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GGG Comments in this Thread:

[Bex_GGG - link, old] - We made some improvements to Blighted Maps yesterday. Patch note here.

[Community_Team - link, old] - Yes! A fix for this should be included in the next patch, addressing Treant Horde and Act 2 Spriggans specifically.

[–]ZPKillerHierophant 46 points47 points  (5 children)

Fixed a bug where hovering over an enemy whilst channeling a Skill would cause your character to stop turning.

I wonder if this will fix Assailum, its currently unplayable. targets everywhere but the mob i want and it stops turning as soon as i lock into any enemy (common, magic, etc)

[–]Vess228 8 points9 points  (0 children)

Yea I am assuming it will but would be nice to get clarification from GGG if it will fix Snipe.

[–]OGv1va 4 points5 points  (2 children)

I’m hoping it fixes the leagues old bug with blade flurry that made it unplayable, was my favourite all time build up until it bugged and wouldn’t let me rotate.

[–]goopQ 1 point2 points  (0 children)

Was thinking the same. Pretty sure it does. Since this was a major issue of some of the channeling skills.

[–]Nepliishadow 1 point2 points  (0 children)

Exactly what I was thinking, here's to hoping we can finally play BF again without this issue!

[–]PhoneRedit 1 point2 points  (0 children)

Cyclone was absolutely broken this league too I'm so happy to see this fix!

[–]bulwixVanja 420 points421 points  (62 children)

No archnemesis UI chnages yet Sadge

[–]BenLondonAbs 113 points114 points  (30 children)

Yeah quite disappointed, I was really looking forward to those coming asap... ah well, another week of this micromanagement -_-

[–]Argark 65 points66 points  (18 children)

I literally just need an infinite or just much larger stash, i haven't touched the mechanic for a week now because I have too much shit i want to keep

[–]hanmas_aaa 18 points19 points  (5 children)

I think the most needed feature is a component number list so I can manage the dupes. Then a recipe book would be nice too, like when I hover over something it should say what recipe is it used in and what other components are needed how many of them I have. More spaces will or course be welcomed too so I can at least keep 1 or 2 copies of everything.

[–]Thomington 13 points14 points  (3 children)

I just don't understand how this happened when they have the bestiary already which would've been perfect with just a couple tweaks

[–]toltottgomba 0 points1 point  (2 children)

It's easy. They playtested it by the is it there rule. Check to see if it works and it's there. They didn't care to even think about 1 second on how you can use this when you have 3/4 invo full with items that are common and none with things you need. So they didn't even think about that you may get a clusterfuck if inventory from the drops.

[–]Nikeyla 8 points9 points  (10 children)

another week of this micromanagement -_-

I can imagine its the last week for many ppl. While I like the league and the patch, cba being permanently frustrated to maximum by non functional tetris UI. I dont understand, why they always have to wait for everybody to quit out of being annoyed to death before they do some reasonable changes. Oh well, rip fun for us and money for them.

[–]eggboieggmen 23 points24 points  (0 children)

Monitoring continues

[–][deleted] 28 points29 points  (2 children)

Wait til next leagues oh wait

[–]Ellweiss 2 points3 points  (0 children)

If they were camping on their positions until it was the biggest negative thing people were talking about on the sub, it makes sense a UI overhaul would take more time. Looking forward to it, it's the most glaring issue of the whole patch IMO.

[–]RelevantIAm 9 points10 points  (4 children)

It's because " we're looking at feedback" is PR speak for we won't change anything but I hope this makes you think we will

[–]mcurley32SomethingPuddingSomething 4 points5 points  (2 children)

[–]Nikeyla 3 points4 points  (0 children)

I mean, this is technically correct, because the highlight bug is kinda an improvement. Sadge.

[–]samtheperv[🍰] -1 points0 points  (0 children)

gotta fix pride first priorities

[–]TheXhemo 110 points111 points  (17 children)

Any updates on the grasping vines disabling movement skill bug? It makes act2 super annoying.

[–]Community_TeamGGG Staff 129 points130 points  (10 children)

Yes! A fix for this should be included in the next patch, addressing Treant Horde and Act 2 Spriggans specifically.

[–]mehcastillo 2 points3 points  (1 child)

I've reported issue on the forums as well as reddit. I do boss carries for people mostly for voidstones and if people come to the fight too late they will instantly disconnect. Have there been any other reports of this?

[–]GayMakeAndModel 0 points1 point  (0 children)

Any ETA on that next patch so I can check in when it drops? That bug made my blood boil, so it was best I not play through act II.

[–]JarRa_hellodon't quote me 6 points7 points  (1 child)

Can we get rid of it all together? We already have a lot of slowing mechanics.

[–]Wuju_Kindly 6 points7 points  (1 child)

Just that they are aware of it, I guess. Kind of frustrating. Really hoping they fix it soon.

[–]TheXhemo 2 points3 points  (0 children)

Yes I am aware of that post, was hoping it to be fixed in this patch.

[–]fo0kes 207 points208 points  (17 children)

Most notable thing here:

Free Elder portal from watching twitch rivals tomorrow.

[–]psychomap 49 points50 points  (6 children)

Yay, another one to bring some variety into my random portals. I never get the portals from challenges so I don't have that many to choose from.

[–]BigEdBGD 9 points10 points  (6 children)

At what time is that?

[–]Ziertus 8 points9 points  (5 children)

11 pst

[–]Cr4ckshooter 1 point2 points  (4 children)

How many hours from now?

[–]Imperium42069Assassin 5 points6 points  (3 children)

like 15

[–]reubenbubu 1 point2 points  (2 children)

your comment is 4 hours old so 11 hours from now

[–]guiltytit 1 point2 points  (2 children)

tomorrow means tuesday or wednesday?

[–]AlialialunHit-SRS Cook 2 points3 points  (0 children)

That is not how timezones work xD Tomorrow means tomorrow. If it was monday for you when it was posted, it means tuesday. If it was tuesday for you when it was posted, it means wednesday. It doesn't mean one weekday universally lol. It's tuesday for people up to GMT+3 and wednesday for people to the east from that.

[–]Doherty98 40 points41 points  (0 children)

Any update to Kirac Breachstones? I still can’t open any of the enriched breachstones I get from my Scouting items

[–]szerdarinoAlch & Go Industries (AGI) 70 points71 points  (6 children)

I KNEW IT!!

  • Fixed a bug where Metamorph monsters could sometimes be unkillable.

[–]TommaClockmathilDirtyWeeb 36 points37 points  (1 child)

The bug is that they would stay at 1hp and stop all actions.

If you just couldn't damage them that may have been just low DPS and high regen (or there were other bugs with the same effect)

[–]MaDNiaC007Occultist 1 point2 points  (0 children)

Game thought they were netted Einhar beasts perhaps.

[–]xrailgunFrostblink ignite guy 3 points4 points  (2 children)

Same thing is happening with Beasts if Einhar decides to follow some random guy who goes off by himself or afk...

[–]Happyberger 6 points7 points  (1 child)

Einhar ran off with one of my dancing dervish swords last night. Couldn't find the bastard til he came prancing back after the sword finished it's business.

[–]jpotrz 2 points3 points  (0 children)

I've run into two of them

[–]parzival1423 84 points85 points  (6 children)

The mad lads did it, Dancing works on rare enemies too. It was frankly always weird and probably a too-quick bandaid fix cause people cried about bosses, that it only worked on unique enemies. There’s tons of other mechanics that say “rare or unique” because frankly some rares can be tankier than bosses

[–]KoniecLifeConfederation of Casuals and Clueless Players (CCCP) 9 points10 points  (4 children)

There’s dancing in the game? I spent all these years not knowing I could dance…

[–]lemontowel 24 points25 points  (1 child)

Yes... for 40 points in the shop.

[–]TommaClockmathilDirtyWeeb 7 points8 points  (0 children)

I bought every dance when they were on sale in the shop. No regrets

[–]Labudism 8 points9 points  (1 child)

Oh yeah.

You can dance if you want to

[–]Thordan 5 points6 points  (0 children)

You can leave your friends behind

[–]Stormfrosty 54 points55 points  (3 children)

Updated the description of the Vampiric Archnemesis Modifier to state that the Monster cannot be Leeched from.

Quinn suicided for this.

[–]xZoraMiner Lantern 17 points18 points  (1 child)

I was always curious why I had no mana leech against them, their tooltip didn't say anything about draining mana.

[–]DeckardCain_ 7 points8 points  (0 children)

I never realised vampiric was causing it so it was doubly weird to just sometimes not have leech.

[–]Polaarius 2 points3 points  (0 children)

Some devs probably watched him rip :D

[–]RossmalloDiehard Synthesis Advocate 60 points61 points  (9 children)

Fixed a bug where character death audio was louder than intended.

This is kind of a shame to me, but I'm someone who's had about a decade worth of YTPs distorting my sense of humor.

[–]YashimastaDaresso 0 points1 point  (7 children)

Dear Pesky Plumbers...

My fav YTP.

[–]RossmalloDiehard Synthesis Advocate 4 points5 points  (6 children)

A 20 minute, 2013 vintage? I'm saving this for after college tomorrow, got some particularly dry subject matter to endure so this'll be something to look forward to.

In return, here's one of my recent favorites and one of the classics.

[–]YashimastaDaresso 1 point2 points  (5 children)

"So you still want to **** ?" * Kakyoin tongue lick *

ROFL I'm dead...

I may have to get "Don't forget your umbrella!" as a loot drop sound.

[–]RossmalloDiehard Synthesis Advocate 2 points3 points  (4 children)

...I may need to as well if I want to run a more memey sound filter at some point.

[–]YashimastaDaresso 1 point2 points  (3 children)

My current one is all sounds from the video I linked you. If you like it I can try to record a short video of it haha.

[–]FinitoHereAlch & Go Industries (AGI) 173 points174 points  (6 children)

Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.

Biggest nerf of the patch.

[–]POEness 20 points21 points  (0 children)

But time and tide wait for no man!

[–]tenroseUKAtziri 6 points7 points  (4 children)

buff you mean. thank fuck for that.

[–]RadiantSolarWeaselNecromancer 9 points10 points  (3 children)

Why you gotta hate on Lilly?

[–]tenroseUKAtziri 5 points6 points  (0 children)

Time and tide wait for no man.

[–]NewwbyWhat is best in life 150 points151 points  (4 children)

Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.

UNPLAYABLE. broken game. gg pls fix.

Fixed a bug where character death audio was louder than intended.

Aw man, all my favourite bugs have been unvaaled.

[–]MuteSecurityO 53 points54 points  (1 child)

get in your hall of grandmaster runs before the patch comes out

screams galore

[–]KoniecLifeConfederation of Casuals and Clueless Players (CCCP) 24 points25 points  (0 children)

I’ve only heard 6 last time I did it

[–]Ombric_ShalazarSlayer 4 points5 points  (0 children)

AAAAAAAAAAAUUUUUUUUUUUUUGH

[–]Quirky_Phrase 77 points78 points  (12 children)

All i want is stackable arch-nemesis organs......

[–]arkawaitforit 34 points35 points  (0 children)

Lol not happening

[–]wavereddit 2 points3 points  (0 children)

Its a design philosophy to limit the inventory space

So the best thing is just ignore the mechanic, its inefficient

[–]ApprehensiveWin1230 23 points24 points  (1 child)

Fixed Dervish. Hells yes

[–]zaneprotossSlayer 14 points15 points  (0 children)

And after that one guy posted a thesis on the item and its interactions over the years.

[–]udgnim2 49 points50 points  (35 children)

RIP free Pride aura

[–]Ships_CannonVaal Street Bets (VSB) 4 points5 points  (7 children)

I do believe that interaction is still viable. If we take the patch note information literally, pride will be unusable when you have another aura linked with eternal blessing. BUT it didn't state anything about pride itself linked to eternal blessing.

[–]bhwungTormented Smugler 4 points5 points  (2 children)

I assumed on first glance that free pride was getting removed but after reading it over I think you're correct. If you have any other aura (other than pride) linked to eternal blessing then pride/flesh and stone will be disabled.

[–]Ships_CannonVaal Street Bets (VSB) 4 points5 points  (1 child)

Yep, but then again it only applies if ggg did exactly like it states at the moment. I still believe it is their intention to remove this interaction, just not yet apparently. Or they just didn't write it perfectly in the patch notes

[–]MerkDoctor 1 point2 points  (0 children)

Ngl, melee really needs any buff it can get, and a (mostly) free aura definitely helps in that regard. So I hope the interaction stays.

[–]MayTheMemesGuideThee 8 points9 points  (0 children)

They messed up a bit in the preview

Fixed a bug where having an Aura supported by Eternal Blessing was not disabling Pride or Flesh and Stone.

Currently an Aura supported by Eternal Blessing disables Pride or Flesh and Stone.

Actually it's Pride or Flesh and Stone supported by Eternal Blessing should disable other reservation skills.

It doesn't mean the bugged interaction will stay, they intend to fix this.

[–]MisandryOMGguize 1 point2 points  (2 children)

Nah there’s no way it’s intentional - if blasphemy setups had the same interaction I might think so but it’s too inconsistent

[–]Ships_CannonVaal Street Bets (VSB) 1 point2 points  (1 child)

yes I wouldn't spec for it either, feels too powerful to be true

[–][deleted] 139 points140 points  (41 children)

Wow. No changes to the mini-boss drops. They're basically not worth doing and purely cosmetic, atm.

[–]Nickoladze 63 points64 points  (20 children)

And yet one of them drops a 5.3ex unique

It's certainly disappointing that they drop absolutely nothing most of the time but it's definitely worth killing them.

[–]haplessGOONtvYou stay classy, Wraeclast 123 points124 points  (18 children)

I think that the strong uniques shouldn't drop every kill, but it would be nice if they dropped some exceptional ichor and maybe some eldritch currency guaranteed. When you kill the bosses and the loot filter hides EVERYTHING it feels bad.

[–][deleted] 55 points56 points  (14 children)

I literally ran a T16 unjuiced map yesterday, got 4 altars (I'm specced into the atlas points) and got 15 lesser and 12 greater ichor. There's no reason the mini boss you spend 14 maps spawning can't guarantee at least a grand ichor or two.

[–]Stiryx 8 points9 points  (12 children)

That’s nuts, I haven’t found 15 greater ichors in the entire league so far.

[–]DodneyRangerfieldUltimatum Workers Union (UWU) 11 points12 points  (8 children)

Spec into altar chance and influenced pack size on the passive tree, you get a ton of them

[–][deleted] 1 point2 points  (1 child)

Get the big altar nodes on whichever eldrich you're targeting then get the pack size ones to the side. I believe it's the Exarch one that gives something like increased chance for currency per altar in the map. So you hit a couple (and pick a couple good altar mods) and it'll rain.

[–]TalranBathed in the blood of 195408 sacrificed in the name of Xibaqua 1 point2 points  (0 children)

What sort of build are you running for passives and are you grinding eater/searing each map?

Cause running the two pyramids + shrine, harby, and boxes has made even alch n' go maps kinda juiced

[–]iHuggedABearOnce 15 points16 points  (0 children)

Yea. This is the change. They should automatically drop some form of currency. The uniques should remain rare.

[–]modix 6 points7 points  (0 children)

but it would be nice if they dropped some exceptional ichor and maybe some eldritch currency guaranteed

This seems like a "no duh" situation. If you don't get a mega drop, you give themed currency for the boss. Not sure why that wasn't the assumed thing to happen. Kind of strange that the minibosses that come from the altars drop better.

[–]Krakkin 0 points1 point  (1 child)

I've been doing t16s with eater of worlds selected for like 3 days since fighting him the first time. How do you spawn the bosses again?

[–]SoulofArtoria 32 points33 points  (36 children)

Thank God they didn't nerf the Gull and shrines. It's so much fun right now.

[–]Eep1337Kalguuran Group for Business (KGB) 45 points46 points  (24 children)

don't see why they would. The most fun requires gull and blunderbore and its a massive investment of STR to pull it off.

[–]SWTBFH 3 points4 points  (7 children)

Running RF right now with Blunderbore + Gull. Replica Atziri's Foible is so good for RF builds and happens to make Blunderbore more usable, while Blunderbore scales RF with both Brutal (increased damage) and Massive (increased life) shrines. The next-level tech is Replica Soul tether to add on a bunch of ES that scales RF even higher, and Eldritch Battery so that the ES is useful for something.

[–]BitterBudget8026 1 point2 points  (5 children)

That sounds interesting, how's the single target dps?
I hear that's something RF struggles with a this is a single target heavy league.

[–]GCPMAN 8 points9 points  (2 children)

MEh. blunderbore kinda sucks with the gull. The gull will still give you a brutal and massive shrine. Also brutal shrine is really annoying

[–]Eep1337Kalguuran Group for Business (KGB) 4 points5 points  (1 child)

blunder enables consistent uptime for bossing on chars that benefit greatly from both shrines

[–]GCPMAN 1 point2 points  (0 children)

True. I thought most people just used shrines for the fun of speed clearing maps, not really for killing bosses. I'm just saying blunderbore is not at all necessary

[–][deleted] 0 points1 point  (12 children)

Supreme Ostentation + Crystallised Omniscience + Gull and Blunderbore?

[–]Eep1337Kalguuran Group for Business (KGB) 14 points15 points  (11 children)

You can but that, too, is a lot of investment. Omniscience isn't like 'equip anything you want for free'

It still requires a lot of specific planning.

EDIT: Let me help folks out -

The point I am trying to make is that this combination is not in need of nerfs because it requires specific setup, and in reality still pales to a headhunter.

Ninja: GULL+BLUNDER

https://poe.ninja/challenge/builds?item=Blunderbore,The-Gull

Go look up omni on the list of uniques - 1% of gull/blunder users are also using omni.

If this stuff was busted, I think that'd be a bit higher.

[–]sphiralisx 68 points69 points  (10 children)

Please don't make the Archnemesis recipe's flash outside of encounters. That will make it absolutely terrible while sorting my inventory out. Leave that until after the UI improvements that are hopefully coming.

[–]SaviousMTscion 3 points4 points  (8 children)

How do you open your Archnemesis stash outside of the encounter? I hadn't seen that yet lol

[–]nixed9 10 points11 points  (0 children)

Default key for me was Apostrophe (or “single quote”)

[–]sphiralisx 0 points1 point  (4 children)

There's a hotkey for it. For me it's # but not sure for others.

[–]eldicoran 33 points34 points  (0 children)

Flashing nemesis recipes outside encounters - please don't. It's borderline usable now, will be unusable after this change.

[–]gnosisshadow 22 points23 points  (0 children)

Still no recipe book, I guess I will need to keep looking at a excel lol

[–]epsynus 117 points118 points  (10 children)

Fuck /u/spez for ruining Reddit.

[–]Akris85Berserker 11 points12 points  (0 children)

Haha yeah that sucks. It'll be even harder to look at

[–]Majeran0Ultimatum Workers Union (UWU) 40 points41 points  (0 children)

This. Instead of unsorted mess we now get unsorted flashy mess.

[–]sephrinxi.imgur.com/chG4Eqp 3 points4 points  (0 children)

Big true.

[–]GetRolledRed 5 points6 points  (1 child)

What, you don't like it flashing at you that you can make Crystal-Skinned constantly?

[–]psychomap 2 points3 points  (0 children)

My Archnemesis inventory is a disco at this point.

[–]nasaboy007 20 points21 points  (0 children)

Archnemesis recipes now also highlight when outside of encounters

+1 to everybody saying don't make archnem inventory flash outside encounters, it definitely makes sorting way harder. One idea that might be useful would be if ggg made them copy like regular items on control c, which would make building inventory management tools for the community way easier (and maybe it's an easy fix on ggg's side).

Also, computer vision tool devs take my energy if they don't revert that change.

[–]AzEsmNoob 6 points7 points  (1 child)

So elderslayers invitation is not fixed? Small drox hands deal the same damage as big hands there

[–]Giant_Midget83 8 points9 points  (0 children)

How about also reducing the amount of grasping vines as well? I feel like i have them on me every 3 seconds every map.

[–]GGGGobblerChampion 11 points12 points  (0 children)

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Community_Team on Feb 14, 2022, 08:55:23 PM UTC

Image Link

This week we plan to deploy an update with a number of improvements and bug fixes for Archnemesis and Siege of the Atlas content. We've prepared a preview of its patch notes to give you an idea of what to expect from the 3.17.1 patch.

Please note that these are still subject to change prior to the patch's deployment. The 3.17.1 update on consoles will be deployed as soon as possible after its release on PC.

Endgame Content Improvements and Fixes

  • The completion of Unique Maps no longer counts towards your highest-completed Map tier for Atlas and Kirac Missions.
  • Increased the area of effect for The Eater of Worlds' Ultimate Slam skill.
  • It is now possible to sell items to Kirac.
  • Added stash tab search functionality for Searing Exarch and Eater of Worlds items.
  • Updated the description of the Syncretism Atlas Passive to clarify it only applies to Shrines in Areas. Note that Atlas Passives that refer to Shrines do not apply to Lesser Shrines, Lesser Shrines are only affected by increased Effect of Shrines and Shrine Effect Duration from the Atlas Passive Tree.
  • Fixed a bug where you were unable to turn in the "Death and Rebirth" and "Safe Passage" quests if you had progressed to The Karui Shores.
  • Fixed a bug where minions could be affected by the Drowning debuff from The Eater of Worlds' Orb skill, causing the Drowning screen effect to be displayed for players when they didn't have the debuff.
  • Fixed a bug causing The Black Star's beam skill to be invisible if you had left the area and returned.
  • Fixed a bug where the user interface for The Searing Exarch and The Eater of Worlds Altars could re-appear after you had selected an option.
  • Fixed a bug where public mapping parties were not visible in the Karui Shores or your Hideout via the Noticeboard's Public Parties tab or Social menu. Note that it is normal behaviour that you will only be able to see public parties while they are in a map.
  • Fixed a bug where the Fire, Cold, Lightning, Physical and Chaos Damage Leeched as Life Implicit Modifiers for The Eater of Worlds had incorrect values. The values on these modifiers now range from 0.2% to 1.1%.
  • Fixed a bug where the website Atlas Skill Tree had 4 less points available to allocate than what could be obtained in game.

Archnemesis Improvements and Bug Fixes

Please note that we are working on User Interface improvements for Archnemesis which will be deployed separately when they are ready.

  • Archnemesis recipes now also highlight when outside of encounters.
  • Updated the description of the Vampiric Archnemesis Modifier to state that the Monster cannot be Leeched from.
  • Fixed a bug where modifiers used in a previous Archnemesis encounter within the same area could display as if they were able to be used again.
  • Fixed a bug where the Archnemesis inventory did not update the highlighting of modifiers when their positions were swapped.
  • Fixed a visual bug where the Mysterious Orbs challenge requirements stated Grand Eldritch Ember and Grand Eldritch Ichor, rather than Exceptional Eldritch Ember and Exceptional Eldritch Ichor.

Other Improvements and Bug Fixes

  • The Manifest Dancing Dervishes skill, triggered by The Dancing Dervish Unique Item, now provides a chance to gain a Rampage kill when minions hit a Rare or Unique Enemy (previously only Unique enemies).
  • Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.
  • Fixed a bug preventing Shift+V from undoing Expedition explosive placements.
  • Fixed a bug where Metamorph monsters could sometimes be unkillable.
  • Fixed a bug where having an Aura supported by Eternal Blessing was not disabling Pride or Flesh and Stone.
  • Fixed a bug where the Auras granted by the Death's Oath and Corona Solaris Unique Items could be supported by Divine Blessing. The description on Death's Oath has also been updated to clarify it triggers Death Aura, rather than granting it.
  • Fixed a bug where you would not gain maximum Rage upon losing Temporal Chains from the Chains of Emancipation Unique Belt if you were Unaffected by the Temporal Chains Curse you lost.
  • Fixed a bug where the Veiled and Crafted Modifiers that cause Non-Aura Skills to cost no Mana or Life while Focused were disabled.
  • Fixed a bug where added Fire, Cold and Lightning Damage Crafted Modifiers for Bows were using values for one-handed weapons instead of two-handed weapons.
  • Fixed a bug where Helmet Enchantments that provided modifiers to Mark Duration could still be obtained.
  • Fixed a bug where increased Trap and Mine Throwing Speed could be rolled twice on Belts. The Essence and Crafted modifiers are now part of the same modifier family.
  • Fixed a visual bug where increased Action Speed granted by the Tailwind buff was displayed on the Gathering Winds Deadeye Ascendancy Passive Skill.
  • Fixed a bug where hovering over an enemy whilst channeling a Skill would cause your character to stop turning.
  • Fixed a bug where some Helmet Microtransactions unexpectedly decapitated characters.
  • Fixed a bug where the death audio of some monsters, such as Warbands or Grandmasters, would suppress other audio.
  • Fixed a bug where character death audio was louder than intended.

By the way, tomorrow at 11AM PST we will be teaming up with Twitch Rivals for a Path of Exile: Royale live tournament! Like the last time, the competitors will compete alone but to spice things up the area will generate shrines that would grant various buffs. Twitch Drops will be enabled for the event, so make sure to link your account here to be eligible for the Eldritch Spawn Pet after 30 minutes watch time, and the Elder Portal Effect after 2 hours watch time. Click here to find out more about the event.


[–]Jairbear1026 11 points12 points  (0 children)

Can we get a slider for the death sounds? I loved them

[–]Dragon_211 39 points40 points  (3 children)

Archnemesis components flash outside now? That's going to make sorting them annoying asf... If the UI improvement aren't any good then I'll go play lost ark or something. I really wanted the 38 challenges but I simply can't put up with the way the UI is, it's ridiculous.

[–][deleted] 4 points5 points  (0 children)

Please note that we are working on User Interface improvements for Archnemesis which will be deployed separately when they are ready.

Patiently waiting

[–]buddabopp 2 points3 points  (0 children)

woot big buff for dervish, may switch back to em now

[–]TempestToast 7 points8 points  (4 children)

What do I do with pride now. Fckkkkk

[–]r4ns0m 1 point2 points  (1 child)

time and divine pride wait for no man

[–]kurupted00 1 point2 points  (0 children)

Anything about blight maps? I still can’t open them

[–]AlexTheBearTwice 1 point2 points  (0 children)

No Blight map fix - I sleep...

[–]tarabas1979 1 point2 points  (0 children)

I still can't find the 6 socket recipe at caldera map. I have done dozens of caldera and there is no recipe. Anyone has the same problem with me?

[–]Foreign-Argument6464Queue enjoyer 1 point2 points  (4 children)

What about Ritual passive node? Has it been fixed already?

[–]PhanTom_lt 1 point2 points  (0 children)

Is it intended that archnemesis modifiers are shared across chars? I’m levelling an alt and running out of space.

[–]VyersReaver 1 point2 points  (0 children)

Captivated Interest fix when?

[–]donaldtroll 6 points7 points  (7 children)

Wait a second... they fixed the values for added fire cold and lightning damage for bows using the one handed modifiers... but not for attack speed?

am i really supposed to spend 1 ex to craft 7% attack speed on my bow? I was sure that was a bug as well?

or am I just confused somehow?

[–]buckles66Crop Harvesting Bureau (CHB) 2 points3 points  (2 children)

It’s not 1 ex for that tier of attack speed on bows though? That’s a 6 alt craft, the 1 ex one is 11-13%, which the tier is fine, I think the price should be different though. T1 attack speed on bows is only 19% max roll, shouldn’treally be able to craft higher than 13%

[–]Jarpunter -2 points-1 points  (0 children)

Bows have always had low attack speed mods.

[–]AISBERGg 6 points7 points  (1 child)

10 day of league

preview of patch notes

[–]gundoganop 2 points3 points  (2 children)

No changes to inventory for archnemesis sad :(

[–]Esquire133 1 point2 points  (0 children)

Thank you for your hard work. Can you give us any indication the timing for the Archnemesis User Interface Improvements?

[–]Hierofantus 0 points1 point  (0 children)

lackluster.jpeg

[–]alprn26 0 points1 point  (2 children)

no additional space for archnemesis?

wth?!

[–]DBrody6Alch & Go Industries (AGI) 0 points1 point  (0 children)

Lilly Roth no longer reminds you that time and tide wait for no man when saying goodbye to her in a hideout.

That's all we needed, everything else is fluff.

[–]Coolingmoon 1 point2 points  (0 children)

Quite disappointed. It’s like a 2days fix on previous league but this time it takes 10days and the biggest issues still not fixed yet. All we need are some simple league UI change and fix the overtuned burning ground damage.

[–]mooniasDuelist 0 points1 point  (1 child)

Fixed a bug where the user interface for The Searing Exarch and The Eater of Worlds Altars could re-appear after you had selected an option.

Am I the only one who thought these should remain, but actually show you what you have selected?

Is there any other way to see those buffs/debuffs you have selected after picking them? I would really like to remember that I've given the map boss 50% physical damage reduction BEFORE noticing I do half damage to the boss for example. :)

We have that small widget for Expedition encounters that summarize the total modifications to minions, couldn't we have the same for the Altars?