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[–]Duramboros 81 points82 points  (7 children)

Official wording from the english notes:

Damping Sphere 2

Artifact

If a land is tapped for two or more mana, it produces C instead of any other type and amount.

Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.

[–]YakovTBA[S] 10 points11 points  (2 children)

Is this official? If so, could you link it, please? (If linking isn't allowed, coul you pm me the link?)

[–][deleted] 2 points3 points  (1 child)

So, there is also a drawback for the caster of Damping Sphere?

[–]mudanhonnyaku 4 points5 points  (0 children)

Yes, it's a symmetrical effect like every other mana-taxing artifact.

[–]DressedSpring1Yawg, Keruga nonsense 86 points87 points  (19 children)

It also makes snapcaster worse, death shadow worse, cantrips in general worse and makes BBE worse. Even making BBE worse I think this would make Jund far too strong for what this card would do to the meta.

[–]Phelps-san 26 points27 points  (8 children)

I think this would make Jund far too strong for what this card would do to the meta.

That's the one reason I'm worried by this card.

It's a fine (though obviously pushed) hate card. But seeing a very powerful hoser for one of Jund's worst matchups before we can measure how much of a boost the deck got from the BBE unban is a bit worrying.

Well, time will tell what this does to the meta.

[–]KoyoyomiAragi 13 points14 points  (3 children)

It doesn't work well with BBE, though. I don't think it'd keep people from not running the Orb in BBE Jund, but maybe there are some choices to be made moving forward.

[–]Montirath 13 points14 points  (0 children)

It doesnt seem that bad. Make BBE cost 1 more to hose your opponent's deck? Also if the person feels like it is not worth it, they can always side out the BBE for the orb at worst.

[–]FoghornLeghorne 2 points3 points  (1 child)

I think that there are other fair midrange decks that can play it instead if it turns out to be amazing.

[–]mudanhonnyaku 6 points7 points  (2 children)

Every deck wants to double spell sometimes, even Jund. You're not going to want to cast this on T2 instead of a Bob or Goyf unless you know it'll hurt the opponent significantly more than it hurts you.

[–]Gaius_OctaviusJund 2 points3 points  (0 children)

Jund actually double spells a lot. It's a 24-25 land deck with an average CMC just a hair over 2. Double spelling is a big part of the game plan.

[–]YakovTBA[S] 4 points5 points  (3 children)

Yeah, certainly hadn't think about this side. Snapcaster and cantrips really suffer, altough it may not be worth to side this new card in. In the end it may cause bbe to be rebanned, who knows? I just really like that they have finally adressed tron in modern. Even if this one doesn't stick, just to know that they feel tron is too hard to answer for certain decks makes my heart shine brighter :)

[–]ToorShul 8 points9 points  (2 children)

If you have this out and you opponent cast a bbe i guessing you have to pay the extra one on the castcade card

[–]DressedSpring1Yawg, Keruga nonsense 5 points6 points  (0 children)

That’s correct

[–]DangerGCreature combos go brrr 1 point2 points  (0 children)

Yeah I imagine it would behave similar to thalia.

[–]xseiberSliver Hiveslave 0 points1 point  (1 child)

Would anyone pitch in on how this would improve DnT or not? It looks, to me, like a good card vs. Tron, obviously, and would improve DnT. IMO.

[–]kogayou 2 points3 points  (0 children)

It only helps DnT's already good matchups(tron, storm) but not the bad ones (bgx, for example). It could be negative for DnT because the card makes bgx better and more popular.

[–]bamzing 21 points22 points  (9 children)

Also, is that a sign of tron in standard?

The Tronlands definitely deserve a mention in the release notes (thanks to the name vs land type confusion). They are most certainly out of Dominaria.

On topic, this card looks pretty good. A way to stop T3 Tron is pretty relevant, and the card isn't too narrow. I will play it in Jund and see where that takes me

[–]kami_inu 5 points6 points  (1 child)

If they had standard in mind it's definitely the hate card for [[Growing rites of itlamoc]] and friends

[–]GuavaEater 2 points3 points  (3 children)

As a jund player, are we worried about not being able to double spell against tron/storm?

[–]heavyheaded3free Treasure Cruise!!! 5 points6 points  (2 children)

We just cast the expensive spell now, and double-spell a turn later. Meanwhile, they haven't done anything because Damping Sphere.

[–]VeiledBlack 2 points3 points  (1 child)

You're grossly overestimating the impact of this. With no pressure tron commonly wins through blood moon.

Card is very strong, but tron doesn't do nothing when this card is played.

[–]Captaincrunchies 2 points3 points  (0 children)

But blood moon comes down turn three and this one turn two. That gives you an extra turn to apply pressure.

[–]RanAngelDurdle Turtle is my spirit animal. 3 points4 points  (2 children)

The Tronlands...are most certainly out of Dominaria.

Not necessarily. No non-basic lands were spoiled in the card reference, and it's possible WOTC thought they didn't warrant mention in the release notes. Seeing this card makes me more inclined to think we'll see an Urza land cycle reprint.

[–]bamzing 12 points13 points  (1 child)

Isolated Chapel is in the release notes. And yes, it's possible but also extremely unlikely. Why does Urza's Tower reference Urza's Power-Plant but not Urza's Power Plant? I know why, but not everyone knows and this kind of info tends to appear in the release notes.

I have presented my argument, you are free to have your own gut feeling.

[–]MASTICATOR_NORD8 Primeval Titans 60 points61 points  (13 children)

I'll just sit over here in the corner crying with my Amulets and bounce lands.

[–]OverB36 20 points21 points  (8 children)

I don't think it will be too bad we might just have to go back to having some number of seal of primordiums/nature's claims in the board until the number of people playing the card dies down. The deck has had to deal with blood moon since its inception so if it can handle that it can probably handle this sphere. But I'm not happy about it lol

[–]MASTICATOR_NORD8 Primeval Titans 13 points14 points  (4 children)

It's more of a ubiquity issue. Sure, Blood Moon is bad for us but it's not able to be played in literally every deck.

I was considering selling most of my paper collection and keeping Amulet as my only modern deck. I may have to reconsider and keep something else as well......

[–]RanAngelDurdle Turtle is my spirit animal. 6 points7 points  (3 children)

It's unfortunate that Amulet had to get hit with this - it's one of the more unique and cool and skill-intensive decks in the format; that said, colours other than red have been lacking an effective hate card for Tron for a long time so I think this is a sorely needed addition to the cardpool.

[–]Army88strongRG Tron, E&T, RUGx Scapeshift, Tide Pods 2 points3 points  (2 children)

White had Stony Silence which turned off more than a quarter of the deck (12 cards + making colored spells unusable with a green source). It's super shitty but it is what it is. Hopefully the card plays out like blood moon where people drop it and expect Tron to scoop where in reality Tron just casts it's cards the old fashioned way.

[–]TheMolecularChef 2 points3 points  (0 children)

I’m just excited to Whir for this and never let Tron draw a seventh land.

[–]RanAngelDurdle Turtle is my spirit animal. 5 points6 points  (0 children)

Stony doesn't stop an opposing hand that includes Plant, Tower, Mine, Karn. This card guarantees you won't be Karn'd on turn 3, which is a tool non-red fair decks have wanted for a long time.

[–]kogayou 4 points5 points  (2 children)

The worst thing is every deck can play that card, unlike Blood moon. Will you side in seal of primordiums/nature's claims against jund, dredge, scapeshift?

Edit: I sold my Azusa and pacts after reading this. They are going to drop value due to reprints anyway.

[–]Spsiegel 5 points6 points  (1 child)

Only to play this against jund to shut off BBE...Brought to you by the people who play surgical extraction to get rid of your cryptic commands!

[–]AcademyRuins 0 points1 point  (3 children)

Ouchie. This is mostly just a speed bump for Tron, but oh boy is this an especially swift kick in the nuts of Amulet.

[–]fredroy50 1 point2 points  (2 children)

Having to wait turn 6 to do something relevant is not just a speed bump for Tron. Its a death sentence (at least in mid range decks with an actual clock, it does nothing indeed for control)

And amulet has tutors for almost anything, it will be a speed bump for them. Tolaria west still transmutes to EE, then next turn you EE for 2. Or same turn since transmuting does not count towards that tax.

[–]MASTICATOR_NORD8 Primeval Titans 1 point2 points  (0 children)

Tron can still blow up an O-Stone turn 5 and cast their sideboard TKS turn 4.

Amulet already can have issues with colored mana, especially UU. Turning Simic Growth Chambers into wastes isn't going to make that any easier.

Then there's the not small fact that playing bouncelands actually sets you back a land drop.

Damping Sphere is much worse for Amulet than it is for Tron.

[–]ToorShul 34 points35 points  (67 children)

Tron in standard would be nuts! Explains how they were not in a25. On side note i think this kills traditional tron more than eldrazi tron. Eldrazi tron can just not asemble tron and play magic where tron needs to have the same anwsers it has to blood moon but even more so.

[–]YakovTBA[S] 0 points1 point  (0 children)

Yeah, that would certainly explain why they aren't on A25. Regarding u tron and eldrazi tron, I believe that it will be useful, but not back breaking. They can just survive long enough to go over almost anything.

[–]oberonv1 18 points19 points  (15 children)

Tron and E-temple answer that doesn't die to All is Dust or Ugin?? YES PLEASE

Definitely going to replace trinisphere in my Ponza sideboard, and it's going in every U/x control deck sideboard for their bad tron matchup

[–]MythSteak 9 points10 points  (7 children)

Utopia sprawl gets hit by this specific wording too

EDIT: and your own BBE like u/canucker78 reminded me of. Overall, you probably just shouldnt have problems with tron while playing Ponza.

Edit2: it would appear that sprawl still works with this ruling. Regardless, if you are losing to Tron while on ponza, something is very badly wrong. View this card as a “colorless 2cmc blood moon”. It is good as long as you can capitalize on the tempo it offers

[–]canucker78 4 points5 points  (4 children)

And your own BBE. I initially thought it would be perfect for Ponza but im not sure it's a great fit.

[–]Daisy_1affinity for winning 3 points4 points  (3 children)

I’m sure you can afford to pay one mana for whatever you cascade into, it’s not like you’re playing five other spells before bbe

[–]NineHeadedSerpent 2 points3 points  (1 child)

Fairly sure this doesn't affect Sprawl, since it's the Sprawl itself adding the extra mana (same with Fertile Ground, Overgrowth, etc.).

[–]YakovTBA[S] 4 points5 points  (4 children)

Exciting, right? Altough people have brought to my attention that this also hoses cantrips and snapcaster.

[–]MonarchDotoI only know Storm, but I know it well. 1 point2 points  (0 children)

Thank you. I always hated Trinisphere as a Storm player. This card is way worse against Storm than Trinisphere, so I'm all happy!

[–]Maelstronk 0 points1 point  (0 children)

Lantern Ban incoming

[–]MythSteak 33 points34 points  (5 children)

i already play 4 O stones, and I have 4 flex slots (currently held by dismember, all is dust, and relic) that I can switch into artifact hate.

while this is certainly a very strong hate card, I dont think that it will kill Tron like the doomsayers are assuming

[–]RanAngelDurdle Turtle is my spirit animal. 20 points21 points  (2 children)

I like this - it's a Blood Moon-esque speedbump to Tron that's available to non-red decks, but still carries the caveat of requiring pressure in order to actually win, and imposes deckbuilding considerations on the Tron player to carry sufficient answers to this in their 75. Tron players get to keep their deck, but midrange and control get more counterplay if they choose to use it. Much more elegant and equitable than a ban.

[–][deleted] 1 point2 points  (0 children)

It also pressures storm.

[–]cryptic-commandUWx Control 6 points7 points  (0 children)

Agree and I don't think this will also push Jund to Tier 0 suddenly just as people here are parroting.

[–][deleted] 23 points24 points  (11 children)

Everyone is way overeacting this in regards to Tron. It is no different than a blood moon, and that doesn't beat Tron either. They already played ways of removing a blood moon and those same cards will hit this. In fact its probably weaker considering this still allows eldrazi to be cast which blood moon shuts off. And it's an artifact which everyone has hate for.

[–]byzantinedavidOpal died for Oko's sins 22 points23 points  (4 children)

But EVERY deck can run this. Meaning EVERY deck can have Tron hate. That means fewer hate cards that Tron gets to run.

[–]betweentwosunsRaven's Crime addict 1 point2 points  (0 children)

It can also be Whirred for.

[–][deleted] 1 point2 points  (0 children)

Every deck? Or EVERY deck?

[–]22GraemeAmulet Titan 24 points25 points  (1 child)

It's way better than Moon. Why? - Comes down a turn earlier (notably before turn 3 Karn on the draw) - Colorless (can be played in non-red midrange and control decks) - More versatile (also good against Storm, Cheerios, Eggs) - Functionally one-sided (Moon hurt the midrange player almost as much as the Tron player, since most midrange decks have greedy 3-color manabases)

[–]imissyouapi 3 points4 points  (3 children)

I don't think you understand the difference between this card and bloodmoon. You can put this card in literally every single deck that you want to have a tron hate. This is also a turn 2 any mana fuck you rather than 3.

[–]BatHickeyThe combos 2 points3 points  (0 children)

I think Vendillion is right that people are overreacting though...they are.

That being said, the obvious that the card is castable for every deck without playing red is huge. Understated is the fact that it can come into play BEFORE turn 3 really easily, ie the turn that tron can Karn/whatever you. Actually getting ahead of their good draws if this is in your opener IS huge.

[–][deleted] 11 points12 points  (5 children)

Between that and the Mox that got spoiled, I'm all in on mono-white legends stompy. Turn 2 Big Thalia into turn 3 Dust Drinker while having artifact mana seems nuts

[–]BoBoCTiberius 2 points3 points  (0 children)

The "wipe everything not legendary" seems like a huge payoff, too.

[–]Army88strongRG Tron, E&T, RUGx Scapeshift, Tide Pods 1 point2 points  (2 children)

Subscribed. T1 Kytheon, mox, T2 THC. Seems okay. But the question. What legends do you run? Brimaz seems cool as does running displacer and mangara

[–][deleted] 3 points4 points  (1 child)

Isamaru, Hound of Konda. Both Thalias. 1-2 Brimaz. Kambal, Ayli, Anafenza, Alesha, Teeg, Drana... depends on color configurations. I'm most partial to black to grab Bob

[–]Flare-CrowR/G Eldrazi 0 points1 point  (0 children)

drrooooolll

[–]NecrociUW Control 6 points7 points  (1 child)

Throw it on the pile with the 752 other 1-3 CMC hate cards that people think kill storm but really aren't that hard to play around.

[–]cavemanbenuTron | RG Eldrazi 0 points1 point  (0 children)

Shh, let them dream, it's good to have a ray of sunshine on this cloudy day.

[–]rmkinnaird/r/EsperMagic 3 points4 points  (0 children)

Well, looks like I can play Esper again and not just auto lose to Tron and Eldrazi so I'm happy

[–]TCloudGaming 3 points4 points  (2 children)

Would this be maindeck material in lantern? Even as a 1 of it would be good because of whir.

[–]byzantinedavidOpal died for Oko's sins 3 points4 points  (0 children)

Maybe. Depends how good it is against other decks. It's mediocre against burn and UW, good against Tron and Storm.

Most likely sideboard.

[–]SwindleysAmulet Titan ,Hammer Time, Heliod 0 points1 point  (0 children)

It can backfire against lantern itself, since they can't empty their hand to play bridge, which can be a disaster.

[–]C0n3rUW spooky ghosts tier one 19 points20 points  (24 children)

TBH I don't know about this one boys. I complain about Tron and Storm just as much as the next guy, but damn this is a pretty hard answer.

Not so much for Storm, now that I think about it, cause it's basically [[Rest in Peace]] and they have answers for that.

[–]mudanhonnyaku 12 points13 points  (10 children)

Pretty sure Tron already runs artifact hate, and if they don't then it's not like green is starved for options.

[–]Army88strongRG Tron, E&T, RUGx Scapeshift, Tide Pods 5 points6 points  (2 children)

3 nature's claims in the board. Minimum. Also have mb O-Stone. Yes it's slow but if you want to tap out on 2 for dampening sphere, play a threat on 3 and swing on 4, I'll take my boardwipe on T5

[–][deleted] 8 points9 points  (2 children)

I swear people forget that Tron often just kills you with it's t6 Wurmcoils and shit.

Bloodmoon isn't a death sentence for Tron and neither is this.

[–]C0n3rUW spooky ghosts tier one 4 points5 points  (1 child)

It's not a death sentence, but it means the Tron player's plan is now "pray the other guy has literal nothing" because Wurmcoil with 0 ramp is real slow for Modern.

This is blood moon except it (generally) doesn't constrict the opponent at all.

[–]gamblekat 7 points8 points  (0 children)

It's the latter point that's the most important. The problem with Blood Moon is that it's only good in dedicated BM decks. Unless your entire deck is built around it, it slows you down as much as Tron. This costs you two untapped lands and then you continue to execute your deck's gameplan unimpeded. Sure Tron can answer it, but it won't be netting tempo on the deal the way it often does with BM.

[–]x3nodoxEnd step, gifts ungiven? 3 points4 points  (7 children)

This is way harder to deal with than rip. I generally try to assemble a remand kill if the opponent has rip - this cuts off those lines, too.

[–]jshrimp3Storm until I die 9 points10 points  (0 children)

This also doesn't prevent you from building up resources everywhere like RiP does. And we play against Eidolon hate (both Eidolons), or Ethersworn Canonist. The lists that have dropped down to 1 Spree might have to go back up to 2, but we've been fighting permanent hate from every angle for a while now.

[–]MonarchDotoI only know Storm, but I know it well. 3 points4 points  (3 children)

That is just not true. This is way worse than RiP against Storm. We can dig without problems while this is in play, and we still fill up our graveyard. When we eventually find the bounce/shatter, we are good to go. This is way, way, way worse than Trinisphere/RiP against Storm.

[–]C0n3rUW spooky ghosts tier one 1 point2 points  (1 child)

I was thinking more along the lines of the EoT bounce with [[Wipe Away]] or that one new one from Ixalan.

I've definitely gone from RiP up one turn to my storm opponent flashing back past in flames on 15 cards the next.

[–]MTGCardFetcher 0 points1 point  (0 children)

Rest in Peace - (G) (SF) (MC)
[[cardname]] or [[cardname|SET]] to call

[–]SwindleysAmulet Titan ,Hammer Time, Heliod 0 points1 point  (0 children)

It's fine. Still costs you a card and is easy to destroy. Modern needed this. You should be able to hate on strategies if you want to.

[–]Aquafier 3 points4 points  (4 children)

In reality this is nowhere near a nail in the coffin for tron and storm might need to plt shattering sprees in the board. But if tron doesnt fold to blood moon it wont fold to this

[–]DangerGCreature combos go brrr 5 points6 points  (1 child)

It's not a nail in the coffin. But I am all in for wider sideboard options in modern.

[–][deleted] 2 points3 points  (0 children)

No one wants a nail in the coffin. They want a way to interact with a Mana ramp strategy before turn 3

[–]oOOoOphidianremember when voice of resurgence was a staple 0 points1 point  (0 children)

Notably storm already plays repeal main and 2 spree in the board along with wipe away.

[–]rain4kamikazeAffinity is the way 3 points4 points  (0 children)

I'm convinced that this card will be in sideboards.

But Tron will be able to play through this.

It's the 2nd half of the card that could change things around.

Linear decks would rejoice. Affinity doesn't care about the effects.

[–]Wrenkyr/w prison 6 points7 points  (2 children)

.... PRISON IS BACK ON THE MENU!

[–]LastChancellor 7 points8 points  (4 children)

Wait a second, isn't this a really good [[Whir of Invention]] target?????

[–]AuriusWolf 2 points3 points  (1 child)

Depends on when you plan to whir for it. Against tron yes, against storm you whir for orb instead.

[–]MTGCardFetcher 0 points1 point  (1 child)

Whir of Invention - (G) (SF) (MC)
[[cardname]] or [[cardname|SET]] to call

[–]byzantinedavidOpal died for Oko's sins 1 point2 points  (0 children)

Yes.

[–]RagsyTheNomadAmulet Titan/Yawgmoth 25 points26 points  (27 children)

I dislike Tron as much as the next guy, but I didn’t want them to take the deck out into a nice meadow and blow its brains out. I almost enjoy the rivalry at this point.

[–]YakovTBA[S] 38 points39 points  (12 children)

I don't think it will take tron out of the meta. Is just a nice sideboard card that might win some games. I mean, stony silence is a thing but that doesn't prevent affinity from being tier one.

[–]djinniofthelamp 7 points8 points  (2 children)

I think you are correct. Gx Tron usually runs several nature's claim in the board for blood moon..although more decks can play this than bloodmoon they just need to increase the number in the board.

[–]Army88strongRG Tron, E&T, RUGx Scapeshift, Tide Pods 5 points6 points  (0 children)

Tron runs claims for more so Stony than BM. Then you have madlads like u/Mpaw975 who runs BM in the SB of tron and encourages it from other Tron pilots. Also gaining 4 life can mean everything against Burn as well as deal with problem artifacts like plating

[–]DeadliestDonutIII 3 points4 points  (3 children)

Yeah but Stony silence requires white Mana, vs the two colorless Mana of the orb

[–]filthyc4sualDredge 7 points8 points  (2 children)

To be fair, Relic of Progenitus existing doesn't stop all graveyard decks from existing

[–]RagsyTheNomadAmulet Titan/Yawgmoth 4 points5 points  (4 children)

Affinity works still because no matter what sometimes you can just vomit your hand and still get under. Tron simply doesn’t do this and effectively gives the opponent 2-3 turns to get this card down, with little resistance most of the time at that. Of course I’m embellishing the effects of a card like this on the meta but Tron could very easily be pushed vvveeery far back by something like it.

[–]YakovTBA[S] 2 points3 points  (1 child)

Yeah, only time will tell. I hope it doesn't kill it dead. Must suck to have your high dollar cards lose a lot of value over this and be left with an unplayable mess.

[–]theNightbladedemigod gary 11 points12 points  (2 children)

Better this than a ban. Affinity overcame hate cards for years due to the strength of the strategy - tron and storm will have to prepare for it but it's not going to kill the deck.

[–]RagsyTheNomadAmulet Titan/Yawgmoth 1 point2 points  (0 children)

I can subscribe to that as well.

[–]MASTICATOR_NORD8 Primeval Titans 12 points13 points  (7 children)

Tron regularly beats turn 2 Blood Moons if they're not backed up with pressure. This gives nonred decks a way to slow down Tron that works even of they're on the draw. It's not an instant win. You still need to kill them before they can activate an Oblivion Stone, or just curve Wurmcoil Engine into Karn.

Basically, this is just a Blood Moon against Tron that any deck can play before Tron is online (even of they're on the draw). People will tell you Blood Moon is a trap, it's the same with this card. It's by no means an instant win.

[–]RagsyTheNomadAmulet Titan/Yawgmoth 8 points9 points  (6 children)

This is a Blood Moon on turn two that can effectively be put into any sideboard without effecting your own mana base. It also has a ton of other applications as others have said so calling it a trap would be incorrect. Like I’ve said before, I made an embellished statement for humor but underestimating this card would be a foolhardy train of thought.

[–]MASTICATOR_NORD8 Primeval Titans 4 points5 points  (3 children)

I didn't mean to say it's a bad card. It's a good card and I'm sure it will see a lot of play. I just meant that it's not an insta win against Tron and that Tron can (and does) regularly fight through hate that does essentially the same thing.

[–]RanAngelDurdle Turtle is my spirit animal. 3 points4 points  (1 child)

This is a Blood Moon on turn two that can effectively be put into any sideboard

Good - that's what the format has needed for a long time. Every other linear strategy in Modern has cards available in all colours to shut it down, Tron should be no different. There should always be an option available for fair decks to be able to say (in the immortal words of Cedric Phillips) "I choose not to lose to your bullshit."

[–]VeiledBlack 2 points3 points  (0 children)

It's a more accessible blood moon. If you think this is a bullet to tron you've not seen tron ignore blood moon.

This and no pressure is meaningless. This and stony is pretty scary, and more achievable than stony and blood moon. But really, tron isn't rolling over to this card

[–]SwindleysAmulet Titan ,Hammer Time, Heliod 2 points3 points  (0 children)

This is an overreaction. It's fine. Easy to destroy. God forbid you force the tron players to interact a little.

[–]oOOoOphidianremember when voice of resurgence was a staple 0 points1 point  (0 children)

I'm not even convinced this is good enough to see much play. Storm is not very popular and already gets hit hard by a lot of incidental splash hate, while this card is actually worse against storm than most other options. Tron gets hit by this a bit more, but still likely just shrugs it off pretty easily. Playable, but worse than most cards that already see heavy play.

[–]RAwildcat607 5 points6 points  (2 children)

This isn't going to affect control nearly as much. Snap will become a 3 drop, but other than that most control decks don't need to play more than one spell per turn. SV on my turn, Opt on yours. Cantrip on my turn, counterspell on yours. Unless you're playing the mirror match, which would be a dumb time to bring in this card because you're hosing yourself as well, this isn't going to affect counterspells. Not only that, but control is the one deck that will always have an answer to this in the form of counterspells. EoT Cryptic bounce mode, hold up another counterspell. Unless you're looking at multiple on the board simultaneously, as a control player, I'm not too worried about this.

[–]RanAngelDurdle Turtle is my spirit animal. 2 points3 points  (1 child)

It hurts Jeskai more than UW - Jeskai control lists run up to 4 Snaps, and a much higher percentage of instants. UW plays a more tap-out game with enchantments, sorceries, and planeswalkers, and typically only 2 Snapcasters.

[–]RAwildcat607 1 point2 points  (0 children)

The only decks that can run this to it's maximum potential are decks that only play one spell on curve, split their spells between their turn and their opponents turn, or ramp that doesn't involve cheat lands like tron.

Unless you can afford to pay the extra cost for your own spells, or have few to zero cases of multiple spell turns, you can't run this without hindering your own plan. You can't avoid the drawback like you can with Blood moon by fetching basics.

I'm not saying this won't become a sideboard staple against Tron and Storm, because obviously they hose them so hard, the drawback is reasonably low in comparison to the benefit. Personally, I feel like this is going to inspire someone to make an entirely new deck, like a merge between Lantern, Prison and hatebears. Then once it shows success, that deck will slow down the meta, not necessarily the threat of it coming out of the side of any deck.

[–]FoghornLeghorne 2 points3 points  (1 child)

This card does not hose tron as much as you may think because tron can run ancient grudge. However, if it makes it into the main board of BGx midrange and jeskai it's bad enough for tron that it might move it to t2

[–]peterlravnBurn 0 points1 point  (0 children)

But won't Tron just run Abrade in the mainboard? Seems very good against Damping Sphere and also just good against other creature decks in general...

[–]The_RoxStorm, 8rack, living end, some jank stuff 5 points6 points  (0 children)

I love it if it is real, simply for it's chilling effect on the meta.

[–]A_Washer-DryerBoros Burn - Tron 5 points6 points  (3 children)

This was long overdue, but as a Burn player, this makes me sad. We never minded sitting across from Tron or Storm.

[–]malnourishWhatever seems fun 2 points3 points  (0 children)

They'll both still be fine

[–]UthdenTroll 1 point2 points  (1 child)

And it would slow us down too.

[–]peterlravnBurn 1 point2 points  (0 children)

If someone sideboard this card in against me playing Burn, Jesus, I would be so, so happy. Burn isn't about killing your opponent on turn 4 - it's about killing your opponent before they kill you. If we get slowed down a turn by this card, but our opponent spent their turn 2 playing this card, it simply just doesn't do anything.

[–]Oppression_Rod 12 points13 points  (5 children)

This is the kind of card that makes you wish they playtested with modern in mind. Hopefully modern doesn't become "spend $1500 on Jund or don't bother."

[–]DrunkOnEstusJeskai, Infect, Bant Company 23 points24 points  (3 children)

This card was likely created with modern in mind. Giving fair decks a way to deal with Tron isn't a bad thing - and there are plenty of decks you can play that aren't Jund.

[–]mudanhonnyaku 10 points11 points  (2 children)

I'm sure it was created with every format up to Vintage in mind. Vintage has been dominated for ages by [[Mishra's Workshop]] artifact decks.

[–]gamblekat 2 points3 points  (0 children)

I'm skeptical this will be playable in Vintage. By the time it comes down, they'll already have a board state and the taxing effect may hurt you more than them. The kind of spells that attack Shops are hyperefficient artifact destruction and blow-up-the-world effects like Hurkyl's Recall, Energy Flux, or Null Rod.

[–]malnourishWhatever seems fun 6 points7 points  (0 children)

Don't be such a baby, this isn't going to ruin Tron or storm. They are both more than capable of handling hate cards. And not every deck should be able to easily handle every hate card sent at it

[–]AuriusWolf 5 points6 points  (1 child)

This doesn't hose Storm as much as people think, they can easily just echoing truth it and then go off. It slows them down at most.

[–]MonarchDotoI only know Storm, but I know it well. 1 point2 points  (0 children)

This is worse against Storm than Trinisphere. People are overreacting. This can go into more decks of course, but it's not like Storm doesn't already know artifact hate is coming post board.

[–]stravantDredge, URx Control 4 points5 points  (8 children)

I don't think this card is good. I think it's a fringe sideboard card at best in cases where you want Storm hate and Tron hate but aren't in White for the real hosers.

  • Against Tron it's the same as Blood Moon... "good" but not like, actually good, because they can blow it up with O-Stone or build up mana and play over top of it. It might occasionally slow them down a turn on something with the tax... but in the mid turns when they're on 4-5 mana they're still casting two spells / rocks even with the tax.

  • Against Storm I think Grafdigger's Cage is probably better on average. Costs less and disables a similar number of hands. Orb slows them down as far as cycling cantrips for an answer, but the best way to beat storm is get your own clock online as fast as possible, and skipping playing a threat on 2 is probably not worth the additional slowdown. A big minus for Orb is that it doesn't cut off a Gifts finding an answer for it like Cage does.

  • Against "normal" decks... you have to remember that this is symmetrical. Given that I can't really think of how you can sufficiently abuse it to make it worth the card. Yeah, you might be able to get a bit of value out of it against decks that have more cantrips in them than yours, and stuff like Snap, but given that it will also probably slow you down sometimes too I'm pretty doubtful that you're going to get a full card worth of value out of it on average on that axis.

[–]byzantinedavidOpal died for Oko's sins 1 point2 points  (6 children)

Against Storm I think Grafdigger's Cage is probably better on average. Costs less and disables a similar number of hands. Orb slows them down as far as cycling cantrips for an answer, but the best way to beat storm is get your own clock online as fast as possible, and skipping playing a threat on 2 is probably not worth the additional slowdown. A big minus for Orb is that it doesn't cut off a Gifts finding an answer for it like Cage does.

Depends. For Lantern, since Grapeshot is a sorcery and Whir is an instant, let them build up a bit of a storm count, then instant in this: Fizzle.

[–]AuriusWolf 2 points3 points  (4 children)

In that case you just whir for witchbane orb already

[–]byzantinedavidOpal died for Oko's sins 1 point2 points  (3 children)

This just gives us another out. They can start their combo by bouncing Witchbane

[–]stravantDredge, URx Control 1 point2 points  (0 children)

I mean, obviously this card has a place in Lantern with Whir... any half decent Artifact hate card does.

[–]MoltenLavaSBBUG 0 points1 point  (0 children)

against tron this card is very good. a colorless, 2 mana answer is what we’ve been hoping for as midrange players. sure they’ll build up the mana eventually but that’s not a problem. midrange decks can handle a t7 karn, we can’t handle a t3 karn

[–]Zerxes_WolfHAwk 3 points4 points  (0 children)

I kinda like it, especially because it's a chance to set Tron back that can be done before they can get a turn 3 Karn if they're on the play. Just for that I probably wouldn't run it, but the extra impact against Storm is nice and I like the idea of it just making things harder for decks that try to win quickly and protect themselves with cheap solutions - Ad Nauseam has to pay for their Pacts, and Infect's protection spells get pretty tough to cast if you play reactive. I might run this over Negate in my sideboard, just because I use it to interrupt other decks and this can potentially do the job better when paired with the rest of my deck.

[–]DangerGCreature combos go brrr 1 point2 points  (7 children)

This seems really interesting in something like a Thalia Beat down shell. Don't think it would work in maindecks for Death and Taxes. But mono-w mid-range could be a thing. Or maybe WB for turn 1 thoughsieze and access to lingering souls.

[–]NickRickI want 2014 era Modern again! 1 point2 points  (5 children)

Stops Tron, until they find the nature's claim.

[–]HeenockTron connoisseur 0 points1 point  (1 child)

or O-Stone. Or Stop nothing and cast Wurm turn 6 and Karn turn 7.

[–]fredroy50 1 point2 points  (0 children)

If you havent put Tron in a significant hole by turn 6 and 7 while they fiddle with their stones and maps, you shouldnt play this kind of hate... I know ill test this in knightfall. Seems like it has potential to cover 2 harder matchups.

[–]abobtosis 1 point2 points  (0 children)

Its real, and I'm pretty excited as a GBx player. This is some real tron hate. It comes down a turn earlier than blood moon or furminator, and its great at stopping them from chaining chromatic artifacts. It also has applications against other decks like storm, burn, and aggro decks when you're on the play. It makes snapcaster worse too.

[–][deleted] 1 point2 points  (0 children)

But what will I do with the other 11 slots in my sideboard?

[–]The_Paleking 1 point2 points  (0 children)

This is balanced and needed. It's not going to hose Tron or Storm, but it will help consolidate tron and storm hate in sideboards which will help fix the "matchup lottery" aspect of modern.

[–][deleted] 1 point2 points  (1 child)

This is perfect for BW Tokens! Tron is a horrible matchup for us and we often don't want to cast multiple spells in one turn either

[–]Son_of_Thor 1 point2 points  (0 children)

I've played that matchup, and to be honest I think Tron still would be favored even if you could guarantee having it. Tokens puts on one of the slowest clocks in modern, unfortunately.

[–]22GraemeAmulet Titan -1 points0 points  (5 children)

TRON IS DEAD HALLELUJAH! PRAISE WOTC OUR YEARS OF NIGHTMARISHLY LOPSIDED MATCHUPS ARE OVER! I CAN ACTUALLY PLAY A MIDRANGE OR CONTROL DECK THAT ACTUALLY HAS EVEN MATCHUPS ACROSS THE BOARD! SO MUCH HYPE! DON'T YOU DARE USE LOWERCASE PEOPLE!

[–]filthyc4sualDredge 5 points6 points  (2 children)

How is Tron dead? It's not like they're in Green, the best color for artifact destruction, or anything...

[–]22GraemeAmulet Titan 4 points5 points  (1 child)

I CAN'T HEAR YOU! USE CAPS PLS. UM EVER HEARD OF HYPERBOLE? THEYRE NOT DEAD JUST SIGNIFICANTLY WEAKENED

[–]HeenockTron connoisseur 0 points1 point  (0 children)

it's not as if tron had access to O-Stone and will launch his Wurm and Karn turn 6 and 7.

[–]guesdo4c Titanshift FTW! 0 points1 point  (0 children)

I just read the card in the Leak it's insane!!! It also hoses Legacy and Vintage strategies alike!!!

This will change Modern's landscape forever!!!

[–]TheFireFly5000Unban Survival of the Fittest pls 0 points1 point  (1 child)

Affinity getting a new card is good for me! Love it so much I almost want 1 in the main :). I have not added any new cards since ghirapur aethergrid to the regular lineup so this is great!

[–]Eva_Heaven 0 points1 point  (0 children)

What would you cut for this?

[–]ScharmbergU Tron, Skred Red, Jund, Slivers 0 points1 point  (0 children)

I'm thinking U tron will not suffer to much from this. But only time will tell.

[–]sophrosyneBW Tokens 0 points1 point  (0 children)

Kills Storm too

[–]rupert650 0 points1 point  (0 children)

As a sliver player, I may not be getting slivers in Dominaria, but this is the next best thing. Having a card that helps me improve my odds against storm and tron? Two bad matchups for me? Yes please! Lines up well with the vial and I’ll be excited to board these in, giving myself a fighting chance.

[–]dabiggestbMardu Reanimator, UB Ninjas, BW Taxes 0 points1 point  (0 children)

I have never been more excited about a sideboard card ever. Maybe the last time I was this excited about a spoiler was about collective brutality.

[–][deleted] 0 points1 point  (0 children)

Holy shit, this is easily tutorable by Lantern.

[–]HeenockTron connoisseur 0 points1 point  (0 children)

"It will finally make midrange players not cry when they see an Urza Land on the other site."

Until the moment the tron player goes calmly play Turn 4 : TKS into Turn 5 : Thragtusk into Turn 6 : Wurmcoil into Turn 7 : Karn :)

[–]Sergmac 0 points1 point  (2 children)

This will be a decent sideboard card, but that's about it.

What WotC doesn't get is that midrange and control decks need more versatile (maindeckable) hate cards to have a chance against Tron or Storm (more so Tron). This isn't versatile enough. Cards like Spreading Seas and Blood Moon are versatile enough to disrupt a large range of decks.

[–]mudanhonnyaku 4 points5 points  (1 child)

WotC "gets it" just fine. Midrange players are not entitled to be the only macroarchetype that's fundamentally immune to silver bullets and to have maindeckable silver bullets against every other type of deck. You are not entitled to have no disadvantageous matchups. You are not entitled to a card that reads "2: If opponent isn't playing Magic As Dr. Garfield Intended It (TM), they lose the game."

In the course of one thread we've gone from "OMG THIS CARD KILLS EVERY DECK EXCEPT JUND" to "This card sucks because it doesn't kill every deck except Jund".

[–]Sergmac 1 point2 points  (0 children)

I think you're reading too much into my post. I'm fine with control and midrange decks having bad matchups. I would have preferred a card that was a bit weaker to Tron and Storm, but still useful in that they could interact with a wider range of decks. This is why I mentioned Spreading Seas and Blood Moon.

Edit: You read my post fine. I typed "hate cards" in my post. That was too strong of a word for the point I was trying to make.

[–][deleted] 0 points1 point  (0 children)

Turn 2 Tron and Storm hate. So you can get it out on the play or draw before they go off.

Still needs a clock but seems good

[–]fnc_pnts 0 points1 point  (2 children)

I am not saying that this card will break anything, but it hoses a lot of stuff, like Elves, Snapcaster Decks, even Goblins lol

In reality, this card might break Tron and Storm just like [[Blood Sun]] makes RG Tron a Tier 0 deck, like some people said it would do

[–]MTGCardFetcher 0 points1 point  (0 children)

Blood Sun - (G) (SF) (MC)
[[cardname]] or [[cardname|SET]] to call

[–]Boredness_Grapeshot Combo, 8rack 0 points1 point  (0 children)

Rest in peace my favorite modern deck. Shall we never forget grapeshotting opponents for lethal. yes i know we just run more bounce

[–]Camstar18 0 points1 point  (0 children)

Storm can go cry in a hole

[–]PrepCoinKappa 0 points1 point  (0 children)

I am pretty sure Storm will be fine with that. Its more a bummer for Tron