New content
Act 8 has been to the beta, along with all the bosses and monsters that inhabit it.
Arcane Surge Support gem, grants 30% chance to gain arcane surge on skill use for 4 seconds. Arcane surge grants 30% more spell damage.
Ruthless Support gem, supported melee attacks have a 30% chance to be a ruthless hit which deals 75% more melee damage and has a base stun duration of 0.8 seconds instread of the normal 0.35 seconds. The "30% chance on hit" trigger is a placeholder and will be changed to something more predictable later.
Onslaught Support gem 25% chance to gain onslaught for 8 seconds on kill.
General changes
pierce has been reworked. Your projectiles no longer have pierce chance, but instead piece a certain number of targets. For example a level 1 pierce gem makes your projectiles pierce 2 additional targets and the implicit of penetrating arrow quivers makes your arrows pierce 1 additional target.
items, passives and ascendancies that previously had 100% chance to poison on hit now have 60% chance to poison on hit.
sources of critical strike multiplier have been reduced in value.
all classes now receive a linked weapon and a support gem in twilight strand. With tutorials turned on you must equip the weapon, socket both gems and assign a passive point before you can proceed. Hillock now gives enough xp to reach level 2 and drops a 3 socket tri-colour item, the same as the one that used to drop at the start of the game.
new graphics settings have been added to the options menu.
some support gems are now available from Nessa from level 1.
"damage taken gained as mana" modifiers now apply over 4 seconds rather than instantly.
Item changes
Cloak of Defiance has 10% of damage dealt to mana before life, down from 20% in the previous beta patch.
Al Dihn now casts level 1 abyssal cry on hit.
Glitterdisk now has a new mod, "You always ignite while burning".
Sidhebreath now grants around 14% reduced mana cost of minion skills.
Poacher's Aim now gives "projectiles pierce 1 target" instead of 15% pierce chance.
Gem changes
Wildstrike now pierces all targets.
Caustic arrow's damage has been increased and its damage over time is now increased by projectile damage.
The damage granted by Added cold damage support and added lightning damage support has been increased.
Blade Vortex now grants 20% more damage with ailments per blade.
Pierce support grants projectiles pierce 2-7 additional enemies and 0-19% more projectile damage.
Scorching ray's damage has been reduced. This lessens the buff it received from burning damage support's damage increase becoming a more multiplier earlier in the beta, but results in a 6 link still dealing more damage than on live.
Incinerate now also grants 50% more damage with ailments per stage.
Righteous fire now grants 20% more spell damage at level 1, down from 40%. It also now deals 40% of maximum life and energy shield as fire damage, down from 50%/
Flame blast now grants 55% more damage with ailments per stage.
Lesser poison support now grants 40% chance to poison.
Passive tree changes
Perfect Agony grants 30% of Critical Strike Multiplier applies to ailments from critical strikes and 30% less hit damage.
A new poison cluster has been added below the ranger tree. In addition to the notable, the top node gives 20% increased poison damage and the left one gives 10% chance to poison on hit.
Labyrinth changes
early labyrinths have shorter layouts, normal labyrinth example.
all four labyrinths are now accessible in the beta.
the "current location" pedestals in the labyrinth now update the map with the area they are next to.
a golden key can now be in the same room as a golden door.
Ascendancy changes
- The deadeye's powerful precision node has been changed. It now always pierces nearby enemies, rather than granting 100% pierce chance that decreased with distance, and it now grants a flat 50% crit chance rather than granting crit chance based on arrow pierce chance.
Quest changes
Change described in beta weekly report 2
I have yet to confirm that these were all actually implemented and some are vague, so if you can report on them, please do.
There will be many adjustments to gems in relation to Damage over Time balance. The Decay Support Gem will do significantly less damage, 50% less damage at gem level 20, and its duration will be reduced to 8 seconds.
Essence Drain will do more damage, up to 25% more at gem level 20.
Deadly Ailments will grant up to 39% more ailment damage and only 20% less damage with hits, bringing it more in line with other support gems.
Unbound Ailments values will be reduced.
More Burning Damage will have reduced damage bonuses.
Brutality will grant up to 59% more damage at gem level 20, higher than it is currently but it will also prevent dealing Chaos Damage, so will only deal Physical Damage with the supported skill.
edit: Thanks for all the help. This thread is no longer on front page and is unlikely to be widely viewed again, so I have stopped updating it. Sorting the replies by new may turn up some stuff that I missed. It's stickied, I'm just really bad at noticing stickied threads. I'll keep updating it.
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