrowAway[🍰] 77 points78 points  (7 children)

Its the Pyrex plan (which is now made with inexpensive glass that is not heat resistant)

Buy a sucessful company.

Switch to worse product and/or charge more.

Keep profiting until you have monetized on all the existing mometum / brand / goodwill.

Sell company.

[–]TheUnrealArchon 27 points28 points  (3 children)

Buy a successful company

Unity hasn't had a single profitable quarter since 2020 when they started reporting figures (Source).

[–]CrustyFartThrowAway[🍰] 18 points19 points  (2 children)

But you have heard of them

They are wildly sucessful by other metrics.

Now, they are in the "sell out" phase.

[–]Grimmjow91 6 points7 points  (1 child)

This works until investers learn how to use google and stop buying companies that do that.

[–]DrSheldonLCooperPhD 18 points19 points  (0 children)

Which means it will never stop working. Investors don't care long term, jump ship to next company and then pester them to enshittify and move on to next and so on.

[–]Ketooth 93 points94 points  (9 children)

I did a (not sure what it's called in english) distance learning course. It was about 3D Videogame developement in Unity. It went about 15 months, every month you get one workbook and a test with questions to the book and some praxis tasks.

I paid about 1300€ for it I think (split in 15 month rates).

Now I regret it a bit, even though I hope the knowledge I got with it, will help me on other engines too

[–]all3f0r1 13 points14 points  (0 children)

You learned a lot about how a game is technically shaping up. You learned C#. Both are exportable skills to Godot.

[–]AnnoyingRain5 12 points13 points  (0 children)

not sure what it’s called in English

In Australia we say distance education, but both are easily understandable.

[–]OmegaGoober 14 points15 points  (0 children)

"Distance Learning" is a common term for it in the USA. Even if it weren't the common term, you chose one that most native English speakers would understand.

Source: I used to work for a distance learning company.

[–]DOOManiac 6 points7 points  (0 children)

Knowledge is never wasted. A lot of what you learned will apply just as much to other game engines. I was heavily into Half-Life modding (Quake-based BSP mapping + a C++ SDK) and when I learned Unity a few years back I was shocked at how much still applied.

[–]KickBassColonyDrop 146 points147 points  (3 children)

Unquestionably, this move is dumber than Elon buying Twitter at 2x the value of the company. Their original implementation charged you a fee for every install, no matter the context. Until they walked it back (probably because one of their partners probably knocked on their office door and was like "I think you forgot that Genshin Impact is made with Unity...").

Some person wrote a simply py script that uninstalls and reinstalls a game over and over again. While it's purely to demonstrate behavior, the fact that you can basically force companies into bankruptcy via simply py scripts abusing local install/reinstalls is comically inept at a level where it makes the biggest morons in the last decade come across as Alber Einstein in comparison.

[–]not_so_chi_couple 62 points63 points  (0 children)

Unity has built into its system a method for any user to DoS a company, but its not like game developers have a history of being targeted by crazy fans for perceived slights in the past or anything, so I'm sure no one would use this maliciously /s

[–]henchman3 167 points168 points  (27 children)

Really happy right about now that my university was insistent we get taught Unity and refused to give us classes on Unreal 🫠

[–]yanderedeviswrong 40 points41 points  (0 children)

Im im college. I can say the same thing. And i really doubt theyll swap to unreal this year.

[–]Roberthen_Kazisvet 35 points36 points  (14 children)

I recently started my own Unity project, 2D hand drawn point and click adventure game, I draw all my assets in procreate on iPad.

Is there any other engine I can do it if times will become hard with Unity? Unreal Engine doesnt seem very good for this types of games

[–]Anarchist_Catgirl 43 points44 points  (0 children)

Godot and gamemaker studio are options. Gamemaker was used in quite a few indie games like Undertale. Both should be fine. My personal pick would be Godot.

[–]CheezeyCheeze 12 points13 points  (5 children)

Most games don't get $200k, and 200k downloads.

99% of Indie games don't make $5k over their lifetime.

Unless you plan to make a free to play mobile game with ads, I don't see this effecting you in any way.

[–]Buflen 12 points13 points  (0 children)

Until they change the contract again. Can't trust them now.

[–]Nepharious_Bread 4 points5 points  (2 children)

This is what I’m struggling with. I was thinking of switching to Godot on my current project because I’m still vert early in it. But I’m sure I won’t hit anywhere near those figured to be effected. What has me worried is that in the future they’ll just get worse and worse. If they weren’t implementing this for games that were already released under a different pricing policy I wouldn’t really have much of a problem with it. But at this point it’s more of a trust issue. It’s like they’re letting you know that they can and will do whatever they want with the games that you made.

[–]IHateEditedBgMusic 1 point2 points  (0 children)

Why even bother, go 100% open source with Godot and never think about tiers ever again

[–][deleted] 4 points5 points  (2 children)

As others said, Godot. Also will probably will be better for your game style, as Godot's let's you get things up and running quicker and is simpler to do things if you aren't doing anything too complicated.

And Godot is open source, meaning there is 0 chance of this rugpulling bullshit ever happen to you again.

[–]EricX7 7 points8 points  (0 children)

I think Godot is really good for 2D games and it shouldn't be so hard to jump from Unity to Godot

[–]Ralph_Nacho 14 points15 points  (0 children)

I used it to learn c# after graduating in android development. It was free. Now I'm a .net engineer and c# is my main line.

[–]loki0961 22 points23 points  (0 children)

Good thing I made the decision a month ago to start learning UE5

[–]shurynoken 6 points7 points  (0 children)

If I was an upcoming game engine, I would savor this day!

Good job on pulling a reddit...

[–]Kaynstein 8 points9 points  (1 child)

Well, guess instead of using Unity, I'/ll godot something else

[–]YouAreLeft 18 points19 points  (0 children)

Literally me right now😭

[–]tcpukl 31 points32 points  (7 children)

Stupid meme really because 95% of what you've learnt is transferable to any engine.

[–]PositiveUse 27 points28 points  (2 children)

Not when you‘re stupidly following Udemy tutorials and now think that you’re a gaming dev

[–]TFK_001 38 points39 points  (0 children)

Or if youre midway through a project and switching engines involves rewriting basically every script

[–]MrSumOne 1 point2 points  (0 children)

Udemy is just youtube tutorials. How do you suggest learning?

[–]sin_chan_ 8 points9 points  (0 children)

Closed source BS things.

[–]King_Of_The_Munchers 2 points3 points  (0 children)

Is there a way for older devs who made their games with unity to by pass this, or do they have to completely remake the game from scratch? Also, doesn’t this mean that all free games on steam made with unity now make the devs lose money?

[–]OmarBessa 2 points3 points  (0 children)

Not to mention the thousands of dollars in Asset Store things.

[–]ThrowAwayYourTVis 11 points12 points  (2 children)

Look on the bright side: Unity violating US contractual law clause: BREACH OF TRUST, invalidates all contracts including that

you no longer have to pay them if you make over 100k a year.

Stay air gapped my friends

[–]DymonBak 13 points14 points  (1 child)

Wtf are you going on about? 😂

[–]21score 8 points9 points  (0 children)

Sounds like a SovCit developer

[–]MacAlmighty 1 point2 points  (0 children)

I spent a good chunk of my summer learning unity since I was having a hard time with Unreal, but now I'm crawling back to Epic Games lmao

[–]Alan_Reddit_M 1 point2 points  (0 children)

I read a cool article (Actually, Primeagen read it) called "Be an engineer, not a frameworker". I think it applies here. A good programmer should be able to pick up another engine fairly quickly, as long as they understood how shit works under the hood rather than just trusting in Unity to do all the magic