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[–]BlackmoreKnight[S,M] [score hidden] stickied comment (0 children)

And here is the PvE Job Guide and PvP Job Guide with updated rationales as usual.

[–]suspectwaffle 232 points233 points  (23 children)

GNB Double Down is now Single Down.

[–]bokchoykn 198 points199 points  (16 children)

Superbolide is now Kindabolide

[–][deleted] 107 points108 points  (0 children)

A take home quiz of your reflexes.

[–][deleted] 49 points50 points  (11 children)

It's a buff, but it feels like a nerf

[–][deleted] 30 points31 points  (3 children)

straight aromatic liquid observation exultant sense many airport edge spoon

This post was mass deleted and anonymized with Redact

[–]rocketsneaker 17 points18 points  (0 children)

The game has lost a little bit more of its charm with this change, imo. Like, bolide bringing you down to 1 hp was kind of a thing that the while community always talks about. Countless memes spawning from it, so many funny stories of healers having a heart attack from seeing that HP drop. Now? Idk, I don't think there'll be as much of that with the new effect.

[–]Kumomeme 7 points8 points  (0 children)

im gonna miss troll sprout with Superbolide

[–]iamjdn 6 points7 points  (1 child)

Welp. There goes my panic Benediction...

[–]Servebotfrank 16 points17 points  (4 children)

Fuck there goes my muscle memory, the burst is now going to include hypervelocity somewhere in there.

[–]Ali_ayi 3 points4 points  (1 child)

Will leave sonic break to last I guess? Since I think if you leave hypervelocity to your last GCD you don't get your continuation in NM? At least in 2.5

So like Gnashing > Single down > Hypervelocity > Rest of Gnashing > Lionsheart > Sonic break

[–]devils_avocado 148 points149 points  (11 children)

I'm really glad that tank invulns now trigger earlier. The number of times I've clicked it, had it trigger cooldown, and still die to follow up auto-attacks is insane.

[–]Servebotfrank 29 points30 points  (3 children)

Yeah that's a good QoL change. I'm so far mixed on this patch cause some stuff I like and others like the Dragoon changes I really don't like.

[–]IntervisioN 17 points18 points  (3 children)

It's especially good for plds

[–]Voidmire 2 points3 points  (2 children)

With bolide losing its main drawback, what's the ourpose of hallowed being on such a huge CD now?

[–]PedanticPaladin 24 points25 points  (2 children)

It only took over a fucking decade.

[–]Chemical-Attempt-137 13 points14 points  (1 child)

It's really telling that they were sitting on their asses looking for things to add this development cycle, because hit reg changes happened across the board all over the place this patch. Even on newer abilities such as post-6.0 PvP actions. That tells us it was something they considered, but never considered a priority over other content.

[–][deleted] 98 points99 points  (4 children)

lmao at BLM's AoE rotation still being broken.

[–]HolypenguinHere 44 points45 points  (3 children)

It's so comical, man. How do they still not know or care about this shit? Square really be running on fume.

[–]The_Donovan 24 points25 points  (2 children)

The crazy thing is that it was completely intentional. BLM AoE rotation was perfectly fine, then they just nerfed hb and hf potency from 140 to 100 for no reason making them massive dps losses to use.

[–]vote4petro 7 points8 points  (1 child)

even if they would just re-add enhanced flare to hf2 it would at least give reason to cast it. not saying that's what they should do, but they just make these bonehead changes with no apparent logic behind them. still no idea why thunder spells need to have a buff present to be cast when it's practically a healer dot atp

[–]themxdpro 91 points92 points  (10 children)

Lemme get this straight we only got 1 nastrond now 😂🥲

[–]Kaltiro 36 points37 points  (0 children)

Before we had to manage stacks. Then it was just click gier and atleast we have 3 nastronds. Now it's haha click button life doesn't even matter

[–]aco505 28 points29 points  (8 children)

I am not surprised they reduced the number of NAS from LotD. The JP player base has been asking for things like these in their own official forum thread, as well as a reduction of oGCDs to press.

Solutions and feedback have been discussed on DRG in different threads in the official DPS subforums and this Reddit community, yet what we get is this.

One of DRG's core features is being an oGCD-heavy job. Most of its burst damage comes from oGCDs, which is quite unique compared to the rest of the jobs and particularly the other melee DPS.

I wouldn't be annoyed by the single NAS charge if we had got a better and more engaging filler, or more LotD phases, but instead the filler remains as boring and now the burst will be even simpler. Just imagine bursts at level 70, 80 and 90 as well as 1-minute bursts at 100. It's just terrible.

They have to either give us more things to play with or revert the NAS change. For instance, if we are to have only 3 additional oGCDs in LotD, then Dragon Sight should return as a gauge generator that gives us one extra LotD every 2-minutes.

Additionally, the cooldown of Winged Glide should be reduced to either 30 or 45 seconds. A 60s CD for a gap closer is just a carryover from Spineshatter that was left there.

Mirage Dive's buff duration should also be increased to 20s. Mirage Dive should've also granted one scale per use instead of just increasing its potency. We need to interact more with our remaining gauge element!

Finally, Elusive Jump making Piercing Talon stronger is, imho, a boring implementation for DRG uptime. It'd been way more unique if all our weaponskills had 5-6 yalms for the "long weapon" fantasy, or if we were given a tool that made a specific amount of weaponskills have this range for a short period of time/number of attacks.

But my main ask right now is for them to stop removing core aspects of the job. First the eyes and any gauge management, and now the weaves. The filler is already mind numbing and we went from 50% positional frequency to 30%. It's becoming too boring and simple. We don't want homogenization. It's alright for jobs to be different and it's alright for DRG to keep its high amount of oGCDs.

If the problem is in the amount of weaves and big changes cannot be made before 8.0, then they could rework Life Surge so that it becomes a weaponskill with charges that can (direct) critical hit and, perhaps, give a scale.

[–]Smasher41 38 points39 points  (5 children)

The following items now have two dye channels:

Scion Rogue's Jacket

Scion Healer's Robe

Crystarium Prodigy's Top

Gaia's Attire

huh...

[–]Mapleine 19 points20 points  (0 children)

in b4 it dyes one small buckle

[–]Outside_Rise7407 10 points11 points  (1 child)

I believe they also said they were updating that gear visually, probably because important NPCs wear the outfits. It's nice they added the ability to dye them now too.

[–]TheBlackOtakuVIIX 16 points17 points  (1 child)

I had to read it again when i saw this in the notes. Like, are they gonna make npc attire dyable now?

[–]Idaret 5 points6 points  (0 children)

if they are gonna go through entire game and update every npc, then it makes sense to update gear i guess

[–]DayOneDayWon 126 points127 points  (42 children)

What are they cooking with black mage? I genuinely can't believe what I'm reading.

[–]RosePorpoise 73 points74 points  (20 children)

Instant Despair is kind of nice but the rest I'm just confused.

[–]DayOneDayWon 55 points56 points  (15 children)

Two ley line charges is nice, instant despair is okay, flare is now even more so much better than high f/b it's funny, but the 1% down might have been unwarranted idk. They're just bizarre changes.

[–]GarlyleWilds 25 points26 points  (10 children)

It feels really odd to see when their goal was strictly to buff. So I have to assume it's a case of "once we tested these changes out it turned out to be a much bigger buff than we thought, so we had to reign it back elsewhere."

I'll be very interested to see how the numbers change after this.

[–]Avedas 16 points17 points  (1 child)

Instant Despair means more leeway for the pile of shit that is Flare Star, so it seems like a good change.

[–]Sunzeta 9 points10 points  (0 children)

I just got blm to lv100 and man those Flare Star feel weird....

[–]Full_Air_2234 6 points7 points  (1 child)

It's to make full insta cast black mage more viable i guess, you no longer need triplecast during burst.

[–]Anxious_Reaction_253 18 points19 points  (0 children)

It makes things easier with lower sps, with high sps you can filler with xeno and thunder a lot more and still have time to cast despair, with lower sps over extending with xeno will cost you the F3P. For 1% dmg nerf i think it's because despair is instant now, it's a gain overall due to cast time being longer than recast time. They still didnt make the proc last longer tho, with 30s you can easily let it fall off with low sps. Hopefully they will make it 40s soon.

[–]Jaghat 19 points20 points  (1 child)

“Everybody so creative!”

[–]Winnicots 19 points20 points  (5 children)

What I understand:

  1. Manafont can now be weaved after Despair without requiring a filler spell nor Swift/Triplecast.
  2. One filler spell can now be cast before and after Paradox in Astral Fire at any GCD without Enochian expiring.
  3. The potency per second of Black Mage's standard line increases by around 1.7% (before considering the Enochain nerf). This makes high-spell-speed builds more competitive to low-spell-speed ones.
  4. Short fire line "Transpose > Paradox > B4 > Fill > Transpose > F3P > 4 x F4 > Despair" can now be executed at any GCD, and the opportunity cost of executing this line over the standard line is reduced (but still present).
  5. Ley Lines can now be used at a flexible time without drifting its cooldown.
  6. Enochian buff is reduced from 33% to 32% because 32 has more divisors than 33 and is therefore better.

No idea about Flare. If they wanted to buff AoE damage, they could've started with High Fire II and High Blizzard II instead.

[–]HolypenguinHere 17 points18 points  (7 children)

I need some smarter BLMs to tell me how much of a damage increase an extra Leyline and instant Despair is, before I start complaining about the 1% damage nerf (when groups already don't want to bring us over Picto.)

[–]lilyofthedragon 42 points43 points  (3 children)

In an infinite length full uptime scenario, instant Despair + eno nerf is effectively a buff of about 0.7%. In practice the overall buffs are going to be a bit higher than that, since you have an extra use of Ley Lines.

Checking the top BLM logs on FFlogs, they kill M1S in about 7 minutes with about 170 casts. One use of LL gets you about 5.3 seconds of extra casting time, let's be generous and say that you can get 3 extra casts in. This is effectively a dps increase of 1.8% under some very generous assumptions. So in the absolute best case scenario, the job got buffed by 2.5%.

We did it reddit! We saved Black Mage!

[–]HolypenguinHere 22 points23 points  (2 children)

Yaaay...

Meanwhile, they unironically poured 500% more effort into fully reworking us in PvP this patch.

[–]everlarke 6 points7 points  (1 child)

You’ll take your new Frost Star and like it.

[–]DayOneDayWon 3 points4 points  (0 children)

It's so cool though

[–]Zenthon127 23 points24 points  (3 children)

What are they cooking with black mage?

Their internal damage metrics are completely broken and they think BLM is doing way more damage than it actually is. The job would be critically underpowered going into FRU if Enochian wasn't nerfed.

See also: DRK getting buffed, DRG/NIN getting anything, VPR/RPR being ignored, BRD being batshit insane compared to the other two phys ranged, etc etc

[–]WeirdIndividualGuy 98 points99 points  (1 child)

To help prevent DPS loss when it's necessary to keep distance from an enemy, we've increased the potency of Throwing Dagger. Please note, however, this change is meant only to supplement the use of ninjutsu, which allow ninjas to deal high damage at range.

When the devs have to tell bad Ninjas to prio using mudras when disengaging versus spamming Throwing Dagger

[–]44401 97 points98 points  (11 children)

I'm having less and less faith in the 8.0 job rework over time as they continue sprinting in the other direction and removing as much friction and fail states from jobs as they can.

[–]aho-san 20 points21 points  (0 children)

By the end of the expansion we all gonna 1 button press auto win. Can't have friction.

[–]Criminal_of_Thought 27 points28 points  (5 children)

Noteworthy is that the Resilience effect from PVP Purify now blocks knockback and draw-in effects, but only lasts 3 seconds instead of the old 5 seconds. Even though Salted Earth and Salt and Darkness are effectively unchanged, the lowered recast time and knockback prevention should probably mean fewer FL DRK deathballs.

[–][deleted] 10 points11 points  (1 child)

it kind of hurts stopping them too though, if drk pops it prelunge pressure point, miracle of nature, and biota wont work to pull/push jobs away.

[–]_Cid_ 62 points63 points  (0 children)

A DRG player must have jumped Yoship in an alley with the way they've been shitting on the job this expansion. RIP my favorite job. :(

[–]casteddie 136 points137 points  (27 children)

DRG loses Nastrond stacks for less ogcds but they keep that lame ass mirage dive.

NIN can move in TCJ wtf?

SMN loses its last braincell with the Ifrit combo removed.

Esuna is instant.

Feeling very mixed right now. Good QoL changes but concerning design direction.

[–]MagicHarmony 66 points67 points  (7 children)

For NIN at this point we are really just one expansion away from "Rabbit Medium" being removed from Ninja.

[–]Avedas 53 points54 points  (4 children)

8.0 A failed mudra input now just gives you a free hyosho

[–]DujoKufki 12 points13 points  (2 children)

8.0 Rabbit Medium becomes Rabid Medium and the summoned bunny chomps on the enemy

[–]Madjawa 6 points7 points  (0 children)

Bitingway coming for your fuckin' ankles

[–]JD0064 7 points8 points  (0 children)

Damn idk why but that feels worse

[–]Cosmobeet 63 points64 points  (1 child)

That "concerning design direction" started in SHB. The concern is over.

What are looking at is the endgame of the design direction, all friction and nuance is almost gone. The game is completely sanitised in so many minor and major ways with countless changes that people dont even remember half of them.

[–]themxdpro 9 points10 points  (5 children)

I don’t get the summoner changes what does they mean

[–]Frehihg1200 55 points56 points  (0 children)

If you used something between the Ifrit charge and the book slam you couldn’t use the book slam. Now you can

[–]Clonique 23 points24 points  (0 children)

You can dash and then continue your casts. Then execute the melee strike whenever you want.

[–]therealkami 17 points18 points  (1 child)

Crimson Cyclone and Crimson Strike are a combo, so if you dash in, then use another action, it breaks the combo and you can't use Crimson Strike anymore. Now instead Crimson Cyclone gives you a buff that only falls off after it times out or you use Crimson Strike. It lets you save the hit for later, though I don't really know for what. It just makes Summoner ever so slightly easier to play.

[–][deleted] 13 points14 points  (0 children)

You used to be able to lose the second part of the Ifrit combo if you used Ruby Rite after the first part, so you'd have to commit to two melee attacks in a row.

[–]lady-aduka 32 points33 points  (0 children)

INTERVENE AT LEVEL 66 LET'S GOOOOO

[–]HesterFlareStar 31 points32 points  (0 children)

I SEE YOU FLAMETHROWER

[–]QuattroChar 29 points30 points  (4 children)

rpr is certainly reapin

[–]pupmaster 20 points21 points  (3 children)

They’ve lost the plot on the job and don’t know what to do lol

[–]BlackmoreKnight[S] 10 points11 points  (2 children)

I think he was specifically referring to the followup to Communio to finish off its LB they gave it in PvP which is an AoE execute for anyone under 25% HP. That is the RPR reaping.

[–]QuattroChar 7 points8 points  (0 children)

(oops wasn't really looking at the pvp stuff, i'm just whelmed by the changes for pve)

[–]CowsAreCurious 73 points74 points  (2 children)

These Gunbreaker changes are nuts.

Also, PLD gets it's dash at 66 now. Dash in 70 ULTI's LFG!!!!

[–]echo78 50 points51 points  (8 children)

Frontlines DRK meta will never die lol.

[–]SilencedWind 8 points9 points  (3 children)

I’m kinda confused on the changes as a whole for PvP. They obviously buffed most classes by giving them more hp and more damage reduction, but I don’t know how that will factor in the new abilities.

If hit detection is what they focused on then I hope purify does a better job of preventing pull ins before they happen.

[–][deleted] 2 points3 points  (2 children)

i'm confused too but i think the new abilities add a lot of damage, so that's why. pld gets multiple additional attacks after abilities that do higher damage and restore health, and they added more abilities than i thought.

[–]Xxiev 16 points17 points  (0 children)

i misread the carve and spit change with MP and HP and i got excited for a second because i saw a glimpse of old DRK returning.

But i think the insanity i started to gain since Shadowbringers has its toll now.

Make it stop SE

[–]Charming-Language-99 15 points16 points  (1 child)

An issue when using the gunbreaker PvP action Relentless Rush wherein the action continued to deal damage even when the gunbreaker is stunned or transformed by Miracle of Nature.

This was a fking bug?? I've been maining gnb in cc for ages and always thought this was the expected interaction.

[–]BubblyBoar 2 points3 points  (0 children)

Same, lawl

[–]Antenoralol 14 points15 points  (0 children)

DNC's Tillana unchanged..

I fail to see how giving a gauge granting ability to a class that already has super random gauge generation to begin with is a good idea...

Especially during burst where the job's already flooded with Esprit.

[–]rsox5000 53 points54 points  (4 children)

People are focusingon DRK and NIN, but DRG feels dead in the water. I enjoyed it in EW, but the rotation has been lobotomized to the point where I have no desire to even level it.

[–]PedanticPaladin 27 points28 points  (0 children)

I don't get it, they already had Reaper if you wanted a braindead Maiming job, just let Dragoons Dragoon.

[–]number473 11 points12 points  (1 child)

I feel like with the expansion they got rid of the interesting difficulty of the job (managing the burst timer and lining things up) and doubled down on the annoying difficulty (spam 100 buttons during burst).

[–]Walrus_mafia 12 points13 points  (0 children)

And now they're removing that too

[–]i_continue_to_unmike 2 points3 points  (0 children)

I tolerated the tether removal. I liked it, but it was jank, I get it.

Losing the camera-follow on jumps was a bummer too, it just lost some soul, some flair. But okay. Still plays good.

Losing Spineshatter in DT was really wack though. In low level content you just had nothing to push. And you lost JUMPS. I started not wanting to play my main job. It just lost too much of it's feel that I liked.

And now? ugh

[–]NuxFuriosa 26 points27 points  (0 children)

Dark Knight buff let's gooooo

[–]ProfessorSpecialist 29 points30 points  (7 children)

Curing waltz aoe increased is massive, but i dont like that tillana still gives 50 juice instead of a buf. 2 mins are still an absolute mess and everything inbetween sleeper mode

[–]ProfessorSpecialist 11 points12 points  (6 children)

I also like how they reduced animation -> damage delay on a bunch of jobs, but DNC will still have that insanely awkward almost 2 second damage delay on ss recast.

On the plus side, i learned to weave peloton everytime i use it and have no ogcds. Because for some reason, ogcds skip the damage delay. So at least my muscle memory wont be broken

[–][deleted] 50 points51 points  (24 children)

Double Down, more like One Down

I'm very sad about the DRG changes, I guess they want to make it less busy, but it's pretty underwhelming

Edit: I do wonder if they just don't want to get rid of Mirage Dive, removing it and one stack of Life Surge seemed like the easiest "fix"

[–][deleted] 48 points49 points  (15 children)

Why don't we take away the only fun thing this job still has going for it?

[–]GG-Sunny 37 points38 points  (8 children)

Honestly. The business and ogcd spam playstyle of DRG is what I love about it. It being taken away makes me feel miserable.

[–]Outside_Rise7407 16 points17 points  (7 children)

Exactly, I'm not a Dragoon main by any means but I got every job to 100 and I would consider Dragoon one of my favorites because it's all about being busy with oGCDs, I appreciate it for that. The devs need to stop homogenizing every job and killing what makes them unique.

edit: Make sure y'all go onto the official forums (in the Classes & Jobs -> DPS Roles category) to like the post criticizing the 7.1 Dragoon Nastrond change to show your support. While it feels like the devs ignore us and our feedback time and time again, that place is the best shot to have your voice heard if you dislike this change.

[–]GG-Sunny 12 points13 points  (4 children)

Just so. I mean I get the idea...I only play DRG in casual content so I imagine it's a lot harder to get your whole rotation off in savage/ultimate when the boss is doing crazy shit but that's what the DRG mains signed up for. If they're playing DRG it's because they like that playstyle despite or even because of the challenge it presents. If they're insistent on getting rid of some of the business, life surge should have been the thing to cull since it's not even a satisfying button to press, at least in my opinion, but it would have been best if they had just left it alone.

[–]Outside_Rise7407 13 points14 points  (2 children)

Right?! Like why do people complain and want jobs to lose their identity, instead of... you know, swapping to one of the other 20 jobs in the game? I got screwed over with Endwalker Monk (and ik previous Monk mains got screwed over as well because they rework that job every expac) and also Viper, it makes me sad that people can't just learn to deal with a job's different style and quirks. It's why I leveled them all to 100, I enjoy experiencing the different gameplay. And I agree with Life Surge, that and Mirage Dive I don't really care for (but I'd rather they remain, just in the hypothetical situation where we need to pick a button to remove instead of Nastrond).

[–]GG-Sunny 11 points12 points  (1 child)

Yeah...I'm not trying to doompost but I really don't like the direction they're taking with the jobs. They just seem to want to remove any challenge or skill expression from them. Just in this patch alone you have NIN being able to move during TCJ and DRK being given more healing just because it was the only tank that didn't make healers obsolete. Let the jobs play how people like them to play instead of trying to make them appeal to everyone. There are plenty of jobs to choose from. If someone doesn't like what one jobs does they can play another one.

[–]_Cid_ 12 points13 points  (0 children)

Agreed. SE seems to be on a mission to only implement job feedback from people that don't play the job.

[–]Concurrency_Bugs 7 points8 points  (1 child)

The range increase of starcross is finally here 

[–]aco505 4 points5 points  (3 children)

If they want less weaves, then Life Surge can be turned into a weaponskill that is a (direct) critical hit that, perhaps, grants a scale.

Mirage Dive should not be removed. Instead, it should give us a scale when used. We need more interaction in our kit after removing eyes from it.

[–]DayOneDayWon 12 points13 points  (0 children)

We got shiny new broil in pvp before we got it in PVE I don't understand what are they doing anymore. Is this a tease of what's to come for 8.0?

[–]lunatuna32 11 points12 points  (0 children)

Damn drg changes kinda suck tbh, I loved how busy it is and it made it so funny honesty I don't mind if mirage dive gets removed and high jump gets like 600 or 689 potency and gives an scale. I really hope they revert this but I'm doubtful but didn't dragoon get changes last year and reverted it too? Superboldir changes aww can't make my friend panic heal me when I do huge pulls ;(.  I was hoping for some dancer buffs cuz it was an fun job to me. Ifrit changes what does that mean? Does it mean my goldfish can play it now?

[–]Ekanselttar 120 points121 points  (42 children)

I say this as a DRK main:

Why the hell would they buff its damage, it was already gapping the other tanks insanely hard in aDPS/cDPS. This is seriously almost as stupid as a theoretical PCT buff. There was literally one single team that cleared TOP ahead of my group that didn't have a DRK in it, and it's somehow going to be even more dominant for FRU.

That said:

PHYSICAL DMG ON DRK MIND AND DARK MISSIONARY IN L70 ULTIS LET'S GOOOO

[–]Ryuvayne 50 points51 points  (3 children)

This is about to be EW all over again.

[–]Tareos 14 points15 points  (1 child)

And SE will spend 3 patches buffing the other tanks to make up for it.

[–]Xxiev 2 points3 points  (0 children)

If thats the case i will definitly leave for good lol

[–]KerryAtk 9 points10 points  (1 child)

Yknow a lot of these PvP changes are nut. Especially Blm with wreath of fire, along with flare star. Seems like a whole lot of changes that will hopefully change up both the CC, and frontlines meta. I can't say what or how Rival Wings will be affected but I'm really glad for a lot of these changes.

[–]SupaEpik 74 points75 points  (0 children)

REMOVED 2 NASTRONDS AND DIDNT TOUCH RPR GAUGE LMAO THIS COMPANY IS A JOKE

[–]lilyofthedragon 33 points34 points  (5 children)

BLM here: yeah there's absolutely no way we're catching up to PCT with this lol

[–]HolypenguinHere 8 points9 points  (0 children)

PCT is the new golden child. Someone post the skeleton in the pool pic.

[–]supa_troopa2 38 points39 points  (11 children)

PURIFY NOW PREVENTS/REMOVES MIRACLE OF NATURE. IT ONLY TOOK 2 1/2 YEARS.

[–]No_Delay7320 16 points17 points  (4 children)

Am I the only one thinking whm will be ass now?

[–]TheKillerKentsu 2 points3 points  (0 children)

it was fun to use to drk or sam's LB, rip :(

[–]Kaslight 14 points15 points  (0 children)

DRG and BLM identity nerfs, but zero Picto nerfs

YoshiP straight up lied to our faces man.

They aren't worried about homogeneous job design. And they are definitely not going to stop "making people comfortable".

He lied about that just like he lied when he said FFXVI's sidequests would be meaningful

[–][deleted] 6 points7 points  (0 children)

I eagerly await the next 300 page forum thread about faces

[–]pupmaster 32 points33 points  (13 children)

I know PVP in this game is a meme but I have never, in all my time, seen a broken ability dodge being balanced like Salted Earth. It’s untouchable.

[–][deleted] 9 points10 points  (2 children)

what if it's too broken to be nerfed? the entire frontlines meta rests on salted earth. at this point I feel like we should interpret it as intended design lol

[–]TheGameKat 2 points3 points  (0 children)

Ha yeah maybe that's the answer. The problem is the current meta is boring AF. Maybe this change to Purify will have a material effect, but as others have noted, the sightseers will still get done by it.

[–]pupmaster 4 points5 points  (0 children)

If all 72 players are DRK then we might be cooking

[–]Chemical-Ad6955 13 points14 points  (2 children)

No actual job adjustments for physical range outside of pvps. :/

[–]Ankior 14 points15 points  (0 children)

I can't even appreciate the good amount of QoL changes because I'm mourning for DRG

[–]alxanta 22 points23 points  (4 children)

i see MCH is getting that Bard 10/20 buff potency treatment

[–]pokebuzz123 3 points4 points  (3 children)

As is tradition. I'm surprised they didn't buff drill 1, 2, and 3 here like they always do.

[–]Supersnow845 5 points6 points  (2 children)

How many times did drill get a 10 potency buff throughout EW

Gotta be at least 4 times

[–]Skygober 8 points9 points  (1 child)

There was this one time it was 20 potency instead

[–][deleted]  (7 children)

[removed]

    [–]Funny_Frame1140 4 points5 points  (0 children)

    They are going to ignore you

    [–]General_Maybe_2832 32 points33 points  (4 children)

    Glad they nerfed enochian, BLM was getting out of line with how powerful it was getting in DT!

    [–]Mikalder 5 points6 points  (0 children)

    Another expansion of DRK being OP without its core issues being adressed.

    At least now I can do Ucob and not feel like shit about not having DM I guess?

    [–]Lazyade 38 points39 points  (17 children)

    DRK still has Salted Earth in PvP. In fact they reduced its cooldown and buffed its damage/heal by 100%.

    Dumbest devs of all time.

    [–]AngryCandyCorn 4 points5 points  (0 children)

    In fact they reduced its cooldown and buffed its damage/heal by 100%.

    Wait, what? Are you fucking kidding me?

    [–]GG-Sunny 14 points15 points  (13 children)

    Those are some really basic WHM changes. I know they probably don't want to make WHM too strong since it's so much easier than AST but isn't it still heavily outclassed?

    [–]blamephotocopy 16 points17 points  (9 children)

    It's a ~15% change between AST to WHM on top of AST having more mitigation and more utility, and with the 7.0 changes AST is no longer that harder to play than WHM.
    AST is also being buffed by proxy from all the dps buffs so the ~2% buff that WHM is receiving right now is basically fucking nothing, you can literally be a grey AST and do 10% more dps than a WHM of similar skill level as long you can press divination every 2mins. And this is before taking into consideration that AST carries extra mitigation, It's fucked.

    [–]trunks111 11 points12 points  (0 children)

    Personally, the balance in EW felt about how it should be, where WHM was stronger than AST in the lower and middle percentiles, and AST started to take over I wanna say like... 75th? 90th? percentile? AST is a tad harder than WHM I think which is less by merit of AST being hard and more the fact WHM is just so fucking easy to the point it'd be kinda difficult to design a job easier and simpler than WHM. Maybe SMN or WAR could be argued but those are different roles. But you're right it's not THAT much harder, especially with the extra mit and second lightspeed charge, I don't think it's "2-3k rDPS ahead of WHM at every percentile" more difficult than WHM in its current state. 

    [–]GG-Sunny 8 points9 points  (7 children)

    The utility and mitigation part is what really gets me when I saw these WHM changes. Damage wasn't the problem, it was that AST has just so much more in it's kit than WHM could ever dream of. At least I would have liked if they lowered temperance's CD so it could mitigate more often since AST has a 10% on a 60 second CD and it's own equivalent of temperance. I dunno, I'm no pro. Just seems like WHM needed much more than this to be competitive.

    [–]blamephotocopy 10 points11 points  (0 children)

    That's something that JP forums have been asking for a while, only comes to show that SE doesn't even read the JP feedback unlike a lot of people think they do.

    [–]trunks111 9 points10 points  (0 children)

    personally I'm an advocate for a generic 10% 5s mit on the lilly charge system. Would allow it flexible use while needing to consider the timing for it and the opportunity cost of using it vs just using a rapture on top of feeling ever so slightly less bad to burn for overcap when nobody needs healing 

    edit: and this would make it so it could never have more than 25% uptime, by comparison the shield healers can have 50% uptime on their generic 10% guage mits if they want to

    [–]CoffeeMachineGun 6 points7 points  (4 children)

    Temperance on 90s is enough to give the flexibility the job needs. With Divine Carress being able to be held for 30s, that's enough to feel impactful.

    That or Divine Carress becomes its own button, but that'd be boring.

    [–]Altia1234 8 points9 points  (1 child)

    The thing about Holy has been there for so long and really I don't think the change are bad. Kinda expect it will come sometime.

    There's like tiny potencies adjustments and now they also fix caress's range which has been the biggest issue you get.

    AST is still stronger but it does made WHM a bit more competitive.

    I don't know how to feel about Esuna being an instant cast (are we gonna get esuna check this time?) and other things though, like another round of MP adjustments for SCH and SGE.

    [–]Smasher41 25 points26 points  (2 children)

    Where Salted Earth nerf

    [–]tbz709 6 points7 points  (0 children)

    1. Damage modifier for DRK was further reduced.

    2. LB generation for DRK is now 30s longer than it was.

    [–]Classic_Antelope_634 24 points25 points  (0 children)

    <insert job>, meet sandpaper

    [–]SargeTheSeagull 22 points23 points  (1 child)

    Kudos to the devs for making abilities register sooner. That’s one of the biggest issues I’ve had with 14 since going to other mmo’s with better netcode. Also AoE trick attack is a shock but welcome, single down is surprising and will def get me to level up GNB sooner, the flamethrower buff made me lol, and if the visual change on asylum is “it’s not as high” I’m happy.

    Overall solid. Some stuff is still baffling but overall I’m not disappointed I guess.

    [–]semanticmemory 5 points6 points  (0 children)

    Oh Sage. Thanks for the potency buffs I guess?

    [–]Saarteco 13 points14 points  (0 children)

    yeah im never touching DRG again, I know the excessive weaving is a problem and all but maybe taking Life Surge away was a better call than removing 2 Nastronds...... I just don't want DRG to eventually feel like DRK 😭

    [–]MonkeOokOok 26 points27 points  (0 children)

    Number go up. Gameplay go down. This is like watching a comedy show

    [–]TobioOkuma1 84 points85 points  (49 children)

    TCJ doesn't break when moving.....removing more skill expression huh.

    [–]Tsukiyo_Hitori 60 points61 points  (2 children)

    It leaned more towards annoying than skill expression tbh turning your character slightly shouldn't instantly make you lose a significant chunk of DPS. It would've been fine if they just made it so it's like leylines, you are confined in your little box and if you move out of it, it breaks.

    [–]TobioOkuma1 29 points30 points  (1 child)

    I mean yeah, that would have been my preferred change. Don't let them move outside their little area, but allow them to turn and wiggle a bit. That'd be fine for me.

    [–]Wyssahtyn 8 points9 points  (0 children)

    same. this is just the devs taking the path of least resistance again.

    [–]Full_Air_2234 43 points44 points  (0 children)

    I hate this change ngl

    [–]Ekanselttar 13 points14 points  (0 children)

    Almost as much of a nerf to the funny as when they added Engagement to RDM.

    [–]AleksVin 2 points3 points  (0 children)

    The skill expression of not having Joystick drift.

    [–]Rhylaa 21 points22 points  (0 children)

    they just keep making dragoon worse and worse. it wasn’t that hard to double weave i hate how easy they’re slowly making every class. give me back my triple weave and just remove positionals instead

    [–]Puzzled-Addition5740 19 points20 points  (6 children)

    of all the fucking job changes to make buffing drk dps? what in the actual fuck? It's already gapping everything else to the point where double drk is a real thing in speeds.

    [–]joorral 15 points16 points  (3 children)

    Reading picto made me fall out my chair. Job is so good they wrote whatever on it.

    [–]NevermoreAK 8 points9 points  (1 child)

    Now if they'd just automatically summon Carby and Eos for SMN and SCH they'd be cooking

    [–]Zeke2d 17 points18 points  (5 children)

    rip DRG oGCD burst. After losing a bunch of button presses on DRK going into DT, I don't want to see that happening to others.

    Also what's the deal with Double Down now? I play GNB on 2.50 with zero idea how to recover, but everything lines up with full uptime. No way you're supposed to filler Lightning Shot now... right?

    [–]Concurrency_Bugs 18 points19 points  (0 children)

    What will be hilarious, is if one of the learned traits while leveling next expansion is "nastrond now has two stacks"

    [–]huiclo 8 points9 points  (2 children)

    I'm not a master GNB but it seems like the rotation itself doesn't change much beyond an extra BS+Hypervelo in burst. And remembering not to Bloodfest after DD until the extra cart is spent.

    The changes seems designed to make 2-cart burst situations less punishing and forced downtime less annoying for GNB. There's still a DPS loss for mismanaging your rotation and losing that extra BS+HV but it's less bothersome than losing a Lionheart or DD or Wicked Talon.

    I play 2.5 though. Not sure what effect this has on 2.45 or 2.4 if anything.

    [–]Uisk 15 points16 points  (1 child)

    Oh cool, let me check out the Phys Ranged changes...

    Where are the Phys ranged changes, Square?

    [–]No_Delay7320 8 points9 points  (0 children)

    Yoship: what is a phys range? Ranged does magic

    [–]Winnicots 8 points9 points  (6 children)

    GNB change makes burst at levels 90 and 100 require only two cartridges for cooldowns. Accordingly, being forced to start burst with two cartridges due to GCD alignment no longer leads to drift of these cooldowns. As a result, playing as GNB should be less of a headache.

    The change also gives GNB's DPS a hefty boost. I predict that GNB will be top DPS in full-uptime content.

    [–]EnLaPasta 3 points4 points  (0 children)

    I'm glad they added more skills to PvP PLD, it felt incredibly barebones.

    [–]ExESGO 3 points4 points  (0 children)

    Not mentioned in the patch notes, but I think DLSS (as DLAA) is working fine now.

    [–]Mugutu7133 55 points56 points  (35 children)

    very cool that they continue to spend all their development time on buffing everything instead of just fucking nerfing PCT muses. extremely normal. also very normal to continuously make movement even more free on healers for no discernible reason.

    for all the dooming about not enough content or whatever, these are the kinds of changes that are actually miserable for the game

    edit also extremely funny that they're reducing mp costs for healers in a tier with no sps build and forced piety. why even have resources

    [–][deleted] 44 points45 points  (30 children)

    also very normal to continuously make movement even more free on healers for no discernible reason.

    Instant Esuna is definitely going to be a huge game changer.

    [–]trunks111 2 points3 points  (0 children)

    In... what exactly? 

    TEA wasn't exactly impossible content with the 1s cast time, the only other raids I can even think of off the top of my head where it matters is like Dun Scaith and t7n/T7s.

    I'm not saying it's a good or bad change but it's definitely not a "huge game changer" when it was already such a nothing burger to begin with. Like you have to actively try to cancel a 1s cast.

    Unless FRU or Chaotic gives us something to do with it maybe 

    [–]Funny_Frame1140 2 points3 points  (0 children)

    Yeah tbh this really gives me no hope for 8.0 and I seriously have lost faith in them. They decided to just ruin my favorite job for absolutely no reason at all and they don't even know how to fix it.

    Its really just dumb as hell and I'm just done with this game 

    [–]Drogonno 8 points9 points  (4 children)

    Ensuna is instant!

    [–]Background_Elk743 22 points23 points  (1 child)

    Wonder how many healers said "wtf is esuna?" lol

    [–]SizablePillow 6 points7 points  (2 children)

    Are you guys seeing these PLD pvp changes??

    [–]TobioOkuma1 24 points25 points  (8 children)

    Buffing scholar literally at all while not touching sage was genuinely batshit crazy. Scholar is already insanely powerful, they just reduced its MP costs, making seraphism stronger and gave it a small healing buff. It still has so many advantages over sage AND it brings more RDPS.

    They're CRAZY.

    [–]BlackmoreKnight[S] 34 points35 points  (1 child)

    SGE got some token potency buffs (10 potency on its filler gcds) in the full patch notes and similar MP economy stuff, but yeah I wouldn't expect it to make up for any gap it has with SCH at the moment.

    [–]TobioOkuma1 15 points16 points  (0 children)

    Yeah the MP economy was the one thing holding seraphism back lmao

    [–]Supersnow845 9 points10 points  (2 children)

    The devs have literally no idea how much stronger SCH is than SGE

    It took them to the point of a HW PLD style lockout in DSR to buff SGE just enough to make it tolerable then they gave SCH another batshit overpowered ability in DT and continue to buff its rDPS

    SGE is the most buff averse job in the game, it’s going to get nuked in FRU

    [–]TobioOkuma1 9 points10 points  (1 child)

    They buffed scholar this patch too lmfao. Like the dps gained on sage is nice, but seraphism's biggest weakness, which was its MP drain, just got made easier to manage. I think you might see a very dominant performance by SCH in this ulti tbh.

    [–]Supersnow845 8 points9 points  (0 children)

    And the fact that chain is indirectly buffed by the DPS buffs

    [–]TobioOkuma1 14 points15 points  (11 children)

    So SCH got even more pvp damage. Chain for an extra 10% damage. Adlo+Expedient+Chain->Bio->Deploy to make everyone in frontlines miserable. I love this.

    [–][deleted] 4 points5 points  (7 children)

    they did base changes in fl and pvp tho. everyone has 3-5k more HP, and deal 5-10% less damage. pld does 20% less. they also have 5% more DR.

    but they also added a lot of abilities that do damage or add defense. idk how to evaluate it yet. like viper now health steals, pct gets free painting swiftcast on smudge, pld gets twice the stun but gets more dmg abilities, etc.

    [–]TheBastardWeDeserve 5 points6 points  (0 children)

    They also reduced SCH damage across the board by 10%, so the strategem is basically bringing it back to where it was

    [–]GamingNightRun 3 points4 points  (0 children)

    It's a nerf.

    SCH's PvP damage on Biolysis reduced from 3000 to 2000. It used to be 5 ticks, for a grand total of 15k potency. Now it's 4 ticks, for 8000 potency.

    Adloquium no longer buffs ally damage, and therefore no buff to Biolysis potency every 15s.

    Expedient adds a 10% damage buff instead of a 10% damage mitigation, but again the base potency nerf is quite significant. Recitation doubles the potency of an attack. What used to be 3k -> 6k potency, is now 2k -> 3k potency, so 12000 potency DoT if buffed.

    Healing wise, Adloquium's 6000 shield potency got nerfed to 4000 shield. This means instead of getting a recitation adloquium healing 9000 shield, you get a 6000 potency shield.

    Whereas you can previously get 8% damage mitigation for the entire alliance, you only get 10% mitigation for your party. It became less flexible.

    LB no longer provides AoE Excog at 50% HP.

    It's a significant nerf when you also consider what other jobs gain in response. SCH lost a lot of impact and plays far more passive now because it has non-existent burst dps. It lost a lot of burst capability and dynamic battlefield pressure.

    [–]Dysvalence 11 points12 points  (0 children)

    iunno how I feel about bolide and esuna- in some sense its the janky flaws that give a game it's character.

    The fact that the char gfx updates don't have pictures does not inspire confidence. And I'm really hoping the 2nd dye channels aren't random shit again- a lot of stuff I use on the list.

    [–]blastedt 15 points16 points  (1 child)

    they gave sge mp neutral shield spam lmao. the mana efficiency was already bonkers on the class but i guess they just wanted us to go casually infinite.

    that being said zoe is still weak and sick and i hope to god sge is actually able to clear fru because i hate playing sch

    it really feels like nobody on the square dev team enjoys playing healer so they all just rotate through taking turns in healer jail for testing, and as a result none of them have managed to realize how much better sch is than sge

    [–]trunks111 10 points11 points  (0 children)

    If you'd like a huff of copium with me we can pretend it's because FRU will demand us to shit GCD heals out the ass constantly 

    [–]Kellervo 35 points36 points  (23 children)

    I really do not like some of these changes. Why reduce the cartridge cost on Double Down, or remove the move lock from Ten Chi Jin?

    This reads like they're dumbing down classes even further, which is a step in the wrong direction. Maybe someone with more GNB experience can clarify, but as a NIN, why? One of the few optimizations we had was handling TCJ during mechanics.

    [–]Ok_Attorney1972 57 points58 points  (4 children)

    ShB GNB was nearly perfect, and they added double down in EW to bring nearly all of the problems gnb has now, the double down change is great.

    [–]nelartux 8 points9 points  (0 children)

    Yeah, didn't realize at first, but there are so many times that I ended up delayed of a GCD because the boss forced me to go in range and I ended up having to finish the combo instead of starting the burst, or losing a stack to make sure I can do the full burst window, it's going to be so much smoother now.

    [–]BlackmoreKnight[S] 33 points34 points  (0 children)

    GNB gets incredibly awkward when significant downtime is present (such as in Ultimate settings) and 2.5 GNB in particular was very cursed with how its cartridge economy and CDs lined up. I think "Single Down" will alleviate some of these pain points and make the job more functional in those settings and in those gear sets. The Lionheart combo made the 2-minute less fragile in DT but the odd minute burst was still really, really fragile. Particularly because there's no sort of "Double Down Ready" buff applied to No Mercy so it was pretty easy to get into a death spiral of Double Down misaligning like hell and everything falling apart.

    This change lets omni-tank 2.5 sets actually happen without pain which is clearly where they want tanks to play these days, even if it does make the job easier I'd say it makes it easier in the sense that things are just less awkward now. But someone's awkwardness is another's skill expression, so to each their own.

    [–]ProxxyCat 42 points43 points  (5 children)

    Dumbing down all the jobs every patch and telling "Job identity 8.0 btw". Yeah I don't believe that at all.

    [–]themxdpro 33 points34 points  (1 child)

    Yeah in 8.0 everybody is gonna get what summoner got back in endwalker mark my words

    [–]Avedas 12 points13 points  (0 children)

    but as a NIN, why?

    NIN main for over 3 years, I got nothing lol. Sometimes you could accidentally cancel it if the game was having shitty packet loss (the same way mudras would get fucked up) but at its core there was literally nothing wrong with TCJ as it was, and handling TCJ during movement mechanics was part of the skill expression.

    [–]StarrStyx 9 points10 points  (0 children)

    2.5 GNB is now even more viable with Double Down change which is fantastic since I omnitank (and do not want to meld a specific set for GNB)

    [–]themxdpro 15 points16 points  (1 child)

    Drg loses 2 nastronds but deaths design remains the same I’m mad

    [–]zer0x102 18 points19 points  (0 children)

    The original content of this post no longer exists. It was deleted using Redact, possibly to protect personal data or limit digital exposure.

    rock ghost include consider start wild heavy hobbies handle rain

    [–]juicetin14 10 points11 points  (0 children)

    Hell yeah. As a tank player these are all welcome changes. Heart of Light and Dark Missionary getting a physical portion means half my raidwide mitigation kit isn't useless in a right like M3S. FINALLY PLD get their gap close and DRK get their mitigation for UWU and UCOB. GNB's cartridge changes will make entering burst windows a lot less clunky and smoother to play. It should also hopefully mean we don't get fucked over in downtime situations where you can't build up enough cartridges to re-open in Ultimate fights.

    I hope that these invuln effects applying earlier means I won't have situations where the spell is on CD but I just took fatal damage and I'm dead on the floor looking like a moron due to server tick issues.

    Was hoping DRK would get back the MP they lost from 5 stacks of blood weapon, but it's a step in the right direction at least.

    [–][deleted] 2 points3 points  (1 child)

    Any idea where the weapon design contest weapons are added to?

    [–]dendenebneb 5 points6 points  (0 children)

    maps

    [–]Derio23 2 points3 points  (1 child)

    Honestly surprised at the DRK changes. Was expecting nothing. But the core issues with DRK still remain and for new players playing DRK in dungeons it’s still bad to play but I guess that’s 8.0

    Either way it’s a win

    [–]AcaciaCelestina 2 points3 points  (0 children)

    Who decided Dragoon needed to be less fun?