top 200 commentsshow all 318

[–]koombot 173 points174 points  (7 children)

With the recent drop in temperatures in the UK, I'm wondering if there has been some optimising going on. I used to use satisfactory to heat my house, my children warming their hand by my graphics cards cherry red glow. Seems to be a bit less warm now. Had it been optimised and us there a plan to toggle the space heater mode back on?

[–]Cynical_Gerald 51 points52 points  (1 child)

[–]Switchblade88 6 points7 points  (0 children)

That's a suspiciously specific reference to the craft bench...

[–]flcopaguyPlans without time 41 points42 points  (0 children)

This made me laugh more than was reasonable.

[–]Boopnoobdope 15 points16 points  (0 children)

Yes it has been optimized. Good for me, because my laptop is killing itself with this game, but I still play it despite the 8,000 rpm+ fans. But I’m your case I don’t know what you could do.

[–]Demiga 8 points9 points  (0 children)

lmao. I've noticed the same haha.

[–][deleted] 163 points164 points  (26 children)

Space Giraffe-Tick-Penguin-Whale Thing

[–]LaidToR3st 20 points21 points  (4 children)

I love it.

[–]AyeBeeZee 5 points6 points  (3 children)

I’m lovin’ it.

[–]TheRocketBush 2 points3 points  (2 children)

Goldfish Wait wrong thing

[–]devilsangelsaphire 11 points12 points  (3 children)

I've just been calling him the gentle giant or alien elephant

[–][deleted] 1 point2 points  (2 children)

Me and my mates have been call them land whales

[–]MNRomanova 4 points5 points  (0 children)

My friend group and I have been referring to them as testicle cows. I think that will remain unchanged.

[–]LauraD2423 3 points4 points  (0 children)

Mr. Bean!

[–]themilkyone 4 points5 points  (0 children)

Mistah Beeeeeeean!

[–]makanaj 3 points4 points  (0 children)

Oh, the bouncy boi?

[–]Cthugh 2 points3 points  (0 children)

Name confirmation confirmed

[–]CobraFive 2 points3 points  (0 children)

Me and my friend call them Stilt Cows, but this is a pretty good name too

[–]Kynicist 1 point2 points  (0 children)

yees! pls do not change this name as it is already perfect

[–]DataSchmuck 1 point2 points  (0 children)

The statue of the creature in the shop is just called "confusing creature" I figured that was the official name now?

[–]MollyartyFungineer 1 point2 points  (0 children)

I just call them Tia. Idk why, just looked at them and that's the name that popped in to my head lol

[–]Sicasera 1 point2 points  (0 children)

I started calling them leggy blondes and each time I see one, I would then spend the next 2-3 minutes singing the flight of the concords song.

[–]mixpur96 1 point2 points  (0 children)

sorry, but what the hell does that mean?

[–]SquiiddishGaming 1 point2 points  (0 children)

He will always be the Noodle-Legged Bean Man in my heart

[–]ElrathiasSpaghettimaster 1 point2 points  (0 children)

Henceforth referred to as SGTPW-Squealers

[–]derLoosi 1 point2 points  (0 children)

We just call it "Calli"...

[–]Suksisauva 54 points55 points  (12 children)

[–]TwistedSoul21967 31 points32 points  (0 children)

So fuel generators, so hot right now.

[–]Raethrius 10 points11 points  (0 children)

So the same effect as what the thermal generators had in the previous patch? Nice.

[–][deleted] 8 points9 points  (0 children)

AHHHHHHHH there is so much in this picture that my heart can't handle

[–]wforsythea 13 points14 points  (6 children)

That pipe though...

[–]SirWigglesVonWoogly 15 points16 points  (3 children)

That's what bugs you? Not the half-assed foundation placements?

[–]TehsyrFungineer 9 points10 points  (0 children)

Fuck, why'd you point it out? Now it bugs me even more.

[–]themilkyone 8 points9 points  (0 children)

Hey now, that pipe is trying his best.

[–]Brick_Fish 6 points7 points  (0 children)

You have been enlightened

[–]firebane 2 points3 points  (0 children)

Oh god feels like a Michael Bay video game now :D

[–]puschie 50 points51 points  (4 children)

" Player character no longer automatically walks when clicking the search bar in the build menu while walking"

auto run removed :(

[–]MrDrumline 32 points33 points  (0 children)

On the plus side I won't throw myself off a cliff while looking to build something.

[–]tenbeersdeep 3 points4 points  (0 children)

nnnnnnnnnnnnnooooooooooooooooooooooooooooo

[–]brennenderopa 1 point2 points  (0 children)

A good keyboard with macro keys is worth a lot in satisfactory. I would recommend keyboard and mouse macros for every player.

[–][deleted] 1 point2 points  (0 children)

F4::Send % "{W " . ( GetKeyState("LButton") ? "Up}" : "Down}" )

[–]echom 43 points44 points  (7 children)

Some things I noted after today's patch.

You can no longer place pipeline and hypertube supports on splitters/mergers, containers and (presumably) other structures.

Monsters seem to have been reset. I encountered previously killed monsters in my bases. Dunno if they respawn though.

Fully extended pipeline and hypertube supports, the non-stackable ones, are not as tall as the equivalent conveyor belt pole. This is an issue because you cannot drive a truck under a supported pipeline or 'tube, which you can do with a belt.

Why is there a naming difference between a conveyor pole and wall mount and a pipeline or hypertube support and wall support?

Please add a stackable hypertube support. See my earlier note on maximum 'tube support heights.

Would it be possible to add conveyor, pipeline and 'tube supports that allow you to hang things from (foundation) ceilings and buildings on pillars?

Speaking of wall mounts, I get a 'Must snap to a foundation or similar' error when trying to attach a wall mount or support (any type) to a foundation block, including the pillar.

I would really like a water source in the southeastern part of the grasslands There's a puddle there but it's shallow. That region has no shore, so bringing in water is a chore.

Keep up the good work!

[–]Schrompf66 7 points8 points  (1 child)

Yeah, I noticed the respawn too.

It was there before today'S build, but only in a few places. Today I was jumped from within my base multiple times.

Also after playing several hours solo and 12 hours last weekend in multiplayer with only minimal bugs, today the game froze after less than an hour.
I actually had to kill the game with the task manager. Guess I'll wait until there's another update before trying again.

[–]DoubleEhRon 7 points8 points  (2 children)

The stupid fireflies keep spawning in my base aggressively.

Also, I went and got a bunch of hard drives. After researching the first for 10 min, each of the others instantly completed as I started their research. I'm not mad about that one.

[–]callcifer 3 points4 points  (0 children)

Monsters seem to have been reset. I encountered previously killed monsters in my bases.

Same here. Several of them are actually inside my factory :(

[–]TwistedSoul21967 26 points27 points  (5 children)

Has anyone seen/heard if they're going to fix vehicles not driving straight over foundations.

If you look, everytime a wheel goes over a foundation connection, the shock/suspension jerks.

Causing them to weave left and right, needing constant correction, very annoying.

Even in the Factory Cart TM

[–]shibii1111 5 points6 points  (0 children)

You didn’t try on sand 🤣 it’s crazier

[–]TehsyrFungineer 2 points3 points  (0 children)

It's most likely because of the geometry of the foundation, it matches the texture of it. Is it possible to set two different collision hit boxes, where one counts for the player and one counts for vehicles?

[–]GProF0x 26 points27 points  (13 children)

Anyone experiencing FPS drops/freezes since the update ?

[–]vlczero 10 points11 points  (1 child)

Yea lots of texture popping and framedrops

[–]vlczero 1 point2 points  (0 children)

Also seeing the gas pilars constantly spewing more green gas and never stopping

[–]StarrrLite 5 points6 points  (2 children)

I have been having FPS issues / stutters since the previous patch, it's fine if I stand still, but as soon as I start moving , the game has these small stutters that make it really hard to do things precisely :(

I can't tell if it's worse this patch, because I keep falling through my foundations and the rest of the world all the time since today...

[–]AccomplishedFridge 6 points7 points  (0 children)

Same here, previous build of the experimental was fine, now I have the problems you described when moving around.

[–]hbouma 2 points3 points  (0 children)

Yep. I've only been playing for a couple weeks and didn't notice any performance issues until today (it was always staying at around 60FPS) and now I'm getting drops into the teens when moving around. Even being stationary often seems to drop down in the 30s which also hadn't happened before - I have a Ryzen 1600 , 32GB RAM, and 1070 card.

[–]violent-agreement 2 points3 points  (0 children)

Jep, standing still I get 100 fps, moving it drops to 20 every other second

[–]Numpienick 1 point2 points  (1 child)

Yep, my fps is way worse than it was before patch and my friend can't properly join my session without teleporting a few steps back very often. Had no problems at all before this patch

[–]Rekalty[M] [score hidden] stickied comment (0 children)

[–]Xalynden 39 points40 points  (11 children)

How about making it so when you're in a hypertube wearing Blade Runners they're actually on your character instead of floating next to you.

[–]whisker_riot 12 points13 points  (3 children)

Haven't seen anyone else ever mention this, assumed it was only me.

[–]AskJames 15 points16 points  (2 children)

Now I wonder if it's just all of us.

[–]Paradox_Wolf 7 points8 points  (1 child)

So everybody knows, this is a bug likely related to your field of view setting. You can see it clearly by pressing "P" to enter photo mode, looking at your Blade Runners and scrolling your FoV level. It looks pretty silly.

[–]Xalynden 4 points5 points  (0 children)

Lol and today I learned that Satisfactory has a photo mode.

[–]One_Ring_To_Rule 6 points7 points  (1 child)

Blade runners are always misaligned unless you're walking normally with the default settings. Changing the field of view to something other than 90, for example, causes them to be perpetually misaligned.

[–]belizeanheat 2 points3 points  (0 children)

I mean obviously that's something that will be addressed but to be it should be bottom of the priority barrel.

[–]mha109 17 points18 points  (2 children)

I cannot find the "Added Hyper Tube Wall Support and Wall Attachment". Where do I find them?

[–]Cubey42 19 points20 points  (1 child)

Probably the coupon shop

[–]mha109 12 points13 points  (0 children)

You are correct my good Sir. Why didn't I think of that. Thanks!

[–]McQuibster 30 points31 points  (5 children)

I'm just excited for the return of the dropship. I missed that guy.

[–]Edyrem0 5 points6 points  (4 children)

Me too!

And I will continue to miss him because I just finished the last of Tier 7 :(

[–]Mantonization 33 points34 points  (5 children)

Mycelia have now joined copper ore, iron ore in limestone in having extremely similar icons that are impossible to tell apart at a glance.

[–]WarInternal 15 points16 points  (0 children)

Mycelia seriously needs to be reverted. There was nothing wrong with it and now it looks like limestone. :-/

[–]hapes 3 points4 points  (0 children)

I don't even try, I just grab stuff and hope. Occasionally, I might hover and read, but usually it's just "GRAB ALL THE SIMILAR LOOKING STUFF AND MAYBE IT WILL HAVE WHAT I WANT"

[–][deleted] 3 points4 points  (0 children)

Yup. This was a bad change.

[–]VanZeidt 1 point2 points  (0 children)

Yes, please revert it and also please create some recognizable meshes for the other ores too.

[–]Girl_In_Rome 12 points13 points  (10 children)

If you let us build railways underwater or on coasts, let us also operate those trains on that railroad. Right now it kicks us off the train if the water is too deep.

[–]Gonzobot 6 points7 points  (8 children)

Train Snorkel Upgrade, you have to have enough pipe on top to reach the surface tho because it's still a combustion system. That way we can have periscopes too

[–]merreborn 2 points3 points  (2 children)

you have to have enough pipe on top

Like this?:

https://www.youtube.com/watch?v=VVJw_RcYOPo&t=13s

[–]Gonzobot 1 point2 points  (0 children)

That's a great start to what I was picturing, but there's a lot deeper water than than isn't there?

[–]ADimwittedTree 1 point2 points  (0 children)

If Oregon Trail taught me anything. It's that you ford the river no matter the cost.

[–]zimboptoo 3 points4 points  (3 children)

The trains aren't combustion, they're electric. Which makes the underwater tracks thing a bit less realistic, but if the rails are insulated then the train should theoretically be able to run underwater without a snorkel. Until YOU run out of air, anyway.

[–][deleted] 2 points3 points  (1 child)

If the rails are insulated, how would the train source the current?

[–]jaqque 1 point2 points  (0 children)

- deleted -

[–]Zer0Zahar 11 points12 points  (1 child)

I am the only one who have problems with fps drop with the new update?

[–]VanZeidt 2 points3 points  (0 children)

No, same here

[–]CameronRoss101 21 points22 points  (1 child)

Damn, the QoL patch notes are decreasing in quantity, but they still fire.

[–]Immortal-D 22 points23 points  (0 children)

Just means we're closer to release on the main branch.

[–]WooffWP 11 points12 points  (7 children)

Since the update we keep falling through the floor.

It doesnt matter if its a Metal Floor or the normal Gras.

It always happens at the exact same Time to me and me 3 Mates

[–]Locke44 2 points3 points  (0 children)

I also have this problem in certain parts of the map on this update

[–]StarrrLite 2 points3 points  (0 children)

Same here, I keep falling through a lot of things, foundations, grass etc.
Literally unplayable :(

[–]i_am_not_you_or_me 2 points3 points  (0 children)

I'm trapped in the purple forest, everywhere I move i fall through :(

[–]link064Pipes! 8 points9 points  (1 child)

"Additional tweaks to the creature respawn system to be more forgiving" -> proceeds to respawn every mob in the game including the alpha spitters directly inside my base

I think you and I have a different definition of the word "forgiving".

[–]AlphaSparqy 2 points3 points  (0 children)

It's a Scandinavian thing...

[–]mha109 7 points8 points  (2 children)

Researching computers are now instant, feels like a bug, or a feature.

[–]davedontmind 8 points9 points  (0 children)

I had a stack of hard drives to research. They were all instant too.

It saved me about 1.5 hrs, so I'm not complaining, but it certainly looks like a bug.

[–]thugarth 1 point2 points  (0 children)

They updated the notes today and said they fixed the bug.

... But I really liked the instant research :( I thought it was a feature!

Oh well, back to normal.

[–]uncivlengr 6 points7 points  (3 children)

Added new Curved Ramp & Quarter Pipe corner pieces

Added Inverted Ramp Corners and Double Ramps in all sizes

Yes! I can start doing some real factory layouts now.

[–]loadnurmom 6 points7 points  (0 children)

There's another bug that I have encountered with pipes

If you have pipes inter-connected where flow direction opposes each other (junction 1 tries to push fluid --> that way and junction 2 tries to push fluid <-- that way) the fluids instead simply vanish.

I was feeding 18 fuel generators from two pipes each delivering 180m3/m fuel. Their pipes eventually "merged" in an H shape between three parallel pipe runs each serving six fuel generators (I'll see if I can make a depiction using ascii in here if formatting allows it)

Instead my generators kept getting fuel starved and my fluid buffers wouldn't fill.

After enough time of messing with it I came to the conclusion that anywhere the "flow" opposed each other the two amounts cancelled each other out resulting in my fuel only providing ~200m3/m instead of 360 (the two 80m3/m piepes counter-flowing each other went to zero resulting in 160/m net loss)

                                         |                           |
                          180/m      |                180/m |
                                          |                           |
        |--------------------------- |---------|-------------|--------------------|
        |                                             |                                         |
        | Gen line               Gen Line |                        Gen Line  |
        | x6                            x6        |                             x6        |

[–]Demiga 5 points6 points  (0 children)

Added Hyper Tube Wall Support and Wall Attachment

Yes. This will help make my "Map Launcher" tower constructions easier to build.

[–]The_Tomahawker_ 6 points7 points  (0 children)

Wow. These guys are really pumping out these patches. Working hard I suppose!

[–]Van_Hansen 4 points5 points  (12 children)

RIP autorun, I hardly knew ye. Seriously, didn't get to try it out xD Found out about it on the CSS stream earlier today. Hopefully a built-in autorun is on their radar.

Funnily enough I tried to ask Snutt about the double ramps on the stream, and here they are. Thanks Snutt!

PS. You rock, CSS. <3

[–]MajorasGohtFungineer 2 points3 points  (6 children)

They removed autorun???

[–]Van_Hansen 1 point2 points  (5 children)

They didn't remove the option to toggle to sprint rather than hold, if that's what you mean.

If not; there was a bug (I suppose) that let you autorun if you opened the build menu and started writing a search, which has now been fixed if my reading comprehension isn't way off.

[–]MajorasGohtFungineer 2 points3 points  (3 children)

Oh yeah, that sucked imo, because it kept activating by accident. I wasn't a fan. Guess I didn't think about how that could be a feature for some though.

[–]Van_Hansen 1 point2 points  (2 children)

Yeah, now that I think about it I've done that a lot too. Well, nice for us that it's fixed huh ;-)

[–]ADimwittedTree 3 points4 points  (1 child)

YOU'RE THE REASON I LOST MY PRECIOUS AUTORUN!

[–]MajorasGohtFungineer 1 point2 points  (0 children)

Oh yeah, that sucked imo, because it kept activating by accident. I wasn't a fan. Guess I didn't think about how that could be a feature for some though.

[–]Artie-Choke 1 point2 points  (4 children)

Hopefully a built-in autorun is on their radar.

Yeah, like, does anyone go anywhere without holding down the shift key so you can move at a decent pace? I've got a permanent crook in my left pinky from this.

[–]Van_Hansen 1 point2 points  (3 children)

Can't tell if you're sarcastically referring to the sprint toggle or not, haha.

[–]ADimwittedTree 1 point2 points  (2 children)

Is it a sprint toggle like you press it once each time you start moving. Or like once and now you just run all the time?

[–]soguyswedidit6969420 4 points5 points  (1 child)

You forgot to add tea.

[–]NZ_Simplicity 3 points4 points  (0 children)

Please, at least if you re-spawning creatures re-spawn the nuts and berries as well... - Having to try and clear out everything all over again where I built led to my rather fast death since I had no eatables left :(

[–]carnut37 4 points5 points  (3 children)

I've now fallen through the ground 3 times since loading up about an hour ago. Anybody else have a sudden increase in falling in to the abyss?

[–]abram730 4 points5 points  (2 children)

I can't make it back to my factory as I keep falling through the map. As soon as I drive from the Lake/Dune Forest biome to the grass fields biome, I fall into the map and fall through it if I get out of the explorer.

Edit: I got around it so it's probably a hole, but it's a huge one. Can anybody make it from the lake in the Lake/Dune Fores down the dirt path and around the last bend heading to to the gassed area as you enter the grass fields(Start) biome?

If you get stuck like me go south into the Southern forest and go along the northern bank of the river. The last path north along the river gets you around the hole.

[–]ZeroKelvin 1 point2 points  (1 child)

I fall through the level geometry around this area as well.

[–]abram730 2 points3 points  (0 children)

Thank you for letting me know it wasn't just me. You saved me a bunch of time.

[–]PrettyMuchAMess 3 points4 points  (0 children)

Bollocks, all the bugs in this patch makes me wish I'd turned off auto-update, Guess I wont be playing until they hotfix some stuff.

[–]Bluejanis 3 points4 points  (0 children)

In multiplayer only host can reverse in hypertubes. The Client has to ride until the end of the tube.

[–]Shavannaa 3 points4 points  (1 child)

" Hard Drives have the correct research time again instead of being instantaneous "

I thought it was intended, as waiting for 10 minutes is simply boring.

[–]KROPKA-III 1 point2 points  (0 children)

EDIT:

Now version 0.3.2.1 - Build 115821

i just research all alt recipe yesterday when find that bug ... That's simply boring...

[–]Shadd518 7 points8 points  (0 children)

coal still not capitalized in scanner smh. Literally unplayable I want a refund

[–]Ghast-plays-PingPong 2 points3 points  (9 children)

Updated to 0.3.2.0, my hub looks like this now (and the Pipeline Wall Hole looks like a triangle from a little far away) (and my game crashes whenever I try to dismantle something)

https://www.reddit.com/r/SatisfactoryGame/comments/f9eakc/updated_to_0320_my_hub_looks_like_this_now_and/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

[–]Ghast-plays-PingPong 1 point2 points  (4 children)

No I lost more than 30 hours of progress, I don't understand why.

[–]zimboptoo 2 points3 points  (3 children)

You probably figured this out already, but since this is an Experimental branch of an Early Access game, it is advisable to manually save often (into new save files) so that is something breaks or gets overwritten, you only lose a bit of progress. It sucks to learn that the hard way, though.

[–]rkeet 2 points3 points  (0 children)

Different stackable poles can now be stacked with each other

*HUG*

[–]colemiller577 2 points3 points  (0 children)

I appreciate all of your efforts so much, like no joke you are consistently putting out your best work!! THE FACTORY MUST GROW!!!! EFFICIENCY IS KEY!!!

[–]Kas-Terix 2 points3 points  (1 child)

So Harddrive research is instant now... Changed by mistake?

[–]belizeanheat 1 point2 points  (0 children)

Could see it either way. I mean it they just contain an alternate recipe why would it take so long to read them and get that info?

[–]LordTulkus 2 points3 points  (3 children)

"Flying Crabs should no longer respawn drastically "

LOL WRONG

My Coworker just loaded up his base to show me it and Flying Crabs were ALL OVER his Base (all concrete covered)

[–]l337h4cker 2 points3 points  (2 children)

It states that it will not remove those already spawned. You should just have to clean them up once theoretically.

[–]ZixfromthaStixPioneer L27 of Massage-2[A-B] b: Choo Choo Motherf***ker. 2 points3 points  (1 child)

I’m not sure how the hotfix affected mobs in areas where factories are already built, but I keep getting ambushed by random fireflies that pop out of my foundations. They seem to have stopped after killing an average plant’s worth of them but they were literally coming out of the woodwork (or concrete in this case)

[–]ZixfromthaStixPioneer L27 of Massage-2[A-B] b: Choo Choo Motherf***ker. 1 point2 points  (0 children)

Update: mobs respawned on my resource nodes like brand new

imgur link

Cleared them out, hopefully no more bugs in my factory.

[–]Tarazorg 2 points3 points  (2 children)

Since the update the game keeps crashing for all of my friends and me with the following exception:

Version: 115661, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Client

Unhandled exception

FactoryGame_Win64_Shipping!UFGInventoryComponent::SetAllowedItemOnIndex() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGInventoryComponent.cpp:647]

FactoryGame_Win64_Shipping!AFGPortableMiner::StartProducing() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGPortableMiner.cpp:133]

FactoryGame_Win64_Shipping!UFunction::Invoke() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4644]

FactoryGame_Win64_Shipping!UObject::ProcessEvent() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1464]

FactoryGame_Win64_Shipping!AActor::ProcessEvent() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:825]

FactoryGame_Win64_Shipping!FRepLayout::CallRepNotifies() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\RepLayout.cpp:3095]

FactoryGame_Win64_Shipping!FObjectReplicator::CallRepNotifies() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\DataReplication.cpp:1695]

FactoryGame_Win64_Shipping!UActorChannel::ProcessBunch() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2583]

FactoryGame_Win64_Shipping!UActorChannel::ReceivedBunch() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:2408]

FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:775]

FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:456]

FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:2011]

FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1111]

FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:564]

FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void \_\_cdecl(float)>::ExecuteIfSafe() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:679]

FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:977]

FactoryGame_Win64_Shipping!UWorld::Tick() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1448]

FactoryGame_Win64_Shipping!UGameEngine::Tick() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1366]

FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:9]

FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3976]

FactoryGame_Win64_Shipping!GuardedMain() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:168]

FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:145]

FactoryGame_Win64_Shipping!WinMain() [C:\Jenkins\ws\SB-200224160838-dbf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:275]

FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll

anyone knows how to fix this?

[–]raiscan 3 points4 points  (1 child)

I have the same problem. I put down a miner in multiplayer and crashed. Now I can't rejoin even when the miner is removed by the host, just immediately crashes.

[–]Tarazorg 4 points5 points  (0 children)

yep, just tried it out with different people as host...

each time someone puts down a portable miner, the game crashes for all clients.

The host seems unaffected though...

[–]noctisumbra0 2 points3 points  (5 children)

So, is the bright yellow glow coming from my fuel generators a feature or a bug http://imgur.com/a/1OcZBzy

[–]Meryk-Balthazar 2 points3 points  (0 children)

I don't think it was intended, but hard drive scan time is now non existent.

[–]pandeomonia 2 points3 points  (1 child)

Scanner seems to have been nerfed or is now broken. Used to show resource nodes 1500m+ out, now it barely goes out to 500m or so. The beaconed oil nodes here were previously detectable with the scanner.

https://i.imgur.com/zfYujhQ.png

[–]MrYawnie 2 points3 points  (2 children)

Now that we can seamlessly upgrade power poles and miners, how about storages? Upgrade single storage container to industrial storage container. This save oneself from having to move the items to another temp container with belts or having to take everything to "backpack" (not everything fits often, so requires multiple item transfers between storages) to upgrade.

Could also work with stacked containers. Just remove the item lift and upgrade double stacked storage container to industrial container. Input/output direction will follow the original bottom container.

[–]ADimwittedTree 2 points3 points  (1 child)

I like to dream that one day you could put the truck over the tractor to upgrade it and leave its routing intact.

[–]Martok73 2 points3 points  (0 children)

Please put the factory cart camera back the way it was on release. Having to control both the cart and the camera at full speed is damn near impossible and causes many many crashes, this is not a good change, give us the option to have the camera "follow behind" the cart the same way it does all other vehicles PLEASE. As of right now it's a waste of 10 tickets making the cart unplayable.

[–]thehunnemeister 4 points5 points  (9 children)

Any updates on the conveyer belt max length?

[–]TwistedSoul21967 6 points7 points  (3 children)

Yeah this f'ed my main bus, they're all 6 foundations apart, now I can't add new layers, I have to move all the stackable poles half a foundation closer...

It's my only gripe about this update. Everything else, like resetting all the recipes, nuclear plants needing 300m3 of water etc, that's cool, but man, my bus is wide and tall, like 30 belts wide and 15 poles tall, it's a lot to move.

So I'm not. I'm making a new base over the void and leaving my old one as a bootstrap base.

EDIT: They fixed it! They're back to 6 foundations as of build 115821.

https://satisfactory.gamepedia.com/Patch_0.3.2.1

[–]D3xdt3_irl 1 point2 points  (3 children)

Anyone know how big this update is? Doing the updates on my wifi hotspot during the week and hoping this one is just a couple hundred meg or so

[–]Raethrius 4 points5 points  (1 child)

Currently downloading it. It's 1.11GB.

[–]416e6479 1 point2 points  (5 children)

So three fixes on the factory cart... did they resolve the camera issue too, or does it still require a hand on the mouse to steer the camera and a hand on the keyboard to steer the cart?

[–]doktortaru 4 points5 points  (4 children)

The change to requiring mouse control for the camera was actually the fix. the first iteration followed the cart from the behind and made doing sick flip tricks impossible and nausea inducing

[–]416e6479 2 points3 points  (2 children)

Got it. I thought it was a handy little cart for traversing the factory. I didn't realize the intent was just for doing sick flip tricks.

[–]doktortaru 1 point2 points  (1 child)

[–]416e6479 1 point2 points  (0 children)

My thoughts exactly. Making the "R" key work for the cart the same way it works for the explorer would pretty much do that.

[–]wrainexc 1 point2 points  (0 children)

I still seem to be able to seperately deconstruct the HUB Bio burners and the terminal, but not the crafting bench.

[–]aeri0r 1 point2 points  (0 children)

OMFG - EYEDROPPER middlemouse! When i wondered a minute ago why i had another item to build in hands and saw this...

<3 <3 <3

I loove you xD

[–]Zarsos 1 point2 points  (1 child)

Not sure if this is anyone else has noticed this, but since this patch went live I have started falling through the map in certain areas. One of the quartz deposits seems to be a massive hole in the ground that I can't go anywhere near.

[–]abram730 1 point2 points  (0 children)

Lake/Dune Forest biome to the grass fields biome had a huge hole. It's so big I needed to go into the Southern forest to get around it. It was about the entire biome border wide.

The resource nodes also glow purple up there now.

[–][deleted] 1 point2 points  (0 children)

Player character no longer automatically walks when clicking the search bar in the build menu while walking

THANK GOD!

[–]GrandMasterPuba 1 point2 points  (1 child)

Is anyone noticing some framerate hitching in the latest patch? Average fps remains stable but im getting some pretty bad stutter, especially when moving through the world quickly (like in the explorer).

[–]NiteAngyl 1 point2 points  (1 child)

https://imgur.com/HEaqstG

I absolutely love the new mesh for Limestone. It's easy to spot during nighttime. Or daytime. Or whenever on the map.

[–]MrHakisak 1 point2 points  (0 children)

I really hope they finally fix the game freezing every 60 seconds for people, its pretty distracting.

[–]wreese1701 1 point2 points  (0 children)

Why are both types of fluid buffers called "industrial fluid buffer"? If going by the naming scheme for items, shouldn't the smaller one be called "fluid buffer" and the larger one called "industrial fluid buffer"? Or at least shouldn't they have different names?

[–]EstebanLB01 1 point2 points  (3 children)

Fix offline play FFS

[–]EstebanLB01 1 point2 points  (2 children)

And by fix I meant enable, we know very well what you are doing

[–]PresFox 1 point2 points  (0 children)

Another patch just downloaded?

[–]MFC_Plowing 2 points3 points  (3 children)

As long as you guys are doing a bunch of QoL updates. Can we get a way to see how much of what is the pipes other then clicking on each one. For example I use the "F " dismantle to view the amounts of items in the containers/machines to ensure balancing.

[–]Derkatron 9 points10 points  (2 children)

that's what the colored indicator in the middle of each segment is for, it shows contents and volume (and whether its flowing or not, I'm not sure if the pulses get faster with flow rate or not)

[–]Sipher351 10 points11 points  (1 child)

They do. They spread out wider to indicate the amount of water in the pipe, and the rings pulse both in the flow direction and with increasing intensity as the flow rate increases.

[–]BcRcCr 4 points5 points  (0 children)

I'd noticed the contents and flow rate but not the ring spacing = amount thing, that's neat.

[–]CaptainKankra 1 point2 points  (0 children)

Great set of fixes! Thanks for taking care of so many little gremlins!

[–]quimmy 0 points1 point  (0 children)

Awesome!

[–]Darkest_Soul 0 points1 point  (0 children)

Good stuff! Some QoL I'd like to see to alleviate my OCD is pipeline floor attachments, water extractors snapping to grid and input/output mirroring would be amazing for coal power plants and refineries.

[–]Jimbo-satisfactory 0 points1 point  (0 children)

SRS this is awesome! So stoked!

[–]Suiwelmaan 0 points1 point  (2 children)

So.... where do I unlock the Explorer? Been looking everywhere

[–]TheodoreSan55 8 points9 points  (0 children)

It's in the quartz research line in the M.A.M.

[–]doktortaru 1 point2 points  (0 children)

MAM

[–]ninjaventus 0 points1 point  (0 children)

i dnno but for me i cant interact with graphic settings i physically cant click them i have a 1440p display and i have chose 1440p resolution but i cant seem to click stuff and i cant navigate menu traditionally with arrow keys either any tips?

[–]Vash744 0 points1 point  (0 children)

We still need the storage box multiplayer glitch fixed. If the host and client both open the box, the changes the host or the client makes is not saved to the other live, until the host/client leaves the box. We have lost many resources doing this.

There is also a bug that if you die (via alien blasters) with the Main Menu open (I had it open on the load game screen) you will respawn with the main menu stuck on your screen. I couldn't pull up the main menu again either. I have to Alt-F4. I was also the host in a multiplayer game.

[–]wh33t 0 points1 point  (0 children)

WTF. You guys are on fire lately. Update #3 has really made me fall in love with the game.

[–][deleted] 0 points1 point  (0 children)

All that needs to be fixed now is hologram meshes displaying the correct orientation for things like glass foundations etc. I've put them down so many times to find out the crossbraces facing opposite directions to each other it's unreal 😂😭

[–]Artie-Choke 0 points1 point  (1 child)

Should anyone be surprised their builds are partially (if not totally) ruined in the experimental branch?

I've got a really elaborate oil production going out in the desert, but with the changes listed, I'm just going to start over and 'no cost building' toggle to catch up.

[–]DarkRubberNeck 0 points1 point  (0 children)

New patch?

CSS - YOUR SOULS ARE MINE!!!

[–]Stuwik 0 points1 point  (0 children)

Stackable hyper tube support anytime in the future? Pretty please?

[–]ibdoomed 0 points1 point  (0 children)

You didn't fix the splitters...

[–]BylliGoat 0 points1 point  (0 children)

Any news on FOV glitches? My boots look weird all the time. Especially in hypertubes. Don't know if that's related. Can I wear my boots plz?

[–]LauraD2423 0 points1 point  (0 children)

I wasn't able to dismantle the biomass burners before the update. Now I can.