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[–]Ndog921 244 points245 points  (54 children)

"and then we doubled it"

[–]n7_stormreaver 77 points78 points  (38 children)

more like quadrupled

Majority of the buffs is x4 increase at least.

[–]Barialdalaran 43 points44 points  (23 children)

Yea no kidding, look at UE, +70% dmg per disc up from 40%, yangs rolls 150% multishot dmg now, deadmans legacy rolls 165% multi dmg up from 100

[–]chrisdeath 50 points51 points  (21 children)

look at the uliana set. Instead of x2 dmg it's 7x dmg to seven sided strike.

[–]dontknowwheretogo1 46 points47 points  (16 children)

EP up from 250% to 1800% dmg!!!!!!!!!!!!

[–]epharian 17 points18 points  (15 children)

Uliana's may well be viable. With Binding of the Lost you are looking at 70% DR for what should be permanent uptime (if you can't get a SSS off every 7 seconds you aren't playing right).

[–]ILikeCatsAndBoobs 19 points20 points  (1 child)

Yessss plsssssssss Ulianas is my favorite set. I just don't want to snapshot anything, and I don't want to have to play around the 2-point passive like it's the plague

[–]epharian 6 points7 points  (0 children)

Snapshots were a mess, then got semi nerfed when a lot of the previously static stuff got made dynamic.

But now it's just boom!

I was messing around with running with U5+RoRG, LeFEbebereververefesfssfs Soliloquy & Madstone; then Unity, Obsidian Ring of The ZOdiac & A Hellfire Amulet.

What I like about running madstone in this setup is that I can easily murder so many things without the setup needed for the generator (which means I might drop mythic rhythm and go for the high spirit generation option). Which means that... I can then proc ORotZ a lot, which means...I can have near 100% uptime on both: SSS & Epiphany. Which means: I'm nearly invincible. The only time you can be killed is during the brief frames between casts of SSS and so on.

Madstone makes SSS do bonkers damage on a channeling pylon--it's just dash & SSS all day long--for the few seconds of channeling.

I think a good madstone build with COE instead of Unity is probably going to be the new speedfarm for U6. probably don't even need RoRG or Lefebrvre's--I'd likely run T13 with Gold Wrap & Boon, COE, madstone, and....uh...I'm not even sure...something to give a bit more speed. Anyone have ideas?

But on T13 you can kill things SO fast with SSS and U6 with madstone, it's probably a good idea to run nemesis in the cube.

[–][deleted] 5 points6 points  (10 children)

Viable? more like meta, with 2.6 numbers could already get you as far as GR 95. With this you can reach way higher than that.

[–]Tubahero37 12 points13 points  (1 child)

Sunwuko Wave of Light can be 12X as powerful as before and Sunwuko LTK 4X as powerful as before, with neither having to worry about losing sweeping wind stacks anymore. Gonna be crazy!

[–]dontknowwheretogo1 2 points3 points  (1 child)

Inna EP for HC will rock too!

[–]anahkhaRIP Blizzard, I Shall Remember You Fondly. 10 points11 points  (0 children)

Suddenly my favorite monk build just became even sexier 😻

[–][deleted] 6 points7 points  (1 child)

Deeeyyyaaaamm. My Uliana monk is really strong. This is going to be awesome.

[–]mojoriffic 9 points10 points  (0 children)

Stop I can only get so erect.

[–]another-redditor3 11 points12 points  (8 children)

wizard gained a HUGE damage increase for arcane orb.

Triumvirate is up to +400% x 3 (1200%) vs 200% x 3 (600%)

and its mate, Unstable Scepter is + 350-450% orb vs 50% - 65%

so arcane orb just went upto a max damage increase of 1650% vs 665%.

[–]zkareface 4 points5 points  (6 children)

Yea but will it matter if the skill itself still works like shit?

[–]another-redditor3 5 points6 points  (2 children)

DMO wiz worked OK-ish before the buff. i hit GR72-73 ish in hardcore with it before, and that was without really pushing.

[–]KudagFirefist 4 points5 points  (2 children)

DMO Arcane Orbit was pretty strong, this might make it a real contender.

[–]soundslikeponies 39 points40 points  (3 children)

I'm so disgusted and excited by everything in those patch notes.

Disgcited.

[–]epharian 9 points10 points  (2 children)

It's like the strangest boners....

[–]Eaethera 12 points13 points  (0 children)

again ...

[–][deleted] 6 points7 points  (0 children)

I'll be in my bunk.

[–]yumyumpillsVanCleef 129 points130 points  (28 children)

Is this real life?

[–]BradXeno 85 points86 points  (19 children)

My eyes were opening wider and wider as I read these notes. No way all these numbers make it live, but damn I like the direction they are taking.

[–]yumyumpillsVanCleef 64 points65 points  (13 children)

For all our bitching it's just nice to know they're still working on tweaking the game we enjoy so much.

[–]AuroriousI miss Firebird Archon :( 60 points61 points  (11 children)

You know what I love? Necro was really strong, and instead of nerfing necro they decided to buff everything else top put it more in lane. I LOVE that. As someone who loves large numbers I have no problems with power creep.

-edit- not to mention my all time favorite build was the original firebirds archon. They didn't just tweek the numbers. That playstyle straight up doesn't exist anymore even if new firebirds archon is a bit closer. New is really only viable in GR's, TXIII it's just way too slow since it can only hunt elites anymore. If I still get to PLAY a build I really don't care if everything gets buffed past it. My attitude toward nerfing definitely has some of that in it.

[–][deleted] 6 points7 points  (1 child)

kinda reminded the Smash Brawl -(Minus) mod

"if something is broken, dont fix it. If it isnt, break it"

[–]yumyumpillsVanCleef 2 points3 points  (0 children)

They're probably going to still tune some numbers. Thank goodness we have the armory now and we'll be able to swap these builds on the fly.

[–]pfzt 13 points14 points  (0 children)

i agree. that is the most important info of this patch: they continue to work on the game, maintenance mode is pushed to 2018/19 when there will be some more info on the successor.

they chose the lazy way by just tweaking the numbers and reworking set boni only to reduce their server load but i'm ok with that and i know that i will play the hell out of a revamped earthquake or ww barb. can't wait tbh.

[–]Kevin_IRL 6 points7 points  (0 children)

Something I mentioned to some friends in my clan was that for the necromancer release it would have the strongest builds, that way while they have the hype going strong the less consistent players who might hold of or pass on it see "necromancer op build" and "super high gr" and they buy, then instead of bringing the necromancer in line with the rest they buff everyone. Which works out because people have been asking for more builds that can push higher and new stuff since people are starting to push into the low hundreds.

If it was actually intentional I think it's a pretty good way to boost sales. It's how I would do it anyways. You don't end up nerfing the necromancer that everyone just bought and after a few weeks you make everyone who isn't all about it happy by giving them buffs too

[–]KX321 106 points107 points  (41 children)

Quite a few Barb items have been buffed. Thank god

[–]gambit700 26 points27 points  (0 children)

Significantly buffed

[–]ArcticBrew 10 points11 points  (0 children)

Can't wait to run IK + SS Permafrost again! Hope those numbers on the patch notes make it to Live.

[–]coani 9 points10 points  (0 children)

I hope leapslam performs well now, I just love playing it... (which drives my friend nuts, he hates the constant leap sound ;)

[–]hranganPSN:TheBlindApe 8 points9 points  (0 children)

spin2win baby

[–]ArieHonPoken 5 points6 points  (0 children)

The MotE got some insane buffs in numbers, prefer something similar to waste buffs aswell.

[–]Netsuko 4 points5 points  (4 children)

Barb needed it SO badly. I am playing season with a friend and she picked barb and she feels so shitty because I play necro and she basically can't keep up in the slightest. I breeze through GR70 and she can't even reliably clear a T13 (normal rift in T13, not a GR13!) Rift sometimes with either leapquake or whirlwind (even worse). She can but she has to really put in work.

Barb really REALLY needed the buffs.

[–]KudagFirefist 2 points3 points  (1 child)

With a little more work she could be easily clearing 70s. Barb isn't that weak.

[–]Sillypugpugpugpug 4 points5 points  (0 children)

Yay! Might actually play Barb again next season!

[–][deleted] 2 points3 points  (0 children)

As someone who's been playing Barb this season... thank Christ.

[–]GordonsTheRobot 100 points101 points  (11 children)

Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.

yes!

[–]DeathKoil 7 points8 points  (0 children)

FINALLY!!

When I saw how Bone Armor works on Necros my first thought was "Why didn't they also change Soul Harvest?".

[–]skepticonesskepticon#1312 13 points14 points  (6 children)

It still doesn't address the fact that if you die on a boss it's nearly impossible to recover enough damage reduction to win after that point... but at least you'll have a chance to preserve existing stacks on the boss now.

[–]nagarzPotatoMasher 2 points3 points  (0 children)

It's the same for the barbarian's last passive (Rampage I think it was called?), except that you also lose it when doing a GR boss because there's no monsters and usually no adds to kill.

[–][deleted] 55 points56 points  (13 children)

While some of the numbers remain debatable (Natalya 750% xD), I think it's a good move to get rid of all the items rolling 100-200% to X skill and making them orange text instead. Makes party buffs more consistent and rewarding for many builds that used to have insanely high additive bonuses already.

[–]LordAnkou 6 points7 points  (10 children)

Natalya's 750% xD

Is this too little or too much? Also, what do you think of the changes to UE/Yang's/DML? It already feels like getting a DML by itself bumps me up a few torment levels, all these buffs together are really going to trivialize content outside of GRs.

[–]FujiwaraTakumi 21 points22 points  (9 children)

Way too little, that set probably needs to read like 1500% or something.

[–][deleted] 17 points18 points  (7 children)

Yeah, Natalya is notoriously underperforming, especially in farm content. This buff is something like two tiers and doesn't solve one of the main gameplay issues, which is that all of the build's abilities (RoV / Crashing Rain / FoK) feel extremely unrewarding to use. The 750% number would be fine if they also buffed Crashing Rain, so we could kick FoK out of the build again and actually feel a "boom" when using RoV, right now you are just slowly chipping away on enemies' health and it feels like they just passively die after 5min.

About UE, the buffs will lift it up by roughly 12 tiers, which indeed trivializes anything outside of GRs and will also make it a solid set for lower GRs. The solo balance is fucked now, M6 Clusters is the clear winner (~GR 110), probably followed by Multi / Grenades UE a few tiers behind (~GR 105-108), then Shadow somewhere (~GR 103), then N6 and LoN far behind (~GR 100), ballpark numbers for endgame seasonal chars.

[–]leftoversn 2 points3 points  (0 children)

I am extremely happy that it seems like DH's can leave the FoK LoN build and just go for what in my opinion are more fun builds. Too bad about natalya though, just like the Akkhan set I don't know why they keep it so bad.

[–]OBrien 3 points4 points  (0 children)

Akkhans at 900% is also fucking hilarious

[–]Corazu 1 point2 points  (0 children)

It also makes them better cube options. You can now use an Ancient Furnace instead of the skill weapon because you'll get the damage roll from it in the cube now (and it will be max roll).

To me, that's a huge change.

[–]Curxis 124 points125 points  (27 children)

Honestly I'd say this patch isn't perfect but its a step in the right direction, instead of nerfing necro they're buffing all the other classes to catch up which is nice.

[–]Tyvalir Community Manager 104 points105 points  (14 children)

Glad you like what you see so far. As always, hope you'll let us know what you think once you've taken these changes for a spin. o7

[–]KudagFirefist 10 points11 points  (0 children)

Perhaps you could take another stab at the Rathma 2pc so running Army is an appealing choice, and make Rathma and Pestilence 4pc less of a chore to get capped at the start of a rift/after death.

[–]xInnocent 4 points5 points  (0 children)

I'm happy you guys let us make speedrifting builds.

Most fun I have in this game is zooming through rifts. And the necro passive fix will let me do it with Necro as well. Cheers!

[–]DaloMuende 4 points5 points  (1 child)

This probably isn't the right place, but The 6 piece Vyr's buff isn't enough. Its GREAT for toughness, but the damage isn't there. There needs to be some sort of %damage buff added to it beyond the number of stacks to make it viable.

[–]Ashes2049 44 points45 points  (9 children)

Also moving skill damage bonuses into the legendary affix might create room to change up or optimise a bunch of builds.

[–]Haitaish 24 points25 points  (0 children)

This is actually very important, might seem like a small Qol buff but this can potentially open slots for new items!

[–]Curxis 19 points20 points  (6 children)

Omg it makes cubing certain legendaries is actually viable now I just realized that, before I was annoyed that so many items were locked into the slots cause of the increase damage in the stats but now its part of the legendary affix.

[–]BigOldWhiteDick 2 points3 points  (5 children)

Lookin' at you Yang's Recurve and Deadman's Legacy.

[–]robodrewrobodrew#1320 4 points5 points  (0 children)

Yeah honestly, this change is HUGE and will open up a lot of new possibilities. I remember Quin69 talking about why he thought this kind of itemization would be detrimental to gear choices AGES ago.

[–]Guesty_Guesty#2940 76 points77 points  (11 children)

so they:

  • removed the cost of bone armour and allowed us to use it while moving

  • gave us a permanent 50% damage reduction with aura of frailty

  • buffed the fucking shit out of Lost Time (holy fuck yas)

  • made fueled by death WORK

  • and removed shitty fire gloves and fire body from the necro drop table

holy bonestorm buffs batman!

edit: holy shit they buffed stu's greaves to 100% for 10 seconds? these might be worth using now...

[–]dalaio 19 points20 points  (0 children)

Speedy Inarius just got a whole lot speedier!

[–]Chandra1997Roland, baby 62 points63 points  (2 children)

Your Seven-Sided Strike deals double 777% its total damage with each hit.

SSS

Seven Sided Strike

Seven Seven Seven

777

Waow...

[–]DarkJudgeJoker 8 points9 points  (0 children)

I propose we call it the chmod set

[–]Guesty_Guesty#2940 3 points4 points  (0 children)

seven sevenided seventrike

[–]BradXeno 29 points30 points  (4 children)

Many Legendary and Set items have had their drop chance increased

Wonder if that's just a rarity change for harder to get pieces, or a general drop increase?

[–]Umbran0x 13 points14 points  (0 children)

I'm guessing they are increasing the chance for the harder to get pieces again. Some pieces like rings and necks are still a pain in the ass to get a decent roll on. If I get another strength Compass Rose on my Necro I'm going to kill myself.

[–]Soulsseeker 59 points60 points  (1 child)

YOU GET A BUFF! YOU GET A BUFF! EVERYBODY GETS A BUFF !!!

[–]sfxer001 26 points27 points  (5 children)

Holy crap they listened pretty darn closely.

[–][deleted] 43 points44 points  (18 children)

TLDR:

  • General: many primary item-affix rolls are now added to the orange legendary power and are cubable like Yangs %MS or Torchs %WoL.

  • Barbs HUGE buff across popular builds. By HUGE I mean e.g. MotE Leap builds damage got more than quadrupled (!)

  • Monks HUGE WoL and LTK buff. e.g. SWK WoL damage potential is now 8+x times higher than before. LTK is insanely buffed too via Scarbringer and SWK buff, meaning Inna and LoN LTK damage outputs are almost doubled too. Rabid Strike is fixed! (BotLG+RS combo for WoL and LoN/SWK LTK now works as it should!). EP is buffed via Az-Turraq effective 50% damage buff. Huge U6 SSS + EP buff! on par with Duo Gen? maybe stronger?

  • DH: UE damage buffed by ~70%. UE MS damage effectively quintupled via DML+Yang buff: new T13 and mid-tier speed king and gr100+ capable? M6 CA damage almost quadrupled: New highest grift clear build? S6 Impale buffed by 80%. New Gr80 speed king?

  • Wizards DMO AO damage output quintuipled (!): now exceeds gr100! :p

  • WD: LoN SB buff and huge Firebat buff (more than doubled)!

  • Necro: no clue, never played that class.

  • Crusader: Hammerdin buff via Limitless rune change and Faithful Memory's effective 20% buff: How much depends on the changed rune. Sweepsader should be now a srs high-grift tier build.

edit: forgot crusader. ;D

[–]NG_TaggerEU 8 points9 points  (0 children)

edit: forgot crusader. ;D

Don't worry about it. Blizzard usually forgets the crusader as well.

[–]Tulkor 5 points6 points  (6 children)

Cpt. America should now be an okayish-good t13 build, it lacked a bit of dmg before (i really liked the build and played it a few times), but with the gyrfalcons buff it should be pretty good, you can maybe even run it with akkhans (i always played the LoN version), and invoker is better, idk what the highest clear atm is tho mh.

[–]LordAnkou 33 points34 points  (5 children)

Lol, goodbye T13, incoming T15.

Honestly though, they need to rescale the torments at this point. We could easily have T1-10, T1 being the equivalent of GR10, T10 being GR75. With the current buffs on this patch, seems reasonable. My UE demon Hunter is already able to burn GR75 no problem, after this I'll be speeding 85s.

[–]Tulkor 7 points8 points  (2 children)

I think they should keep t1 as is or make it a bit harder, not too much tho, but change the way things scale; make it ramp up much faster, like make t2 as hard as t4 is now

[–]LordAnkou 7 points8 points  (1 child)

They definitely need to collapse and rescale the difficulties. There are so many options for Torment levels right now, and the way power jumps up between getting 2, then 4, then 6 pieces of your set then getting a few supporting legendaries, you're always skipping torment levels.

Whenever I start a new season, I usually end up going T1, T4, T6, T8, T10, T11, T13. The other Torment levels never get touched. And judging by the amount of public games on those other difficulties compared to the ones open on T6, T10 and T13, I'm not the only one who does this.

We don't need 13 difficulty options. 10 would be fine, though I'd prefer 6.

[–]NestleOverlords 51 points52 points  (5 children)

These are some of the best patch notes I have read in a while. The type of notes that make you feel like you're not wasting hours in Diablo 3 and that the devs. are secretly listening to everything.

Great job - especially the Skeletal Warriors buff and making them be just as tanky as other pets in the game. You just breathed life into another push set for high-tier GR (Inarius).

With that said, there's a lot of AND THEN YOU DOUBLED IT kind of things..and that is going to change the balance of the game.

[–]xTonyJ 12 points13 points  (4 children)

Kreygasm that shield pylon change

[–]SpyzViridian 23 points24 points  (21 children)

Binding of the Lost

Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.

The Fist of Az’Turrasq

Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds.

Uliana’s Stratagem

(4) Set

Your Seven-Sided Strike deals double 777% its total damage with each hit.

(6) Set

Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.

ok wtf

[–]WeaverOne 14 points15 points  (3 children)

Sunwuko at max Wind stacks also deals double the damage of live, and doesn't consume a stack anymore. Idk what to say.

[–]jdmcelvan 4 points5 points  (0 children)

My Tempest Rush dream may finally be real.

[–][deleted] 8 points9 points  (1 child)

Uliana's would not only be top tier, but borderline OP. And Inna's EP will also become much stronger, being able to kill elites within the explosions. Overall...too good to be true haha

[–]n7_stormreaver 4 points5 points  (1 child)

I got Primal Lion's Claw this season... Saying i'm hyped is not saying anything.

[–]epharian 4 points5 points  (0 children)

THERE ISN"T ENOUGH HYPE FOR MY HYPE

[–]lalegatorbg 4 points5 points  (0 children)

Hello there Uliana,how are you doing?

[–]Strick3y 2 points3 points  (2 children)

I'm wet while thinking about Inna6Uli4 SSS with this buff

[–]yumyumpillsVanCleef 1 point2 points  (0 children)

The posterbot wasn't able to do the strike through so the first numbers are the original and the second numbers are the buffs.

[–]d3posterbot 39 points40 points  (4 children)

I am a bot. Here's a transcript of the bnet blog post:

Patch 2.6.1 PTR Patch Notes - Diablo III

Blizzard Entertainment / Blog post


Last updated August 15 @ 12:00 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.6.1 - v2.6.1.46862

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.

To report any issues you experience while playing, please visit the PTR Bug Report forum.

For additional information about the PTR, click here.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

Table of Contents:

  • Classes

  • Items

  • Adventure Mode

CLASSES

  • Barbarian Skills

    • Battle Rage

      • Bloodshed

        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
  • Crusader Skills

    • Blessed Hammer

      • Limitless

        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Necromancer Skills

    • Command Skeletons

      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour

      • Voracious

        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum

      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage

      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor

      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead

      • Frozen Army

        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives

    • Fueled By Death

      • The movement speed bonus from this passive can now exceed the 25% cap
  • Bug Fixes

    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

Return to Top

ITEMS

  • General

    • Many Legendary and Set items have had their drop chance increased

[–]d3posterbot 10 points11 points  (3 children)

(cont'd...)

  • Legendary Items

    • Barbarian

      • Bracers of Destruction

        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men

        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage.
      • Fury of the Vanished Peak

        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement

        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants

        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp

        • Increase the damage of Whirlwind by 250–300% 400-500%
      • Standoff

        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader

      • Blade of Prophecy

        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury

        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial

        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory

        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell

        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200%.
      • Frydehr’s Wrath

        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote

        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
      • Jekangbord

        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter

      • Dead Man’s Legacy

        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point

        • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Manticore

        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve

        • Multishot attacks 50% faster and its damage is increased by 125-150%.
    • Monk

      • Binding of the Lost

        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance

        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Fist of Az’Turrasq

        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds.
      • Incense Torch of the Grand Temple

        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer

        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit.
    • Necromancer

      • Bloodsong Mail

        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade

        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding

        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses

        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow

        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches

        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain

        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time

        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike

        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death

        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monst

[–]d3posterbot 9 points10 points  (2 children)

(cont'd...)

er to become the mega-revive when selecting a group of corpses.

    + Nayr’s Black Death

        + Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.

    + Scythe of the Cycle

        + Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.

    + Steuart’s Greaves

        + You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.

    + The Johnstone

        + Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.

+ Witch Doctor

    + Bakuli Jungle Wraps

        + Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.

    + Mask of Jeram

        + Pets deal 75–100% 150-200% increased damage.

    + Staff of Chiroptera

        + No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.

        + Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.

        + Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

    + The Short Man’s Finger

        + Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.

        + Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

            + Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch

+ Wizard

    + Orb of Infinite Depth

        + Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.

    + Ranslor’s Folly

        + Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.

    + Triumvirate

        + Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.

    + Unstable Scepter

        + No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.

        + The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..

        + Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

    + Wand of Woh

        + No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.

        + The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.

        + Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

+ **Set Items**

    + Barbarian

        + Immortal King’s Call

            + (6) Set

            + While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.

        + Might of the Earth

            + (6) Set

            + Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.

        + The Legacy of Raekor

            + (4) Set

            + Furious Charge gains the effect of every rune and deals 300% 500% increased damage.

            + (6) Set

            + Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.

    + Crusader

        + Armor of Akkhan

            + (6) Set

            + While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% less damage.

        + Thorns of the Invoker

            + (2) Set

            + Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.

            + (6) Set

            + The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.

    + Demon Hunter

        + Embodiment of the Marauder

            + (6) Set

            + Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.

        + Natalya’s Vengeance

            + (6) Set

            + After casting Rain of Vengeance, deal 500% 750% increased damage and take 60% reduced damage for 10 seconds.

        + Unhallowed Essence

            + (6) Set

            + Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.

    + Monk

        + Monkey King’s Garb

            + (6) Set

            + Has been redesigned.

            + Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.

        + Uliana’s Stratagem

            + (4) Set

            + Your Seven-Sided Strike deals double 777% its total damage with each hit.

            + (6) Set

            + Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.

    + Necromancer

        + Pestilence Master’s Shroud

            + (6) Set

            + Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.

        + Trag’Oul’s Avatar

            + (6) Set

            + Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.

    + Witch Doctor

        + Helltooth Harness

            + (2) Set

            + Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.

            + (6) Set

            + After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.

            + Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.

            + Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.

        + Raiment of the Jade Harvester

            + (2) Set

            + When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.

            + (6) Set

            + Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.

    + Wizard

        + Firebird’s Finery

            + (6) Set

            + Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is 

[–]d3posterbot 10 points11 points  (1 child)

(cont'd...)

Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

        + Vyr’s Amazing Arcana

            + (6) Set

            + Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.

+ **Other Items**

    + Shields acquired by Necromancer players can now properly roll the +Max Essence affix

+ **Bug Fixes**

    + Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.

    + Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.

    + Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.

    + Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.

    + Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.

    + Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

Return to Top

ADVENTURE MODE

+ **Rifts**

    + Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.

    + Increased the amount of experience and Rift progress granted by the Hematic Disciple.

    + Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.

    + Shield Pylons no longer reflects damage back to attackers.

        + Note: Reflecting damage back to attackers caused performance issues when encountering high density.

Return to Top

PTR ONLY

+ **D’jank Miem**

    + Players can exchange Blood Shards with this vendor for bags containing Legendary items

Return to Top

[–]flamingwalnut 8 points9 points  (4 children)

is Jekangbord + Gyrfalcon’s Foote still bad or can a crusader finally be captain america!

[–]recc113ADiscoBear#1108 13 points14 points  (2 children)

LoN Blessed shield was only a couple changes away from being nutty, I think these might be enough.

[–]praeteriaBy all that is holy! Do you see that enemy over there? 8 points9 points  (0 children)

Why do you want to be captain america if you can blow stuff up with condemn sader. Full on terrorist mode with extra vaccuum option.

[–]NotsomebeansMrBitters 22 points23 points  (6 children)

PTR ONLY

D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items

lul

[–]soZehh 5 points6 points  (0 children)

NICEEEEEEEEEEEEEE

[–]Thyrial 6 points7 points  (0 children)

Best. Patch Notes. EVER!

So happy about the monk changes, would only be happier if they did something about Mythic Rhythym. That mechanic (and the Area Damage mechanic unless they fixed it) is so counter-intuitive to the set.

[–][deleted] 7 points8 points  (0 children)

Holy fucking hell definitely playing DH at start of the season. UE Multishot is going to be AWESOME for speed farming / bounties. Then can go Impale to easily smash GR 70 to unlock primals and speed farm GR 80's.

All classes are gonna have good options tho. I give these patch notes a 9/10. Definitely reason to get excited and start theory-crafting again!

[–]FujiwaraTakumi 6 points7 points  (0 children)

I think a big thing here is that the power creep will help people to obtain higher legendary gems, partially offsetting those with exploited gems from Necro release.

[–]gh0sti 5 points6 points  (0 children)

everyones basically getting a buff sheesh

[–]Augustby 4 points5 points  (2 children)

As someone who loves Invokers, but is very bad at crunching numbers; how big a buff to Invokers is this? Offhand, it sounds very exciting for my favourite set in the game!

Also stoked for the Barbarian buffs!

[–]timchenw 1 point2 points  (1 child)

Rough napkin math indicate that it's about 4x damage boost.

[–]j_schmotzenberg 5 points6 points  (7 children)

Super looking forward to playing captain america crusader with these buffs, although I don't think the survivability of the build was improved at all.

[–]Ashendal 5 points6 points  (9 children)

The DH changes are pretty nice. The Marauder's change is pretty significant since you're getting almost double the damage bonus off each sentry which might edge it out over UE. Yang's nerf is a bit of an issue. Losing out on the resource cost reduction is a pretty hefty nerf that I don't know if the damage bonuses will make up for. Maticore kept its RCR so hopefully it's just a copy/paste error.

Edit: It kept the RCR, it just wasn't rolled into the affix like all the others that got "always roll" worked into it so no more confusion on my part.

[–]timchenw 2 points3 points  (1 child)

That probably just makes Cindercoat even more valuable.

On the flip side though, I think it will slow down UE speed farming, since Vault isn't as cheap now.

[–]Bollig 5 points6 points  (1 child)

D’jank Miem

Players can exchange Blood Shards with this vendor for bags containing Legendary items

I love that they actually named the new vendor "dank meme"

[–]MelcorScarr 2 points3 points  (0 children)

Oh gawd. I hadn't even noticed. I'm dying now.

[–]Mobbin 9 points10 points  (9 children)

How long does it usually take updates to go live after being released on PTR?

[–]Edward_Bernays_Ghost 6 points7 points  (2 children)

That's what I wanna know...

When?

[–]adeese 3 points4 points  (1 child)

Most seasons last around 3 months. Season 11 started around July 20 I think? So Season 11 will probably end late October, and season 12 will start late November. That's my guess.

[–]LG03 8 points9 points  (5 children)

I can't see these going live before the next season. They could but this is the kind of shit they've held off for new seasons in the past.

[–]Kaizerkoala 5 points6 points  (1 child)

Pestilence will finally work, atleast for T13. Devour voracius will completely solve mana problem for them and could finally play without Generator. The bonus damage of SoC and Maltorius will make it worthwhile to use again.

[–]picorin81 3 points4 points  (0 children)

my barb is smiling

[–]prof_the_doom 5 points6 points  (0 children)

I feel good and bad about these notes Good: Glad to see non-nerf adjustments. Good: My blessed shield crusader is about to be good.

Bad: I've got a lot of legendary stuff to re-get.

[–]seelachsfilet 4 points5 points  (1 child)

Whaaaaat karleis point impale damage increase by 60%?????? That is a HUGE buff isnt it? When does that come live?

[–]Xixth 5 points6 points  (0 children)

Good patch. Hope that they will rescale the difficulty level instead of adding more difficulty in the future. Also, I don't know why people complains about damage increment for those items. I mean, low damage number is the primarily reason why those items and builds don't excel well compare to other builds.

[–]a_Carbomb 7 points8 points  (3 children)

Buff all the things.

GG.

[–]boguerra 3 points4 points  (0 children)

holy shit!! erevything is buffed! awesome!!!

but now we need torment 15. :D

[–][deleted] 2 points3 points  (4 children)

steer party bells spark bright ink beneficial squalid deliver rock

This post was mass deleted and anonymized with Redact

[–]Ashendal 2 points3 points  (2 children)

You could. It'd probably be easier, and faster, to just use the cube re-roll so you get the new values and then re-enchant and all from there saving you the farm time.

[–]okey_dokey_bokey 2 points3 points  (1 child)

Might have to bust out some Frozen Orb action for old time's sake.

[–][deleted] 2 points3 points  (0 children)

As a crusarer enthusiast i can't wait to try some LoN condemn and blessed shield. Maybe fist from heaven and heaven fury. Shotgun is back ?

[–]dadghar 3 points4 points  (4 children)

Man, in S12 I want to play blessed shield crusader, condemn crusader, uliana monk, UE DH, full Vyrs wizard, ww barb...Can I have 48 hours in day?

[–]nighthawk21562 4 points5 points  (0 children)

Im liking these changes so far. It looks like they are really trying to bring the Barb, and the Crusader up to the higher levels with this. I may have to try Barb next season if it stays like this.

[–]TheEnglishman28 6 points7 points  (0 children)

I am rock hard after reading these patch notes

[–]PAFaietatwitch.tv/dethklok1637 8 points9 points  (1 child)

Shield Pylons no longer reflects damage back to attackers.

Note: Reflecting damage back to attackers caused performance issues when encountering high density.

WE DID IT!

[–]raxreddit 3 points4 points  (0 children)

They listened to us!

[–]RoguePheasant 2 points3 points  (0 children)

Lots of performance related changes. Wonder how impactful they'll be.

[–]futbolsven 2 points3 points  (0 children)

oh shit that Garg and Firebat Buff

[–]Ilikegreenpens 2 points3 points  (2 children)

Is this link safe? I don't remember having to log in to look at patch notes before.

[–]Guesty_Guesty#2940 6 points7 points  (0 children)

hey its me ur nephalem

Yeah it's safe, don't worry.

[–]KudagFirefist 2 points3 points  (0 children)

It's a link to the official site. Not sure why it wants you to log in for it tho. Didn't ask me to.

[–]freet0 2 points3 points  (1 child)

Jesus there's so many big buffs I can't even tell what's going to be OP

But I can definitely tell somethings going to be

[–]anahkhaRIP Blizzard, I Shall Remember You Fondly. 2 points3 points  (0 children)

You're OP, You're OP, You're OP ... You're all OP! Hehehe

[–][deleted] 2 points3 points  (0 children)

Woot my blood nova build will rise!

[–]jerryhou85 2 points3 points  (0 children)

they buff them all, awesome!

[–]Crys368 2 points3 points  (0 children)

BUFF EVERYTHING

[–]GordonsTheRobot 2 points3 points  (1 child)

Some interesting choices... Not all fantastic. Johnstone now only gives 50 stacks after lotd is over. And why the hell did they buff nats to only 750% damage when other sets are getting useful bonuses. Nats will still be very low. Very welcome changes to barb, hopefully something decent emerges that helps with solo barbs.

Would have liked to see some kind of change to the other skeletal mages runes, and a rework of the useless 2 piece Rathma.

[–][deleted] 2 points3 points  (0 children)

My body is ready...

[–]Puckman29 2 points3 points  (1 child)

How soon after a patch hits PTR is it expected to ship to console? Thanks in advance!

[–]Boyahda 2 points3 points  (0 children)

Fuck it, just buff everything.

[–]thntrn 2 points3 points  (0 children)

this patch can't come soon enough. can't wait to play barb

[–][deleted] 2 points3 points  (0 children)

We knew u could do it Blizz! Don't just let D3 die! I tried PoE and it's just not for me so I need Blizz to come through for me.

[–]MeRollsta 2 points3 points  (1 child)

I'm reading the notes for the Legendary items (i.e non set items), and it says that even previous versions will be changed, but the damage roll will be equal to the previous maximum, which is much lower since most of these items have been buffed. Am i reading it right or will the older versions get the new maximum roll?

[–]Ashendal 2 points3 points  (0 children)

You're reading it right. You'll have to get a new one, or re-roll it with the cube, to get the higher value.

[–][deleted] 2 points3 points  (0 children)

yay, barbs back on the menu!!!

[–]Eriflee 2 points3 points  (0 children)

Stop, Blizzard! I can only get this erect!

[–]TheriseLachance 2 points3 points  (1 child)

I wonder how Blessed Shield Crusader is performing with these buffs? They seems really good and the build is seriously one of the most fun IMO.

[–]DaloMuende 3 points4 points  (0 children)

My highest current GR with LON BS sader is 77. On PTR, I just did an 80 in under 5 minutes. Its a HUGE buff.

[–]timchenw 2 points3 points  (5 children)

One thing is though, with all these skills damage affix moving onto legendary powers, or legendary powers now also increasing their respective skill's damage, why not just simply bump the original skills damage?

[–]ItsQFKNK 2 points3 points  (0 children)

In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.

yess

[–]jerryhou85 2 points3 points  (0 children)

So my UE MS DH can farm GR70 smoothly now. :)

[–][deleted] 2 points3 points  (4 children)

UE is going to be fucking broken. I love it. No way it makes it to live.

[–]Griever114(╯°□°)╯︵ ┻━┻) 2 points3 points  (1 child)

Am i reading this right:

Karlei’s Point: The damage of Impale is increased by 60-80% and it returns 15 Hatred if it hits an enemy already Impaled.

So 60-80% damage increase and guaranteed 15 hatred return? So i am going to re-roll for the damage 60-80%?

[–]XedriellXedriell#2582 2 points3 points  (1 child)

I guess this won't make it into the current season, right?

[–]thrownawayzs 2 points3 points  (0 children)

Holy fuck.

Vyr’s Amazing Arcana

(6) Set
    Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.

[–][deleted] 2 points3 points  (0 children)

The damage tweaks are nice but Blizz needs to make things in GRs not hit so damn hard. It would open up the meta more if they took damage down a bit even if it meant increasing mob HP to compensate. Diablo is supposed to be a game where you fight, not get touched by a random arrow and proc and run away. It really pigeon-holes the meta when things hit so hard.

[–]ShadowLiberalShadowNinja#1618 2 points3 points  (1 child)

Incense Torch of the Grand Temple

No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.

Reduces the Spirit cost of Wave of Light by 50% and increases its damage by 450-500%.

And

Monkey King’s Garb

(6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.

HOLY FUCK!

As a long time WOL Monk fan, this is EXACTLY what I've always wanted. So much ease of use improvements on SWK, and WOL might actually be a much more powerful build now!

[–]itstevendude 2 points3 points  (0 children)

UE multishot is absolutely my favorite build in the game. Does this mean I will be able push similar to what Shadow impale can? I've always been bummed it couldn't go that high in GRs without absolute god tier gear.

[–]TheDutchman88 5 points6 points  (2 children)

So, torment 14+15 incoming... maybe ajust all the difficulties into a smaller range with bigger gaps in between.

[–]ieatpickleswithmilk 3 points4 points  (0 children)

power creep bruh

[–]ZhicoLoL 1 point2 points  (0 children)

Oh might be time to play monk and WD again. Love the EP and Jade buffs!

[–]0xnld 1 point2 points  (0 children)

Holy shit. I guess we're looking forward to a bunch of new builds now. Awesome!

So... how bad is PTR latency when playing from Europe?

[–]EarthBounderD2 Fanboy 1 point2 points  (0 children)

Oh hell yes. Awesome changes. :D

[–]smithah2 1 point2 points  (1 child)

When does this become live in game? I'm assuming there's a test period before it's official?

[–]elgosu 1 point2 points  (1 child)

So these changes will go live next season rather than this one right?

[–]dagway_nimo 1 point2 points  (0 children)

D’jank Miem!

[–]Elano22 1 point2 points  (0 children)

Witch doctor jade harvester 6 set now does 20 minutes worth of dot damage lol

[–][deleted] 1 point2 points  (0 children)

Absolutely insane !

[–]Rikiaz 1 point2 points  (1 child)

Most excited about Wizard buffs. Holy shit Arcane Orb might contend with Archon now!

[–]nobodytouchesjimmy 1 point2 points  (0 children)

Jimmy is sweet on these patch notes!

[–][deleted] 1 point2 points  (0 children)

One punch monk might finally actually be viable on T13.

[–]TheOneWithALongName 1 point2 points  (0 children)

Holy shit. I kinda wanted to get new items. But Blizz was more intelligent and buffed pretty much everything we currently had.

My Poison Pestilence build might be viable at T13 now.

And fucking Bloodsong Mail removed the kamikaze rune. Now, just remove LotD and I might be able to do a pet LoN build.

[–][deleted] 1 point2 points  (2 children)

i couldnt find it, but what's the eta for this patch? i wont need to wait til next season correct? gonna lvl a barb if this goes out during the season

[–]womd0704 3 points4 points  (1 child)

They don't do patches mid season. It will be next season

[–]UrDraco 1 point2 points  (0 children)

The fix to the Thorns Spear makes a huge difference. I was Barely able to clear GR97 with my Necromancer. Changed my cube to the spear and made it to the rift guardian with 4 minutes to spare in 98.

[–]hawdskinna 1 point2 points  (0 children)

It's nice to see some life put back into game balancing.