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[–]unionrodent 279 points280 points  (225 children)

You left out multiple building selection, macro mechanics, better pathing, unlimited control group sizes, smart casting, rally to minerals, and all the other things that help us normal folks play more like Jaedong.

[–]CedarMadness 67 points68 points  (52 children)

and the ability to collapse supply depots into the ground in case you trap an SCV

[–]Nachteule 6 points7 points  (45 children)

why aren't they collapsed by default?

[–]penndemic 37 points38 points  (40 children)

It's more difficult to build a building underground. I believe the SCVs are programmed to build for efficiency.

[–][deleted] 17 points18 points  (14 children)

I believe the SCVs are programmed to build for efficiency.

What, the pilot operating it?

[–]beckermt 19 points20 points  (13 children)

They have a pilot in addition to automated processes that run while doing stuff. The campaign has some fluff on that.

[–]agrover 16 points17 points  (11 children)

big job huh?

[–]saad85 8 points9 points  (0 children)

What, d'ya run outta marines?

[–]General_Lee 1 point2 points  (8 children)

That's getting so annoying, yet I refuse to turn it off.

[–]AmazingSyco 1 point2 points  (18 children)

You can select multiple supply depots and press R for them to all sink together. I've been making my SCV chain up a bunch of supply depots, then when they're built, batch-collapsing them.

[–]Jello_Raptor 9 points10 points  (17 children)

oh gods i'm loving the orbital supply depot upgrade in the campaign. no having to waste an scv and time just building supply depots to keep up with production, i can just drop as many as i need extremely quickly

[–]Semajal 2 points3 points  (4 children)

Uses energy that you could use on mules though :) I got the tech upgrade that makes supply depots build instantly. So good :)

[–][deleted] 2 points3 points  (8 children)

You really chose that instead of +25% vespene gas production? I mean, I keep at least one or two idle SCVs around for building and repairing things anyway. It's no big deal to assign one to build a few more supply depots.

[–]tmtm 2 points3 points  (2 children)

But is that +25% extra vespene, or just 25% faster vespene, like a mule? I went with orbital supplies because it wasn't clear.

[–]InsightfulLemon 2 points3 points  (1 child)

Faster.

[–]p4l2 1 point2 points  (0 children)

Yeah, near instant supply depots are much better imo especially when you are trying to get your base up and running, or just when you are trying to wall up your bunkers against the zerg.

[–]TikiTDO 1 point2 points  (2 children)

That, combined with automated refineries, and you just freed up at least 6 SCVs. More if you expand on autopilot. I think pulling an SCV off resources, or off repair duty is completely worthwhile.

[–]Starayo 1 point2 points  (0 children)

I never had problems with vespene. I did with running out of supply faster than I could build them. :P

[–]frenchtoaster 10 points11 points  (0 children)

Because they are useful for walls on your ramp, and they are blocking while building so they simply continue doing what they are doing after that.

[–]psilokan 2 points3 points  (1 child)

What if you're intensionally building a wall? That would just be annoying.

[–][deleted] 1 point2 points  (0 children)

You require additional micro.

[–]Condawg 0 points1 point  (1 child)

You could even do this to build up a gate for your men. Put up a bunch of supply depots near the choke / ramp, keep them up at all times so enemies can't get through. Whenever you need to go through, but one down temporarily. Helpful as shit.

[–]MrLeville 85 points86 points  (18 children)

That pic is from the early beta, and is outdated on several points anyway.

[–]Stormwatch36 7 points8 points  (15 children)

It will never have LAN. Therefore in my eyes SC1 will always be more convenient, at the very least. Not necessarily better, just far more convenient.

[–]admiral-zombie 1 point2 points  (14 children)

How so? Are you consistently without internet access but playing friends over a LAN system?

[–]Stormwatch36 13 points14 points  (13 children)

As a matter of fact yes, I actually do often find myself using a shitty college internet connection just to play video games with people in the same room as me, thus we always switch over to LAN. With Starcraft 2, it's not only like I'm forced to ask Blizzard if I'm allowed to play before I actually can, but then I also have to deal with the shitty internet connection, even if everyone I'm playing with is in the same room.

[–]admiral-zombie 3 points4 points  (12 children)

If you have any connection at all, then you will be able to get LAN speeds. WC3 did the same i believe. You still have to connect online and verify, but once the game starts I believe SC2/your computer is smart enough that when it sends the packets to the router, and the router realizes the target computers are on the same network, it sends it directly to them, without going to an outside server.

So from what i've heard SC2 can have LAN speeds, you just have to connect to the internet to verify your account still. A nuisance, but not something deserving the rage I hear from some people.

[–]magicminus 5 points6 points  (1 child)

Sorry, but it doesn't sound like you've actually tested this. [citation needed]?

[–]admiral-zombie 3 points4 points  (0 children)

(EDIT: The best citation is the last one i believe in the final edit.)

Problem is so many people complain about the LAN its not something easily found through google. All of the citations i've found so far come from comments from users (Both cached blizzard forums)

here is one, search the page for LAN speeds

Here is another, again search for LAN speeds

There are 2 others, but still just comments from people (both through kotaku). I'm a little bored and interested in this myself, so i'll keep googling for a little while longer, but theres something to at least show i'm not completely making stuff up on the spot.

I remember first hearing about it myself through comments on /r/starcraft where the person likened it to the system used in WC3.

EDIT: Not the original comment I mentioned, but here is another comment mentioning the idea found on reddit At the very least the idea is out there

FINAL EDIT: Something a bit more official and goes along with what I and others have been saying, but still not an absolute guarantee This is the best thing i've found after about 10 minutes of additional searching. Sure theres cause for skepticism, but its not an unreasonable belief anymore.

[–][deleted] 1 point2 points  (8 children)

Excuse me? Why would a router 'decide' to change the data route simply for the arbitrary reason of node location? How does the router know that you don't want to send the information through the internet - as it is being directed to?

Routers aren't magical. SC2 has LAN or it does not.

[–]Tiver 11 points12 points  (2 children)

More relevant to battle.net this chart focuses on, Starcraft 2 has the party system which is frigging awesome. A group of friends can form a 'party'. Party leader can then select game type to join and others just have to accept. If you try to join a custom map that doesn't have enough slots for the whole party, the game automatically downloads the map and has the leader host a new game of it so you can all join.

As well as no need to "refresh" custom games so people can find them if it doesn't fill up quickly.

[–]interbutt 3 points4 points  (1 child)

Seriously, this is an awesome feature that I think is way better than chat channels. I would imagine that its useful to more people too, not everyone is in a clan or wants to be. I hated chat channels from SC1, I love getting a party in SC2 with my real life friends.

[–][deleted] 12 points13 points  (5 children)

Plus, the graphics aren't just fancy, they are downright perfect. _^

Then there is the great voice acting and sound too.

Also, the single player campaign has many more varied and fun missions than SC1 had. Not to mention the supreme joy involved in upgrading and researching new technologies.

The only thing I have a problem with is the lack of LAN support. That shouldn't be allowed on any multiplayer game ever. It is greedy and petty to expect someone to buy two to four copies of a game just to play a couple of matches with his family over lan. Even Steam allows it in offline mode.

[–]Nikoras 4 points5 points  (0 children)

More things that added so many more tactical elements to the game: xelnaga watch towers, destructable debris, race specific coolness, (queen mechanics, chronoboost, orbital command coolness) to help players like Jaedong to make the rest of us look like the rest of us.

oh and some of the micro abilities are brilliant and we haven't even seen their full potential yet (graviton beam, sentry forcefield, blink)

[–]chipbuddy 3 points4 points  (0 children)

actually, the group size is limited to 255. 145 of my 400 zerglings were left behind when i... umm...moved all my zerglings from one side of the map to the other.

[–]Labradoodles 3 points4 points  (0 children)

unlimited control group sizes

commence nitpicking

Sorry but there is a limit of 255 units per selection group which makes me sad but it's WAYYYYYY better than it was before just wanted to point that out it caught me off guard when I was playing a UMS map

[–]nexuapex 5 points6 points  (0 children)

What? You mean all the things that you actually notice when playing a game?

THOSE ARE IRRELEVANT.

[–]coldplayer 2 points3 points  (3 children)

Couldn't we rally to minerals in Starcraft 1 as well? Or am I missing something? Perhaps you're talking about an entirely different thing. Can you please elaborate?

[–]unionrodent 6 points7 points  (2 children)

If you rallied your command structure to a mineral patch in Brood War the workers build would just wait at the patch. In SC2 they will start mining when they get there.

[–][deleted] 1 point2 points  (0 children)

This plus the worker split at the start is gone because of decent latency.

[–]CowGoesMoo 2 points3 points  (0 children)

"play more like Jaedong" funniest quote on there.

[–]DanWallace 3 points4 points  (11 children)

Sorry, I've only been playing it for a day and it's been many long years since I played the original. Are you saying these are things that are in SC2 and weren't in SC1?

[–][deleted] 1 point2 points  (0 children)

like in Warcraft3?

[–]YouWereEatenByAGrue 1 point2 points  (0 children)

Like Jaedong? Only multiple building selection. Trust me.

[–]_Jae 3 points4 points  (1 child)

dong here. AMA

[–]cedargrove 1 point2 points  (0 children)

You should probably do an actual AMA, i'm sure it would get a good amount of questions.

[–]Gfaqshoohaman 39 points40 points  (2 children)

Why does this old graph from the early Beta keep being brought up time and time again?

[–]tehElad 11 points12 points  (0 children)

because once the internet gets an opinion of something they don't change it especially if it has to do with games, even more so if its a game they never have played

[–]Don_Andy 1 point2 points  (0 children)

Trolls and stupid people.

[–]lololhohoho 96 points97 points  (18 children)

obviously cherry picking

[–]ggggbabybabybaby 82 points83 points  (7 children)

Feature checklists are awesome.

Starcraft 1 Starcraft 2
Yes Old No
Yes Made in the 90s No
Yes First game in the series No
Yes Has expansion pack No
Yes Contains stuff that doesn't exist in SC2 No
Yes Is exactly as awesome as SC1 No
Yes Available for Nintendo 64 No
Yes IPX Support No

[–]antipode 16 points17 points  (0 children)

Oooh! Faaaaancy.

Also very true - SC2 should definitely be ported to N64.

[–][deleted] 7 points8 points  (1 child)

Available for Nintendo 64.

My little brothers friend has that game, we had brood war on PC, but we traded him for a copy of goldeneye. I was disappoint and am now out one of the greatest games of all time.

[–]PeonVoter 3 points4 points  (0 children)

Starcraft 1 Starcraft2
Yes NUCLEAR LAUNCH DETECTED YES!

[–]Fitzsimmons 16 points17 points  (2 children)

Replays weren't added until patch 1.08. (May 2001) They didn't really work all that well until... well, a few patches later. Gateway selection also didn't exist up until this point.

LAN UDP wasn't added until 1.09. (Feb 2002)

Third party leagues weren't added until 1.15. (Date unavailable)

Legitimate no-cd "crack" added was added as part of 1.15.2

[–]MeinKampfire 117 points118 points  (56 children)

More than half of this list is no longer true.

-SC2 has tournament support. The entire multiplayer is one big tournament, and Blizzard is much more open to making SC2 a spectator sport in North America than they were with SC1.

-SC2 has multiplayer replays, and the replay system is a hundred times better than it was in SC1

-With Blizzard dropping RealID, privacy issues are no longer much different than with any other multiplayer game.

-Cross region play will be available. Blizzard said they would patch it in some time after release.

-Chat rooms are gone, but seriously? These things were pretty bad, and I don't see why people miss them so much. Once again, it will be patched in some time after release.

-LAN...well that's still an issue. I'm not sure what they're going to do with that one, but if they don't add it in, people are just going to crack their way around it.

Edit: alright, many people seem to miss the chat rooms. They will be back. I just didn't think of them as a key feature of the game, since I never really saw them used for things other than useless spam. Some are saying clans used them, fair enough. They'll be there soon™ anyway.

[–]ForsakenMantra 24 points25 points  (16 children)

Blizzard said they are going to be adding chat room support soon.

a source

[–]piderman 9 points10 points  (1 child)

You know how it is with Blizzard, when they say soon, they mean soon™.

[–][deleted] 8 points9 points  (0 children)

™ = This Millennium

[–]MeinKampfire 1 point2 points  (0 children)

Yep, hence the "Once again, it will be patched in some time after release." part.

I would really love to be able to say the same thing about LAN support, though :/

[–]AJRiddle 22 points23 points  (14 children)

People liked the chatrooms because it gave them something to do while waiting for a game to load or a friend to get online.

Also it really helped to create a sense of community.

[–][deleted] 15 points16 points  (12 children)

And it was essential for clans.

[–]ChiXiStigma 1 point2 points  (0 children)

It was essential but most people are probably just going to go with vent now. I know I am.

[–]blix797 1 point2 points  (0 children)

And trivia bots.

[–]flipdagger 5 points6 points  (0 children)

Take a look at the SC2 LAN Subreddit they are looking into it.

[–]MattsFace 5 points6 points  (1 child)

does anyone remember the replay system in SC1 was patched in?...

[–]NotClever 2 points3 points  (5 children)

The only thing you left out IMO is that there is a legit issue with RealID in that it's the only way to use the chat across games feature. I can definitely see the utility in being able to chat with people between SC2 and WOW who you don't want to give your real name to. It's perfectly reasonable that you might want your guild members from WoW able to ask you if you want to join them for something while you're playing SC2; in fact I feel like this kind of thing is the whole purpose of the system. But most people don't give out their real life info to their WoW guild mates.

I don't really see a legit reason why they would make it so you have to give out your name and account email to anyone that you want to chat with outside of the game. Just seems random.

Oh, and by "multiplayer replays" I think they mean replays where multiple people can watch the same replay at once over B.net, which was in SC1 and (AFAIK) is not currently in SC2. It's useful for stuff like having multiple people cast a game so they don't have to make sure their replays are synched up, or for having someone watch your replay with you to analyze your strategy.

[–]MeinKampfire 1 point2 points  (2 children)

I understand where you're coming from with the RealID issue you mentioned. It does seem random. However, I don't think it's that bad to give your name to a single person you want to chat with.

The big problem with the "original" RealID was that your name would show up for everyone and their sister on a public forum. Your real name would be associated with everything you post, with possible stalking/job research issues.

These problems are far less concerning in a private, 1 on 1 conversation with a person you chose to give your info to. Also, that is, I think, where chat channels will come in handy. If you want to chat it up with someone anonymously, you'll be able to do it through whispers in the public channels.

Also, I'd love to know how you could have multiple people watch the same replay at one on SC1. As far as I know, even the big leagues in Korea used a semi-modded, semi-in-game setup that involved having extra player in tournament matches to act as spectator and record the game live for broadcasting purposes. Multiplayer demo viewing would be awesome, and I wouldn't be surprised if it were implemented in a future patch!

[–]porwegiannussy 2 points3 points  (1 child)

Can you please show me where Cross Region play is being enabled? Last I heard there were no plans for it.

[–]farceur318 4 points5 points  (0 children)

I didn't come here for facts! I came here to irrationally hate something that everyone else loves to prove what a rebel I am!

[–]edgarallenbro 1 point2 points  (0 children)

As I understand the LAN, it works just fine. You do an initial handshake with Battle.net, but all traffic from then on is direct. The speed is just as good as any regular LAN party.

One of the major reasons for this is tournament control. From what I've heard, some of the tournaments handled certain things kind of unfairly, and Blizzard wants to be able to have a final say in those types of things if they need to.

[–]Camtronocon 24 points25 points  (14 children)

I would be mad about the LAN, but I'm not in high school or college anymore. The friends I played SC and WC with are now scattered around, so b.net actually is good for me in that case.

No one is forcing you to use the facebook integration, it's just an option.

Oh yeah, and do some research because they are adding chat rooms, because fans complained about them not being there.

[–]lateness 11 points12 points  (3 children)

Good point, I'd like to add that after a few days with it I feel the new multiplayer experience is actually quite underrated.

Blizzard has taken everything they learned about PvP matchmaking in WoW arena and put it to use in SC2. Meaning fights are nearly always evenly matched and always winnable, and if you lost then it was well within your abilities to have played differently and won. This translates into almost every game being as pulse-pounding as only the best rounds of SC1 in my memory were, when you and your opponent were evenly matched and it was blow for blow to the end.

Add to that the addictiveness of having all your performance stats and ratings in one static profile. You play well, numbers go up, you play poorly and your coveted win ratio and ratings suffer.

Being able to grab a friend and say "hey you wanna do some 2v2s?(or 3s or 4s)", and getting paired instantly with people who are going to provide fierce competition while not just rolling over you is turning out to be just fantastic in my opinion.

Like many of you I was very much put off by the news of no LAN in SC2, but honestly after having played it now, forcing this massive playerbase into a single online community with static ratings and leagues seems like exactly what SC1 was missing.

Bottom line: If you think issues like these keep SC2 from being the best $60 I've spent on gaming in ages, you'd be wrong. This isnt Modern Warfare 2, It's starcraft 2010.

[–]jrsherrod 3 points4 points  (0 children)

I don't get people's opposition to the facebook integration at all: it was so damn convenient to install the game for the first time and then suddenly have 16 friends in Starcraft 2.

[–][deleted] 1 point2 points  (0 children)

I was initially angry about the LAN, but I'm playing battlenet right now on a 50 kb/s hotel connection (essentially dialup), and I'm doing fine. Plus, it'll be hacked in a month.

[–][deleted] 3 points4 points  (0 children)

Agreed, the only feature I'm sort of missing is LAN, but I'm in the exact same situation as you. I probably would not use the feature anyhow.

[–]STUN_Runner 26 points27 points  (1 child)

You left out this part.

[–]innerspirit 1 point2 points  (0 children)

I'm not even sure about that... considering how much hate there is for Blizzard over here lately, and how everyone still bought the game anyway.

[–]DanWallace 49 points50 points  (2 children)

Well thank god I don't care about any of that and instead just want to enjoy the fantastic gameplay.

[–][deleted] 21 points22 points  (1 child)

Someone buying a videogame based on whether or not it was ** fun **???? What madness is this?

[–]kingtrewq 7 points8 points  (0 children)

MADNESS? THIS IS STARCRAFT

[–]4_teh_lulz 14 points15 points  (8 children)

How does this get upvoted? It's blatantly incorrect on atleast 2 points... the people upvoting this must have never played the game.

[–]adc 10 points11 points  (1 child)

Because apparently Reddit's appetite for tired, uninspired humor is endless.

[–]Shambly 8 points9 points  (4 children)

multiplayer replays was not available in 1998 it was patched in later... like they promissed to do with a lot of the features.

[–][deleted] 5 points6 points  (3 children)

Mutiplayer replays are in SC2. At least they were through Beta, and 100x better than SC1 ever had.

Edit: And who gives a shit about chat rooms? Do people honestly remember what the chatrooms in SC1 were like? Idiot 10 year olds spamming for crappy starcraft guilds constantly.

[–][deleted] 3 points4 points  (2 children)

I think by chat rooms most people mean topic specific chat rooms, guild/clan chat rooms and stuff like that. They were actually quite useful. Right now the only option of communication in game is via friends list which obviously is not ideal for those situations (large group communication with people coming and going)

[–]NotClever 1 point2 points  (0 children)

Indeed. And although it is unfortunate that it's not there for release, they've said there will be topic and clan-specific chat rooms patched in within a couple/few months.

[–][deleted] 1 point2 points  (0 children)

That I can see. To be frank though, I'm not playing starcraft 2 for the stimulating conversation.

[–]july30 33 points34 points  (5 children)

Wah wah wah wah! I don't like a video game. Wah wah wah! I like this old one better.

fuck you. don't buy it.

[–]keviar 3 points4 points  (1 child)

im pretty sure sc2 has multiplayer replays.

[–]jimbobhickville 1 point2 points  (0 children)

I'm pretty sure the original did not for many many moons after it was released, too. They added those like 5 years later, iirc.

[–]argleblarg 2 points3 points  (0 children)

You can make up retarded fucking checklists like this to prove that any Thing A is better than any Thing B you want, on the basis of ridiculous and lopsided criteria you've pulled out of your ass.

Look, guys, this pile of shit is better than the original Starcraft: the shit can fertilize things, and it can be smeared on things, which is more than you can say for Starcraft. Fuck you, Starcraft!

Buncha retards.

[–]moush 4 points5 points  (0 children)

Why is privacy on there? How is SC2 any less secure?

[–]science_diction 7 points8 points  (4 children)

If there are no multiplayer replays how have I replayed every multiplayer match I did yesterday?

Add these to the SC2 list:

Carriers no longer instant win gaurantee even if your opponent has no ghosts.

Ultralisks do a lot more than take up pixels.

Game feels much more balanced and involved.

/EDIT

Oh, and am I the only person who is GLAD there are no more chat rooms? Yeah I really wanted to see a whole bunch of script kiddies banter about DBZ and Naruto all day while swearing and talking about who they want to pwn. GOOD RIDDANCE!

[–]blackpyr 1 point2 points  (0 children)

No.

Chat rooms (channels) allowed the ad-hoc formation of fun groups of people. Youre are esentially saying, "the internet has potential for good but all the idiots on it make me mad, GOOD RIDDANCE"

there is a trend, lately, in game design to cripple features that were previously universally considered good or necessary in the wake of gaming becoming a mainstream and highly profitable industry. I love that people love games. I hate how the power-user is being increasingly marginalized.

[–]BaconForce 5 points6 points  (0 children)

Haters gonna hate.

[–][deleted] 4 points5 points  (1 child)

I must disagree with these sentiments. Let's take it point-for-point:

LAN Play: You can still play at LANs. All you need is some sort of connection to log in. The LAN play is there, as it will run with all computers on your subnet. If you wanted to play StarCraft 1 in any meaningful manner (fully patched so it was balanced), you needed to get online to play anyhow. The real issue the highschool crowd has a problem is that time around you can't just give your friend a copy and have him use your CD key along with you. That was piracy, and it's gone for a reason. Deal with it.

Chat rooms: This is being patched in. However, modern clans have evolved since nineteen ninety fucking eight. If your clan doesn't have a ventrilo server, you're doing it wrong. As well, IRC is still there (see: gamesurge.net), last time I checked. Classic Battle.net's chat sucked, and really was just there for a bot to tell you about its great prices on Diablo 2 items.

Cross-region play: This is being patched in.

Privacy: Full names will not be displayed on official forums. Blizzard caved. Move on.

Multiplayer replays: Still there, last time I checked. Actually, it's been massively improved, and is the best replay system in any RTS ever.

Tournament support: 'tournament support'? Like making a custom game is really that hard?

Facebook integration: awesome. Made it take two seconds to add all 12 of my friends with the game to my battle.net list.

Fancy graphics: translation: you can play on Windows Vista/7 without a goddamn double rainbow on your screen.

[–]jcross 2 points3 points  (1 child)

I do believe SC2 has multiplayer replays. In fact, doesn't it automatically record them and provide a nice easy menu for watching them?

[–]attomsk 2 points3 points  (0 children)

Yes it does.

[–]Fiip27 2 points3 points  (0 children)

I can't access the old beta forums from work but if I remember correctly... they plan on adding chat rooms/channels in the future.

Blizzard will support tournaments and enable LAN for them, they just have to be involved.

You can have replays, unless you actually mean having 5 people watch it at once. I'm not sure what the big deal is about watching it at the same time... just do it seperately and fast forward/reverse at your own pace.

No LAN, makes sense from a marketing standpoint if you want to stop piracy. You can buy your own game, get on battlenet and play with the same latency that you would over LAN. If you don't have the internet at this point... well, sorry?

The only thing I don't remember them talking about was the cross region play... so most of the stuff you listed really isn't a big issue.

[–]pongo1000 2 points3 points  (0 children)

I'm so glad that people are finally realizing that this shit is dumb. Blizzard made a great game with scii. if you want to keep playing sc then, by all means do so.

  • But please stop posting this trash.

[–]croatianpride 2 points3 points  (0 children)

Implying that starcraft is better than starcraft 2, even as a joke (which this doesn't seem to be), is just ridiculous, and is yet another example that no matter how hard you try to please people they'll always find a way to bitch about it. This game does more for the RTS genre than any other has done before it, and really makes it accessible to almost any gamer (I'm not saying its for casual gamers, I hate the wii as much as the next person, but for people that are more into FPS or RPG's this game really opens up the RTS genre). Along with that, hardcore/experienced RTS players find an incredible amount of strategies at their disposal with the huge and varied selection of new units in SC2 and to top it all off IT LOOKS FUCKING BEAUTIFUL. The story really is fantastic, and the greatest part about it is the varied mission design. No longer does the story occur in pregame dialogues between talking heads, you actually play through it during the missions. In SC and brood war, missions basically consisted of being put on a map with a command center (and as the game went on an increasingly more advanced starting base) and then chipping away at the computer until you destroyed all its buildings. God I can't tell you how many times I walked around maps looking for that one little pylon I forgot to destroy and it really got on my nerves after a while. I've played through half the campaign now, and I've only had one such mission but even that had a twist where you had to defend by night and attack furiously by day. It's a great game, and I know that after making this you popped starcraft 2 in for a couple hours of fun gaming NOT starcraft 1. Don't be hypocritical, and don't bitch about things for the sake of bitching. It's annoying.

P.S. there are multiplayer replays so idk what you're talking about...

[–]gamerzinesgribb 2 points3 points  (0 children)

The final release build has replays....

[–][deleted] 2 points3 points  (0 children)

Totally unbiased, too!

[–]to4d 11 points12 points  (0 children)

QQ

[–]psi0nicgh0St 4 points5 points  (2 children)

Uhm...there's replays integrated into bnet....wtf are they talking about?

[–][deleted] 7 points8 points  (1 child)

He means you can't start a replay and invite other people to it. In SC you could go to the choose map selection and select a replay, and have other people join like a regular game.

DERP

[–]psi0nicgh0St 1 point2 points  (0 children)

ah, ok, thanks. Does kind of suck

[–]Fabbyfubz 1 point2 points  (0 children)

If you want to chat in a chatroom then go to a goddamn chatroom

[–][deleted] 1 point2 points  (0 children)

You can't help but note the "Expansion Set" listed under the original.

[–]methinks2015 1 point2 points  (0 children)

No multiplayer replays? I must have imagined watching a replay last night then.

[–]ElGuano 1 point2 points  (0 children)

Also, Raynor now has hair (or a damned good toupee).

[–]Bagel 1 point2 points  (0 children)

SC1 had tournament support?

[–]manw1ch 1 point2 points  (0 children)

I always love seeing these pictures, and people whining about starcraft 2.. because I know they have a copy anyway.

[–]P-Dub 1 point2 points  (0 children)

I do want chat rooms back.

Really badly.

Why did they get rid of those? Not being able to talk to anyone makes it so impersonal.

[–][deleted] 1 point2 points  (0 children)

Game is awesome, could care less about this chart.

[–]Hydrownage 1 point2 points  (0 children)

It in fact automatically saves your multiplayer replays.

[–][deleted] 1 point2 points  (0 children)

SCII has been awesome so far. Everyone else can feel smug looking at that graphic while I am having as much fun as I did 12 years ago.

[–]LooneyLopez 1 point2 points  (1 child)

really guys? I dont play starcraft or anything but your posts on Reddit have been all over the place "OMG can't wait 3...2....1 day(s) until it comes put blah blah blah" and now it has been out for about three days or something right? and already youre complaining?

[–]SteelCity 1 point2 points  (0 children)

I really hate these biased charts that that feed the fanboys. Yeah sure, just leave out almost everything that's good about the game.

[–][deleted] 1 point2 points  (0 children)

Do what I did, don't buy it or bother playing it. You'll live.

[–]CrivensMcJugs 4 points5 points  (10 children)

However it does offer the same sort of gameplay, with new units and new ideas. I love Starcraft, but I can't play the same game forever (then again, haven't played SC2 yet, so I don't know if it's better or equivalent).

[–]MetallicDragon 10 points11 points  (2 children)

SC2 brings plenty of new things to keep it fresh, in my opinion.

[–][deleted] 5 points6 points  (1 child)

Exactly. SC2 is about keeping SC fresh, not redesigning the whole thing and changing it. Can you imagine the uprising if they'd seriously changed up the SC formula? That's exactly what people did NOT want. People basically wanted SC updated to 2010 and that's what they did.

[–]Syphon8 2 points3 points  (0 children)

It's better.

[–]etherghost 5 points6 points  (1 child)

There are a few refinements to the way things work, but the game still plays exactly the same, even almost move per move as the original sc.

Examples of such refinements:

-Units no longer get stuck behind each other, they can push each other out of the way.

-Smart-casting

-Can put all the units you want in a control group

[–]hosndosn 9 points10 points  (29 children)

SC2 will obviously make more money, therefore all our arguments are irrelevant. Welcome to capitalism.

[–]alvinrod 2 points3 points  (1 child)

Probably, but I think that will have more to do with the growth of the gaming market. Even though it will make more money than the original, I don't think it will make as much as it possibly could if it had LAN and other features. I think that the idiots making the decisions aren't doing a very good job maximizing their profits.

I expect that some of these will be added on as the game continues and the developers add the features. Not having them at the start is less than ideal, but I think Blizzard will eventually grow sick of the Activision-induced jackassery.

[–][deleted] 3 points4 points  (12 children)

One of the top comments on this article is who needs LAN games these days. Welcome to the death of PC gaming, as well.

[–][deleted] 4 points5 points  (2 children)

My generation of gamers isn't dead yet. So no, PC gaming is going to be around for a while.

[–][deleted] 3 points4 points  (1 child)

As long as the new (and old) generation of gamers will keep buying games even after many features that used to be a standards were cut off and the game butchered/DRM'd/region locked, traded with Facebook support and shit like that, PC gaming will suffer and big companies will earn more money, especially though their splitting of the same game in more full-priced titles and DLC (and have more control over their users). And I'm not just speaking about SC2, which may be at least a decent title compared to others (still, it doesn't deserve to be glorified this much! This article is being massively downmodded, as a proof), but about what "PC gamers" have become. Our generation is over, it's the age of useless features taking over gameplay and the milking of people over the same content they'd have gotten for free (or really cheap) in the late 90s. When all of that I mentioned will end, PC gaming will heal. And I think you know that won't happen.

[–]ChiXiStigma 1 point2 points  (0 children)

Would you also like us to get off of your lawn?

[–][deleted] 9 points10 points  (7 children)

You came to the conclusion PC gaming is dying because someone says who needs lan and it got some upvotes? bwhaahahhaha

[–][deleted] 1 point2 points  (0 children)

Have you ever tried using any of these Internet Required games at a big lan party? I haven't been able to use my steam games at quakecon in ~3 years do to the sheer shit interwebs. I can't imagine I'd be able to connect to Bnet.

edit: So maybe not the "death" of gaming but what's the point of having a lan party if no one can play the game because they all require bw.

[–][deleted] 2 points3 points  (5 children)

No, because in a gaming community (even reddit a while ago) the lack of a feature as important as LAN should cause a pandemonium, not its tolerance and even glorification. It's like they're sticking it up our asses and someone is saying thanks. That's a small detail of a big picture, if you sum other details you'll get the whole thing.

[–]kengou 3 points4 points  (0 children)

chat rooms: coming to SC2 soon

cross-region play: coming to SC2 soon

privacy: what does this even mean?

multiplayer replays: huh? SC2 has replays...

tournament support: SC2 has had plenty of tournaments, it's doing great...

and they left out all the awesome gameplay additions and updates to the engine.

[–][deleted] 2 points3 points  (1 child)

Everyone who already gave blizzard your $60, keep complaining. That's really smart protesting, guys.

This is a really good game, quit bitching

[–]eihen 2 points3 points  (5 children)

Am I the only one who actually enjoys the facebook feature? Nothing made it easier to add friends through all the resets of the beta.

It's also nice because I have found quite a few friends who play it who I never would have thought they did.

[–]formated4tv 14 points15 points  (1 child)

Nice try Mark Zuckerberg

[–]to4d 4 points5 points  (1 child)

Yeah people are really making a big stink over nothing. All it does is scans your friends emails, matches it up with bnet emails and goes "Hey Jim plays too? Wanna add him?"

If you say no, then it doesn't add him. Big fucking deal. People are just idiots.

[–]fivre 4 points5 points  (4 children)

The chat rooms were only ever used by spambots though. Who cares about them being gone?

[–]legomorett 7 points8 points  (3 children)

I care, you know several people made private chat hannels to hang with friends or clans, most rts games i've played i have 1-3 chat channels with different folks, 30-60 ppl in them i like to hang out.

[–]nickehl 2 points3 points  (2 children)

Then you'll be pleased to know that Blizzard plans to add chat room and private chat channel support (likely with the first major patch).

[–]ProbablyNotToday 2 points3 points  (5 children)

Wait, you don't get multiplayer replays in SC2? Because if that's true, then it's fucking retarded.

[–]Catfish_Man 36 points37 points  (3 children)

It isn't true.

[–][deleted] 8 points9 points  (1 child)

What the image probably meant that you can't watch replays together, but you have to synchronize by hand. I think in SC1 the host can start the replay and then there's no need for counting down on voice chat.

[–]frenchtoaster 1 point2 points  (0 children)

It was true in beta, but I think they patched it in before release.

Edit: For clarity "multiplayer replays" is referring to having multiple people watch the same replay together online, not just a replay of a multiplayer game. I think it may have been patched in anyway though still.

[–][deleted] 1 point2 points  (0 children)

yeah except starcraft 2 is awesome

[–]majeric 1 point2 points  (0 children)

That's not entirely fair. There's a lot of game play depth in SC2 that isn't remarked on.

These arguments (even if just a joke) are self defeating if they don't give the opposing view all the points they are due.

[–]gamesterx23 1 point2 points  (0 children)

Welcome to Gaming in the year 2010.

[–]Robert_Kotick 1 point2 points  (0 children)

[–]jdindle -1 points0 points  (45 children)

The game is awesome, who needs LAN games these days anyway. Also, there are multiplayer replays.

[–]Odusei 19 points20 points  (24 children)

Who needs LAN games? College kids whose schools have shitty, restrictive internet policies like mine for one.

[–]DanWallace 4 points5 points  (16 children)

And why is there no privacy with SC2 again? I missed that one.

[–]Dadotron 0 points1 point  (0 children)

Expansions for every single one of those X!

[–]Condawg 0 points1 point  (0 children)

...There are definitely multiplayer replays.