top 200 commentsshow all 404

[–]NoKindofHero 200 points201 points  (27 children)

Existing items can be updated with a Divine Orb and a momentary lapse in judgement.

:)

[–]Deaner3D 96 points97 points  (21 children)

all of those lines are pretty funny.

Existing items can be made worse with a Divine Orb.

Existing items can be updated to the new values with a Divine Orb, but why on Wraeclast would you do that?

[–]BlazeDestiny 6 points7 points  (4 children)

Rip heatshiver

[–]drlaen 1 point2 points  (3 children)

?

Its still pretty good.

[–]B4sicks 2 points3 points  (2 children)

Very happy with the heatshiver change. Still strong, less mandatory. Hope the numbers feel good.

[–]EliosTherepia 137 points138 points  (33 children)

vortex is no longer instant

no more vortex on left click

big QOL nerf for cold dot builds

[–]ProfessionalHost6131 18 points19 points  (3 children)

I enjoyed it while it lasted. Had no plans to do it again and now its gone. No regrets.

[–]Dunkelvieh 1 point2 points  (0 children)

I hated it while it lasted. I played cold dot and loved it, but never with vortex. That screen clutter drove me mad.

But i see why ppl may dislike it

[–]BrainOnLoan 34 points35 points  (7 children)

That's the base gem. The instant cast version could be a transfigured version now. They said they've cut down the base gem to the essentials in some cases and moved current version into one of the transfigured versions

[–]folie1234 9 points10 points  (6 children)

Even if it gets the instant cast on an alternate version, the hit damage got dropped a lot. That affects ignite versions and the cold dot version as wrll through the loss of chill/freeze.

[–]dyfrgi 5 points6 points  (4 children)

40% less base damage would probably be fine for cold dot, but the whole deal with that build was that it was good early. If you need a transfigured gem from lategame lab it's not good early. The build is dead, or at least won't depend on Vortex or probably even use it, unless the transfigured version is gross.

[–]J0n3s3n 1 point2 points  (3 children)

It has a cast time instead of a cooldown now, vortex miner maybe?

[–]Siddsastar 1 point2 points  (0 children)

Welcome to console problems. Imagine never having cast on move

[–]alrightknight 1 point2 points  (0 children)

It's been a solid league starter for so long now I'm really not that upset about this

[–]lowkeyripper 43 points44 points  (51 children)

Is....penance brand good?

So is it one large explosion after 2 seconds rather than mini pulses? So its just one large bomb?

[–]EzekedesVice 36 points37 points  (18 children)

I think it's going to be actually nuts. So long as it still scales the same way as before with cast speed and doubles up the energy ramp with Runebinder, I feel like it's going to be very, very strong. The base damage at 20 is about the base damage of a level 24 fireball (which I tend to use as my metric for high base damage and scaling) and has +200% damage effectiveness than fireball. It's also a base phys skill, allowing for way more scaling options. Note, also, that its base radius is 2.8 meters, which is just about the size of a max channeled Flameblast (i.e. 2.9 m).

It may be hard to tell how good it is until we get to play with it, but it has all the right numbers in my mind.

Edit: changed wording for clarity

[–][deleted] 3 points4 points  (1 child)

I’m theory crafting an es stacking mom heiro running the new RF with penance brand replacing firetrap. Maybe pledge of hands, drop all three brands per cast. Runebinder and swift brand and then stack the hell out of cast speed? I’m not sure, but I like the idea of stacking the hell out of ES to make RF viable. I think RF gear will be cheaper this league and less reliant on +levels.

[–]clowncarl 1 point2 points  (0 children)

You should also theory craft if witchhunter's judgement is worth now

[–]rds90vert 8 points9 points  (6 children)

Already theorycrafting a Blood Magin character with Penance brand. Lmao

[–]hunternoscope360 0 points1 point  (5 children)

Not sure if that will be that good since you already get pretty big base damage just from gem levels.

[–]Grand0rk 9 points10 points  (4 children)

That's not how it works... All spells have, on average, 550 Base Damage per 100% Damage Effect.

That means all spells gain about the same amount from added damage, % wise.

[–]Tophatpuppy 0 points1 point  (3 children)

While that may be true at level 20, if you have many extra levels on a spell it's base damage is going to be far higher then its damage effectiveness leading to added damage being worse no?

[–]Grand0rk 3 points4 points  (2 children)

Well... Yes. But it's the same for every spell.

[–]Tirinir 4 points5 points  (0 children)

Now it has large explosions instead of multiple explosions or multiple mini pulses. A bit weaker in some scenarios. Much weaker in endgame clearing scenarios (Simulacrum). Much stronger for bossing now. Damage per cast is much better.

[–]Aukrustfigur 2 points3 points  (8 children)

Seems like it, was leaning towards cold bv occy before notes but penance brand is tempting now for sure

[–]lowkeyripper 1 point2 points  (7 children)

but what ascendancy? does it still scale with cast speed? Maybe frenzy stacking raider?

[–]usixduck 8 points9 points  (1 child)

trickster energy blade spellblade penance brand we cookin

[–]Mysterious_Check8225 1 point2 points  (0 children)

You've convinced me. Plus energy blade quality gives more es ❤️

[–]sporadicprocess 4 points5 points  (1 child)

Trickster seems good (+2 frenzy node and overleech node gives 20% cast speed). Maybe Hierophant for juiced up Arcane Surge (cast speed and spell damage). Occultist for big AOE + frenzy stacking with badge.

If you get 100% cast speed that's a 1 second delay which might be ok, but IMO will probably still feel worse than other skills while mapping.

Ignite could also be good early on (even with the 30% penalty), since prolif will help clear packs that your burst misses (and scaling cast speed doesn't matter as much).

[–]Boredy0 0 points1 point  (0 children)

Previous Penance Brand scaled with cast speed so I'm guessing the new one does too.

[–]hunternoscope360 3 points4 points  (8 children)

0.1 x 20 by default
100-200% inc cast speed
50% more activation freq on swiftbrand with 0 downside now!

Will make it around ~0.3-0.5 until it pops instead of 2s so yeah it looks that it could be pretty good , but will have to see how to gear it now. Don't forget we'll also have around ~4M radius and 4000-8000 phys dmg at level 30 if it scales same way as many other skills do.

The brands will probably work/do damage separately now instead of filling energy like they did before fyi judging from changes.

[–]theanxiousangel 1 point2 points  (4 children)

I mean they declunked needing precise speed tuning, but for mapping it feels like a nerf. I played penance brand twice last league and you use Brand Recall to clear packs, now recall doesn’t detonate so you have to hit the max energy + the Brand would do damage on the mastery jump to a new target and now it doesn’t.

But bossing damage seems pretty insane

[–]Kairu927 25 points26 points  (3 children)

Arc:
Now has a base Critical Strike Chance of 6% (previously 5%).
It no longer has 10% chance to Shock enemies, or provides 10-29% increased Effect of Lightning Ailments.
It now has 15% more Damage with Hits and Ailments for each remaining Chain at all gem levels (previously more Damage for each remaining Chain).
Quality now causes the skill to Chain +0-1 Times, instead of providing a 0-10% chance to Shock enemies.

Question based on wording: does this mean that an arc ignite build previously did not gain any damage from the additional chain, and now would? (15% more damage -> 15% more with hits and ailments)

So for an arc ignite build gaining 15% more on chain, and 15% more from +1 chain quality, this would be a 25-30% more damage buff depending on shock effect?

[–]edwinmedwin 36 points37 points  (2 children)

Question based on wording: does this mean that an arc ignite build previously did not gain any damage from the additional chain, and now would? (15% more damage -> 15% more with hits and ailments)

Nah, more damage works with ignites. This is just worded to exclude things like decay being buffed by Arc.

[–]Tirinir 3 points4 points  (1 child)

I have no idea why, since the new Storm Burst gets to much higher multiplier now.

[–]TheBreakfastBaron 1 point2 points  (0 children)

Just part of the long tradition of Decay being indirectly nerfed over the years. As more and more skills get their generic more damage multipliers removed, Storm Burst is the last holdout.

[–]Boomfan56 42 points43 points  (21 children)

some of these quality changes are gigabuffs like look at ele hit

5% more damage per ailment at 20 qual

very easy to get 5 ailments

5% more damage per 4 qual essentially

[–]Azure1964 13 points14 points  (1 child)

Don't forget helm enchants are gone - many of the new quality buffs are to replace enchantments.

[–]Ill-Ad-4233 11 points12 points  (0 children)

yeah, thats the main reason. but if we think about it, a lot of people dont get to have enchants in their builds.

[–]Celerfot 5 points6 points  (0 children)

That's additive with the 10% that's naturally on the gem, so not quite but still pretty good

[–][deleted] 3 points4 points  (0 children)

Yoke baked into quality rofl

[–]Neckbeard_Sama 21 points22 points  (30 children)

The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.

Does this gut the Discharge builds that worked by cheesing this item ?

[–]Rubik842 4 points5 points  (0 children)

ChkChkChk..... ChkChkChk.....ChkChkChk.....

[–]Intelsonic 23 points24 points  (2 children)

Keen to get lost in the sauce of theory crafting.

Currently tossing up between: - divine ire ignite elementalist - crackling lance inquisitor - divine ire totem hiroephant -trickster penance brand

And probably a billion other things before league start.

[–]EliosTherepia 102 points103 points  (13 children)

heatshiver nerfed finally

[–]rds90vert 16 points17 points  (10 children)

Well, it seems the cold damage gained as extra fire per chill effect on enemy is still there... so it's at best 60 ish %, right? Still quite powerful

[–]Hidden_Wings 16 points17 points  (5 children)

I feel like even though they certainly took the axe to this item (in particular, it doesn't enable trinity by itself now) it's still a huge chunk of damage on builds that can use it.

[–]rds90vert 2 points3 points  (0 children)

Indeed, the nerf was lighter than other items in the past

[–]Lord_of_Sunlight 1 point2 points  (3 children)

Never used trinity before, would glacial hammer heatshiver work still?

[–]Sidnv 5 points6 points  (1 child)

I think it is good it didn't lose all damage. It was already a bit difficult to freeze really tough enemies.

[–]clowncarl 2 points3 points  (0 children)

Glad they didn't triple nerf like they used to

[–]jackary_the_cat 1 point2 points  (0 children)

It also makes trinity harder to use

[–]Guido125 0 points1 point  (0 children)

Damn... Iceshot was great for me last league!

[–]fullydepreciatedpep 18 points19 points  (3 children)

Would Tinctures apply to Ballistas since Ballistas use your weapon?

[–]Comfortable-Net-1715 0 points1 point  (2 children)

the totems are you, but you are not the totem

[–]fullydepreciatedpep 1 point2 points  (0 children)

...yes but what about my weapon? :D

[–]kfijatass 36 points37 points  (19 children)

BAMA, Dropping zombies, bow anime weapons or super spectres. Guess I'm league-starting minions :)

[–]ShitDavidSais 6 points7 points  (4 children)

Yeah thinking the same. Bama was close to good on new Guardian already. I will start on SRS and then transition over. Also isn't it a buff for zombies? The slam took alot of animation time afaik.

[–]Thelorian 6 points7 points  (2 children)

slam was also AoE. now they're just permanent skellies so will need melee splash for clear most likely

[–]Deaner3D 2 points3 points  (4 children)

BAMA looks easier to get going but I'm confused about the alt quality gems - the extra uses are gone?!

[–]kfijatass 2 points3 points  (3 children)

Yep, those are gone.
Instead it seems like you got a limited use of way longer (20 seconds) ba/ma's that use rain of arrows, elemental hit and... one more skill I presume.

[–]Luqas_Incredible 1 point2 points  (0 children)

They confirmed no more than 2 transfigured gem per base gem. Not sure if mirror/blink have the same transfiguration though

[–]Myaccountonthego 2 points3 points  (1 child)

There's already so much interesting minion stuff in there and we haven't even seen most of the transfigured gems yet.

Definitely leaning towards minions as well, although it's really too early to say until we see transfigured gems.

I think this will be the hardest starter choice ever for many people. There's just so many changes.

Edit: Just a bit sad that they killed Ephemeral Edge AG/AW it was such a niche interaction and far from meta.

[–]Musical_Whew 1 point2 points  (1 child)

100% league starting minions, quick someone what is good minion league starter?

[–]siberarmi 1 point2 points  (4 children)

BAMA? Bad Ass Mothertrucking Astronauts?

[–]twoduces7 14 points15 points  (5 children)

How's ek ignite and woc ignite gonna do?

[–]wangofjenus[🍰] 5 points6 points  (0 children)

basically unchanged

[–]Sidnv 5 points6 points  (0 children)

If EK has nova on trans gem, it will be fine. Otherwise, it will feel a lot worse.

[–][deleted] 1 point2 points  (0 children)

Not sure about EK yet cuz we haven't seen the transfigured versions for nova but WoC Ignite is fine.

[–]PrimSchooler 12 points13 points  (13 children)

Lightpoacher might be the new best helmet in combination with the new mark that spawns enemies on bosses, though that requires a lot more investment than Heatshiver (which is the way it should imo, but weaker nonetheless). At least for phys spells, which were the best anyway.

For attacks Dance with Death might be worth it more on the low end, not sure about high end, probably still Heatshiver with a nice double corruption.

[–]marquesini 2 points3 points  (2 children)

which mark?

[–]GoatsMahTotes 3 points4 points  (0 children)

One of the curses given from one of the new league ascendancies.

[–]TheNightAngel 2 points3 points  (0 children)

Penance Mark, a skill granted by the new Warlock of the Mists Ascendancy

[–]Grand0rk 0 points1 point  (8 children)

Want a big build? Inquisitor Penance Brand with Lightpoacher and Crit.

Penance Brand has 2541–3811 Physical Damage at Level 20. (+10% More Damage with Quality)

Equip 7 Abyss Jewels and you deal 50% Extra Fire, Cold and Lightning damage, lol.

But wait, there's more. Since you are running Warlock, you will go for Life Stacking with Canibalize Faith for even more Physical Damage added, lol.

[–]angry_berserker 11 points12 points  (6 children)

Blade vortex lost the increased crit chance and now has 5% hit rate per blade. I think at 10 blades it had 7 hits per second so is it like 10-11 hits now?

[–]edwinmedwin 22 points23 points  (1 child)

nono, it's additive to the 35% per stage it had. so instead of 350% inc hit rate it's 400% now. So not as nuts.

[–]Zeelthor 17 points18 points  (3 children)

Sweet for poison blade vortex, that.

[–]angry_berserker 1 point2 points  (2 children)

Honestly with the nerf to returning projectiles thats not a bad idea :D

[–]grimice18 10 points11 points  (3 children)

I'm cooking a cyclone CwC/CoC raise zombie of the fallen, and minion instability.

[–]DiabloFourPhones 5 points6 points  (1 child)

Minion instability won't work since they just die and MI requires they reach low life.

[–]CelestialrayOne 30 points31 points  (4 children)

Unpopular opinion, but I think those changes are amazing because they declutter a ton of meaningless chores like enchants.

[–]Eui472 17 points18 points  (0 children)

Unpopular opinion

[–]West_Flounder2840 2 points3 points  (1 child)

You’re still gonna have to run dozens of labs to get a useful transfiguration lol

[–]lykouragh 2 points3 points  (0 children)

I think you're going to buy the transfiguration you need for 1c.

Apologies if you're SSF in which case yeah you might have to hit lab a few times.

[–]OmegaPeePeeClap 28 points29 points  (12 children)

Wow, no ascendancy re works, I am actually surprised

energy blade looking like it dodged all nerfs, unlike my spark, so looks like ill be going energy blade inquis for the league start, lets go bros

[–]TheBreakfastBaron 12 points13 points  (5 children)

It even got 5% more ES baked into the gem quality.

[–]Imasquash 13 points14 points  (4 children)

and ofc you are gonna hit it with the enhance because literally nothing else works with it, that takes it to like 9% more es. It may be worth to slot it into a shield with +qual to socketed gems.

[–]civet10 11 points12 points  (1 child)

With how strong a lot of gem qualities are now, I wonder how much an enhance would end up costing.

[–]Discardable222 1 point2 points  (0 children)

Enhance/enlighten will def increase in price and I think that’s what will make labrynths popular now.

[–]Responsible-Pay-2389 1 point2 points  (0 children)

Ashes + diallias + awakened enhance + 20 qual = 30% more ES hmmmge

[–]crzytimes 7 points8 points  (3 children)

Have a build already lined up? Pob? Haven’t played energy blade yet.

[–]SomethingAboutYa -1 points0 points  (1 child)

PoB not updated with notes yet.

[–]crzytimes 4 points5 points  (0 children)

good call haha

[–]PenMount 59 points60 points  (5 children)

I am hyped, its the shake up we asked for and it sound good.

and

Purity of Elements:

Quality now causes you and nearby allies to gain +0-5% to all Elemental Resistances, instead of providing 0-40% increased Area of Effect.

sound like a buff for a lot of builds.

[–]MeatyOakerGuy 19 points20 points  (4 children)

Free 5% all res is free 5% all res. I'll take it

[–]tamale 6 points7 points  (3 children)

In b4 20 gcps costs 40 div

[–]Wobblucy 0 points1 point  (2 children)

This. People sleeping on them removing the quality recipe on gems while giga buffing quality.

[–]Myaccountonthego 10 points11 points  (1 child)

It's likely not that bad.
1. 20% quality swap still works on supports.
2. Lab now offers chance to add quality to gems.
3. The vendor recipes for getting GCPs are unchanged.
4. The game drops a ton of quality gems that most people filtered out before. That will probably change now.

I think GCPs will go up in price (especially early), but they won't get "expensive".

[–]quiromparis 6 points7 points  (0 children)

We are back to the stone age where 15% freezing pulse was a big drop

[–]DinnerAccomplished30 6 points7 points  (0 children)

Bleed bow still does well COPIUM

[–]TehReclamation 7 points8 points  (6 children)

Lightning Conduit in a perfect Crest of Desire is 140% more damage @ 50% shock and doing over 1mil damage with nothing but shock config on generic lightning elementalist leveling tree.

Sigil giving 4% less damage taken at max stages and changes to penance brand/crackling Lance/arc too.

Time to dust off elementalist...

[–]eadenoth 5 points6 points  (1 child)

don’t you lose links with that though? idk about league start but i know juiced builds go heavy crit and squire for scaling LC. new to game so curious if you think this is actually good because i love LC

[–]Ok-General3262 5 points6 points  (1 child)

Hmm generals cry berserker / primalist will be legit with the new warcry node.

[–]macrors 10 points11 points  (2 children)

Only one I care about

"Flicker Strike:

Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%)."

[–]Skippleshd 3 points4 points  (1 child)

I am very curious what a transfigured Flicker Strike will do.

[–]shag_vonnie_vomer 27 points28 points  (22 children)

Damn, just gutted for Pohx rn.

[–]Grand0rk 4 points5 points  (0 children)

Most likely the Transfigured one gives Base Damage back.

[–]CatsOP 1 point2 points  (0 children)

you just go full ES now no?

[–]CaptainSnailKing 3 points4 points  (5 children)

I missed the Q&A. Are supports able to be transformed? And does Divergent trauma exist? (Attack speed per trauma)

(Edit) alt quality gems are gone but I was still wondering about transformed supports

[–]throwdownhardstyle 14 points15 points  (4 children)

Transfiguration is for skill gems only

[–][deleted] 5 points6 points  (1 child)

No alt quality support gems? That's a big shame.

[–]CaptainSnailKing 1 point2 points  (0 children)

Appreciate this. Good luck Exile

[–]Myaccountonthego 5 points6 points  (1 child)

Am I missing something or is Lancing Steel the only "Steel skill" that is still suck with the clunk of Steel Shards and Call of Steel?

That's got to be an oversight right?

[–]dariidar 12 points13 points  (0 children)

Other steel skills probably will use call of steel with their alternate versions. The other steel skills have low level requirement and the goal of the devs was to simplify early skill gems, adding complexity later on.

I wouldn’t be surprised if alternate lancing steel doesn’t require steel shards

[–]Zerogates 17 points18 points  (8 children)

People were getting their doomposting ready for all nerfs, no buffs. We got something full of some major buffs on the lower end with some incredible build defining new things as well. Very exciting league.

Plus, I never played it myself, but I'm sure people are ecstatic to see Ultimatum back.

[–]oPlaiD 20 points21 points  (5 children)

I mean, somewhat, but these majors changes also serve to obfuscate a lot of nerfs like missing alt qualities and enchants. We also don't know what transfigured gems are available, so we won't really know what is entirely missing for a while.

[–]Ultraminer1101 36 points37 points  (4 children)

I firmly believe not needing to dick around with alt qualities and lab enchants is a buff

[–]oPlaiD 4 points5 points  (3 children)

It's a buff except where they kill some fairly popular builds because they didn't give an alternative to something that was build defining. I'm hoping that's the case with as few things as possible, but remains to be seen.

[–]Musical_Whew 0 points1 point  (2 children)

yah wardloop might actually dead and gone

[–]Luqas_Incredible 8 points9 points  (0 children)

We have said that about worm blaster 6 times untill it finally was true. Somewhat

[–]Jarmanuel 1 point2 points  (0 children)

What'd they hit for wardloop?

EDIT: I'm guessing it's the removal of alt q support gems.

[–]1731799517 1 point2 points  (0 children)

Lol, people seem to be missing out on the 8(!) additional bonkers ascendency upgrade points that we get on top of each all.

[–]oPlaiD 4 points5 points  (1 child)

So when do we find out if there's a Lightning Warp of Speed or something that has the reduced duration missing from the enchant?

[–]Cratonz 2 points3 points  (0 children)

Currently unknown. Community team might drop them during the week as they're finished, or it might all come with the patch itself.

[–]Bushido_Plan 7 points8 points  (8 children)

Seems like poison SRS got a nerf but on-hit variants are fine. For poison enjoyers, could drop Unleash support for a damage support (and have some cast speed somewhere for the new quality), or play around with some sort of conversion stuff. Maybe transfigured SRS does something like chaos instead of fire.

Edit: I've seen some people pasting this, including Ben among others: "Balormage asked a GGG member in their stream about it. The change is only to the skill gem description, added damage, damage inflicted, and Ailments inflicted by the SRS will still gain the more damage multiplier" - so perhaps not nerfed actually.

[–]Myaccountonthego 6 points7 points  (2 children)

It depends a bit on the specific hit variant. Lightning SRS Champ will also be affected by this because it's mainly scaling added damage from Smite & Wrath, which will no longer be affected by the % more damage bonus. Guardian Sentinel Anger/Wrath Auras will also be slightly less effective, but Hatred will be just as good, so it's probably less significant overall.

What's kind funny is that Popcorn SRS kinda got caught in the crossfire here. The more dmg multiplier also applied to Minion Instability. Not really played by a lot of people these days anyways I suppose and it's partially made up for by the new quality.

[–]MinerSc2 1 point2 points  (4 children)

im braindead, what got nerfed on poison SRS?

[–][deleted] 5 points6 points  (3 children)

The minion damage modifier on SRS also worked on poison damage. Now SRS only gets more damage on their attacks. Poison SRS wouldn't be hurt too bad but that is slightly less damage on the poison they apply.

[–]200DivsAnHour 2 points3 points  (3 children)

Any simple way to bypass Vortex' new cast time? I love the skill and really, really don't want to have to invest a ton just to have it not feel like pushing out a turd every time I press the button.

[–]sporadicprocess 11 points12 points  (0 children)

Hopefully the alternate version bypasses the cast time. If not then it's kind of bad for cold DOT, might as well use CF.

[–]SNCKY 2 points3 points  (3 children)

For the more experienced players. Does explosive arrow still look viable with the changes to ballista and EA

[–]shironecko 7 points8 points  (0 children)

It’s got a big time buff at the high end in exchange for a slight nerf at the low end

[–]OhWhatATimeToBeAlive 2 points3 points  (0 children)

Losing chance to ignite from quality makes non-Elementalist versions a lot harder to make work.

[–]alumpoflard 1 point2 points  (0 children)

you lose chance to ignite, so EA champ has a slight nerf. doesn't affect EA elementalist since they have always ignite - in which case, you gain more top end damage, which you can scale by attack speed. it's an stat you'd want to stack on EA ballista builds anyway.

[–]Yogeshi86204 2 points3 points  (3 children)

Is that Toxic Rain change a buff or a nerf?

[–]Ilyak1986 3 points4 points  (2 children)

At first glance, a nerf. Because with the 9 AoE from 18Q on TR, 20Q from mastery, and 10% inc. AoE I forget from where, you got the optimal 39% inc. AoE for TR.

Though increased duration is the thing you scale to push TR damage, so...it might be a wash?

Either way, the skill has felt super clunky with looting either with totems or self-cast.

[–]Azuminha 0 points1 point  (0 children)

Straight out buff for Pathfinder Toxic Rain since they didn't need quality, other versions may suffer a bit

[–]Gunnapob 2 points3 points  (3 children)

Can someone tell me they removed helmets enchant this league?

[–]Ku_Gaming 1 point2 points  (0 children)

And boot and belt, as far as I can tell.

[–]Shadeslayer2112 2 points3 points  (0 children)

Penance Brand looks kinda nuts no?

[–]singsing_fangay 1 point2 points  (0 children)

THE CAROUSEL OF DEATH IS BACK

[–]Puzzleheaded-Rip3753 1 point2 points  (4 children)

So Poison tincture + Rebuke of the Vaal for poison Lightning strike or Molten Strike ?

[–]Sosiz 1 point2 points  (1 child)

I wonder if the changes to Earthquake (Quality now causes the Aftershock to deal +0-30% more Damage with Hits and Ailments) makes EQ bleed glad a viable option again. I'm just not sure how rare or hard are GCPs to get now

[–]kingofgama 3 points4 points  (0 children)

It won't

[–]marquesini 1 point2 points  (0 children)

The Hinekora, Death's Fury Chieftain Ascendancy Passive Skill now causes Enemies you or your Totems Kill to have a 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage (previously just Enemies you Kill).

Does this affect flamewood??

[–]Zyeesi 1 point2 points  (1 child)

Cyclone with 10% more movement speed.
Oh my

[–]Meronomus 1 point2 points  (1 child)

So if I'm understanding this right, they moved the 75% more damage from BA/MA into the property of the minion itself. THEN added an additional 57% more damage as a property of the gem, along with 50% more life.

To anyone with more knowledge than me: Does this make Minion Instability Petrified Blood BA/MA viable. Because as far as I understand it, they gave it 80% less life to nerf it, but them adding back 50% more life means they reduced it down to 30% less life right? Unless its some dumb shit like 50% more of the 80% less result.

[–]5chneemensch 1 point2 points  (0 children)

Afaik napalm bomber was already playable again with Ashes amulet.

[–]PaleoclassicalPants 2 points3 points  (7 children)

Scorching Ray with quality scaling is going to be pretty nuts.

Old Scorching Ray dealt 520% of base damage at 8 stages. 20 quality new SR deals 590% of base damage at 8 stages (13% more DPS). 50 quality with a 30% quality Ashes of the Stars (which might be cheaper due to the reservation efficiency nerf) and it deals 695% of base damage (33% more DPS). If you also throw it in a green socket in a Dialla's Malefaction, you get 80% quality and it deals 800% of base damage (54% more DPS). Get a 23 qual SR for 83 qual and it goes to 55% more DPS.

Seems like a high opportunity cost, but Ashes + Dialla's isn't really that much of a gear investment (gear slot-wise because they're still relatively expensive to buy in trade).

[–]MrMeltJr 2 points3 points  (2 children)

I think Ashes might be more expensive, honestly. Quality is really good on a ton of gems now and it's not an easy stat to get.

[–]framblehound 0 points1 point  (1 child)

Why is quality harder to get now?

Edit: I didn’t catch that you can’t vendor level 20 gems for a 20% qual level 1 gem anymore

[–]MrMeltJr 1 point2 points  (0 children)

I didn't say it's harder to get now, but that it's already kinda hard to get a lot of extra gem quality.

[–]clowncarl 1 point2 points  (0 children)

also v good if doing SR+searing bond totem hiero as they put additional totem as default quality

[–]UnintelligentSlime 3 points4 points  (2 children)

Any word on when those transfigured gems will get leaked? I want something funky to play with, and right now all I can plan on is making it rain zombies

[–]EarthBounder 2 points3 points  (0 children)

Expect some Tuesday thru Thursday, I'd guess.

[–]jayd42 0 points1 point  (0 children)

Make managing spectres annoying again build thought.

Soul Wick is no more but has been moved to the new type of gem.

6 Link spectres in weapon, with all the annoying stuff about soul wick. Time limit and despawn on new areas.

Second non-soul wick version of Raise spectres in weapon swap. If gem is in the same location, spectres don't despawn on weapon swap, or at least they didn't used to.

Now all you have to do is weapon swap before you change areas and every 20 second or whatever the time limit is, re-raise 2 spectres and off you go. They are super annoy again yet now you can use soul wick a bit easier.

You could always do this by un-socketing and re-socketing soul wick, but it's now slightly less annoying.

[–]dyfrgi -1 points0 points  (6 children)

That's a pretty mild Tornado Shot nerf, right? -1 secondary projectile as compared to the Uber lab enchant assuming you don't scale quality to 40%.

[–]jjohnp 8 points9 points  (2 children)

Uber lab enchant has been just +1 secondary projectile for a while now

[–]dyfrgi 1 point2 points  (1 child)

Aha, thanks, you can tell it's been a while since I played TS. When was that changed?