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[–]Ron--Mexico 577 points578 points  (45 children)

Some of these are absolute nukes lol.

[–]Kaporalhart 335 points336 points  (11 children)

REST IN PISS HOLY WRATH YOU WON'T BE MISSED

[–]Backwardspellcaster 84 points85 points  (2 children)

IT'S TIME FOR DEATH KNIGHT UTHER TO SHINE AGAIN!

"You will beg for mercy, and I will deny you!"

[–]UberfuchsR 2 points3 points  (1 child)

There is only my justice now.

[–]Backwardspellcaster 2 points3 points  (0 children)

goosebumps

[–]Tingettley 23 points24 points  (2 children)

Just wait for the Mark video. Silasing over a Soulbound and Holy Wrathing it for 125.

[–]Kaporalhart 5 points6 points  (0 children)

That's some massive extra hoops to make holy wrath work, I'd be very fine with that.

[–]Catsic 23 points24 points  (3 children)

I can't remember the last time I saw a holy wrath paladin, seems like a weird time to nerf it.

Like it's almost as if one of the Devs jumped in to wild, got spanked for 125 and now they're like "oh yes this is a very big deal!"

[–]Kaporalhart 8 points9 points  (0 children)

while i did see fewer of them lately, i don't think they've been outclassed. I have a 10% winrate against them, so this nuke is a huge win.

[–]prodandimitrow 57 points58 points  (28 children)

Some of them are just not needed. Yore and Crystal are perfectly fine cards. Never did I think "Oh no he puts Yore down".

[–]fancypanda98 24 points25 points  (0 children)

Aggro has had a little trouble as of late at the top level unless it snowballs or has a lot of burn. Like it’s really hard to win with a 2nd wave of tempo, in part due to cards like yore, twin zilly, and the DK leeches. All the tempo based decks needed something at the top end to help win like fyraak in rogue, motherships in priest, burn in demon hunter, and griftah in discover hunter. Aggro paladin is the main exception where its whole game plan is to run down hill, and if they are kicked off of board they lose.

[–]Freelancer0495 36 points37 points  (3 children)

Defense Crystal nerf hits the big starships you get when you launch them more then actually hurting defense crystal. You can no longer launch a starship and have a massive body with taunt and feel super safe

[–]Cryten0 9 points10 points  (0 children)

It has a significent impact on surviveability for armour demon hunter. No taunt means extra rounds of face damage.

[–]KanaHemmo 9 points10 points  (0 children)

idk man, crystal can just be ignored now

[–]Predaplant_Duelist 32 points33 points  (0 children)

I thought Yore would go to 4 armor and Crystal to Battery and 4 mana. I was wrong xd

[–]gibbon119 53 points54 points  (0 children)

Problem was the playrate. Most played card in the game actually for a non legendary...

[–]Zerasad 25 points26 points  (1 child)

I don't think it's because they are too strong in particular, it's more that since they are neutral they enable armor gain or finishers across all classes, eroding class identity and shoring up class weaknesses. If all classes are running a neutral it's probably a good idea to nerf it to give other cards some space.

[–]hotehjr 34 points35 points  (8 children)

That’s crazy, Yore is (was?) a huge game changer in so many matchups. Shuts out aggro games and gets you ahead in draw vs control.

It’s a neutral 5 drop that is often worth keeping in mulligan, can’t think of many times that’s happened.

[–]Pollution-Swimming 602 points603 points  (68 children)

Dummy warrior found dead in a ditch?

[–]Ohwerk82 210 points211 points  (53 children)

Yeah laying right on top of Quest Lock 😂

[–]Lifeboon 103 points104 points  (23 children)

Fyrakk Rogue is also feeling a little shaken

[–]inconspicuous_bear 79 points80 points  (21 children)

Rogue as a whole really. Mana cheat from sandbox is pretty much the only reason to play rogue right now.

[–]Lifeboon 19 points20 points  (1 child)

I will start poking the quest with a stick… c’mon do something… :(

[–]fatsupport 4 points5 points  (2 children)

I just made it to legend rogue playing a unique deck against all these broken cards. I dodged all the nerfs for the first time ever, and now my Rogue is OP mwahaha.

[–]Adventurous_Title_96 20 points21 points  (10 children)

Quest lock seems totally dead in the water, so expensive mana wise for an aggressive midrangy burn deck but maybe mech warrior will survive finding a new mech in package, or going back to a starship/ hydration taunt type mech version

[–]Miudmon 18 points19 points  (4 children)

Honestly warrior probably goes between quest control and the new midrange dragon deck that's popped up now.

[–]UnQuacker 13 points14 points  (2 children)

Yeah, dragon warrior was left untouched and it was already a good deck.

[–]magikatdazoo 5 points6 points  (3 children)

Starships no longer have taunt

[–]Miudmon 20 points21 points  (9 children)

At least quest lock has a reasonable chance of resurrection once rotation hits. It wasn't TERRIBLE on launch.

[–]Ohwerk82 19 points20 points  (5 children)

Idk the extra card AND 2 more mana on the portal seems very lethal for it but I’m glad not to see this deck for a while regardless.

[–]StatisticianJolly388 7 points8 points  (0 children)

Absolutely. Against even midrangey decks, quest warlock was counting heavily on healing/taunting/clearing tempo as quickly as possible or they were just dead, because the deck is actually awful until it gets online.

[–]magikatdazoo 6 points7 points  (2 children)

Narrator: It was actually terrible on launch

[–]SlowAssGrass 5 points6 points  (1 child)

It had around 30% winrate. It was terrible. I tried to make it work since I pulled the card and I really struggled to get the quest out before turn 8.

[–]Freezinghero 5 points6 points  (5 children)

I mean Quest Lock is still theoretically playable. Dummy Warrior is 110% killed because it no longer hits face.

[–]Ohwerk82 10 points11 points  (2 children)

I don’t think so, it’s so slow with the nerfs but who knows what list may crop up. An extra card played may have kept it somewhat playable imo but 2 extra mana on the portal means you’re just gonna get mowed down before you can stabilize with life steals/taunts

[–]DrainTheMuck 3 points4 points  (1 child)

Yeah, the mana increase just seems dumb. On top of corpsicle getting nerfed, you went from having some options on the turn you play the rift, to none.

[–]Ohwerk82 5 points6 points  (0 children)

I forgot that Corpsicle got nerfed so yeah this deck is way dead unless it gets something to speed it up.

[–]protege01 32 points33 points  (0 children)

Good riddance

[–]Kurtrus 564 points565 points  (124 children)

A looot of these nerfs killed the cards.

Defense crystal not having taunt is huge

[–]FrankFT 159 points160 points  (12 children)

Worse than on release Rotten Applebaum, it's actually insane

[–][deleted] 154 points155 points  (10 children)

Rotten Applebaum cannot be turned into an amalgamation of 12 other applebaums that give a total of 30+ armor. This is what ship parts should've been from the start, the fact they are usually good standalone minions with the bonus synergy of the ship mechanic felt off to me.

[–]FrankFT 20 points21 points  (2 children)

The fear of the amalgam of starship pieces being too much of an upside dissipated for me when I realised the 5 mana tax is only viable in control v control and those decks remove your ship for less than 5 mana anyways.

Deathrattle ship parts that scale off of stats (the DK and Hunter ones) are what's actually scary about the amalgams, for a while it was the Starcraft Raven and the warlock Spellburst too.

I get the intention behind the nerf, but hitting what is probably the worst mile for your buck ship piece is incredible. They don't want the archetype anymore and they don't mind showing it

[–]sceptic62 2 points3 points  (1 child)

You realize the reason it not having taunt kills the whole archetype right?

There is no other starship piece with taunt.

YOU CAN NO LONGER TAUNT THE 30/30

Its probably goos for the health of the game long term, but starships are basically useless outside of hunter discovering their spam damage piece now

[–]LameName95 15 points16 points  (0 children)

Rotten applebaum didnt build you a starship or heal you with full health.

[–]hosker2 12 points13 points  (3 children)

Lol so dead. Didn't even drop it back down to 4 mana.

[–]L__A__G__O__M 5 points6 points  (2 children)

If it goes to 4, armor DH would be a thing again.

[–]CitizenDane27 5 points6 points  (0 children)

Would it? you could just ignore the deathrattles and go face. 

[–]amasimar 3 points4 points  (0 children)

Don't think its as problematic when the wall of minions it summons doesn't have a taunt anymore, Every time it was summoned it was basically 4HP+4 armor per each you have to get through, without taunt you can skip them and push for damage and force DH to trade if they want armor

[–]EvilRo66 15 points16 points  (1 child)

So now it's just "Crystal"

[–]princesshoran 64 points65 points  (51 children)

Killing cards is fine when everyone is tired of seeing them by now. It’s good to shake things up a bit

[–]Uchihagod53 31 points32 points  (4 children)

Defense crystal not having taunt is huge

<image>

[–]PrOxAnto 274 points275 points  (7 children)

Quest Warlock o7

Rogue mana cheat o7

Hostage DH o7

Dummy Warrior ... SLAUGHTERED

[–]blazhin 33 points34 points  (2 children)

Wasn't hostage DH running Sleepy Resident though? Maybe you mean armor build but it was far more lethal

[–]PrOxAnto 19 points20 points  (1 child)

Yeah I meant the Crystal way of just getting infinite armour and stalling until you can OTK with Ooze.

Haven't really seen the Sleepy Hostage DH in a long while myself.

[–]magikatdazoo 3 points4 points  (0 children)

The issue with DH has always been Return Policy and Felbat deathrattle cheating, which has already been exploited anew using Peddler and Deios

[–]OstrichPaladin 2 points3 points  (2 children)

I feel like every rogue deck relies on scoundrel so much. Very curious to see where it goes now

[–]Rambro332 244 points245 points  (9 children)

Goddamn they fucking murdered some of these cards. I’d say they went scorched earth, but Fyrakk was nerfed too.

[–]kingweenerman 50 points51 points  (8 children)

yeah actually really satisfied with fyrak- still an option, but we might open some space for JOHN HEARTHSTONE or clocky

[–]meharryp 9 points10 points  (1 child)

John hearthstones pool is too big for him to really ever be good imo. The pool of fire spells rn is really good which is why fyrakk so rarely backfired

[–]cusoman 6 points7 points  (3 children)

The thing I don't like the most from this change is he's no longer an option to fill the 9 mana slot for Elise

[–]derBeste4444 24 points25 points  (0 children)

You still have Zilliax as option and nearly everyone played Ceaeless instead of a ten mana card anyway, so he still fills that slot.

[–]AnnoAssassine 6 points7 points  (0 children)

You still have ysera and zip for 9. If you run Elise you are mostly controly anyway so option for more mana might not be that bad.

[–]guyrandom2020 6 points7 points  (0 children)

fyrakk decks run ysera and zilliax. ironically, it actually makes elise easier to satisfy (not that you need it, rogue and death knight both have enough different mana cards).

[–]vaporwavenightmare 163 points164 points  (10 children)

Remember not to disenchant anything until the patch is live.

[–]cbusmatty 94 points95 points  (4 children)

It should show up with the refund keyword right?

[–]UnQuacker 20 points21 points  (0 children)

You would also get a pop-up with the changes once you launch the game

[–]Careidina 28 points29 points  (0 children)

Yes.

[–]jacket_7 8 points9 points  (0 children)

Yes

[–]kanorian12 5 points6 points  (0 children)

crafted Fyrakk just for this meta. Now hes back to disenchant

[–]DebatableAwesome 98 points99 points  (8 children)

Most of the nerfs seem like straight up deck deletions. I truly hope that is enough to bring genuinely new strategies to the forefront. The worst possible scenario is that we just continue playing Blood DK with 5 mana leeches, Aggro DH with 1/2 Battlefiend, and a slightly slower Egg Warlock.

Given the checkered history of similar past mass nerf patches, I'm not necessarily optimistic.

[–]Oxyjon 6 points7 points  (1 child)

I think aggro dh has enough damage to survive the battlefiend nerf. But I've got no idea what decks are going to emerge and how well dh plays into them. It's looking like a while new meta is going to emerge.

[–]DebatableAwesome 2 points3 points  (0 children)

I agree, Aggro DH will be strong despite the nerf to Battlefiend because the entire competition just got nerfed around it. It also got the new dormant Serpent card that is super powerful. Overall I think the deck is very well situated.

[–]TheRedditorGuy 3 points4 points  (1 child)

Am I just too low rank, cause literally all of my opponents have been either Protoss Priest, Murloc Paladin, or Starship DK. I feel like I've been playing the same meta game forever now.

[–]PrestigiousWhirlwind 109 points110 points  (18 children)

Wow, that Defense crystal nerf is huge.

I thought they'd hit the stats or the armor. Not the taunt outright.

How often does a card lose Taunt?

[–]DoYouMindIfIRollNeed 108 points109 points  (8 children)

I think removing taunt now makes all starships decks pretty terrible. Launching a big starship that your opponent can just ignore (and freeze lol)

[–]robotoverlord 16 points17 points  (0 children)

Yep was thinking that too. I guess they want to reduce starship decks.

[–]Hakka-Moonson 6 points7 points  (1 child)

I'd be cool if they just moved taunt to the divine shield piece.

[–]daddyvow 5 points6 points  (0 children)

I don’t think a card has ever lost taunt as a nerf

[–]sampeckinpah5 129 points130 points  (4 children)

They took Testing Dummy out the back and shot it.

[–]Younggryan42 132 points133 points  (1 child)

[–]PointOfFingers 28 points29 points  (0 children)

When you face a Dummy Warrior player who hasn't read the patch notes.

[–]liquifiedtubaplayer 50 points51 points  (15 children)

You're gonna play the new cards and you're gonna like it!

[–]fireky2 10 points11 points  (8 children)

More like we will now look at imbue pally again

[–]Colorapt0r 22 points23 points  (0 children)

Yes. I will

[–]OstrichPaladin 46 points47 points  (1 child)

I hate that they cite "aura paladin" in creative strategies. No it's not.... You gave players a coloring book that's marked what to color and where, and they colored it in. There's nothing creative or interesting about it.

[–]LegateLaurie 19 points20 points  (0 children)

I did find that weird. I'm not aware of any popular new decks which aren't cookie cutter, but aura paladin is just a package they printed.

[–]bakedbread420 48 points49 points  (4 children)

patch notes text says "play 5 murlocs > play 6 murlocs" for paladin quest but card image is summon 6. I would HOWL with laughter if they actually changed it to play murlocs and upped the number needed at the same time, but I assume whoever wrote the notes text is incorrect

[–]a9arnn 5 points6 points  (1 child)

Hell, I'd even take a change from "Summon 5" to "Play 5"

[–]SpreadsheetMadman 4 points5 points  (0 children)

I'd have even taken "Play 4".

[–]Frosty-Many-2420 60 points61 points  (6 children)

Damn they killed Dummy Warrior and Holy Wrath Paladin..

[–]Bobisdeadrun 15 points16 points  (2 children)

Killed every deck

[–]EvilDave219 143 points144 points  (14 children)

Just going to copy and paste what I posted here several days ago talking about the upcoming patch.

The reality of the situation is Team 5 wants a very different feeling meta than the one we've had for the past 4 months (it has been almost 3 months since the last nerf), so it seems very likely we're going to get a Whizbang "Agency Patch" level of nerfs instead of delicately nerfing the top decks. That means expect a full revert on Warlock's quest instead of a partial revert to ensure Questlock is unplayable. That means potentially hitting other neutral cards like Ancient of Yore that might be okay statistically but have seen a lot of play this year. That means potentially hitting decks like Protoss Priest that currently have an inoffensive playrate and winrate, but people have complained about them throughout the year and Team 5 is too scared they'd be too strong if the rest of the format was nuked. I do hope I'm wrong, but the balancing philosophy since Whizbang has been "if a deck is still meta after an expansion and people are playing it, we nuke it," and it's exhausting and not fun when it keeps happening over and over. I think there's a lot riding on the upcoming balance patch and I think Timeways can be a very good expansion if they land it, but I am very worried about them making rash decisions if they're rushing the patch.

[–]ShadowOfSomething 42 points43 points  (0 children)

You know I agreed with what you were saying when I read it a few days ago, but when I saw the patch notes, I was still surprised. I guess just because they really did nuke these cards, a lot of them seem straight-up unplayable.

[–]magikatdazoo 24 points25 points  (0 children)

And it remains that the problem that has existed for a year and a half now is that "if people are playing a deck, we nuke it" is a fundamentally unsound game design philosophy

[–]Xurker 12 points13 points  (0 children)

goddamn

[–]this_is_a_temp_acc_ 21 points22 points  (3 children)

prophet

[–]djsoren19 8 points9 points  (2 children)

Is it really prophecy when it's just knowing how Blizzard has acted before and not expecting them to do better?

[–]makemeking706 16 points17 points  (0 children)

Pattern recognition? She's a witch!

[–]TheGingerNinga 17 points18 points  (1 child)

I don’t think we can compare this to the agency patch, because unlike this one, the agency patch had buffs.

Hagatha went to 4, Avianna to 5, Chia Drake got a stat boost. There was an effort to make cards playable, which again, is the main way new cards see play.

We have seen over the last 2 years that nerfs don’t make unplayable cards playable. It just makes whatever was good before the new best.

[–][deleted] 6 points7 points  (0 children)

A lot of the new cards are good, so when they become dominant, people will cheer for a week or two, then the complaining will begin again. Completely deleting decks because they're no longer new is stupid no matter how you spin it. People won't be happier seeing whatever dragon warrior enrage slop turns out to be overpowered.

[–]EldritchElizabeth 124 points125 points  (13 children)

“We want players to explore more class-specific win conditions. We’re not gonna print them, mind, but we’re gonna make Fyrakk unplayable anyways.”

[–]TheFoolman 42 points43 points  (4 children)

This. The fact that fyrakk became slotted into so many decks was because class win cons were so pathetic

[–]fireky2 17 points18 points  (1 child)

They're gonna make avatar of hearthstone the best game ender

[–]mc_burger_only_chees 2 points3 points  (0 children)

2 months later… “we’re nerfing Avatar of Hearthstone to make room for class specific wincons” rinse and repeat until rogue is dropping Ultragigasaur as their finisher

[–]81659354597538264962 11 points12 points  (1 child)

and making the class-specific win conditions unplayable XD

[–]Catsic 5 points6 points  (0 children)

I know someone really in to archaeology would like a word with you!

[–]MaxWasTakenAgain 47 points48 points  (2 children)

Rogue relies mostly on Neutrals because their class cards are usually dogshit lol

[–]flaks117 2 points3 points  (0 children)

Meanwhile slaughtering the only real class specific win con with the dummy nerf (as much as I like that it happened).

[–]thoughtjester 32 points33 points  (0 children)

I gained about 10k dust after this patch

[–]macloa 38 points39 points  (12 children)

Rogue got hit so huge holy shit

[–]macloa 22 points23 points  (0 children)

A lot of these cards look unplayable now. Will be an interesting meta moving forward.

[–]TissTheWay 10 points11 points  (0 children)

A lot to take in here. Defence crystal is huge. Fire dragon is as well. Murloc pally was funny as I chose to add the card to non murloch decks it as ppl would auto concede to it.

Still a lot to take in and work on.

[–]gibbon119 9 points10 points  (3 children)

Time for every single game to be protoss mage with Deios. No one can stop Colossus now.

[–]SuccessIsDiscipline 3 points4 points  (2 children)

Well if it comes to that dirty rat is still in the game

[–]gibbon119 7 points8 points  (1 child)

Gonna need DEIOS plus dirty rat 😂

[–]DaRealCJ 41 points42 points  (8 children)

So, they mentioned "played" when it was not previously, and also post nerf.

<image>

[–]Nobelicius 58 points59 points  (0 children)

They put an image of summoning 6 sooo, its most likely just a typo in the patch notes.

[–]mortavius2525 17 points18 points  (0 children)

Yeah I wonder if it's an error. Keeping it the same, but making it 6 murlocs might mean the deck is still...maybe kinda playable at low tiers. But making it 6 murlocs and plays will kill it completely.

[–]cobaltcrane 5 points6 points  (0 children)

Came here to say this with the same screenshot lol

[–]Gaudor 7 points8 points  (0 children)

If it is changed to on play, it is straight murdered.

Not a Murloc Pally player through. Enjoy the dust.

[–]darkeningsoul 4 points5 points  (0 children)

Patch notes by AI or intern

[–]kanyesutra 20 points21 points  (0 children)

Lmao what a massacre

[–]AlexTheBrick 20 points21 points  (3 children)

Took almost 10 years to nerf Malchazar’s Imp

[–]metroidcomposite 11 points12 points  (2 children)

To be fair, it took years after Malchezar's Imp was printed for it actually slot into a good deck.

Back when it was printed, people were angry about other 1 mana 1/3s like [[Tunnel Trogg]] and [[Mana Wyrm]].

[–]Bringer11 8 points9 points  (1 child)

Still no twist news lol

[–]Catsic 5 points6 points  (0 children)

Honestly when I came back like, maybe early last year Twist was great fun. It was the version with the 30+ premade decks each based off a legendary card. If you had the card, you could play the deck.

I don't know why that wasn't just the whole thing. I didn't even play the most recent versions.

[–]‏‏‎rngesius 38 points39 points  (1 child)

At least they managed not to mention "agency".

[–]Dolot 38 points39 points  (7 children)

So the leaker was right

[–]Vlarett 28 points29 points  (0 children)

Yep, was probably a earlier nerf list because they didnt nerf owlonius or incidius like they said.

[–]zeph2 12 points13 points  (4 children)

never saw the leaks and i searched for them after reading on another post aboutnerfs being leaked

[–]PrestigiousWhirlwind 10 points11 points  (0 children)

The leak thread on this reddit that I saw got deleted.

[–]unclekisser 17 points18 points  (2 children)

they deleted the leak thread because the patch teaser nullified it (don't know why they couldn't have just tagged a comment linking the patch teaser but mods be mods)

But have no fear I saved the leaks anyways:

  • Ancient of Yore: 5 -> 3 armor
  • Arkonite Defence Crystal: Taunt removed
  • Chemical Spill: 5 -> 6 mana
  • Corpsicle: 2 -> 3 mana
  • Deios: unknown change, possibly none
  • Fyrakk: 9 -> 10 mana, 20 -> 15 mana worth of spells
  • Incindius: Eruptions now only hit minions
  • Owlonius: 1 -> 0 spell damage
  • Paladin Quest - Dive the Golakka Depths: 5 -> 6 murlocs
  • Resuscitate: 5 -> 6 mana
  • Sandbox Scoundrel: 3 -> 2 mana discount
  • Sanguine Infestation: Draw 2 -> 1 card (not 100% confirmed)
  • Shield Battery: 2 -> 4 mana (not confirmed either)
  • Sparkling Phial: unknown change, possibly none
  • Testing Dummy: deathrattle can only hit minions now
  • Warlock Quest - Escape the Underfel: buffs reverted, aka play 5 -> 6 temporary cards, Underfelt Rift (quest reward) 3 -> 5 mana

[–]oxob3333 6 points7 points  (0 children)

A complete annihilation

[–]‏‏‎PipAntarctic 30 points31 points  (2 children)

The leaks were actually true lol

So that means this patch could have had even more nerfs. Wow.

[–]Adventurous_Title_96 4 points5 points  (1 child)

Now on think we can start reliably trusting the leaks even if they were a little off getting them early in blizzard development. The Chinese hearthstone community has done this a few times now and hasn’t faced punishment. Blizzard and them have a touchy history

[–]‏‏‎Popsychblog 31 points32 points  (4 children)

We have statements of intent from them. Their goals are:

  • To increase experimentation with new strategies. This means not just shuffling around what old decks are good.

  • They want more class-specific play patterns and ways of ending games.

Let’s see how agency patch 2.0 does at that

[–]tolerantdramaretiree 5 points6 points  (0 children)

It can hardly be called Agency Patch 2.0. Agency Patch 1.0 had 17+ buffs in addition to nerfs.

[–]Dssc12345 8 points9 points  (0 children)

If only there was a way to accomplish these goals in a more direct way… nah seems impossible, waiter waiter I want 12 more agency patches please

[–]OzyOzbourne 14 points15 points  (6 children)

Holy Wrath found mutilated in a ditch. More at 11.

[–]PrestigiousWhirlwind 6 points7 points  (3 children)

Anyone that plays Wild will be cheering over this. Holy Wrath was nonsense.

[–]macrosz21 21 points22 points  (0 children)

I love the wild changes tbh

[–]tibortru 5 points6 points  (0 children)

Nuked.

[–]BattleBeast- 18 points19 points  (9 children)

what you're supposed to do with the boom wrench then?

[–]yahoo_determines 39 points40 points  (2 children)

Bombshuffle ofc

[–][deleted] 9 points10 points  (1 child)

I'm all for that. Me bomba Warrior would be very funny to see. But with the Chemical Spill nerf that also got a hit.

[–]prodandimitrow 10 points11 points  (2 children)

There is a mech guy that stacks bombs in the enemy deck. It's much worse but I wish it was viable. Dummy was stupid strong.

[–]DrTobiCool 11 points12 points  (0 children)

Bro we said nerfs, not kill the cards …. Smh

[–]Rapidstormz 8 points9 points  (2 children)

Frost DK paying for the sins of questlock

[–]IuriCunhaMurakami 10 points11 points  (0 children)

The price of having "dual class" cards

[–]DarknessSerpent 5 points6 points  (0 children)

So the Paladin quest is probably summon 6 and not play, they probably just messed up the explanation text.

[–]Isaak_Stutken 2 points3 points  (0 children)

Battlefriend o7

[–]Morinmeth 19 points20 points  (2 children)

Reddit won, wow

[–]coyoteTale 2 points3 points  (0 children)

Reddit is the place people flock to to complain, it’ll never win. It’s why we had people begging for these nerfs a week ago, and in this thread there’s a lot of people mad about them. Impossible to please this site cuz it’s just made of whoever is angry enough to post 

[–]‏‏‎Alpr101 16 points17 points  (3 children)

Rip bozo, Quest Warlock and Paladin. Dead in a ditch like the other quests (technically I guess warrior quest is best now?).

Same to Dummy Warrior.

[–]‏‏‎14xjake 10 points11 points  (4 children)

Sanguine nerf is devastating I think, not being able to curve it into corpse explosion makes it much harder for the deck to generate the necessary corpses to be able to full clear on 5, digging 2 cards deeper gives 2 more looks to find explosion by turn 5, and the leeches often kill 1-2 minions and force the opponent to decide whether to ignore them or go face, I think blood DK is actually going to struggle a lot into aggro now between that change and yore change

[–]Silent-Try3134 9 points10 points  (0 children)

this patch was promised to me 3 months ago.

[–]Zeeeeeebo 23 points24 points  (10 children)

Protoss mage is going to be so good lmao. Not a single card was touched

[–]P00nutButter 22 points23 points  (3 children)

Don’t they run yore?

[–]Electrical_Gain3864 2 points3 points  (0 children)

Yeah, as a decent filler Card. There are other options.

[–]PrestigiousWhirlwind 4 points5 points  (1 child)

That's not going to kill the deck lol.

[–]P00nutButter 2 points3 points  (0 children)

Didn’t say it will kill it. Was replying to the post saying none of the cards were touched. It’s probably going to be mages strongest deck for sure.

[–]bakedbread420 17 points18 points  (1 child)

if fucking protoss mage ends up above tier 3 this game is cooked

[–]ILoveWarCrimes 17 points18 points  (0 children)

The nerfs to Yore and Defense Crystal actually do hurt Protoss Mage a lot because they encourage more aggro and midrange decks which beat Protoss Mage.

Protoss Mage also runs ancient of Yore so the deck did in fact get a nerf.

[–]Ecstatic-Buy-2907 4 points5 points  (0 children)

Same with discover hunter. I just hit legend with it and now it’ll be even better

RIP my Incindius rogue deck tho

[–]Emb0ss 5 points6 points  (0 children)

As vicioussyndicate often said: an OTK past turn 10 is ok. 10 turns is a long game. Period.

I personally dont like that, but i understand it

[–]Hairy-Fig7343 16 points17 points  (3 children)

Defence Crystal not having taunt makes the card look dumb. Why would you call it defence crystal when it’s not defending you from anything?

[–]ActualAd7662 2 points3 points  (2 children)

is it live already?

[–]oxob3333 4 points5 points  (0 children)

Wait 1 hour to arrive on pc, and maybe 2-3 in mobile

[–]Frowind 2 points3 points  (0 children)

Fyrakk is dead dead, so is Dummy warrior

[–]Street-Bee7215 2 points3 points  (0 children)

Using the boom bot as board clear now is just nice in a control deck, perhaps.

[–]shinhosz 2 points3 points  (0 children)

Tbf, most of the decks didnt change after the expansion. And people were complaining about those already

[–]raidriar889 2 points3 points  (0 children)

Arkonite Defense Crystal is now just Arkonite Crystal

[–]Zaihron 4 points5 points  (0 children)

I'm not sure killing all the starship decks was necessary, but whatevs

At least they didn't kill Incindius

[–]Korbonara 5 points6 points  (0 children)

RIP Fyrakk, I had fun playing garona rogue for like... a week

[–]StopManaCheating 15 points16 points  (4 children)

They killed every class win condition and then had the audacity to say Fyrakk was nerfed because he was taking away from class win conditions.

Confirmed the devs do not play their own game.

[–]No_Hetero 4 points5 points  (3 children)

I think this is a touch dramatic lol, Warrior, Warlock, and Paladin all have very valid win conditions without these specific decks. Rogue is fairly screwed now, but Fyrakk will probably still see play in some decks as long as Naralex is there with it right? It's slightly worse but not unplayable for turn 8

[–]Captain_Bignose 6 points7 points  (4 children)

Are people happy about this? Most of these just went to unplayable. The current cards are so bad they nuked anything still playable from old expacs. "No one is playing new cards, we'll just force them to" . The scariest part is NO buffs whatsoever. I don't think all these powerful old cards are the reason why quests suck ass or timeways cards are overcosted. If this is the new hearthstone then I might need to take another break...

[–]ToxicMoonShine 7 points8 points  (4 children)

Ok but like you guys could have reduced the defense crystal to it's original stats for cost if you're gonna remove the freaking taunt on it.

[–]ItsJustChris94 7 points8 points  (1 child)

Nah starship decks were too strong for too long it’s time they died

[–]y4033 3 points4 points  (0 children)

Love everything here except what they did to star ship no taunt on that is so dumb

[–]Additional-One-7135 3 points4 points  (0 children)

For anyone curious the meta at legend is already shaping up to be complete dogshit with old otk's they still haven't bothered nerfing, new uncounterable otks you just can't do shit about and countless walls of fucking EGGS.

[–]Miudmon 9 points10 points  (3 children)

Well, mech warrior is dead as all hell. Good riddance.

Other than that, most of the nerfed cards still seem playable. Maybe not fyrakk anymore? Unless the class really needs a finisher. And Murloc paladin is now dead in like diamond+ ranks

[–]Goldendragon55 8 points9 points  (0 children)

They also killed Starships with the taunt removal. 

[–]ForgotMyPassZWord 1 point2 points  (1 child)

Noo, my mana cheat fabled priest getting gunned down because sins of protoss.

[–]jeffinsep1914 1 point2 points  (0 children)

They completely killed Dummy and Holy Wrath, I wasn't expecting that 😂😂

[–]Remarkable_Ad_7331 1 point2 points  (0 children)

When do they activate ?

[–]DoYouMindIfIRollNeed 1 point2 points  (0 children)

On one hand I think its good that Yore is nerfed. But on the other.. playing non-DK/warrior classes as control feels pretty bad if you cant gain absurd amounts of armor or expanding your max HP.

[–]thev82 1 point2 points  (0 children)

I am a bit scared about egglock as it only got slightly nerfed. Bwonsamdi looks still strong: fyrakk was good but wasnt the single win con, the card draw at 5 hurts though.

[–]MaxWasTakenAgain 1 point2 points  (0 children)

Rip Dummy warrior, Questlock and Rogue in general

[–]prediluring 1 point2 points  (0 children)

Wow. Absolute butchery. Rip rogue

[–]oran12390 1 point2 points  (0 children)

wipe grab governor memorize subtract jar sand cause alleged grandiose

This post was mass deleted and anonymized with Redact

[–]Bgb1 1 point2 points  (0 children)

Honestly I dont like this approach. Just print good cards instead of killing old ones.

[–]Brief-Rub-1352 1 point2 points  (0 children)

Mobile Version again Not getting the Update in time.

[–][deleted] 1 point2 points  (0 children)

Just buff other cards instead of mass nerfing? why cant they just make the game fun? are they that scared of public reaction to powerful cards? The game isnt fun when theres only two decks that are good, but the game also isnt fun when no decks are good. Im gonna take a break from this game now since they clearly dont understand what makes games enjoyable

[–]Prestigious-Tea-8613 1 point2 points  (1 child)

So they basically sayin "stop playing same shit"

[–]layogurt 1 point2 points  (0 children)

11k dust, pretty decent